glm/doc/html/namespacemembers_func_0x70.html

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<title>GLM: Class Members</title>
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<li><a href="namespacemembers.html"><span>All</span></a></li>
<li class="current"><a href="namespacemembers_func.html"><span>Functions</span></a></li>
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<li><a href="namespacemembers_func.html#index_a"><span>a</span></a></li>
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&nbsp;
<h3><a class="anchor" id="index_p">- p -</a></h3><ul>
<li>perp()
: <a class="el" href="a00194.html#a2e991fe07f1b020a37523922bb421e92">glm::gtx::perpendicular</a>
</li>
<li>perspective()
: <a class="el" href="a00146.html#a5a6ef082a2d34e5a048a3b3260bdb38d">glm::gtc::matrix_projection</a>
</li>
<li>perspectiveFov()
: <a class="el" href="a00182.html#afe83fe7344e7fb4a13b5e213ffc5f5cf">glm::gtx::matrix_projection</a>
</li>
<li>pitch()
: <a class="el" href="a00197.html#afad23e37f1723bbbbd7f9498cd729126">glm::gtx::quaternion</a>
</li>
<li>polar()
: <a class="el" href="a00195.html#ab4f7bb55a54520917a592699bdb0b2f5">glm::gtx::polar_coordinates</a>
</li>
<li>pow()
: <a class="el" href="a00128.html#a8eb76dfbf0fed3397c0327915279f06f">glm::core::function::exponential</a>
, <a class="el" href="a00173.html#af34adb6543aab76a364f40bb77dbaeb8">glm::gtx::integer</a>
, <a class="el" href="a00197.html#a42873121534327c9e5238f3ca3d6cd03">glm::gtx::quaternion</a>
, <a class="el" href="a00211.html#a9f8b197b576d9b2f0b5bfe63dc1f638f">glm::gtx::unsigned_int</a>
</li>
<li>pow2()
: <a class="el" href="a00192.html#aed0305d69d3e3ba925d2c6e138b4f4bf">glm::gtx::optimum_pow</a>
</li>
<li>pow3()
: <a class="el" href="a00192.html#a8b7ca4439147682892326d3d61294f46">glm::gtx::optimum_pow</a>
</li>
<li>pow4()
: <a class="el" href="a00192.html#afe1d0d8f5f0501c4940ebb8ae76a1ebf">glm::gtx::optimum_pow</a>
</li>
<li>powerOfTwoAbove()
: <a class="el" href="a00152.html#a0a1683dffc58011a161c0b3cb867c93c">glm::gtx::bit</a>
</li>
<li>powerOfTwoBelow()
: <a class="el" href="a00152.html#a9adeb3bc22e67933665600e0dc2e1f8d">glm::gtx::bit</a>
</li>
<li>powerOfTwoNearest()
: <a class="el" href="a00152.html#a12d57451c94950bafe2e1fb57346f082">glm::gtx::bit</a>
</li>
<li>powOfTwo()
: <a class="el" href="a00192.html#a83ef1a060cd70af2e1a00eefdb37a436">glm::gtx::optimum_pow</a>
</li>
<li>proj()
: <a class="el" href="a00196.html#a314c3fadce5d1a063c38da013ed20cde">glm::gtx::projection</a>
</li>
<li>proj2D()
: <a class="el" href="a00209.html#ad67f97fe49fb1709d6d8b6810c7c52fb">glm::gtx::transform2</a>
</li>
<li>proj3D()
: <a class="el" href="a00209.html#abc160967cd323027f973976457590482">glm::gtx::transform2</a>
</li>
<li>project()
: <a class="el" href="a00146.html#a43f4cc5449cfc265575a8f840eae746f">glm::gtc::matrix_projection</a>
</li>
</ul>
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