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<div class="title">type_vec3.hpp</div> </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-08-22</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2010-02-03</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/type_tvec3.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_type_gentype3</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type_gentype3</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;type_vec.hpp&quot;</span>
<a name="l00014"></a>00014 <span class="preprocessor">#include &quot;type_float.hpp&quot;</span>
<a name="l00015"></a>00015 <span class="preprocessor">#include &quot;type_int.hpp&quot;</span>
<a name="l00016"></a>00016 <span class="preprocessor">#include &quot;type_size.hpp&quot;</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;_swizzle.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm{
<a name="l00020"></a>00020 <span class="keyword">namespace </span>detail
<a name="l00021"></a>00021 {
<a name="l00022"></a>00022 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tref2;
<a name="l00023"></a>00023 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tref3;
<a name="l00024"></a>00024 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tref4;
<a name="l00025"></a>00025 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec2;
<a name="l00026"></a>00026 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec4;
<a name="l00027"></a>00027
<a name="l00030"></a>00030 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00031"></a><a class="code" href="a00021.html">00031</a> <span class="keyword">struct </span><a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3</a>
<a name="l00032"></a>00032 {
<a name="l00033"></a>00033 <span class="keyword">enum</span> ctor{null};
<a name="l00034"></a>00034
<a name="l00035"></a>00035 <span class="keyword">typedef</span> T value_type;
<a name="l00036"></a>00036 <span class="keyword">typedef</span> std::size_t size_type;
<a name="l00037"></a>00037 GLM_FUNC_DECL size_type length() <span class="keyword">const</span>;
<a name="l00038"></a>00038 <span class="keyword">static</span> GLM_FUNC_DECL size_type value_size();
<a name="l00039"></a>00039
<a name="l00040"></a>00040 <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> <a class="code" href="a00021.html" title="Basic 3D vector type.">type</a>;
<a name="l00041"></a>00041 <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;bool&gt;</a> <a class="code" href="a00021.html" title="Basic 3D vector type.">bool_type</a>;
<a name="l00042"></a>00042
<a name="l00044"></a>00044 <span class="comment">// Data</span>
<a name="l00045"></a>00045
<a name="l00046"></a>00046 <span class="preprocessor"># if(GLM_COMPONENT == GLM_COMPONENT_ONLY_XYZW)</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span> value_type x, y, z;
<a name="l00048"></a>00048 <span class="preprocessor"># elif(GLM_COMPONENT == GLM_COMPONENT_MS_EXT)</span>
<a name="l00049"></a>00049 <span class="preprocessor"></span> <span class="keyword">union </span>
<a name="l00050"></a>00050 {
<a name="l00051"></a>00051 <span class="keyword">struct</span>{value_type r, g, b;};
<a name="l00052"></a>00052 <span class="keyword">struct</span>{value_type s, t, p;};
<a name="l00053"></a>00053 <span class="keyword">struct</span>{value_type x, y, z;};
<a name="l00054"></a>00054 };
<a name="l00055"></a>00055 <span class="preprocessor"># else//(GLM_COMPONENT == GLM_COMPONENT_GLSL_NAMES)</span>
<a name="l00056"></a>00056 <span class="preprocessor"></span> <span class="keyword">union </span>{value_type x, r, s;};
<a name="l00057"></a>00057 <span class="keyword">union </span>{value_type y, g, t;};
<a name="l00058"></a>00058 <span class="keyword">union </span>{value_type z, b, p;};
<a name="l00059"></a>00059 <span class="preprocessor"># endif//GLM_COMPONENT</span>
<a name="l00060"></a>00060 <span class="preprocessor"></span>
<a name="l00062"></a>00062 <span class="comment">// Accesses</span>
<a name="l00063"></a>00063
<a name="l00064"></a>00064 GLM_FUNC_DECL value_type &amp; operator[](size_type i);
<a name="l00065"></a>00065 GLM_FUNC_DECL value_type <span class="keyword">const</span> &amp; operator[](size_type i) <span class="keyword">const</span>;
<a name="l00066"></a>00066
<a name="l00068"></a>00068 <span class="comment">// Implicit basic constructors</span>
<a name="l00069"></a>00069
<a name="l00070"></a>00070 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3</a>();
<a name="l00071"></a>00071 GLM_FUNC_DECL tvec3(<a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00072"></a>00072
<a name="l00074"></a>00074 <span class="comment">// Explicit basic constructors</span>
<a name="l00075"></a>00075
<a name="l00076"></a>00076 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(
<a name="l00077"></a>00077 ctor);
<a name="l00078"></a>00078 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(
<a name="l00079"></a>00079 value_type <span class="keyword">const</span> &amp; s);
<a name="l00080"></a>00080 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(
<a name="l00081"></a>00081 value_type <span class="keyword">const</span> &amp; s1,
<a name="l00082"></a>00082 value_type <span class="keyword">const</span> &amp; s2,
<a name="l00083"></a>00083 value_type <span class="keyword">const</span> &amp; s3);
<a name="l00084"></a>00084
<a name="l00086"></a>00086 <span class="comment">// Convertion scalar constructors</span>
<a name="l00087"></a>00087
<a name="l00089"></a>00089 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00090"></a>00090 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(
<a name="l00091"></a>00091 U <span class="keyword">const</span> &amp; x);
<a name="l00093"></a>00093 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U, <span class="keyword">typename</span> V, <span class="keyword">typename</span> W&gt;
<a name="l00094"></a>00094 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(
<a name="l00095"></a>00095 U <span class="keyword">const</span> &amp; x,
<a name="l00096"></a>00096 V <span class="keyword">const</span> &amp; y,
<a name="l00097"></a>00097 W <span class="keyword">const</span> &amp; z);
<a name="l00098"></a>00098
<a name="l00100"></a>00100 <span class="comment">// Convertion vector constructors</span>
<a name="l00101"></a>00101
<a name="l00103"></a>00103 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00104"></a>00104 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(<a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;A&gt;</a> <span class="keyword">const</span> &amp; v, B <span class="keyword">const</span> &amp; s);
<a name="l00106"></a>00106 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00107"></a>00107 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(A <span class="keyword">const</span> &amp; s, <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;B&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00109"></a>00109 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00110"></a>00110 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(<a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00112"></a>00112 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00113"></a>00113 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(<a class="code" href="a00022.html" title="Basic 4D vector type.">tvec4&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00114"></a>00114
<a name="l00116"></a>00116 <span class="comment">// Swizzle constructors</span>
<a name="l00117"></a>00117
<a name="l00118"></a>00118 GLM_FUNC_DECL tvec3(tref3&lt;T&gt; <span class="keyword">const</span> &amp; r);
<a name="l00119"></a>00119
<a name="l00120"></a>00120 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00121"></a>00121 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(tref2&lt;A&gt; <span class="keyword">const</span> &amp; v, B <span class="keyword">const</span> &amp; s);
<a name="l00122"></a>00122
<a name="l00123"></a>00123 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00124"></a>00124 GLM_FUNC_DECL <span class="keyword">explicit</span> tvec3(A <span class="keyword">const</span> &amp; s, tref2&lt;B&gt; <span class="keyword">const</span> &amp; v);
<a name="l00125"></a>00125
<a name="l00127"></a>00127 <span class="comment">// Unary arithmetic operators</span>
<a name="l00128"></a>00128
<a name="l00129"></a>00129 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> &amp; operator= (<a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00130"></a>00130 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00131"></a>00131 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> &amp; operator= (<a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00132"></a>00132
<a name="l00133"></a>00133 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00134"></a>00134 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> &amp; operator+=(U <span class="keyword">const</span> &amp; s);
<a name="l00135"></a>00135 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00136"></a>00136 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> &amp; operator+=(<a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00137"></a>00137 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00138"></a>00138 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> &amp; operator-=(U <span class="keyword">const</span> &amp; s);
<a name="l00139"></a>00139 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00140"></a>00140 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> &amp; operator-=(<a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00141"></a>00141 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00142"></a>00142 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> &amp; operator*=(U <span class="keyword">const</span> &amp; s);
<a name="l00143"></a>00143 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00144"></a>00144 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> &amp; operator*=(<a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00145"></a>00145 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00146"></a>00146 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> &amp; operator/=(U <span class="keyword">const</span> &amp; s);
<a name="l00147"></a>00147 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00148"></a>00148 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> &amp; operator/=(<a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00149"></a>00149 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> &amp; operator++();
<a name="l00150"></a>00150 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> &amp; operator--();
<a name="l00151"></a>00151
<a name="l00153"></a>00153 <span class="comment">// Unary bit operators</span>
<a name="l00154"></a>00154
<a name="l00155"></a>00155 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00156"></a>00156 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> &amp; operator%= (U <span class="keyword">const</span> &amp; s);
<a name="l00157"></a>00157 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00158"></a>00158 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> &amp; operator%= (<a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00159"></a>00159 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00160"></a>00160 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> &amp; operator&amp;= (U <span class="keyword">const</span> &amp; s);
<a name="l00161"></a>00161 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00162"></a>00162 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> &amp; operator&amp;= (<a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00163"></a>00163 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00164"></a>00164 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> &amp; operator|= (U <span class="keyword">const</span> &amp; s);
<a name="l00165"></a>00165 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00166"></a>00166 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> &amp; operator|= (<a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00167"></a>00167 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00168"></a>00168 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> &amp; operator^= (U <span class="keyword">const</span> &amp; s);
<a name="l00169"></a>00169 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00170"></a>00170 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> &amp; operator^= (<a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00171"></a>00171 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00172"></a>00172 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> &amp; operator&lt;&lt;=(U <span class="keyword">const</span> &amp; s);
<a name="l00173"></a>00173 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00174"></a>00174 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> &amp; operator&lt;&lt;=(tvec3&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00175"></a>00175 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00176"></a>00176 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> &amp; operator&gt;&gt;=(U <span class="keyword">const</span> &amp; s);
<a name="l00177"></a>00177 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00178"></a>00178 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> &amp; operator&gt;&gt;=(<a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;U&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00179"></a>00179
<a name="l00181"></a>00181 <span class="comment">// Swizzle operators</span>
<a name="l00182"></a>00182
<a name="l00183"></a>00183 GLM_FUNC_DECL value_type swizzle(comp X) <span class="keyword">const</span>;
<a name="l00184"></a>00184 GLM_FUNC_DECL <a class="code" href="a00020.html" title="The basic 2D vector type.">tvec2&lt;T&gt;</a> swizzle(comp X, comp Y) <span class="keyword">const</span>;
<a name="l00185"></a>00185 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> swizzle(comp X, comp Y, comp Z) <span class="keyword">const</span>;
<a name="l00186"></a>00186 GLM_FUNC_DECL <a class="code" href="a00022.html" title="Basic 4D vector type.">tvec4&lt;T&gt;</a> swizzle(comp X, comp Y, comp Z, comp W) <span class="keyword">const</span>;
<a name="l00187"></a>00187 GLM_FUNC_DECL tref2&lt;T&gt; swizzle(comp X, comp Y);
<a name="l00188"></a>00188 GLM_FUNC_DECL tref3&lt;T&gt; swizzle(comp X, comp Y, comp Z);
<a name="l00189"></a>00189 };
<a name="l00190"></a>00190
<a name="l00191"></a>00191 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00192"></a>00192 <span class="keyword">struct </span>tref3
<a name="l00193"></a>00193 {
<a name="l00194"></a>00194 GLM_FUNC_DECL tref3(T &amp; x, T &amp; y, T &amp; z);
<a name="l00195"></a>00195 GLM_FUNC_DECL tref3(tref3&lt;T&gt; <span class="keyword">const</span> &amp; r);
<a name="l00196"></a>00196 GLM_FUNC_DECL tref3(<a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00197"></a>00197
<a name="l00198"></a>00198 GLM_FUNC_DECL tref3&lt;T&gt; &amp; operator= (tref3&lt;T&gt; <span class="keyword">const</span> &amp; r);
<a name="l00199"></a>00199 GLM_FUNC_DECL tref3&lt;T&gt; &amp; operator= (<a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> <span class="keyword">const</span> &amp; v);
<a name="l00200"></a>00200
<a name="l00201"></a>00201 GLM_FUNC_DECL <a class="code" href="a00021.html" title="Basic 3D vector type.">tvec3&lt;T&gt;</a> operator() ();
<a name="l00202"></a>00202
<a name="l00203"></a>00203 T &amp; x;
<a name="l00204"></a>00204 T &amp; y;
<a name="l00205"></a>00205 T &amp; z;
<a name="l00206"></a>00206 };
<a name="l00207"></a>00207
<a name="l00208"></a>00208 GLM_DETAIL_IS_VECTOR(tvec3);
<a name="l00209"></a>00209 } <span class="comment">//namespace detail</span>
<a name="l00210"></a>00210
<a name="l00211"></a>00211 <span class="keyword">namespace </span>core{
<a name="l00212"></a>00212 <span class="keyword">namespace </span>type{
<a name="l00213"></a>00213 <span class="keyword">namespace </span>precision
<a name="l00214"></a>00214 {
<a name="l00219"></a><a class="code" href="a00236.html#ga0d3129f5f6644cb7552f520ff0dfa789">00219</a> <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;highp_float&gt;</a> <a class="code" href="a00236.html#ga0d3129f5f6644cb7552f520ff0dfa789" title="3 components vector of high precision floating-point numbers.">highp_vec3</a>;
<a name="l00220"></a>00220
<a name="l00225"></a><a class="code" href="a00236.html#gaf6aa71f085a150f42929a4b77458143e">00225</a> <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;mediump_float&gt;</a> <a class="code" href="a00236.html#gaf6aa71f085a150f42929a4b77458143e" title="3 components vector of medium precision floating-point numbers.">mediump_vec3</a>;
<a name="l00226"></a>00226
<a name="l00231"></a><a class="code" href="a00236.html#gab9e39d9db144322c1ad30ab3141084ad">00231</a> <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;lowp_float&gt;</a> <a class="code" href="a00236.html#gab9e39d9db144322c1ad30ab3141084ad" title="3 components vector of low precision floating-point numbers.">lowp_vec3</a>;
<a name="l00232"></a>00232
<a name="l00237"></a><a class="code" href="a00236.html#gaccca78e0907313665d47af163c17c5bb">00237</a> <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;highp_int&gt;</a> <a class="code" href="a00236.html#gaccca78e0907313665d47af163c17c5bb" title="3 components vector of high precision signed integer numbers.">highp_ivec3</a>;
<a name="l00238"></a>00238
<a name="l00243"></a><a class="code" href="a00236.html#ga1d8ae738ed79d71f8d381f472d366913">00243</a> <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;mediump_int&gt;</a> <a class="code" href="a00236.html#ga1d8ae738ed79d71f8d381f472d366913" title="3 components vector of medium precision signed integer numbers.">mediump_ivec3</a>;
<a name="l00244"></a>00244
<a name="l00249"></a><a class="code" href="a00236.html#gac246e3a1a470974283d6618ad77fd477">00249</a> <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;lowp_int&gt;</a> <a class="code" href="a00236.html#gac246e3a1a470974283d6618ad77fd477" title="3 components vector of low precision signed integer numbers.">lowp_ivec3</a>;
<a name="l00250"></a>00250
<a name="l00255"></a><a class="code" href="a00236.html#gaf4b32075ad193e4f47c8bfc367593d8c">00255</a> <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;highp_uint&gt;</a> <a class="code" href="a00236.html#gaf4b32075ad193e4f47c8bfc367593d8c" title="3 components vector of high precision unsigned integer numbers.">highp_uvec3</a>;
<a name="l00256"></a>00256
<a name="l00261"></a><a class="code" href="a00236.html#ga70d49eff07e7988447c93a83f9f311b6">00261</a> <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;mediump_uint&gt;</a> <a class="code" href="a00236.html#ga70d49eff07e7988447c93a83f9f311b6" title="3 components vector of medium precision unsigned integer numbers.">mediump_uvec3</a>;
<a name="l00262"></a>00262
<a name="l00267"></a><a class="code" href="a00236.html#gaefdce0fe4ed79b26ed2b5f00bbf39075">00267</a> <span class="keyword">typedef</span> <a class="code" href="a00021.html" title="Basic 3D vector type.">detail::tvec3&lt;lowp_uint&gt;</a> <a class="code" href="a00236.html#gaefdce0fe4ed79b26ed2b5f00bbf39075" title="3 components vector of low precision unsigned integer numbers.">lowp_uvec3</a>;
<a name="l00268"></a>00268
<a name="l00269"></a>00269 }<span class="comment">//namespace precision</span>
<a name="l00270"></a>00270 }<span class="comment">//namespace type</span>
<a name="l00271"></a>00271 }<span class="comment">//namespace core</span>
<a name="l00272"></a>00272 }<span class="comment">//namespace glm</span>
<a name="l00273"></a>00273
<a name="l00274"></a>00274 <span class="preprocessor">#ifndef GLM_EXTERNAL_TEMPLATE</span>
<a name="l00275"></a>00275 <span class="preprocessor"></span><span class="preprocessor">#include &quot;type_vec3.inl&quot;</span>
<a name="l00276"></a>00276 <span class="preprocessor">#endif//GLM_EXTERNAL_TEMPLATE</span>
<a name="l00277"></a>00277 <span class="preprocessor"></span>
<a name="l00278"></a>00278 <span class="preprocessor">#endif//glm_core_type_gentype3</span>
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