2014-11-25 23:27:12 +00:00
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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2014-12-19 22:54:25 +00:00
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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2014-11-25 23:27:12 +00:00
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @file test/gtx/gtx_common.cpp
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/// @date 2014-09-08 / 2014-11-25
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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2014-09-07 18:53:35 +00:00
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#include <glm/gtx/common.hpp>
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2015-02-15 11:38:23 +00:00
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#include <glm/gtc/integer.hpp>
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#include <glm/gtc/epsilon.hpp>
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#include <glm/vector_relational.hpp>
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#include <glm/common.hpp>
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namespace fmod_
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{
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template <typename genType>
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GLM_FUNC_QUALIFIER genType modTrunc(genType a, genType b)
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{
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return a - b * trunc(a / b);
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}
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int test()
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{
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int Error(0);
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{
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float A0(3.0);
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float B0(2.0f);
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float C0 = glm::fmod(A0, B0);
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Error += glm::abs(C0 - 1.0f) < 0.00001f ? 0 : 1;
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glm::vec4 A1(3.0);
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float B1(2.0f);
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glm::vec4 C1 = glm::fmod(A1, B1);
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Error += glm::all(glm::epsilonEqual(C1, glm::vec4(1.0f), 0.00001f)) ? 0 : 1;
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glm::vec4 A2(3.0);
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glm::vec4 B2(2.0f);
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glm::vec4 C2 = glm::fmod(A2, B2);
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Error += glm::all(glm::epsilonEqual(C2, glm::vec4(1.0f), 0.00001f)) ? 0 : 1;
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glm::ivec4 A3(3);
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int B3(2);
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glm::ivec4 C3 = glm::fmod(A3, B3);
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Error += glm::all(glm::equal(C3, glm::ivec4(1))) ? 0 : 1;
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glm::ivec4 A4(3);
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glm::ivec4 B4(2);
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glm::ivec4 C4 = glm::fmod(A4, B4);
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Error += glm::all(glm::equal(C4, glm::ivec4(1))) ? 0 : 1;
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}
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{
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float A0(22.0);
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float B0(-10.0f);
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float C0 = glm::fmod(A0, B0);
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Error += glm::abs(C0 - 2.0f) < 0.00001f ? 0 : 1;
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glm::vec4 A1(22.0);
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float B1(-10.0f);
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glm::vec4 C1 = glm::fmod(A1, B1);
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Error += glm::all(glm::epsilonEqual(C1, glm::vec4(2.0f), 0.00001f)) ? 0 : 1;
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glm::vec4 A2(22.0);
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glm::vec4 B2(-10.0f);
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glm::vec4 C2 = glm::fmod(A2, B2);
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Error += glm::all(glm::epsilonEqual(C2, glm::vec4(2.0f), 0.00001f)) ? 0 : 1;
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glm::ivec4 A3(22);
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int B3(-10);
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glm::ivec4 C3 = glm::fmod(A3, B3);
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Error += glm::all(glm::equal(C3, glm::ivec4(2))) ? 0 : 1;
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glm::ivec4 A4(22);
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glm::ivec4 B4(-10);
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glm::ivec4 C4 = glm::fmod(A4, B4);
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Error += glm::all(glm::equal(C4, glm::ivec4(2))) ? 0 : 1;
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}
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// http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod
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{
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for (float y = -10.0f; y < 10.0f; y += 0.1f)
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for (float x = -10.0f; x < 10.0f; x += 0.1f)
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{
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float const A(std::fmod(x, y));
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//float const B(std::remainder(x, y));
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float const C(glm::fmod(x, y));
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float const D(modTrunc(x, y));
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//Error += glm::epsilonEqual(A, B, 0.0001f) ? 0 : 1;
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//assert(!Error);
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Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1;
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assert(!Error);
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Error += glm::epsilonEqual(A, D, 0.00001f) ? 0 : 1;
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assert(!Error);
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}
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}
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return Error;
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}
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}//namespace fmod_
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2014-09-07 18:53:35 +00:00
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int test_isdenormal()
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{
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int Error(0);
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bool A = glm::isdenormal(1.0f);
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glm::bvec1 B = glm::isdenormal(glm::vec1(1.0f));
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glm::bvec2 C = glm::isdenormal(glm::vec2(1.0f));
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glm::bvec3 D = glm::isdenormal(glm::vec3(1.0f));
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glm::bvec4 E = glm::isdenormal(glm::vec4(1.0f));
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return Error;
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}
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int main()
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{
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int Error(0);
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Error += test_isdenormal();
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2015-02-15 11:38:23 +00:00
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Error += ::fmod_::test();
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2014-09-07 18:53:35 +00:00
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return Error;
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}
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