<trclass="memitem:ga05f9b087d45a649cc221926415b0b2f9"><tdclass="memTemplParams"colspan="2">template<typename T , precision P></td></tr>
<trclass="memitem:ga05f9b087d45a649cc221926415b0b2f9"><tdclass="memTemplItemLeft"align="right"valign="top">detail::tmat4x4< T, P > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00224.html#ga05f9b087d45a649cc221926415b0b2f9">rotateNormalizedAxis</a> (detail::tmat4x4< T, P > const &m, T const &angle, detail::tvec3< T, P > const &axis)</td></tr>
<trclass="memitem:ga886abfa3ad43c29cca5fb01046243745"><tdclass="memTemplParams"colspan="2">template<typename T , precision P></td></tr>
<trclass="memitem:ga886abfa3ad43c29cca5fb01046243745"><tdclass="memTemplItemLeft"align="right"valign="top">detail::tquat< T, P > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00224.html#ga886abfa3ad43c29cca5fb01046243745">rotateNormalizedAxis</a> (detail::tquat< T, P > const &q, T const &angle, detail::tvec3< T, P > const &axis)</td></tr>
<p>Quaternions and matrices rotations around normalized axis. </p>
<p><<aclass="el"href="a00105.html"title="OpenGL Mathematics (glm.g-truc.net) ">glm/gtx/rotate_normalized_axis.hpp</a>> need to be included to use these functionalities. </p>
<tr><tdclass="paramname">T</td><td>Value type used to build the matrix. Currently supported: half (not recommanded), float or double.</td></tr>
</table>
</dd>
</dl>
<dlclass="section see"><dt>See Also</dt><dd><aclass="el"href="a00224.html"title="Quaternions and matrices rotations around normalized axis. ">GLM_GTX_rotate_normalized_axis</a></dd>
<dd>
- rotate(T angle, T x, T y, T z) </dd>
<dd>
- rotate(detail::tmat4x4<T, P> const & m, T angle, T x, T y, T z) </dd>
<dd>
- <aclass="el"href="a00231.html#ga115fb8c9ef8a665bed518d979211e863"title="Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees...">rotate(T angle, detail::tvec3<T, P> const & v)</a></dd></dl>
<tr><tdclass="paramname">angle</td><td>Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. </td></tr>
<tr><tdclass="paramname">axis</td><td>Normalized axis of the rotation, must be normalized.</td></tr>
</table>
</dd>
</dl>
<dlclass="section see"><dt>See Also</dt><dd><aclass="el"href="a00224.html"title="Quaternions and matrices rotations around normalized axis. ">GLM_GTX_rotate_normalized_axis</a></dd></dl>
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