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https://github.com/g-truc/glm.git
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101 lines
2.8 KiB
Plaintext
101 lines
2.8 KiB
Plaintext
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#include <cstring>
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namespace gli{
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namespace detail
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{
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inline bool equalData(texture const & TextureA, texture const & TextureB)
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{
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GLI_ASSERT(TextureA.size() == TextureB.size());
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if(TextureA.data() == TextureB.data())
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return true;
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for(texture::size_type LayerIndex = 0, LayerCount = TextureA.layers(); LayerIndex < LayerCount; ++LayerIndex)
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for(texture::size_type FaceIndex = 0, FaceCount = TextureA.faces(); FaceIndex < FaceCount; ++FaceIndex)
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for(texture::size_type LevelIndex = 0, LevelCount = TextureA.levels(); LevelIndex < LevelCount; ++LevelIndex)
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{
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void const* PointerA = TextureA.data(LayerIndex, FaceIndex, LevelIndex);
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void const* PointerB = TextureB.data(LayerIndex, FaceIndex, LevelIndex);
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if(std::memcmp(PointerA, PointerB, TextureA.size(LevelIndex)) != 0)
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return false;
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}
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return true;
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}
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}//namespace detail
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inline bool operator==(image const & ImageA, image const & ImageB)
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{
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if(!glm::all(glm::equal(ImageA.extent(), ImageB.extent())))
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return false;
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if(ImageA.size() != ImageB.size())
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return false;
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return std::memcmp(ImageA.data(), ImageB.data(), ImageA.size()) == 0;
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}
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inline bool operator!=(image const & ImageA, image const & ImageB)
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{
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if(!glm::all(glm::equal(ImageA.extent(), ImageB.extent())))
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return true;
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if(ImageA.size() != ImageB.size())
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return true;
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return std::memcmp(ImageA.data(), ImageB.data(), ImageA.size()) != 0;
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}
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inline bool equal(texture const & TextureA, texture const & TextureB)
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{
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if(TextureA.empty() && TextureB.empty())
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return true;
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if(TextureA.empty() != TextureB.empty())
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return false;
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if(TextureA.target() != TextureB.target())
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return false;
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if(TextureA.layers() != TextureB.layers())
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return false;
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if(TextureA.faces() != TextureB.faces())
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return false;
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if(TextureA.levels() != TextureB.levels())
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return false;
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if(TextureA.format() != TextureB.format())
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return false;
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if(TextureA.size() != TextureB.size())
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return false;
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return detail::equalData(TextureA, TextureB);
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}
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inline bool notEqual(texture const & TextureA, texture const & TextureB)
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{
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if(TextureA.empty() && TextureB.empty())
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return false;
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if(TextureA.empty() != TextureB.empty())
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return true;
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if(TextureA.target() != TextureB.target())
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return true;
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if(TextureA.layers() != TextureB.layers())
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return true;
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if(TextureA.faces() != TextureB.faces())
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return true;
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if(TextureA.levels() != TextureB.levels())
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return true;
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if(TextureA.format() != TextureB.format())
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return true;
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if(TextureA.size() != TextureB.size())
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return true;
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return !detail::equalData(TextureA, TextureB);
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}
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inline bool operator==(texture const & A, texture const & B)
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{
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return gli::equal(A, B);
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}
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inline bool operator!=(texture const & A, texture const & B)
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{
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return gli::notEqual(A, B);
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}
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}//namespace gli
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