<trid="row_0_"class="even"><tdclass="entry"><spanstyle="width:0px;display:inline-block;"> </span><spanid="arr_0_"class="arrow"onclick="toggleFolder('0_')">▶</span><aclass="el"href="a00698.html"target="_self">Core features</a></td><tdclass="desc">Features that implement in C++ the GLSL specification as closely as possible </td></tr>
<trid="row_0_0_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00662.html"target="_self">Common functions</a></td><tdclass="desc">Provides GLSL common functions </td></tr>
<trid="row_0_2_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00697.html"target="_self">Geometric functions</a></td><tdclass="desc">These operate on vectors as vectors, not component-wise </td></tr>
<trid="row_0_3_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00699.html"target="_self">Vector types</a></td><tdclass="desc">Vector types of two to four components with an exhaustive set of operators </td></tr>
<trid="row_0_4_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00700.html"target="_self">Vector types with precision qualifiers</a></td><tdclass="desc">Vector types with precision qualifiers which may result in various precision in term of ULPs </td></tr>
<trid="row_0_5_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00701.html"target="_self">Matrix types</a></td><tdclass="desc">Matrix types of with C columns and R rows where C and R are values between 2 to 4 included </td></tr>
<trid="row_0_6_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00702.html"target="_self">Matrix types with precision qualifiers</a></td><tdclass="desc">Matrix types with precision qualifiers which may result in various precision in term of ULPs </td></tr>
<trid="row_0_7_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00787.html"target="_self">Integer functions</a></td><tdclass="desc">Provides GLSL functions on integer types </td></tr>
<trid="row_0_9_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00789.html"target="_self">Floating-Point Pack and Unpack Functions</a></td><tdclass="desc">Provides GLSL functions to pack and unpack half, single and double-precision floating point values into more compact integer types </td></tr>
<trid="row_0_10_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00790.html"target="_self">Angle and Trigonometry Functions</a></td><tdclass="desc">Function parameters specified as angle are assumed to be in units of radians </td></tr>
<trid="row_0_11_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00791.html"target="_self">Vector Relational Functions</a></td><tdclass="desc">Relational and equality operators (<, <=, >, >=, ==, !=) are defined to operate on scalars and produce scalar Boolean results </td></tr>
<trid="row_1_"><tdclass="entry"><spanstyle="width:0px;display:inline-block;"> </span><spanid="arr_1_"class="arrow"onclick="toggleFolder('1_')">▶</span><aclass="el"href="a00703.html"target="_self">Stable extensions</a></td><tdclass="desc">Additional features not specified by GLSL specification </td></tr>
<trid="row_1_0_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00665.html"target="_self">GLM_EXT_matrix_clip_space</a></td><tdclass="desc">Defines functions that generate common transformation matrices </td></tr>
<trid="row_1_1_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00666.html"target="_self">GLM_EXT_matrix_projection</a></td><tdclass="desc">Functions that generate common projection transformation matrices </td></tr>
<trid="row_1_2_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00667.html"target="_self">GLM_EXT_matrix_relational</a></td><tdclass="desc">Exposes comparison functions for matrix types that take a user defined epsilon values </td></tr>
<trid="row_1_3_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00668.html"target="_self">GLM_EXT_matrix_transform</a></td><tdclass="desc">Defines functions that generate common transformation matrices </td></tr>
<trid="row_1_4_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00669.html"target="_self">GLM_EXT_quaternion_common</a></td><tdclass="desc">Provides common functions for quaternion types </td></tr>
<trid="row_1_5_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00670.html"target="_self">GLM_EXT_quaternion_double</a></td><tdclass="desc">Exposes double-precision floating point quaternion type </td></tr>
<trid="row_1_6_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00671.html"target="_self">GLM_EXT_quaternion_double_precision</a></td><tdclass="desc">Exposes double-precision floating point quaternion type with various precision in term of ULPs </td></tr>
<trid="row_1_7_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00672.html"target="_self">GLM_EXT_quaternion_exponential</a></td><tdclass="desc">Provides exponential functions for quaternion types </td></tr>
<trid="row_1_8_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00673.html"target="_self">GLM_EXT_quaternion_float</a></td><tdclass="desc">Exposes single-precision floating point quaternion type </td></tr>
<trid="row_1_9_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00674.html"target="_self">GLM_EXT_quaternion_float_precision</a></td><tdclass="desc">Exposes single-precision floating point quaternion type with various precision in term of ULPs </td></tr>
<trid="row_1_10_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00675.html"target="_self">GLM_EXT_quaternion_geometric</a></td><tdclass="desc">Provides geometric functions for quaternion types </td></tr>
<trid="row_1_11_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00676.html"target="_self">GLM_EXT_quaternion_relational</a></td><tdclass="desc">Exposes comparison functions for quaternion types that take a user defined epsilon values </td></tr>
<trid="row_1_12_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00677.html"target="_self">GLM_EXT_quaternion_transform</a></td><tdclass="desc">Provides transformation functions for quaternion types </td></tr>
<trid="row_1_13_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00678.html"target="_self">GLM_EXT_quaternion_trigonometric</a></td><tdclass="desc">Provides trigonometric functions for quaternion types </td></tr>
<trid="row_1_14_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00679.html"target="_self">GLM_EXT_scalar_common</a></td><tdclass="desc">Exposes min and max functions for 3 to 4 scalar parameters </td></tr>
<trid="row_1_15_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00680.html"target="_self">GLM_EXT_scalar_constants</a></td><tdclass="desc">Provides a list of constants and precomputed useful values </td></tr>
<trid="row_1_17_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00682.html"target="_self">GLM_EXT_scalar_int_sized</a></td><tdclass="desc">Exposes sized signed integer scalar types </td></tr>
<trid="row_1_18_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00683.html"target="_self">GLM_EXT_scalar_relational</a></td><tdclass="desc">Exposes comparison functions for scalar types that take a user defined epsilon values </td></tr>
<trid="row_1_20_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00685.html"target="_self">GLM_EXT_vector_bool1</a></td><tdclass="desc">Exposes bvec1 vector type </td></tr>
<trid="row_1_21_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00686.html"target="_self">GLM_EXT_vector_bool1_precision</a></td><tdclass="desc">Exposes highp_bvec1, mediump_bvec1 and lowp_bvec1 types </td></tr>
<trid="row_1_22_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00687.html"target="_self">GLM_EXT_vector_common</a></td><tdclass="desc">Exposes min and max functions for 3 to 4 vector parameters </td></tr>
<trid="row_1_23_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00688.html"target="_self">GLM_EXT_vector_double1</a></td><tdclass="desc">Exposes double-precision floating point vector type with one component </td></tr>
<trid="row_1_24_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00689.html"target="_self">GLM_EXT_vector_double1_precision</a></td><tdclass="desc">Exposes highp_dvec1, mediump_dvec1 and lowp_dvec1 types </td></tr>
<trid="row_1_25_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00690.html"target="_self">GLM_EXT_vector_float1</a></td><tdclass="desc">Exposes single-precision floating point vector type with one component </td></tr>
<trid="row_1_26_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00691.html"target="_self">GLM_EXT_vector_float1_precision</a></td><tdclass="desc">Exposes highp_vec1, mediump_vec1 and lowp_vec1 types </td></tr>
<trid="row_1_27_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00692.html"target="_self">GLM_EXT_vector_int1</a></td><tdclass="desc">Exposes ivec1 vector type </td></tr>
<trid="row_1_28_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00693.html"target="_self">GLM_EXT_vector_int1_precision</a></td><tdclass="desc">Exposes highp_ivec1, mediump_ivec1 and lowp_ivec1 types </td></tr>
<trid="row_1_29_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00694.html"target="_self">GLM_EXT_vector_relational</a></td><tdclass="desc">Exposes comparison functions for vector types that take a user defined epsilon values </td></tr>
<trid="row_1_30_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00695.html"target="_self">GLM_EXT_vector_uint1</a></td><tdclass="desc">Exposes uvec1 vector type </td></tr>
<trid="row_1_31_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00696.html"target="_self">GLM_EXT_vector_uint1_precision</a></td><tdclass="desc">Exposes highp_uvec1, mediump_uvec1 and lowp_uvec1 types </td></tr>
<trid="row_2_"class="even"><tdclass="entry"><spanstyle="width:0px;display:inline-block;"> </span><spanid="arr_2_"class="arrow"onclick="toggleFolder('2_')">▶</span><aclass="el"href="a00704.html"target="_self">Recommended extensions</a></td><tdclass="desc">Additional features not specified by GLSL specification </td></tr>
<trid="row_2_0_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00663.html"target="_self">GLM_GTC_quaternion</a></td><tdclass="desc">Include <<aclass="el"href="a01370.html"title="GLM_GTC_quaternion ">glm/gtc/quaternion.hpp</a>> to use the features of this extension </td></tr>
<trid="row_2_1_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00706.html"target="_self">GLM_GTC_bitfield</a></td><tdclass="desc">Include <<aclass="el"href="a00389.html"title="GLM_GTC_bitfield ">glm/gtc/bitfield.hpp</a>> to use the features of this extension </td></tr>
<trid="row_2_2_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00707.html"target="_self">GLM_GTC_color_space</a></td><tdclass="desc">Include <<aclass="el"href="a01346.html"title="GLM_GTC_color_space ">glm/gtc/color_space.hpp</a>> to use the features of this extension </td></tr>
<trid="row_2_3_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00708.html"target="_self">GLM_GTC_constants</a></td><tdclass="desc">Include <<aclass="el"href="a00395.html"title="GLM_GTC_constants ">glm/gtc/constants.hpp</a>> to use the features of this extension </td></tr>
<trid="row_2_4_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00709.html"target="_self">GLM_GTC_epsilon</a></td><tdclass="desc">Include <<aclass="el"href="a00398.html"title="GLM_GTC_epsilon ">glm/gtc/epsilon.hpp</a>> to use the features of this extension </td></tr>
<trid="row_2_5_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00710.html"target="_self">GLM_GTC_integer</a></td><tdclass="desc">Include <<aclass="el"href="a01355.html"title="GLM_GTC_integer ">glm/gtc/integer.hpp</a>> to use the features of this extension </td></tr>
<trid="row_2_6_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00711.html"target="_self">GLM_GTC_matrix_access</a></td><tdclass="desc">Include <<aclass="el"href="a00404.html"title="GLM_GTC_matrix_access ">glm/gtc/matrix_access.hpp</a>> to use the features of this extension </td></tr>
<trid="row_2_7_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00712.html"target="_self">GLM_GTC_matrix_integer</a></td><tdclass="desc">Include <<aclass="el"href="a00407.html"title="GLM_GTC_matrix_integer ">glm/gtc/matrix_integer.hpp</a>> to use the features of this extension </td></tr>
<trid="row_2_8_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00713.html"target="_self">GLM_GTC_matrix_inverse</a></td><tdclass="desc">Include <<aclass="el"href="a00407.html"title="GLM_GTC_matrix_integer ">glm/gtc/matrix_integer.hpp</a>> to use the features of this extension </td></tr>
<trid="row_2_9_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00714.html"target="_self">GLM_GTC_matrix_transform</a></td><tdclass="desc">Include <<aclass="el"href="a01364.html"title="GLM_GTC_matrix_transform ">glm/gtc/matrix_transform.hpp</a>> to use the features of this extension </td></tr>
<trid="row_2_10_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00715.html"target="_self">GLM_GTC_noise</a></td><tdclass="desc">Include <<aclass="el"href="a00413.html"title="GLM_GTC_noise ">glm/gtc/noise.hpp</a>> to use the features of this extension </td></tr>
<trid="row_2_11_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00716.html"target="_self">GLM_GTC_packing</a></td><tdclass="desc">Include <<aclass="el"href="a01367.html"title="GLM_GTC_packing ">glm/gtc/packing.hpp</a>> to use the features of this extension </td></tr>
<trid="row_2_12_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00717.html"target="_self">GLM_GTC_random</a></td><tdclass="desc">Include <<aclass="el"href="a00422.html"title="GLM_GTC_random ">glm/gtc/random.hpp</a>> to use the features of this extension </td></tr>
<trid="row_2_13_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00718.html"target="_self">GLM_GTC_reciprocal</a></td><tdclass="desc">Include <<aclass="el"href="a00425.html"title="GLM_GTC_reciprocal ">glm/gtc/reciprocal.hpp</a>> to use the features of this extension </td></tr>
<trid="row_2_14_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00719.html"target="_self">GLM_GTC_round</a></td><tdclass="desc">Include <<aclass="el"href="a00428.html"title="GLM_GTC_round ">glm/gtc/round.hpp</a>> to use the features of this extension </td></tr>
<trid="row_2_15_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00720.html"target="_self">GLM_GTC_type_aligned</a></td><tdclass="desc">Include <<aclass="el"href="a01382.html"title="GLM_GTC_type_aligned ">glm/gtc/type_aligned.hpp</a>> to use the features of this extension </td></tr>
<trid="row_2_16_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00721.html"target="_self">GLM_GTC_type_precision</a></td><tdclass="desc">Include <<aclass="el"href="a00434.html"title="GLM_GTC_type_precision ">glm/gtc/type_precision.hpp</a>> to use the features of this extension </td></tr>
<trid="row_2_17_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00722.html"target="_self">GLM_GTC_type_ptr</a></td><tdclass="desc">Include <<aclass="el"href="a00437.html"title="GLM_GTC_type_ptr ">glm/gtc/type_ptr.hpp</a>> to use the features of this extension </td></tr>
<trid="row_2_18_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00723.html"target="_self">GLM_GTC_ulp</a></td><tdclass="desc">Include <<aclass="el"href="a00440.html"title="GLM_GTC_ulp ">glm/gtc/ulp.hpp</a>> to use the features of this extension </td></tr>
<trid="row_2_19_"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00724.html"target="_self">GLM_GTC_vec1</a></td><tdclass="desc">Include <<aclass="el"href="a00443.html"title="GLM_GTC_vec1 ">glm/gtc/vec1.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_"><tdclass="entry"><spanstyle="width:0px;display:inline-block;"> </span><spanid="arr_3_"class="arrow"onclick="toggleFolder('3_')">▶</span><aclass="el"href="a00705.html"target="_self">Experimental extensions</a></td><tdclass="desc">Experimental features not specified by GLSL specification </td></tr>
<trid="row_3_0_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00725.html"target="_self">GLM_GTX_associated_min_max</a></td><tdclass="desc">Include <<aclass="el"href="a00446.html"title="GLM_GTX_associated_min_max ">glm/gtx/associated_min_max.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_1_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00726.html"target="_self">GLM_GTX_bit</a></td><tdclass="desc">Include <<aclass="el"href="a00449.html"title="GLM_GTX_bit ">glm/gtx/bit.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_2_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00727.html"target="_self">GLM_GTX_closest_point</a></td><tdclass="desc">Include <<aclass="el"href="a00452.html"title="GLM_GTX_closest_point ">glm/gtx/closest_point.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_3_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00728.html"target="_self">GLM_GTX_color_encoding</a></td><tdclass="desc">Include <<aclass="el"href="a00455.html"title="GLM_GTX_color_encoding ">glm/gtx/color_encoding.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_4_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00729.html"target="_self">GLM_GTX_color_space</a></td><tdclass="desc">Include <<aclass="el"href="a01349.html"title="GLM_GTX_color_space ">glm/gtx/color_space.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_5_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00730.html"target="_self">GLM_GTX_color_space_YCoCg</a></td><tdclass="desc">Include <<aclass="el"href="a00458.html"title="GLM_GTX_color_space_YCoCg ">glm/gtx/color_space_YCoCg.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_6_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00731.html"target="_self">GLM_GTX_common</a></td><tdclass="desc">Include <<aclass="el"href="a01352.html"title="GLM_GTX_common ">glm/gtx/common.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_7_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00732.html"target="_self">GLM_GTX_compatibility</a></td><tdclass="desc">Include <<aclass="el"href="a00461.html"title="GLM_GTX_compatibility ">glm/gtx/compatibility.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_8_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00733.html"target="_self">GLM_GTX_component_wise</a></td><tdclass="desc">Include <<aclass="el"href="a00464.html"title="GLM_GTX_component_wise ">glm/gtx/component_wise.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_9_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00734.html"target="_self">GLM_GTX_dual_quaternion</a></td><tdclass="desc">Include <<aclass="el"href="a00467.html"title="GLM_GTX_dual_quaternion ">glm/gtx/dual_quaternion.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_10_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00735.html"target="_self">GLM_GTX_easing</a></td><tdclass="desc">Include <<aclass="el"href="a00470.html"title="GLM_GTX_easing ">glm/gtx/easing.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_11_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00736.html"target="_self">GLM_GTX_euler_angles</a></td><tdclass="desc">Include <<aclass="el"href="a00473.html"title="GLM_GTX_euler_angles ">glm/gtx/euler_angles.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_12_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00737.html"target="_self">GLM_GTX_extend</a></td><tdclass="desc">Include <<aclass="el"href="a00476.html"title="GLM_GTX_extend ">glm/gtx/extend.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_13_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00738.html"target="_self">GLM_GTX_extented_min_max</a></td><tdclass="desc">Include <glm/gtx/extented_min_max.hpp> to use the features of this extension </td></tr>
<trid="row_3_14_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00739.html"target="_self">GLM_GTX_exterior_product</a></td><tdclass="desc">Include <<aclass="el"href="a00482.html"title="GLM_GTX_exterior_product ">glm/gtx/exterior_product.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_15_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00740.html"target="_self">GLM_GTX_fast_exponential</a></td><tdclass="desc">Include <<aclass="el"href="a00485.html"title="GLM_GTX_fast_exponential ">glm/gtx/fast_exponential.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_16_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00741.html"target="_self">GLM_GTX_fast_square_root</a></td><tdclass="desc">Include <<aclass="el"href="a00488.html"title="GLM_GTX_fast_square_root ">glm/gtx/fast_square_root.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_17_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00742.html"target="_self">GLM_GTX_fast_trigonometry</a></td><tdclass="desc">Include <<aclass="el"href="a00491.html"title="GLM_GTX_fast_trigonometry ">glm/gtx/fast_trigonometry.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_18_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00743.html"target="_self">GLM_GTX_functions</a></td><tdclass="desc">Include <<aclass="el"href="a00494.html"title="GLM_GTX_functions ">glm/gtx/functions.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_19_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00744.html"target="_self">GLM_GTX_gradient_paint</a></td><tdclass="desc">Include <<aclass="el"href="a00497.html"title="GLM_GTX_gradient_paint ">glm/gtx/gradient_paint.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_20_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00745.html"target="_self">GLM_GTX_handed_coordinate_space</a></td><tdclass="desc">Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension </td></tr>
<trid="row_3_21_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00746.html"target="_self">GLM_GTX_hash</a></td><tdclass="desc">Include <<aclass="el"href="a00503.html"title="GLM_GTX_hash ">glm/gtx/hash.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_22_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00747.html"target="_self">GLM_GTX_integer</a></td><tdclass="desc">Include <<aclass="el"href="a01358.html"title="GLM_GTX_integer ">glm/gtx/integer.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_23_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00748.html"target="_self">GLM_GTX_intersect</a></td><tdclass="desc">Include <<aclass="el"href="a00506.html"title="GLM_GTX_intersect ">glm/gtx/intersect.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_24_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00749.html"target="_self">GLM_GTX_io</a></td><tdclass="desc">Include <<aclass="el"href="a00509.html"title="GLM_GTX_io ">glm/gtx/io.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_25_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00750.html"target="_self">GLM_GTX_log_base</a></td><tdclass="desc">Include <<aclass="el"href="a00512.html"title="GLM_GTX_log_base ">glm/gtx/log_base.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_26_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00751.html"target="_self">GLM_GTX_matrix_cross_product</a></td><tdclass="desc">Include <<aclass="el"href="a00515.html"title="GLM_GTX_matrix_cross_product ">glm/gtx/matrix_cross_product.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_27_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00752.html"target="_self">GLM_GTX_matrix_decompose</a></td><tdclass="desc">Include <<aclass="el"href="a00518.html"title="GLM_GTX_matrix_decompose ">glm/gtx/matrix_decompose.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_28_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00753.html"target="_self">GLM_GTX_matrix_factorisation</a></td><tdclass="desc">Include <<aclass="el"href="a00521.html"title="GLM_GTX_matrix_factorisation ">glm/gtx/matrix_factorisation.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_29_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00754.html"target="_self">GLM_GTX_matrix_interpolation</a></td><tdclass="desc">Include <<aclass="el"href="a00524.html"title="GLM_GTX_matrix_interpolation ">glm/gtx/matrix_interpolation.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_30_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00755.html"target="_self">GLM_GTX_matrix_major_storage</a></td><tdclass="desc">Include <<aclass="el"href="a00527.html"title="GLM_GTX_matrix_major_storage ">glm/gtx/matrix_major_storage.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_31_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00756.html"target="_self">GLM_GTX_matrix_operation</a></td><tdclass="desc">Include <<aclass="el"href="a00530.html"title="GLM_GTX_matrix_operation ">glm/gtx/matrix_operation.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_32_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00757.html"target="_self">GLM_GTX_matrix_query</a></td><tdclass="desc">Include <<aclass="el"href="a00533.html"title="GLM_GTX_matrix_query ">glm/gtx/matrix_query.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_33_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00758.html"target="_self">GLM_GTX_matrix_transform_2d</a></td><tdclass="desc">Include <<aclass="el"href="a00536.html"title="GLM_GTX_matrix_transform_2d ">glm/gtx/matrix_transform_2d.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_34_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00759.html"target="_self">GLM_GTX_mixed_producte</a></td><tdclass="desc">Include <<aclass="el"href="a00539.html"title="GLM_GTX_mixed_producte ">glm/gtx/mixed_product.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_35_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00760.html"target="_self">GLM_GTX_norm</a></td><tdclass="desc">Include <<aclass="el"href="a00542.html"title="GLM_GTX_norm ">glm/gtx/norm.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_36_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00761.html"target="_self">GLM_GTX_normal</a></td><tdclass="desc">Include <<aclass="el"href="a00545.html"title="GLM_GTX_normal ">glm/gtx/normal.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_37_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00762.html"target="_self">GLM_GTX_normalize_dot</a></td><tdclass="desc">Include <glm/gtx/normalized_dot.hpp> to use the features of this extension </td></tr>
<trid="row_3_38_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00763.html"target="_self">GLM_GTX_number_precision</a></td><tdclass="desc">Include <<aclass="el"href="a00551.html"title="GLM_GTX_number_precision ">glm/gtx/number_precision.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_39_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00764.html"target="_self">GLM_GTX_optimum_pow</a></td><tdclass="desc">Include <<aclass="el"href="a00554.html"title="GLM_GTX_optimum_pow ">glm/gtx/optimum_pow.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_40_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00765.html"target="_self">GLM_GTX_orthonormalize</a></td><tdclass="desc">Include <<aclass="el"href="a00557.html"title="GLM_GTX_orthonormalize ">glm/gtx/orthonormalize.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_41_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00766.html"target="_self">GLM_GTX_perpendicular</a></td><tdclass="desc">Include <<aclass="el"href="a00560.html"title="GLM_GTX_perpendicular ">glm/gtx/perpendicular.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_42_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00767.html"target="_self">GLM_GTX_polar_coordinates</a></td><tdclass="desc">Include <<aclass="el"href="a00563.html"title="GLM_GTX_polar_coordinates ">glm/gtx/polar_coordinates.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_43_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00768.html"target="_self">GLM_GTX_projection</a></td><tdclass="desc">Include <<aclass="el"href="a00566.html"title="GLM_GTX_projection ">glm/gtx/projection.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_44_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00769.html"target="_self">GLM_GTX_quaternion</a></td><tdclass="desc">Include <<aclass="el"href="a01373.html"title="GLM_GTX_quaternion ">glm/gtx/quaternion.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_45_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00770.html"target="_self">GLM_GTX_range</a></td><tdclass="desc">Include <<aclass="el"href="a00569.html"title="GLM_GTX_range ">glm/gtx/range.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_46_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00771.html"target="_self">GLM_GTX_raw_data</a></td><tdclass="desc">Include <<aclass="el"href="a00572.html"title="GLM_GTX_raw_data ">glm/gtx/raw_data.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_47_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00772.html"target="_self">GLM_GTX_rotate_normalized_axis</a></td><tdclass="desc">Include <<aclass="el"href="a00575.html"title="GLM_GTX_rotate_normalized_axis ">glm/gtx/rotate_normalized_axis.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_48_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00773.html"target="_self">GLM_GTX_rotate_vector</a></td><tdclass="desc">Include <<aclass="el"href="a00578.html"title="GLM_GTX_rotate_vector ">glm/gtx/rotate_vector.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_49_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00774.html"target="_self">GLM_GTX_scalar_relational</a></td><tdclass="desc">Include <<aclass="el"href="a01379.html"title="GLM_GTX_scalar_relational ">glm/gtx/scalar_relational.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_50_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00775.html"target="_self">GLM_GTX_spline</a></td><tdclass="desc">Include <<aclass="el"href="a00584.html"title="GLM_GTX_spline ">glm/gtx/spline.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_51_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00776.html"target="_self">GLM_GTX_std_based_type</a></td><tdclass="desc">Include <<aclass="el"href="a00587.html"title="GLM_GTX_std_based_type ">glm/gtx/std_based_type.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_52_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00777.html"target="_self">GLM_GTX_string_cast</a></td><tdclass="desc">Include <<aclass="el"href="a00590.html"title="GLM_GTX_string_cast ">glm/gtx/string_cast.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_53_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00778.html"target="_self">GLM_GTX_texture</a></td><tdclass="desc">Include <<aclass="el"href="a00593.html"title="GLM_GTX_texture ">glm/gtx/texture.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_54_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00779.html"target="_self">GLM_GTX_transform</a></td><tdclass="desc">Include <<aclass="el"href="a00596.html"title="GLM_GTX_transform ">glm/gtx/transform.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_55_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00780.html"target="_self">GLM_GTX_transform2</a></td><tdclass="desc">Include <<aclass="el"href="a00599.html"title="GLM_GTX_transform2 ">glm/gtx/transform2.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_56_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00781.html"target="_self">GLM_GTX_type_aligned</a></td><tdclass="desc">Include <<aclass="el"href="a01385.html"title="GLM_GTX_type_aligned ">glm/gtx/type_aligned.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_57_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00782.html"target="_self">GLM_GTX_type_trait</a></td><tdclass="desc">Include <<aclass="el"href="a00602.html"title="GLM_GTX_type_trait ">glm/gtx/type_trait.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_58_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00783.html"target="_self">GLM_GTX_vec_swizzle</a></td><tdclass="desc">Include <<aclass="el"href="a00605.html"title="GLM_GTX_vec_swizzle ">glm/gtx/vec_swizzle.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_59_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00784.html"target="_self">GLM_GTX_vector_angle</a></td><tdclass="desc">Include <<aclass="el"href="a00608.html"title="GLM_GTX_vector_angle ">glm/gtx/vector_angle.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_60_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00785.html"target="_self">GLM_GTX_vector_query</a></td><tdclass="desc">Include <<aclass="el"href="a00611.html"title="GLM_GTX_vector_query ">glm/gtx/vector_query.hpp</a>> to use the features of this extension </td></tr>
<trid="row_3_61_"class="even"style="display:none;"><tdclass="entry"><spanstyle="width:32px;display:inline-block;"> </span><aclass="el"href="a00786.html"target="_self">GLM_GTX_wrap</a></td><tdclass="desc">Include <<aclass="el"href="a00614.html"title="GLM_GTX_wrap ">glm/gtx/wrap.hpp</a>> to use the features of this extension </td></tr>