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< div class = "title" > GLM_GTC_type_ptr< / div > < / div >
< div class = "ingroups" > < a class = "el" href = "a00138.html" > GTC Extensions (Stable)< / a > < / div > < / div > <!-- header -->
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Functions< / h2 > < / td > < / tr >
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< tr class = "memitem:ga140f5c39d519780c61e02e47daa7d18a" > < td class = "memTemplItemLeft" align = "right" valign = "top" > genType::value_type const *  < / td > < td class = "memTemplItemRight" valign = "bottom" > < a class = "el" href = "a00158.html#ga140f5c39d519780c61e02e47daa7d18a" > value_ptr< / a > (genType const & vec)< / td > < / tr >
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< a name = "details" id = "details" > < / a > < h2 class = "groupheader" > Detailed Description< / h2 >
< p > Handles the interaction between pointers and vector, matrix types. < / p >
< p > This extension defines an overloaded function, glm::value_ptr, which takes any of the < a class = "el" href = "a00144.html" > core template types< / a > . It returns a pointer to the memory layout of the object. Matrix types store their values in column-major order.< / p >
< p > This is useful for uploading data to matrices or copying data to buffer objects.< / p >
< p > Example: < / p >
< div class = "fragment" > < div class = "line" > < span class = "preprocessor" > #include < < a class = "code" href = "a00035.html" title = "OpenGL Mathematics (glm.g-truc.net)" > glm/glm.hpp< / a > > < / span > < / div >
< div class = "line" > < span class = "preprocessor" > #include < < a class = "code" href = "a00109.html" title = "OpenGL Mathematics (glm.g-truc.net)" > glm/gtc/type_ptr.hpp< / a > > < / span > < / div >
< div class = "line" > < / div >
< div class = "line" > < a class = "code" href = "a00142.html#ga8a44105c47072f9ea1413f15faa31f64" title = "3 components vector of floating-point numbers." > glm::vec3< / a > aVector(3);< / div >
< div class = "line" > < a class = "code" href = "a00142.html#gade0eb47c01f79384a6f38017ede17446" title = "4 columns of 4 components matrix of floating-point numbers." > glm::mat4< / a > someMatrix(1.0);< / div >
< div class = "line" > < / div >
< div class = "line" > glUniform3fv(uniformLoc, 1, < a class = "code" href = "a00158.html#ga140f5c39d519780c61e02e47daa7d18a" title = "Return the constant address to the data of the input parameter." > glm::value_ptr< / a > (aVector));< / div >
< div class = "line" > glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, < a class = "code" href = "a00158.html#ga140f5c39d519780c61e02e47daa7d18a" title = "Return the constant address to the data of the input parameter." > glm::value_ptr< / a > (someMatrix));< / div >
< / div > <!-- fragment --> < p > < < a class = "el" href = "a00109.html" title = "OpenGL Mathematics (glm.g-truc.net)" > glm/gtc/type_ptr.hpp< / a > > need to be included to use these functionalities. < / p >
< h2 class = "groupheader" > Function Documentation< / h2 >
< a class = "anchor" id = "gafd896ef261762a6ab412b61181d5ecae" > < / a >
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< td class = "memname" > detail::tmat2x2< T> glm::make_mat2 < / td >
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< td > (< / td >
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< td class = "paramtype" > T const *const  < / td >
< td class = "paramname" > < em > ptr< / em > < / td > < td > )< / td >
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< p > Build a matrix from a pointer. < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00158.html" title = "Handles the interaction between pointers and vector, matrix types." > GLM_GTC_type_ptr< / a > < / dd > < / dl >
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< td class = "memname" > detail::tmat2x2< T> glm::make_mat2x2 < / td >
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< td > (< / td >
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< td class = "paramtype" > T const *const  < / td >
< td class = "paramname" > < em > ptr< / em > < / td > < td > )< / td >
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< p > Build a matrix from a pointer. < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00158.html" title = "Handles the interaction between pointers and vector, matrix types." > GLM_GTC_type_ptr< / a > < / dd > < / dl >
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< td class = "memname" > detail::tmat2x3< T> glm::make_mat2x3 < / td >
< td > (< / td >
< td class = "paramtype" > T const *const  < / td >
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< p > Build a matrix from a pointer. < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00158.html" title = "Handles the interaction between pointers and vector, matrix types." > GLM_GTC_type_ptr< / a > < / dd > < / dl >
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< td class = "memname" > detail::tmat2x4< T> glm::make_mat2x4 < / td >
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< td > (< / td >
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< p > Build a matrix from a pointer. < / p >
< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00158.html" title = "Handles the interaction between pointers and vector, matrix types." > GLM_GTC_type_ptr< / a > < / dd > < / dl >
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< dl class = "section see" > < dt > See Also< / dt > < dd > < a class = "el" href = "a00158.html" title = "Handles the interaction between pointers and vector, matrix types." > GLM_GTC_type_ptr< / a > < / dd > < / dl >
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