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<div class="title">Matrix types<div class="ingroups"><a class="el" href="a00280.html">Core features</a></div></div> </div>
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<p>Matrix types of with C columns and R rows where C and R are values between 2 to 4 included.
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Typedefs</h2></td></tr>
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<tr class="memitem:ga21dbd1f987775d7cc7607c139531c7e6"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 2, 2, double, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga21dbd1f987775d7cc7607c139531c7e6">dmat2</a></td></tr>
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<tr class="memitem:gab2d35cc2655f44d60958d60a1de34e81"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 4, float, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#gab2d35cc2655f44d60958d60a1de34e81">mat4x4</a></td></tr>
<tr class="memdesc:gab2d35cc2655f44d60958d60a1de34e81"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of single-precision floating-point numbers. <a href="a00283.html#gab2d35cc2655f44d60958d60a1de34e81">More...</a><br /></td></tr>
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<tr class="memitem:ga0db98d836c5549d31cf64ecd043b7af7"><td class="memItemLeft" align="right" valign="top">typedef mat&lt; 4, 4, float, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00283.html#ga0db98d836c5549d31cf64ecd043b7af7">mat4</a></td></tr>
<tr class="memdesc:ga0db98d836c5549d31cf64ecd043b7af7"><td class="mdescLeft">&#160;</td><td class="mdescRight">4 columns of 4 components matrix of single-precision floating-point numbers. <a href="a00283.html#ga0db98d836c5549d31cf64ecd043b7af7">More...</a><br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Matrix types of with C columns and R rows where C and R are values between 2 to 4 included. </p>
<p>These types have exhaustive sets of operators. </p>
<h2 class="groupheader">Typedef Documentation</h2>
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<p>2 columns of 2 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00063_source.html#l00020">20</a> of file <a class="el" href="a00063_source.html">matrix_double2x2.hpp</a>.</p>
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<p>2 columns of 2 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00063_source.html#l00015">15</a> of file <a class="el" href="a00063_source.html">matrix_double2x2.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 2, 3, double, defaultp &gt; dmat2x3</td>
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<p>2 columns of 3 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00065_source.html#l00015">15</a> of file <a class="el" href="a00065_source.html">matrix_double2x3.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 2, 4, double, defaultp &gt; dmat2x4</td>
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<p>2 columns of 4 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00067_source.html#l00015">15</a> of file <a class="el" href="a00067_source.html">matrix_double2x4.hpp</a>.</p>
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<p>3 columns of 3 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00071_source.html#l00020">20</a> of file <a class="el" href="a00071_source.html">matrix_double3x3.hpp</a>.</p>
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<p>3 columns of 2 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00069_source.html#l00015">15</a> of file <a class="el" href="a00069_source.html">matrix_double3x2.hpp</a>.</p>
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<p>3 columns of 3 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00071_source.html#l00015">15</a> of file <a class="el" href="a00071_source.html">matrix_double3x3.hpp</a>.</p>
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<p>3 columns of 4 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00073_source.html#l00015">15</a> of file <a class="el" href="a00073_source.html">matrix_double3x4.hpp</a>.</p>
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<p>4 columns of 4 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00079_source.html#l00020">20</a> of file <a class="el" href="a00079_source.html">matrix_double4x4.hpp</a>.</p>
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<p>4 columns of 2 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00075_source.html#l00015">15</a> of file <a class="el" href="a00075_source.html">matrix_double4x2.hpp</a>.</p>
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<p>4 columns of 3 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00077_source.html#l00015">15</a> of file <a class="el" href="a00077_source.html">matrix_double4x3.hpp</a>.</p>
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<p>4 columns of 4 components matrix of double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00079_source.html#l00015">15</a> of file <a class="el" href="a00079_source.html">matrix_double4x4.hpp</a>.</p>
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<p>2 columns of 2 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00082_source.html#l00020">20</a> of file <a class="el" href="a00082_source.html">matrix_float2x2.hpp</a>.</p>
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<p>2 columns of 2 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00082_source.html#l00015">15</a> of file <a class="el" href="a00082_source.html">matrix_float2x2.hpp</a>.</p>
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<p>2 columns of 3 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00084_source.html#l00015">15</a> of file <a class="el" href="a00084_source.html">matrix_float2x3.hpp</a>.</p>
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<p>2 columns of 4 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00086_source.html#l00015">15</a> of file <a class="el" href="a00086_source.html">matrix_float2x4.hpp</a>.</p>
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<p>3 columns of 3 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00090_source.html#l00020">20</a> of file <a class="el" href="a00090_source.html">matrix_float3x3.hpp</a>.</p>
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<p>3 columns of 3 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00090_source.html#l00015">15</a> of file <a class="el" href="a00090_source.html">matrix_float3x3.hpp</a>.</p>
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<p>3 columns of 4 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00092_source.html#l00015">15</a> of file <a class="el" href="a00092_source.html">matrix_float3x4.hpp</a>.</p>
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<p>4 columns of 4 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00098_source.html#l00020">20</a> of file <a class="el" href="a00098_source.html">matrix_float4x4.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 4, 2, f32, defaultp &gt; mat4x2</td>
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<p>4 columns of 2 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00094_source.html#l00015">15</a> of file <a class="el" href="a00094_source.html">matrix_float4x2.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 4, 3, f32, defaultp &gt; mat4x3</td>
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<p>4 columns of 3 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00096_source.html#l00015">15</a> of file <a class="el" href="a00096_source.html">matrix_float4x3.hpp</a>.</p>
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<td class="memname">typedef mat&lt; 4, 4, f32, defaultp &gt; mat4x4</td>
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<p>4 columns of 4 components matrix of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd></dl>
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<p>Definition at line <a class="el" href="a00098_source.html#l00015">15</a> of file <a class="el" href="a00098_source.html">matrix_float4x4.hpp</a>.</p>
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