<trclass="memitem:gaada623964a895def5a8b77b5b7887dc4"><tdclass="memTemplParams"colspan="2">template<typename T , precision P></td></tr>
<trclass="memitem:gaada623964a895def5a8b77b5b7887dc4"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tmat4x4< T, P > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00223.html#gaada623964a895def5a8b77b5b7887dc4">rotateNormalizedAxis</a> (tmat4x4< T, P > const &m, T const &angle, tvec3< T, P > const &axis)</td></tr>
<trclass="memdesc:gaada623964a895def5a8b77b5b7887dc4"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. <ahref="a00223.html#gaada623964a895def5a8b77b5b7887dc4">More...</a><br/></td></tr>
<trclass="memitem:ga6c00234d844faef36a6a94669fbd1639"><tdclass="memTemplParams"colspan="2">template<typename T , precision P></td></tr>
<trclass="memitem:ga6c00234d844faef36a6a94669fbd1639"><tdclass="memTemplItemLeft"align="right"valign="top">GLM_FUNC_DECL tquat< T, P > </td><tdclass="memTemplItemRight"valign="bottom"><aclass="el"href="a00223.html#ga6c00234d844faef36a6a94669fbd1639">rotateNormalizedAxis</a> (tquat< T, P > const &q, T const &angle, tvec3< T, P > const &axis)</td></tr>
<trclass="memdesc:ga6c00234d844faef36a6a94669fbd1639"><tdclass="mdescLeft"> </td><tdclass="mdescRight">Rotates a quaternion from a vector of 3 components normalized axis and an angle. <ahref="a00223.html#ga6c00234d844faef36a6a94669fbd1639">More...</a><br/></td></tr>
<dlclass="section see"><dt>See also</dt><dd><aclass="el"href="a00155.html"title="The core of GLM, which implements exactly and only the GLSL specification to the degree possible...">GLM Core</a> (dependence) </dd>
<dd>
<aclass="el"href="a00169.html"title="Defines functions that generate common transformation matrices. ">GLM_GTC_matrix_transform</a></dd>