glm/test/gtc/gtc_matrix_access.cpp

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-16
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// Updated : 2011-05-07
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// Licence : This source is under MIT licence
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// File : test/gtc/matrix_access.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
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#include <glm/gtc/matrix_access.hpp>
int test_mat4x4_row_get()
{
int Error = 0;
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glm::mat4 m(1);
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glm::vec4 A = glm::row(m, 0);
Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1;
glm::vec4 B = glm::row(m, 0);
Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1;
glm::vec4 C = glm::row(m, 0);
Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1;
glm::vec4 D = glm::row(m, 0);
Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1;
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return Error;
}
int test_mat4x4_col_get()
{
int Error = 0;
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glm::mat4 m(1);
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glm::vec4 A = glm::column(m, 0);
Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1;
glm::vec4 B = glm::column(m, 0);
Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1;
glm::vec4 C = glm::column(m, 0);
Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1;
glm::vec4 D = glm::column(m, 0);
Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1;
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return Error;
}
int test_mat4x4_row_set()
{
}
int test_mat4x4_col_set()
{
}
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int main()
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{
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int Error = 0;
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Error += test_mat4x4_row_get();
Error += test_mat4x4_col_set();
Error += test_mat4x4_row_set();
Error += test_mat4x4_col_set();
return Error;
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}