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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-11-25</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-11-25</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/wrap.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_wrap</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_wrap</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_wrap extension included&quot;)</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span>
<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm{
<a name="l00024"></a>00024 <span class="keyword">namespace </span>gtx{
<a name="l00025"></a><a class="code" href="a00229.html">00025</a> <span class="keyword">namespace </span>wrap
<a name="l00026"></a>00026 {
<a name="l00029"></a>00029
<a name="l00032"></a>00032 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00033"></a>00033 genType <a class="code" href="a00302.html#ga4cadbe69771221fe96b15a747b89948e" title="Simulate GL_CLAMP OpenGL wrap mode From GLM_GTX_wrap extension.">clamp</a>(genType <span class="keyword">const</span> &amp; Texcoord);
<a name="l00034"></a>00034
<a name="l00037"></a>00037 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00038"></a>00038 genType <a class="code" href="a00302.html#ga3a80250939448f34862edddfb763e2ce" title="Simulate GL_REPEAT OpenGL wrap mode From GLM_GTX_wrap extension.">repeat</a>(genType <span class="keyword">const</span> &amp; Texcoord);
<a name="l00039"></a>00039
<a name="l00042"></a>00042 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00043"></a>00043 genType <a class="code" href="a00302.html#gae158e6e90ba29f07f3fe590b3e9a077e" title="Simulate GL_MIRROR_REPEAT OpenGL wrap mode From GLM_GTX_wrap extension.">mirrorRepeat</a>(genType <span class="keyword">const</span> &amp; Texcoord);
<a name="l00044"></a>00044
<a name="l00046"></a>00046 }<span class="comment">// namespace wrap</span>
<a name="l00047"></a>00047 }<span class="comment">// namespace gtx</span>
<a name="l00048"></a>00048 }<span class="comment">// namespace glm</span>
<a name="l00049"></a>00049
<a name="l00050"></a>00050 <span class="preprocessor">#include &quot;wrap.inl&quot;</span>
<a name="l00051"></a>00051
<a name="l00052"></a>00052 <span class="keyword">namespace </span>glm{<span class="keyword">using namespace </span>gtx::wrap;}
<a name="l00053"></a>00053
<a name="l00054"></a>00054 <span class="preprocessor">#endif//glm_img_wrap</span>
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