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<h1>type.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-01-08</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-01-08</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/type.h</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_type</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;type_half.hpp&quot;</span>
<a name="l00014"></a>00014 <span class="preprocessor">#include &quot;type_float.hpp&quot;</span>
<a name="l00015"></a>00015 <span class="preprocessor">#include &quot;type_int.hpp&quot;</span>
<a name="l00016"></a>00016
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;type_gentype.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;type_vec1.hpp&quot;</span>
<a name="l00020"></a>00020 <span class="preprocessor">#include &quot;type_vec2.hpp&quot;</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;type_vec3.hpp&quot;</span>
<a name="l00022"></a>00022 <span class="preprocessor">#include &quot;type_vec4.hpp&quot;</span>
<a name="l00023"></a>00023
<a name="l00024"></a>00024 <span class="preprocessor">#include &quot;type_mat2x2.hpp&quot;</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &quot;type_mat2x3.hpp&quot;</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include &quot;type_mat2x4.hpp&quot;</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include &quot;type_mat3x2.hpp&quot;</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include &quot;type_mat3x3.hpp&quot;</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include &quot;type_mat3x4.hpp&quot;</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include &quot;type_mat4x2.hpp&quot;</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include &quot;type_mat4x3.hpp&quot;</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &quot;type_mat4x4.hpp&quot;</span>
<a name="l00033"></a>00033
<a name="l00034"></a>00034 <span class="preprocessor">#endif//glm_core_type</span>
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