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<div class="title">matrix_transform.hpp</div> </div>
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<a href="a00060.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00045"></a>00045
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<a name="l00046"></a>00046 <span class="preprocessor">#ifndef GLM_GTC_matrix_transform</span>
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<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor">#define GLM_GTC_matrix_transform GLM_VERSION</span>
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<a name="l00048"></a>00048 <span class="preprocessor"></span>
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<a name="l00049"></a>00049 <span class="comment">// Dependency:</span>
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<a name="l00050"></a>00050 <span class="preprocessor">#include "../glm.hpp"</span>
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<a name="l00051"></a>00051
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<a name="l00052"></a>00052 <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(glm_ext))</span>
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<a name="l00053"></a>00053 <span class="preprocessor"></span><span class="preprocessor"># pragma message("GLM: GLM_GTC_matrix_transform extension included")</span>
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<a name="l00054"></a>00054 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
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<a name="l00055"></a>00055 <span class="preprocessor"></span>
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<a name="l00056"></a>00056 <span class="keyword">namespace </span>glm
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<a name="l00057"></a>00057 {
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<a name="l00060"></a>00060
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<a name="l00081"></a>00081 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00082"></a>00082 detail::tmat4x4<T> <a class="code" href="a00147.html#ga8925161ecc1767957900c5ca8b922dc4" title="Builds a translation 4 * 4 matrix created from a vector of 3 components.">translate</a>(
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<a name="l00083"></a>00083 detail::tmat4x4<T> <span class="keyword">const</span> & m,
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<a name="l00084"></a>00084 detail::tvec3<T> <span class="keyword">const</span> & v);
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<a name="l00085"></a>00085
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<a name="l00097"></a>00097 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00098"></a>00098 detail::tmat4x4<T> <a class="code" href="a00147.html#gaacb9cbe8f93a8fef9dc3e25559df19c0" title="Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees...">rotate</a>(
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<a name="l00099"></a>00099 detail::tmat4x4<T> <span class="keyword">const</span> & m,
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<a name="l00100"></a>00100 T <span class="keyword">const</span> & <a class="code" href="a00195.html#ga69041d18bd8539fe82d6170932d28362" title="Returns the quaternion rotation angle.">angle</a>,
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<a name="l00101"></a>00101 detail::tvec3<T> <span class="keyword">const</span> & <a class="code" href="a00195.html#ga72457604550d0414e522dbec0d98f276" title="Returns the q rotation axis.">axis</a>);
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<a name="l00102"></a>00102
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<a name="l00113"></a>00113 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00114"></a>00114 detail::tmat4x4<T> <a class="code" href="a00147.html#ga223e08009f1cab54651200b81e91981c" title="Builds a scale 4 * 4 matrix created from 3 scalars.">scale</a>(
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<a name="l00115"></a>00115 detail::tmat4x4<T> <span class="keyword">const</span> & m,
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<a name="l00116"></a>00116 detail::tvec3<T> <span class="keyword">const</span> & v);
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<a name="l00117"></a>00117
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<a name="l00129"></a>00129 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00130"></a>00130 detail::tmat4x4<T> <a class="code" href="a00147.html#gaf039a9f8d24e4bf39d30b7d692c1b8c3" title="Creates a matrix for an orthographic parallel viewing volume.">ortho</a>(
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<a name="l00131"></a>00131 T <span class="keyword">const</span> & left,
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<a name="l00132"></a>00132 T <span class="keyword">const</span> & right,
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<a name="l00133"></a>00133 T <span class="keyword">const</span> & bottom,
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<a name="l00134"></a>00134 T <span class="keyword">const</span> & top,
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<a name="l00135"></a>00135 T <span class="keyword">const</span> & zNear,
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<a name="l00136"></a>00136 T <span class="keyword">const</span> & zFar);
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<a name="l00137"></a>00137
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<a name="l00147"></a>00147 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00148"></a>00148 detail::tmat4x4<T> <a class="code" href="a00147.html#gaf039a9f8d24e4bf39d30b7d692c1b8c3" title="Creates a matrix for an orthographic parallel viewing volume.">ortho</a>(
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<a name="l00149"></a>00149 T <span class="keyword">const</span> & left,
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<a name="l00150"></a>00150 T <span class="keyword">const</span> & right,
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<a name="l00151"></a>00151 T <span class="keyword">const</span> & bottom,
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<a name="l00152"></a>00152 T <span class="keyword">const</span> & top);
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<a name="l00153"></a>00153
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<a name="l00164"></a>00164 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00165"></a>00165 detail::tmat4x4<T> <a class="code" href="a00147.html#ga2a5b0a83f78884d9cf3cc1ba99131299" title="Creates a frustum matrix.">frustum</a>(
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<a name="l00166"></a>00166 T <span class="keyword">const</span> & left,
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<a name="l00167"></a>00167 T <span class="keyword">const</span> & right,
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<a name="l00168"></a>00168 T <span class="keyword">const</span> & bottom,
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<a name="l00169"></a>00169 T <span class="keyword">const</span> & top,
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<a name="l00170"></a>00170 T <span class="keyword">const</span> & near,
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<a name="l00171"></a>00171 T <span class="keyword">const</span> & far);
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<a name="l00172"></a>00172
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<a name="l00181"></a>00181 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00182"></a>00182 detail::tmat4x4<T> <a class="code" href="a00147.html#ga283629a5ac7fb9037795435daf22560f" title="Creates a matrix for a symetric perspective-view frustum.">perspective</a>(
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<a name="l00183"></a>00183 T <span class="keyword">const</span> & fovy,
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<a name="l00184"></a>00184 T <span class="keyword">const</span> & aspect,
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<a name="l00185"></a>00185 T <span class="keyword">const</span> & near,
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<a name="l00186"></a>00186 T <span class="keyword">const</span> & far);
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<a name="l00187"></a>00187
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<a name="l00197"></a>00197 <span class="keyword">template</span> <<span class="keyword">typename</span> valType>
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<a name="l00198"></a>00198 detail::tmat4x4<valType> <a class="code" href="a00147.html#gac2bbb4ae38c7cc549feefae5406517d7" title="Builds a perspective projection matrix based on a field of view.">perspectiveFov</a>(
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<a name="l00199"></a>00199 valType <span class="keyword">const</span> & fov,
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<a name="l00200"></a>00200 valType <span class="keyword">const</span> & width,
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<a name="l00201"></a>00201 valType <span class="keyword">const</span> & height,
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<a name="l00202"></a>00202 valType <span class="keyword">const</span> & near,
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<a name="l00203"></a>00203 valType <span class="keyword">const</span> & far);
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<a name="l00204"></a>00204
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<a name="l00212"></a>00212 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00213"></a>00213 detail::tmat4x4<T> <a class="code" href="a00147.html#ga414f3cfe1af5619acebd5c28cf6bd45c" title="Creates a matrix for a symmetric perspective-view frustum with far plane at infinite.">infinitePerspective</a>(
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<a name="l00214"></a>00214 T fovy, T aspect, T near);
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<a name="l00215"></a>00215
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<a name="l00223"></a>00223 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00224"></a>00224 detail::tmat4x4<T> <a class="code" href="a00147.html#ga42299b3ef778f1d6120032da73b0ef87" title="Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics har...">tweakedInfinitePerspective</a>(
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<a name="l00225"></a>00225 T fovy, T aspect, T near);
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<a name="l00226"></a>00226
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<a name="l00236"></a>00236 <span class="keyword">template</span> <<span class="keyword">typename</span> T, <span class="keyword">typename</span> U>
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<a name="l00237"></a>00237 detail::tvec3<T> <a class="code" href="a00147.html#ga6f081067aeffc662410dfbabb25f9fdc" title="Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.">project</a>(
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<a name="l00238"></a>00238 detail::tvec3<T> <span class="keyword">const</span> & obj,
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<a name="l00239"></a>00239 detail::tmat4x4<T> <span class="keyword">const</span> & model,
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<a name="l00240"></a>00240 detail::tmat4x4<T> <span class="keyword">const</span> & <a class="code" href="a00194.html#ga08294223071a96e777de7033cc708439" title="Projects x on Normal.">proj</a>,
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<a name="l00241"></a>00241 detail::tvec4<U> <span class="keyword">const</span> & viewport);
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<a name="l00242"></a>00242
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<a name="l00252"></a>00252 <span class="keyword">template</span> <<span class="keyword">typename</span> T, <span class="keyword">typename</span> U>
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<a name="l00253"></a>00253 detail::tvec3<T> <a class="code" href="a00147.html#ga540d5f6bb3f41e5dfa38d6ebd8771765" title="Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.">unProject</a>(
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<a name="l00254"></a>00254 detail::tvec3<T> <span class="keyword">const</span> & win,
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<a name="l00255"></a>00255 detail::tmat4x4<T> <span class="keyword">const</span> & model,
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<a name="l00256"></a>00256 detail::tmat4x4<T> <span class="keyword">const</span> & <a class="code" href="a00194.html#ga08294223071a96e777de7033cc708439" title="Projects x on Normal.">proj</a>,
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<a name="l00257"></a>00257 detail::tvec4<U> <span class="keyword">const</span> & viewport);
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<a name="l00258"></a>00258
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<a name="l00267"></a>00267 <span class="keyword">template</span> <<span class="keyword">typename</span> T, <span class="keyword">typename</span> U>
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<a name="l00268"></a>00268 detail::tmat4x4<T> <a class="code" href="a00147.html#ga4e9a9a432ffd6c458b75da1553d22476" title="Define a picking region.">pickMatrix</a>(
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<a name="l00269"></a>00269 detail::tvec2<T> <span class="keyword">const</span> & center,
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<a name="l00270"></a>00270 detail::tvec2<T> <span class="keyword">const</span> & delta,
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<a name="l00271"></a>00271 detail::tvec4<U> <span class="keyword">const</span> & viewport);
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<a name="l00272"></a>00272
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<a name="l00280"></a>00280 <span class="keyword">template</span> <<span class="keyword">typename</span> T>
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<a name="l00281"></a>00281 detail::tmat4x4<T> <a class="code" href="a00147.html#gae2dca3785b6d5796e876114af58a60a1" title="Build a look at view matrix.">lookAt</a>(
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<a name="l00282"></a>00282 detail::tvec3<T> <span class="keyword">const</span> & eye,
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<a name="l00283"></a>00283 detail::tvec3<T> <span class="keyword">const</span> & center,
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<a name="l00284"></a>00284 detail::tvec3<T> <span class="keyword">const</span> & up);
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<a name="l00285"></a>00285
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<a name="l00287"></a>00287 }<span class="comment">//namespace glm</span>
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<a name="l00288"></a>00288
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<a name="l00289"></a>00289 <span class="preprocessor">#include "matrix_transform.inl"</span>
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<a name="l00290"></a>00290
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<a name="l00291"></a>00291 <span class="preprocessor">#endif//GLM_GTC_matrix_transform</span>
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</pre></div></div>
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</div>
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