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<div class="title">GLM Core</div> </div>
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<p>The core of GLM, which implements exactly and only the GLSL specification to the degree possible.
<a href="#details">More...</a></p>
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Modules</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00235.html">Types</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00236.html">Precision types</a></td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<p>The core of GLM, which implements exactly and only the GLSL specification to the degree possible. </p>
<p>The GLM core consists of <a class="el" href="a00235.html">C++ types that mirror GLSL types</a>, <a class="el" href="a00238.html">C++ functions that mirror the GLSL functions</a>. It also includes <a class="el" href="a00236.html">a set of precision-based types</a> that can be used in the appropriate functions. The C++ types are all based on a basic set of <a class="el" href="a00237.html">template types</a>.</p>
<p>The best documentation for GLM Core is the current GLSL specification, <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf">version 4.1 (pdf file)</a>. There are a few <a class="el" href="a00004.html">differences</a> between GLM core and GLSL. </p>
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