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<p>Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.
<a href="#details">More...</a></p>
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Modules</h2></td></tr>
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<tr class="memdesc:a00195"><td class="mdescLeft">&#160;</td><td class="mdescRight">Min and max functions for 3 to 4 parameters. <br /></td></tr>
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<tr class="memdesc:a00201"><td class="mdescLeft">&#160;</td><td class="mdescRight">To know if a set of three basis vectors defines a right or left-handed coordinate system. <br /></td></tr>
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<tr class="memitem:a00202"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00202.html">GLM_GTX_hash</a></td></tr>
<tr class="memdesc:a00202"><td class="mdescLeft">&#160;</td><td class="mdescRight">Add std::hash support for glm types. <br /></td></tr>
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<tr class="memdesc:a00212"><td class="mdescLeft">&#160;</td><td class="mdescRight">Build diagonal matrices from vectors. <br /></td></tr>
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<tr class="memitem:a00213"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00213.html">GLM_GTX_matrix_query</a></td></tr>
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<tr class="memdesc:a00220"><td class="mdescLeft">&#160;</td><td class="mdescRight">Integer exponentiation of power functions. <br /></td></tr>
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<tr class="memdesc:a00227"><td class="mdescLeft">&#160;</td><td class="mdescRight">Projection of a vector to other one. <br /></td></tr>
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<tr class="memdesc:a00228"><td class="mdescLeft">&#160;</td><td class="mdescRight">Quaternions and matrices rotations around normalized axis. <br /></td></tr>
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<tr class="memitem:a00229"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00229.html">GLM_GTX_rotate_vector</a></td></tr>
<tr class="memdesc:a00229"><td class="mdescLeft">&#160;</td><td class="mdescRight">Function to directly rotate a vector. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00230"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00230.html">GLM_GTX_scalar_relational</a></td></tr>
<tr class="memdesc:a00230"><td class="mdescLeft">&#160;</td><td class="mdescRight">Extend a position from a source to a position at a defined length. <br /></td></tr>
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<tr class="memitem:a00231"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00231.html">GLM_GTX_spline</a></td></tr>
<tr class="memdesc:a00231"><td class="mdescLeft">&#160;</td><td class="mdescRight">Spline functions. <br /></td></tr>
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<tr class="memitem:a00232"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00232.html">GLM_GTX_std_based_type</a></td></tr>
<tr class="memdesc:a00232"><td class="mdescLeft">&#160;</td><td class="mdescRight">Adds vector types based on STL value types. <br /></td></tr>
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<tr class="memitem:a00233"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00233.html">GLM_GTX_string_cast</a></td></tr>
<tr class="memdesc:a00233"><td class="mdescLeft">&#160;</td><td class="mdescRight">Setup strings for GLM type values. <br /></td></tr>
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<tr class="memitem:a00234"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00234.html">GLM_GTX_transform</a></td></tr>
<tr class="memdesc:a00234"><td class="mdescLeft">&#160;</td><td class="mdescRight">Add transformation matrices. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00235"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00235.html">GLM_GTX_transform2</a></td></tr>
<tr class="memdesc:a00235"><td class="mdescLeft">&#160;</td><td class="mdescRight">Add extra transformation matrices. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00236"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00236.html">GLM_GTX_type_aligned</a></td></tr>
<tr class="memdesc:a00236"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines aligned types. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00237"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00237.html">GLM_GTX_type_trait</a></td></tr>
<tr class="memdesc:a00237"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines traits for each type. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00238"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00238.html">GLM_GTX_vec_swizzle</a></td></tr>
<tr class="memdesc:a00238"><td class="mdescLeft">&#160;</td><td class="mdescRight">Functions to perform swizzle operation. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00239"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00239.html">GLM_GTX_vector_angle</a></td></tr>
<tr class="memdesc:a00239"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compute angle between vectors. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00240"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00240.html">GLM_GTX_vector_query</a></td></tr>
<tr class="memdesc:a00240"><td class="mdescLeft">&#160;</td><td class="mdescRight">Query informations of vector types. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00241"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00241.html">GLM_GTX_wrap</a></td></tr>
<tr class="memdesc:a00241"><td class="mdescLeft">&#160;</td><td class="mdescRight">Wrapping mode of texture coordinates. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program. </p>
<p>Experimental extensions are useful functions and types, but the development of their API and functionality is not necessarily stable. They can change substantially between versions. Backwards compatibility is not much of an issue for them.</p>
<p>Even if it's highly unrecommended, it's possible to include all the extensions at once by including &lt;<a class="el" href="a00025.html" title="GLM Core (Dependence) ">glm/ext.hpp</a>&gt;. Otherwise, each extension needs to be included a specific file. </p>
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