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35 lines
1.4 KiB
C++
35 lines
1.4 KiB
C++
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/// @brief Include to save DDS textures to files or memory.
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/// @file gli/save_dds.hpp
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#pragma once
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#include "texture.hpp"
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namespace gli
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{
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/// Save a texture storage_linear to a DDS file.
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///
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/// @param Texture Source texture to save
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/// @param Path Path for where to save the file. It must include the filaname and filename extension.
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/// This function ignores the filename extension in the path and save to DDS anyway but keep the requested filename extension.
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/// @return Returns false if the function fails to save the file.
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bool save_dds(texture const & Texture, char const* Path);
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/// Save a texture storage_linear to a DDS file.
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///
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/// @param Texture Source texture to save
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/// @param Path Path for where to save the file. It must include the filaname and filename extension.
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/// This function ignores the filename extension in the path and save to DDS anyway but keep the requested filename extension.
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/// @return Returns false if the function fails to save the file.
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bool save_dds(texture const & Texture, std::string const & Path);
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/// Save a texture storage_linear to a DDS file.
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///
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/// @param Texture Source texture to save
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/// @param Memory Storage for the DDS container. The function resizes the containers to fit the necessary storage_linear.
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/// @return Returns false if the function fails to save the file.
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bool save_dds(texture const & Texture, std::vector<char> & Memory);
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}//namespace gli
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#include "./core/save_dds.inl"
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