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<li class="navelem"><a class="el" href="dir_934f46a345653ef2b3014a1b37a162c1.html">G:</a></li><li class="navelem"><a class="el" href="dir_98f7f9d41f9d3029bd68cf237526a774.html">Source</a></li><li class="navelem"><a class="el" href="dir_9344afb825aed5e2f5be1d2015dde43c.html">G-Truc</a></li><li class="navelem"><a class="el" href="dir_45973f864e07b2505003ae343b7c8af7.html">glm</a></li><li class="navelem"><a class="el" href="dir_304be5dfae1339a7705426c0b536faf2.html">glm</a></li><li class="navelem"><a class="el" href="dir_e8f3c1046ba4b357711397765359cd18.html">gtx</a></li> </ul>
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<div class="title">rotate_vector.hpp</div> </div>
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<div class="contents">
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<a href="a00098.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> </div>
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<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="preprocessor">#pragma once</span></div>
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<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> </div>
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<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// Dependency:</span></div>
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<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="preprocessor">#include "../glm.hpp"</span></div>
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<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="preprocessor">#include "../gtx/transform.hpp"</span></div>
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<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> </div>
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<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="preprocessor">#ifndef GLM_ENABLE_EXPERIMENTAL</span></div>
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<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor"># error "GLM: GLM_GTX_rotate_vector is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."</span></div>
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<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#endif</span></div>
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<div class="line"><a name="l00023"></a><span class="lineno"> 23</span> </div>
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<div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)</span></div>
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<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor"># pragma message("GLM: GLM_GTX_rotate_vector extension included")</span></div>
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<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#endif</span></div>
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<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div>
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<div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="keyword">namespace </span><a class="code" href="a00143.html">glm</a></div>
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<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> {</div>
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<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> </div>
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<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier P></div>
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<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>  GLM_FUNC_DECL vec<3, T, P> <a class="code" href="a00229.html#ga4759411640205da0eb29c6bfe3d4038b">slerp</a>(</div>
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<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>  vec<3, T, P> <span class="keyword">const</span> & x,</div>
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<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>  vec<3, T, P> <span class="keyword">const</span> & y,</div>
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<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  T <span class="keyword">const</span> & a);</div>
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<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> </div>
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<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier P></div>
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<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>  GLM_FUNC_DECL vec<2, T, P> <a class="code" href="a00229.html#ga4d6429a5d2075d465d6d9de1a4f9f7c2">rotate</a>(</div>
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<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  vec<2, T, P> <span class="keyword">const</span> & v,</div>
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<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>  T <span class="keyword">const</span> & <a class="code" href="a00174.html#gad4a4448baedb198b2b1e7880d2544dc9">angle</a>);</div>
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<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  </div>
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<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier P></div>
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<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>  GLM_FUNC_DECL vec<3, T, P> <a class="code" href="a00229.html#ga4d6429a5d2075d465d6d9de1a4f9f7c2">rotate</a>(</div>
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<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>  vec<3, T, P> <span class="keyword">const</span> & v,</div>
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<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  T <span class="keyword">const</span> & <a class="code" href="a00174.html#gad4a4448baedb198b2b1e7880d2544dc9">angle</a>,</div>
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<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  vec<3, T, P> <span class="keyword">const</span> & normal);</div>
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<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  </div>
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<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier P></div>
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<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  GLM_FUNC_DECL vec<4, T, P> <a class="code" href="a00229.html#ga4d6429a5d2075d465d6d9de1a4f9f7c2">rotate</a>(</div>
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<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  vec<4, T, P> <span class="keyword">const</span> & v,</div>
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<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>  T <span class="keyword">const</span> & <a class="code" href="a00174.html#gad4a4448baedb198b2b1e7880d2544dc9">angle</a>,</div>
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<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  vec<3, T, P> <span class="keyword">const</span> & normal);</div>
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<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  </div>
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<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier P></div>
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<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  GLM_FUNC_DECL vec<3, T, P> <a class="code" href="a00229.html#ga1a8fe52625aaefdc245287d54ef8f1ba">rotateX</a>(</div>
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<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  vec<3, T, P> <span class="keyword">const</span> & v,</div>
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<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  T <span class="keyword">const</span> & <a class="code" href="a00174.html#gad4a4448baedb198b2b1e7880d2544dc9">angle</a>);</div>
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<div class="line"><a name="l00075"></a><span class="lineno"> 75</span> </div>
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<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier P></div>
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<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>  GLM_FUNC_DECL vec<3, T, P> <a class="code" href="a00229.html#gab4bc1e48be673daba5db569cea397845">rotateY</a>(</div>
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<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  vec<3, T, P> <span class="keyword">const</span> & v,</div>
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<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  T <span class="keyword">const</span> & <a class="code" href="a00174.html#gad4a4448baedb198b2b1e7880d2544dc9">angle</a>);</div>
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<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  </div>
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<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier P></div>
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<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  GLM_FUNC_DECL vec<3, T, P> <a class="code" href="a00229.html#ga498000d62e7103378851b1ff5b6c3c14">rotateZ</a>(</div>
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<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  vec<3, T, P> <span class="keyword">const</span> & v,</div>
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||
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<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  T <span class="keyword">const</span> & <a class="code" href="a00174.html#gad4a4448baedb198b2b1e7880d2544dc9">angle</a>);</div>
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<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  </div>
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<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier P></div>
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<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>  GLM_FUNC_DECL vec<4, T, P> <a class="code" href="a00229.html#ga1a8fe52625aaefdc245287d54ef8f1ba">rotateX</a>(</div>
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<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  vec<4, T, P> <span class="keyword">const</span> & v,</div>
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||
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<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>  T <span class="keyword">const</span> & <a class="code" href="a00174.html#gad4a4448baedb198b2b1e7880d2544dc9">angle</a>);</div>
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<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>  </div>
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<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier P></div>
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<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>  GLM_FUNC_DECL vec<4, T, P> <a class="code" href="a00229.html#gab4bc1e48be673daba5db569cea397845">rotateY</a>(</div>
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||
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<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>  vec<4, T, P> <span class="keyword">const</span> & v,</div>
|
||
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<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>  T <span class="keyword">const</span> & <a class="code" href="a00174.html#gad4a4448baedb198b2b1e7880d2544dc9">angle</a>);</div>
|
||
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<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>  </div>
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<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier P></div>
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||
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<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>  GLM_FUNC_DECL vec<4, T, P> <a class="code" href="a00229.html#ga498000d62e7103378851b1ff5b6c3c14">rotateZ</a>(</div>
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||
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<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>  vec<4, T, P> <span class="keyword">const</span> & v,</div>
|
||
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<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>  T <span class="keyword">const</span> & <a class="code" href="a00174.html#gad4a4448baedb198b2b1e7880d2544dc9">angle</a>);</div>
|
||
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<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>  </div>
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<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier P></div>
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<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  GLM_FUNC_DECL mat<4, 4, T, P> <a class="code" href="a00229.html#ga953ff32250c7a354b299e0ff1dee1fa9">orientation</a>(</div>
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||
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<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>  vec<3, T, P> <span class="keyword">const</span> & Normal,</div>
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||
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<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>  vec<3, T, P> <span class="keyword">const</span> & Up);</div>
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<div class="line"><a name="l00117"></a><span class="lineno"> 117</span> </div>
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<div class="line"><a name="l00119"></a><span class="lineno"> 119</span> }<span class="comment">//namespace glm</span></div>
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<div class="line"><a name="l00120"></a><span class="lineno"> 120</span> </div>
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<div class="line"><a name="l00121"></a><span class="lineno"> 121</span> <span class="preprocessor">#include "rotate_vector.inl"</span></div>
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<div class="ttc" id="a00229_html_ga953ff32250c7a354b299e0ff1dee1fa9"><div class="ttname"><a href="a00229.html#ga953ff32250c7a354b299e0ff1dee1fa9">glm::orientation</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, P > orientation(vec< 3, T, P > const &Normal, vec< 3, T, P > const &Up)</div><div class="ttdoc">Build a rotation matrix from a normal and a up vector. </div></div>
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<div class="ttc" id="a00229_html_gab4bc1e48be673daba5db569cea397845"><div class="ttname"><a href="a00229.html#gab4bc1e48be673daba5db569cea397845">glm::rotateY</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 4, T, P > rotateY(vec< 4, T, P > const &v, T const &angle)</div><div class="ttdoc">Rotate a four dimensional vector around the Y axis. </div></div>
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<div class="ttc" id="a00143_html"><div class="ttname"><a href="a00143.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00003_source.html#l00011">_noise.hpp:11</a></div></div>
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<div class="ttc" id="a00174_html_gad4a4448baedb198b2b1e7880d2544dc9"><div class="ttname"><a href="a00174.html#gad4a4448baedb198b2b1e7880d2544dc9">glm::angle</a></div><div class="ttdeci">GLM_FUNC_DECL T angle(tquat< T, P > const &x)</div><div class="ttdoc">Returns the quaternion rotation angle. </div></div>
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<div class="ttc" id="a00229_html_ga1a8fe52625aaefdc245287d54ef8f1ba"><div class="ttname"><a href="a00229.html#ga1a8fe52625aaefdc245287d54ef8f1ba">glm::rotateX</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 4, T, P > rotateX(vec< 4, T, P > const &v, T const &angle)</div><div class="ttdoc">Rotate a four dimensional vector around the X axis. </div></div>
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<div class="ttc" id="a00229_html_ga4d6429a5d2075d465d6d9de1a4f9f7c2"><div class="ttname"><a href="a00229.html#ga4d6429a5d2075d465d6d9de1a4f9f7c2">glm::rotate</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 4, T, P > rotate(vec< 4, T, P > const &v, T const &angle, vec< 3, T, P > const &normal)</div><div class="ttdoc">Rotate a four dimensional vector around an axis. </div></div>
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<div class="ttc" id="a00229_html_ga4759411640205da0eb29c6bfe3d4038b"><div class="ttname"><a href="a00229.html#ga4759411640205da0eb29c6bfe3d4038b">glm::slerp</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 3, T, P > slerp(vec< 3, T, P > const &x, vec< 3, T, P > const &y, T const &a)</div><div class="ttdoc">Returns Spherical interpolation between two vectors. </div></div>
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<div class="ttc" id="a00229_html_ga498000d62e7103378851b1ff5b6c3c14"><div class="ttname"><a href="a00229.html#ga498000d62e7103378851b1ff5b6c3c14">glm::rotateZ</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 4, T, P > rotateZ(vec< 4, T, P > const &v, T const &angle)</div><div class="ttdoc">Rotate a four dimensional vector around the Z axis. </div></div>
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