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<div class="title">type_mat4x4.hpp</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-01-27</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2011-06-02</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/type_mat4x4.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_type_mat4x4</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type_mat4x4</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;type_mat.hpp&quot;</span>
<a name="l00014"></a>00014
<a name="l00015"></a>00015 <span class="keyword">namespace </span>glm{
<a name="l00016"></a>00016 <span class="keyword">namespace </span>detail
<a name="l00017"></a>00017 {
<a name="l00018"></a>00018 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec1;
<a name="l00019"></a>00019 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec2;
<a name="l00020"></a>00020 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec3;
<a name="l00021"></a>00021 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec4;
<a name="l00022"></a>00022 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat2x2;
<a name="l00023"></a>00023 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat2x3;
<a name="l00024"></a>00024 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat2x4;
<a name="l00025"></a>00025 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat3x2;
<a name="l00026"></a>00026 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat3x3;
<a name="l00027"></a>00027 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat3x4;
<a name="l00028"></a>00028 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat4x2;
<a name="l00029"></a>00029 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat4x3;
<a name="l00030"></a>00030 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat4x4;
<a name="l00031"></a>00031
<a name="l00034"></a>00034 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00035"></a><a class="code" href="a00018.html">00035</a> <span class="keyword">struct </span><a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4</a>
<a name="l00036"></a>00036 {
<a name="l00037"></a>00037 <span class="keyword">enum</span> ctor{null};
<a name="l00038"></a>00038 <span class="keyword">typedef</span> T value_type;
<a name="l00039"></a>00039 <span class="keyword">typedef</span> std::size_t size_type;
<a name="l00040"></a>00040 <span class="keyword">typedef</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> <a class="code" href="a00022.html" title="Basic 4D vector type.">col_type</a>;
<a name="l00041"></a>00041 <span class="keyword">typedef</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> <a class="code" href="a00022.html" title="Basic 4D vector type.">row_type</a>;
<a name="l00042"></a>00042 <span class="keyword">static</span> GLM_FUNC_DECL size_type col_size();
<a name="l00043"></a>00043 <span class="keyword">static</span> GLM_FUNC_DECL size_type row_size();
<a name="l00044"></a>00044
<a name="l00045"></a>00045 <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">type</a>;
<a name="l00046"></a>00046 <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">transpose_type</a>;
<a name="l00047"></a>00047
<a name="l00048"></a>00048 <span class="keyword">public</span>:
<a name="l00049"></a>00049 <span class="comment">// Implementation detail</span>
<a name="l00050"></a>00050 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> _inverse() <span class="keyword">const</span>;
<a name="l00051"></a>00051
<a name="l00052"></a>00052 <span class="keyword">private</span>:
<a name="l00053"></a>00053 <span class="comment">// Data </span>
<a name="l00054"></a>00054 <a class="code" href="a00022.html" title="Basic 4D vector type.">col_type</a> value[4];
<a name="l00055"></a>00055
<a name="l00056"></a>00056 <span class="keyword">public</span>:
<a name="l00057"></a>00057 <span class="comment">// Constructors</span>
<a name="l00058"></a>00058 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4</a>();
<a name="l00059"></a>00059 GLM_FUNC_DECL tmat4x4(tmat4x4 <span class="keyword">const</span> &amp; m);
<a name="l00060"></a>00060
<a name="l00061"></a>00061 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(
<a name="l00062"></a>00062 ctor Null);
<a name="l00063"></a>00063 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(
<a name="l00064"></a>00064 value_type <span class="keyword">const</span> &amp; x);
<a name="l00065"></a>00065 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(
<a name="l00066"></a>00066 value_type <span class="keyword">const</span> &amp; x0, value_type <span class="keyword">const</span> &amp; y0, value_type <span class="keyword">const</span> &amp; z0, value_type <span class="keyword">const</span> &amp; w0,
<a name="l00067"></a>00067 value_type <span class="keyword">const</span> &amp; x1, value_type <span class="keyword">const</span> &amp; y1, value_type <span class="keyword">const</span> &amp; z1, value_type <span class="keyword">const</span> &amp; w1,
<a name="l00068"></a>00068 value_type <span class="keyword">const</span> &amp; x2, value_type <span class="keyword">const</span> &amp; y2, value_type <span class="keyword">const</span> &amp; z2, value_type <span class="keyword">const</span> &amp; w2,
<a name="l00069"></a>00069 value_type <span class="keyword">const</span> &amp; x3, value_type <span class="keyword">const</span> &amp; y3, value_type <span class="keyword">const</span> &amp; z3, value_type <span class="keyword">const</span> &amp; w3);
<a name="l00070"></a>00070 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(
<a name="l00071"></a>00071 <a class="code" href="a00022.html" title="Basic 4D vector type.">col_type</a> <span class="keyword">const</span> &amp; v0,
<a name="l00072"></a>00072 <a class="code" href="a00022.html" title="Basic 4D vector type.">col_type</a> <span class="keyword">const</span> &amp; v1,
<a name="l00073"></a>00073 <a class="code" href="a00022.html" title="Basic 4D vector type.">col_type</a> <span class="keyword">const</span> &amp; v2,
<a name="l00074"></a>00074 <a class="code" href="a00022.html" title="Basic 4D vector type.">col_type</a> <span class="keyword">const</span> &amp; v3);
<a name="l00075"></a>00075
<a name="l00077"></a>00077 <span class="comment">// Conversions</span>
<a name="l00078"></a>00078 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00079"></a>00079 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(
<a name="l00080"></a>00080 U <span class="keyword">const</span> &amp; x);
<a name="l00081"></a>00081
<a name="l00082"></a>00082 <span class="keyword">template</span> &lt;
<a name="l00083"></a>00083 <span class="keyword">typename</span> X1, <span class="keyword">typename</span> Y1, <span class="keyword">typename</span> Z1, <span class="keyword">typename</span> W1,
<a name="l00084"></a>00084 <span class="keyword">typename</span> X2, <span class="keyword">typename</span> Y2, <span class="keyword">typename</span> Z2, <span class="keyword">typename</span> W2,
<a name="l00085"></a>00085 <span class="keyword">typename</span> X3, <span class="keyword">typename</span> Y3, <span class="keyword">typename</span> Z3, <span class="keyword">typename</span> W3,
<a name="l00086"></a>00086 <span class="keyword">typename</span> X4, <span class="keyword">typename</span> Y4, <span class="keyword">typename</span> Z4, <span class="keyword">typename</span> W4&gt;
<a name="l00087"></a>00087 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(
<a name="l00088"></a>00088 X1 <span class="keyword">const</span> &amp; x1, Y1 <span class="keyword">const</span> &amp; y1, Z1 <span class="keyword">const</span> &amp; z1, W1 <span class="keyword">const</span> &amp; w1,
<a name="l00089"></a>00089 X2 <span class="keyword">const</span> &amp; x2, Y2 <span class="keyword">const</span> &amp; y2, Z2 <span class="keyword">const</span> &amp; z2, W2 <span class="keyword">const</span> &amp; w2,
<a name="l00090"></a>00090 X3 <span class="keyword">const</span> &amp; x3, Y3 <span class="keyword">const</span> &amp; y3, Z3 <span class="keyword">const</span> &amp; z3, W3 <span class="keyword">const</span> &amp; w3,
<a name="l00091"></a>00091 X4 <span class="keyword">const</span> &amp; x4, Y4 <span class="keyword">const</span> &amp; y4, Z4 <span class="keyword">const</span> &amp; z4, W4 <span class="keyword">const</span> &amp; w4);
<a name="l00092"></a>00092
<a name="l00093"></a>00093 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> V1, <span class="keyword">typename</span> V2, <span class="keyword">typename</span> V3, <span class="keyword">typename</span> V4&gt;
<a name="l00094"></a>00094 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(
<a name="l00095"></a>00095 <a class="code" href="a00022.html" title="Basic 4D vector type.">tvec4&lt;V1&gt;</a> <span class="keyword">const</span> &amp; v1,
<a name="l00096"></a>00096 <a class="code" href="a00022.html" title="Basic 4D vector type.">tvec4&lt;V2&gt;</a> <span class="keyword">const</span> &amp; v2,
<a name="l00097"></a>00097 <a class="code" href="a00022.html" title="Basic 4D vector type.">tvec4&lt;V3&gt;</a> <span class="keyword">const</span> &amp; v3,
<a name="l00098"></a>00098 <a class="code" href="a00022.html" title="Basic 4D vector type.">tvec4&lt;V4&gt;</a> <span class="keyword">const</span> &amp; v4);
<a name="l00099"></a>00099
<a name="l00100"></a>00100 <span class="comment">// Matrix conversions</span>
<a name="l00101"></a>00101 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00102"></a>00102 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;U&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00103"></a>00103
<a name="l00104"></a>00104 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00010.html" title="Template for 2 * 2 matrix of floating-point numbers.">tmat2x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
<a name="l00105"></a>00105 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00014.html" title="Template for 3 * 3 matrix of floating-point numbers.">tmat3x3&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
<a name="l00106"></a>00106 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00011.html" title="Template for 2 columns and 3 rows matrix of floating-point numbers.">tmat2x3&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
<a name="l00107"></a>00107 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00013.html" title="Template for 3 columns and 2 rows matrix of floating-point numbers.">tmat3x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
<a name="l00108"></a>00108 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00012.html" title="Template for 2 columns and 4 rows matrix of floating-point numbers.">tmat2x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
<a name="l00109"></a>00109 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00016.html" title="Template for 4 columns and 2 rows matrix of floating-point numbers.">tmat4x2&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
<a name="l00110"></a>00110 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00015.html" title="Template for 3 columns and 4 rows matrix of floating-point numbers.">tmat3x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
<a name="l00111"></a>00111 GLM_FUNC_DECL <span class="keyword">explicit</span> tmat4x4(<a class="code" href="a00017.html" title="Template for 4 columns and 3 rows matrix of floating-point numbers.">tmat4x3&lt;T&gt;</a> <span class="keyword">const</span> &amp; x);
<a name="l00112"></a>00112
<a name="l00113"></a>00113 <span class="comment">// Accesses</span>
<a name="l00114"></a>00114 GLM_FUNC_DECL <a class="code" href="a00022.html" title="Basic 4D vector type.">col_type</a> &amp; operator[](size_type i);
<a name="l00115"></a>00115 GLM_FUNC_DECL <a class="code" href="a00022.html" title="Basic 4D vector type.">col_type</a> <span class="keyword">const</span> &amp; operator[](size_type i) <span class="keyword">const</span>;
<a name="l00116"></a>00116
<a name="l00117"></a>00117 <span class="comment">// Unary updatable operators</span>
<a name="l00118"></a>00118 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> &amp; operator= (<a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00119"></a>00119 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00120"></a>00120 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> &amp; operator= (<a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;U&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00121"></a>00121 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00122"></a>00122 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> &amp; operator+= (U <span class="keyword">const</span> &amp; s);
<a name="l00123"></a>00123 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00124"></a>00124 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> &amp; operator+= (<a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;U&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00125"></a>00125 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00126"></a>00126 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> &amp; operator-= (U <span class="keyword">const</span> &amp; s);
<a name="l00127"></a>00127 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00128"></a>00128 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> &amp; operator-= (<a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;U&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00129"></a>00129 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00130"></a>00130 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> &amp; operator*= (U <span class="keyword">const</span> &amp; s);
<a name="l00131"></a>00131 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00132"></a>00132 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> &amp; operator*= (<a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;U&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00133"></a>00133 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00134"></a>00134 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> &amp; operator/= (U <span class="keyword">const</span> &amp; s);
<a name="l00135"></a>00135 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00136"></a>00136 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> &amp; operator/= (<a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;U&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00137"></a>00137 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> &amp; operator++ ();
<a name="l00138"></a>00138 GLM_FUNC_DECL <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> &amp; operator-- ();
<a name="l00139"></a>00139 };
<a name="l00140"></a>00140
<a name="l00141"></a>00141 <span class="comment">// Binary operators</span>
<a name="l00142"></a>00142 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00143"></a>00143 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> operator+ (
<a name="l00144"></a>00144 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
<a name="l00145"></a>00145 <span class="keyword">typename</span> tmat4x4&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s);
<a name="l00146"></a>00146
<a name="l00147"></a>00147 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00148"></a>00148 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> operator+ (
<a name="l00149"></a>00149 <span class="keyword">typename</span> tmat4x4&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s,
<a name="l00150"></a>00150 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00151"></a>00151
<a name="l00152"></a>00152 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00153"></a>00153 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> operator+ (
<a name="l00154"></a>00154 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m1,
<a name="l00155"></a>00155 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m2);
<a name="l00156"></a>00156
<a name="l00157"></a>00157 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00158"></a>00158 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> operator- (
<a name="l00159"></a>00159 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
<a name="l00160"></a>00160 <span class="keyword">typename</span> tmat4x4&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s);
<a name="l00161"></a>00161
<a name="l00162"></a>00162 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00163"></a>00163 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> operator- (
<a name="l00164"></a>00164 <span class="keyword">typename</span> tmat4x4&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s,
<a name="l00165"></a>00165 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00166"></a>00166
<a name="l00167"></a>00167 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00168"></a>00168 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> operator- (
<a name="l00169"></a>00169 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m1,
<a name="l00170"></a>00170 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m2);
<a name="l00171"></a>00171
<a name="l00172"></a>00172 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00173"></a>00173 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> operator* (
<a name="l00174"></a>00174 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
<a name="l00175"></a>00175 <span class="keyword">typename</span> tmat4x4&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s);
<a name="l00176"></a>00176
<a name="l00177"></a>00177 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00178"></a>00178 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> operator* (
<a name="l00179"></a>00179 <span class="keyword">typename</span> tmat4x4&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s,
<a name="l00180"></a>00180 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00181"></a>00181
<a name="l00182"></a>00182 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00183"></a>00183 <span class="keyword">typename</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">tmat4x4&lt;T&gt;::col_type</a> operator* (
<a name="l00184"></a>00184 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
<a name="l00185"></a>00185 <span class="keyword">typename</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">tmat4x4&lt;T&gt;::row_type</a> <span class="keyword">const</span> &amp; v);
<a name="l00186"></a>00186
<a name="l00187"></a>00187 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00188"></a>00188 <span class="keyword">typename</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">tmat4x4&lt;T&gt;::row_type</a> operator* (
<a name="l00189"></a>00189 <span class="keyword">typename</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">tmat4x4&lt;T&gt;::col_type</a> <span class="keyword">const</span> &amp; v,
<a name="l00190"></a>00190 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00191"></a>00191
<a name="l00192"></a>00192 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00193"></a>00193 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> operator* (
<a name="l00194"></a>00194 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m1,
<a name="l00195"></a>00195 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m2);
<a name="l00196"></a>00196
<a name="l00197"></a>00197 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00198"></a>00198 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> operator/ (
<a name="l00199"></a>00199 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
<a name="l00200"></a>00200 <span class="keyword">typename</span> tmat4x4&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s);
<a name="l00201"></a>00201
<a name="l00202"></a>00202 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00203"></a>00203 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> operator/ (
<a name="l00204"></a>00204 <span class="keyword">typename</span> tmat4x4&lt;T&gt;::value_type <span class="keyword">const</span> &amp; s,
<a name="l00205"></a>00205 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00206"></a>00206
<a name="l00207"></a>00207 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00208"></a>00208 <span class="keyword">typename</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">tmat4x4&lt;T&gt;::col_type</a> operator/ (
<a name="l00209"></a>00209 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m,
<a name="l00210"></a>00210 <span class="keyword">typename</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">tmat4x4&lt;T&gt;::row_type</a> <span class="keyword">const</span> &amp; v);
<a name="l00211"></a>00211
<a name="l00212"></a>00212 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00213"></a>00213 <span class="keyword">typename</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">tmat4x4&lt;T&gt;::row_type</a> operator/ (
<a name="l00214"></a>00214 <span class="keyword">typename</span> <a class="code" href="a00022.html" title="Basic 4D vector type.">tmat4x4&lt;T&gt;::col_type</a> &amp; v,
<a name="l00215"></a>00215 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00216"></a>00216
<a name="l00217"></a>00217 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00218"></a>00218 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> operator/ (
<a name="l00219"></a>00219 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m1,
<a name="l00220"></a>00220 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m2);
<a name="l00221"></a>00221
<a name="l00222"></a>00222 <span class="comment">// Unary constant operators</span>
<a name="l00223"></a>00223 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00224"></a>00224 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> operator- (
<a name="l00225"></a>00225 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m);
<a name="l00226"></a>00226
<a name="l00227"></a>00227 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00228"></a>00228 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> operator-- (
<a name="l00229"></a>00229 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m, <span class="keywordtype">int</span>);
<a name="l00230"></a>00230
<a name="l00231"></a>00231 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00232"></a>00232 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> operator++ (
<a name="l00233"></a>00233 <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">tmat4x4&lt;T&gt;</a> <span class="keyword">const</span> &amp; m, <span class="keywordtype">int</span>);
<a name="l00234"></a>00234
<a name="l00235"></a>00235 } <span class="comment">//namespace detail</span>
<a name="l00236"></a>00236
<a name="l00237"></a>00237 <span class="keyword">namespace </span>core{
<a name="l00238"></a>00238 <span class="keyword">namespace </span>type{
<a name="l00239"></a>00239 <span class="keyword">namespace </span>precision
<a name="l00240"></a>00240 {
<a name="l00245"></a><a class="code" href="a00236.html#ga4954a51c5507e62185d6d82dc39016a5">00245</a> <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;lowp_float&gt;</a> <a class="code" href="a00236.html#ga4954a51c5507e62185d6d82dc39016a5" title="4 columns of 4 components matrix of low precision floating-point numbers.">lowp_mat4</a>;
<a name="l00246"></a>00246
<a name="l00251"></a><a class="code" href="a00236.html#gabb71589a7fc80f6ca0c134efb878338d">00251</a> <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;mediump_float&gt;</a> <a class="code" href="a00236.html#gabb71589a7fc80f6ca0c134efb878338d" title="4 columns of 4 components matrix of medium precision floating-point numbers.">mediump_mat4</a>;
<a name="l00252"></a>00252
<a name="l00257"></a><a class="code" href="a00236.html#ga6e0882bb7c778ee27596e1cbe70cad1a">00257</a> <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;highp_float&gt;</a> <a class="code" href="a00236.html#ga6e0882bb7c778ee27596e1cbe70cad1a" title="4 columns of 4 components matrix of high precision floating-point numbers.">highp_mat4</a>;
<a name="l00258"></a>00258
<a name="l00263"></a><a class="code" href="a00236.html#gaae14374ee642a8d553ce64f17a4597b1">00263</a> <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;lowp_float&gt;</a> <a class="code" href="a00236.html#gaae14374ee642a8d553ce64f17a4597b1" title="4 columns of 4 components matrix of low precision floating-point numbers.">lowp_mat4x4</a>;
<a name="l00264"></a>00264
<a name="l00269"></a><a class="code" href="a00236.html#gad0e848d34a6838e413a41018228ded41">00269</a> <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;mediump_float&gt;</a> <a class="code" href="a00236.html#gad0e848d34a6838e413a41018228ded41" title="4 columns of 4 components matrix of medium precision floating-point numbers.">mediump_mat4x4</a>;
<a name="l00270"></a>00270
<a name="l00275"></a><a class="code" href="a00236.html#gadd2ef277f86f6fa29804a22d1eb7d662">00275</a> <span class="keyword">typedef</span> <a class="code" href="a00018.html" title="Template for 4 * 4 matrix of floating-point numbers.">detail::tmat4x4&lt;highp_float&gt;</a> <a class="code" href="a00236.html#gadd2ef277f86f6fa29804a22d1eb7d662" title="4 columns of 4 components matrix of high precision floating-point numbers.">highp_mat4x4</a>;
<a name="l00276"></a>00276
<a name="l00277"></a>00277 }<span class="comment">//namespace precision</span>
<a name="l00278"></a>00278 }<span class="comment">//namespace type</span>
<a name="l00279"></a>00279 }<span class="comment">//namespace core</span>
<a name="l00280"></a>00280 }<span class="comment">//namespace glm</span>
<a name="l00281"></a>00281
<a name="l00282"></a>00282 <span class="preprocessor">#ifndef GLM_EXTERNAL_TEMPLATE</span>
<a name="l00283"></a>00283 <span class="preprocessor"></span><span class="preprocessor">#include &quot;type_mat4x4.inl&quot;</span>
<a name="l00284"></a>00284 <span class="preprocessor">#endif//GLM_EXTERNAL_TEMPLATE</span>
<a name="l00285"></a>00285 <span class="preprocessor"></span>
<a name="l00286"></a>00286 <span class="preprocessor">#endif//glm_core_type_mat4x4</span>
</pre></div></div>
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