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<p>&lt; GLM_GTX_euler_angles extension: Build matrices from Euler angles.
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<table class="memberdecls">
<tr><td colspan="2"><h2><a name="func-members"></a>
Functions</h2></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top"><a class="el" href="a00018.html">detail::tmat4x4</a>&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00258.html#ga383b615b7c516d129d8a569caeb02e60">eulerAngleX</a> (valType const &amp;angleX)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top"><a class="el" href="a00018.html">detail::tmat4x4</a>&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00258.html#gab31953fcb1febf66c095f80928c11880">eulerAngleXY</a> (valType const &amp;angleX, valType const &amp;angleY)</td></tr>
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<tr><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top"><a class="el" href="a00018.html">detail::tmat4x4</a>&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00258.html#ga19efbeee8e1e51be3424fad187aada03">eulerAngleY</a> (valType const &amp;angleY)</td></tr>
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<tr><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top"><a class="el" href="a00018.html">detail::tmat4x4</a>&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00258.html#ga9a1c23259481176631e5910b8a294c0c">eulerAngleYXZ</a> (valType const &amp;yaw, valType const &amp;pitch, valType const &amp;roll)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top"><a class="el" href="a00018.html">detail::tmat4x4</a>&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00258.html#gac528b349b40a8c1d1b34c4a17221bb48">eulerAngleYZ</a> (valType const &amp;angleY, valType const &amp;angleZ)</td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top"><a class="el" href="a00018.html">detail::tmat4x4</a>&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00258.html#ga950aebf621ca275949b90845a1e76d79">eulerAngleZ</a> (valType const &amp;angleZ)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename valType &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top"><a class="el" href="a00018.html">detail::tmat4x4</a>&lt; valType &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00258.html#ga5afd9174575eab4105c9e3c07a9f68f7">eulerAngleZX</a> (valType const &amp;angleZ, valType const &amp;angleX)</td></tr>
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<tr><td class="memTemplItemLeft" align="right" valign="top"><a class="el" href="a00014.html">detail::tmat3x3</a>&lt; T &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00258.html#ga765fa54166b360a715735a67cbea28c0">orientate3</a> (<a class="el" href="a00021.html">detail::tvec3</a>&lt; T &gt; const &amp;angles)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>&lt; GLM_GTX_euler_angles extension: Build matrices from Euler angles. </p>
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