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<a href="a01373.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;</div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// Dependency:</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;../glm.hpp&quot;</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#include &quot;../gtc/constants.hpp&quot;</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &quot;../gtc/quaternion.hpp&quot;</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#include &quot;../ext/quaternion_exponential.hpp&quot;</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#include &quot;../gtx/norm.hpp&quot;</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;</div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor">#ifndef GLM_ENABLE_EXPERIMENTAL</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor"># error &quot;GLM: GLM_GTX_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.&quot;</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor">#if GLM_MESSAGES == GLM_ENABLE &amp;&amp; !defined(GLM_EXT_INCLUDED)</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_quaternion extension included&quot;)</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00792.html">glm</a></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;{</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; GLM_FUNC_DECL qua&lt;T, Q&gt; <a class="code" href="a00769.html#ga5ee8332600b2aca3a77622a28d857b55">quat_identity</a>();</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; GLM_FUNC_DECL vec&lt;3, T, Q&gt; <a class="code" href="a00769.html#ga9f5f77255756e5668dfee7f0d07ed021">cross</a>(</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; qua&lt;T, Q&gt; <span class="keyword">const</span>&amp; q,</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160; vec&lt;3, T, Q&gt; <sp
<div class="ttc" id="a00663_html_ga1108a4ab88ca87bac321454eea7702f8"><div class="ttname"><a href="a00663.html#ga1108a4ab88ca87bac321454eea7702f8">glm::quat_cast</a></div><div class="ttdeci">GLM_FUNC_DECL qua&lt; T, Q &gt; quat_cast(mat&lt; 3, 3, T, Q &gt; const &amp;x)</div><div class="ttdoc">Converts a pure rotation 3 * 3 matrix to a quaternion. </div></div>
<div class="ttc" id="a00769_html_ga5ee8332600b2aca3a77622a28d857b55"><div class="ttname"><a href="a00769.html#ga5ee8332600b2aca3a77622a28d857b55">glm::quat_identity</a></div><div class="ttdeci">GLM_FUNC_DECL qua&lt; T, Q &gt; quat_identity()</div><div class="ttdoc">Create an identity quaternion. </div></div>
<div class="ttc" id="a00769_html_ga264e10708d58dd0ff53b7902a2bd2561"><div class="ttname"><a href="a00769.html#ga264e10708d58dd0ff53b7902a2bd2561">glm::fastMix</a></div><div class="ttdeci">GLM_FUNC_DECL qua&lt; T, Q &gt; fastMix(qua&lt; T, Q &gt; const &amp;x, qua&lt; T, Q &gt; const &amp;y, T const &amp;a)</div><div class="ttdoc">Quaternion normalized linear interpolation. </div></div>
<div class="ttc" id="a00769_html_gafcb78dfff45fbf19a7fcb2bd03fbf196"><div class="ttname"><a href="a00769.html#gafcb78dfff45fbf19a7fcb2bd03fbf196">glm::rotate</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 4, T, Q &gt; rotate(qua&lt; T, Q &gt; const &amp;q, vec&lt; 4, T, Q &gt; const &amp;v)</div><div class="ttdoc">Rotates a 4 components vector by a quaternion. </div></div>
<div class="ttc" id="a00769_html_gadc576cc957adc2a568cdcbc3799175bc"><div class="ttname"><a href="a00769.html#gadc576cc957adc2a568cdcbc3799175bc">glm::shortMix</a></div><div class="ttdeci">GLM_FUNC_DECL qua&lt; T, Q &gt; shortMix(qua&lt; T, Q &gt; const &amp;x, qua&lt; T, Q &gt; const &amp;y, T const &amp;a)</div><div class="ttdoc">Quaternion interpolation using the rotation short path. </div></div>
<div class="ttc" id="a00769_html_ga5eb36f51e1638e710451eba194dbc011"><div class="ttname"><a href="a00769.html#ga5eb36f51e1638e710451eba194dbc011">glm::toQuat</a></div><div class="ttdeci">GLM_FUNC_DECL qua&lt; T, Q &gt; toQuat(mat&lt; 4, 4, T, Q &gt; const &amp;x)</div><div class="ttdoc">Converts a 4 * 4 matrix to a quaternion. </div><div class="ttdef"><b>Definition:</b> <a href="a01373_source.html#l00134">gtx/quaternion.hpp:134</a></div></div>
<div class="ttc" id="a00769_html_gaab0afabb894b28a983fb8ec610409d56"><div class="ttname"><a href="a00769.html#gaab0afabb894b28a983fb8ec610409d56">glm::toMat3</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 3, 3, T, Q &gt; toMat3(qua&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Converts a quaternion to a 3 * 3 matrix. </div><div class="ttdef"><b>Definition:</b> <a href="a01373_source.html#l00113">gtx/quaternion.hpp:113</a></div></div>
<div class="ttc" id="a00769_html_gacc5cd5f3e78de61d141c2355417424de"><div class="ttname"><a href="a00769.html#gacc5cd5f3e78de61d141c2355417424de">glm::intermediate</a></div><div class="ttdeci">GLM_FUNC_DECL qua&lt; T, Q &gt; intermediate(qua&lt; T, Q &gt; const &amp;prev, qua&lt; T, Q &gt; const &amp;curr, qua&lt; T, Q &gt; const &amp;next)</div><div class="ttdoc">Returns an intermediate control point for squad interpolation. </div></div>
<div class="ttc" id="a00769_html_ga9f5f77255756e5668dfee7f0d07ed021"><div class="ttname"><a href="a00769.html#ga9f5f77255756e5668dfee7f0d07ed021">glm::cross</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; cross(vec&lt; 3, T, Q &gt; const &amp;v, qua&lt; T, Q &gt; const &amp;q)</div><div class="ttdoc">Compute a cross product between a vector and a quaternion. </div></div>
<div class="ttc" id="a00663_html_ga333ab70047fbe4132406100c292dbc89"><div class="ttname"><a href="a00663.html#ga333ab70047fbe4132406100c292dbc89">glm::mat3_cast</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 3, 3, T, Q &gt; mat3_cast(qua&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Converts a quaternion to a 3 * 3 matrix. </div></div>
<div class="ttc" id="a00769_html_ga321953c1b2e7befe6f5dcfddbfc6b76b"><div class="ttname"><a href="a00769.html#ga321953c1b2e7befe6f5dcfddbfc6b76b">glm::extractRealComponent</a></div><div class="ttdeci">GLM_FUNC_DECL T extractRealComponent(qua&lt; T, Q &gt; const &amp;q)</div><div class="ttdoc">Extract the real component of a quaternion. </div></div>
<div class="ttc" id="a00769_html_ga0b9bf3459e132ad8a18fe970669e3e35"><div class="ttname"><a href="a00769.html#ga0b9bf3459e132ad8a18fe970669e3e35">glm::squad</a></div><div class="ttdeci">GLM_FUNC_DECL qua&lt; T, Q &gt; squad(qua&lt; T, Q &gt; const &amp;q1, qua&lt; T, Q &gt; const &amp;q2, qua&lt; T, Q &gt; const &amp;s1, qua&lt; T, Q &gt; const &amp;s2, T const &amp;h)</div><div class="ttdoc">Compute a point on a path according squad equation. </div></div>
<div class="ttc" id="a00769_html_ga03e61282831cc3f52cc76f72f52ad2c5"><div class="ttname"><a href="a00769.html#ga03e61282831cc3f52cc76f72f52ad2c5">glm::rotation</a></div><div class="ttdeci">GLM_FUNC_DECL qua&lt; T, Q &gt; rotation(vec&lt; 3, T, Q &gt; const &amp;orig, vec&lt; 3, T, Q &gt; const &amp;dest)</div><div class="ttdoc">Compute the rotation between two vectors. </div></div>
<div class="ttc" id="a00769_html_gadfa2c77094e8cc9adad321d938855ffb"><div class="ttname"><a href="a00769.html#gadfa2c77094e8cc9adad321d938855ffb">glm::toMat4</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; toMat4(qua&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Converts a quaternion to a 4 * 4 matrix. </div><div class="ttdef"><b>Definition:</b> <a href="a01373_source.html#l00120">gtx/quaternion.hpp:120</a></div></div>
<div class="ttc" id="a00663_html_ga1113212d9bdefc2e31ad40e5bbb506f3"><div class="ttname"><a href="a00663.html#ga1113212d9bdefc2e31ad40e5bbb506f3">glm::mat4_cast</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; mat4_cast(qua&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Converts a quaternion to a 4 * 4 matrix. </div></div>
<div class="ttc" id="a00792_html"><div class="ttname"><a href="a00792.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00002_source.html#l00020">common.hpp:20</a></div></div>
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