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<title>0.9.8 API documenation: GLM_GTX_common</title>
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<a href="#func-members">Functions</a> </div>
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<div class="title">GLM_GTX_common<div class="ingroups"><a class="el" href="a00154.html">GTX Extensions (Experimental)</a></div></div> </div>
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<p>Provide functions to increase the compatibility with Cg and HLSL languages.
<a href="#details">More...</a></p>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
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<tr class="memitem:ga2580f50d4064557d62f4a533dfc6c7e3"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P, template&lt; typename, precision &gt; class vecType&gt; </td></tr>
<tr class="memitem:ga2580f50d4064557d62f4a533dfc6c7e3"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vecType&lt; T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00186.html#ga2580f50d4064557d62f4a533dfc6c7e3">fmod</a> (vecType&lt; T, P &gt; const &amp;v)</td></tr>
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<tr class="memdesc:ga2580f50d4064557d62f4a533dfc6c7e3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Similar to 'mod' but with a different rounding and integer support. <a href="a00186.html#ga2580f50d4064557d62f4a533dfc6c7e3">More...</a><br /></td></tr>
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<tr class="separator:ga2580f50d4064557d62f4a533dfc6c7e3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga74aa7c7462245d83bd5a9edf9c6c2d91"><td class="memTemplParams" colspan="2">template&lt;typename genType &gt; </td></tr>
<tr class="memitem:ga74aa7c7462245d83bd5a9edf9c6c2d91"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genType::bool_type&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00186.html#ga74aa7c7462245d83bd5a9edf9c6c2d91">isdenormal</a> (genType const &amp;x)</td></tr>
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<tr class="memdesc:ga74aa7c7462245d83bd5a9edf9c6c2d91"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns true if x is a denormalized number Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format. <a href="a00186.html#ga74aa7c7462245d83bd5a9edf9c6c2d91">More...</a><br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<p>Provide functions to increase the compatibility with Cg and HLSL languages. </p>
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<p>&lt;<a class="el" href="a00016.html" title="GLM_GTX_common ">glm/gtx/common.hpp</a>&gt; need to be included to use these functionalities. </p>
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<h2 class="groupheader">Function Documentation</h2>
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<a class="anchor" id="ga2580f50d4064557d62f4a533dfc6c7e3"></a>
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<td class="memname">GLM_FUNC_DECL vecType&lt;T, P&gt; glm::fmod </td>
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<td>(</td>
<td class="paramtype">vecType&lt; T, P &gt; const &amp;&#160;</td>
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<td class="paramname"><em>v</em></td><td>)</td>
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<td></td>
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<p>Similar to 'mod' but with a different rounding and integer support. </p>
<p>Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)'</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod">GLSL mod vs HLSL fmod</a> </dd>
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<dd>
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<a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL genType::bool_type glm::isdenormal </td>
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<td>(</td>
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<td class="paramtype">genType const &amp;&#160;</td>
<td class="paramname"><em>x</em></td><td>)</td>
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<p>Returns true if x is a denormalized number Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format. </p>
<p>This format is less precise but can represent values closer to zero.</p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
<table class="tparams">
<tr><td class="paramname">genType</td><td>Floating-point scalar or vector types.</td></tr>
</table>
</dd>
</dl>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> </dd></dl>
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