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<div class="contents">
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<h1>Namespace List</h1>Here is a list of all documented namespaces with brief descriptions:<table>
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<tr><td class="indexkey"><a class="el" href="a00124.html">glm</a></td><td class="indexvalue">GLM namespace, it contains all GLSL based features </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00125.html">glm::core</a></td><td class="indexvalue">GLM <a class="el" href="a00125.html" title="GLM core. Namespace that includes all the feature define by GLSL 1.30.8 specification...">core</a>. Namespace that includes all the feature define by GLSL 1.30.8 specification. This namespace is included in <a class="el" href="a00124.html" title="GLM namespace, it contains all GLSL based features.">glm</a> namespace </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00126.html">glm::core::function</a></td><td class="indexvalue">Some of the functions defined in section 8 Built-in Functions of GLSL 1.30.8 specification </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00127.html">glm::core::function::common</a></td><td class="indexvalue">Define <a class="el" href="a00127.html" title="Define common functions from Section 8.3 of GLSL 1.30.8 specification. Included in...">common</a> functions from Section 8.3 of GLSL 1.30.8 specification. Included in <a class="el" href="a00124.html" title="GLM namespace, it contains all GLSL based features.">glm</a> namespace </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00128.html">glm::core::function::exponential</a></td><td class="indexvalue">Define all <a class="el" href="a00128.html" title="Define all exponential functions from Section 8.2 of GLSL 1.30.8 specification. Included...">exponential</a> functions from Section 8.2 of GLSL 1.30.8 specification. Included in <a class="el" href="a00124.html" title="GLM namespace, it contains all GLSL based features.">glm</a> namespace </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00129.html">glm::core::function::geometric</a></td><td class="indexvalue">Define all <a class="el" href="a00129.html" title="Define all geometric functions from Section 8.4 of GLSL 1.30.8 specification. Included...">geometric</a> functions from Section 8.4 of GLSL 1.30.8 specification. Included in <a class="el" href="a00124.html" title="GLM namespace, it contains all GLSL based features.">glm</a> namespace </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00130.html">glm::core::function::matrix</a></td><td class="indexvalue">Define all <a class="el" href="a00130.html" title="Define all matrix functions from Section 8.5 of GLSL 1.30.8 specification. Included...">matrix</a> functions from Section 8.5 of GLSL 1.30.8 specification. Included in <a class="el" href="a00124.html" title="GLM namespace, it contains all GLSL based features.">glm</a> namespace </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00132.html">glm::core::function::trigonometric</a></td><td class="indexvalue">Define Angle and trigonometry functions from Section 8.1 of GLSL 1.30.8 specification </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00133.html">glm::core::function::vector_relational</a></td><td class="indexvalue">Define vector relational functions from Section 8.3 of GLSL 1.30.8 specification. Included in <a class="el" href="a00124.html" title="GLM namespace, it contains all GLSL based features.">glm</a> namespace </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00134.html">glm::core::type</a></td><td class="indexvalue">Scalar, vectors and matrices from section 4.1.2 Booleans, 4.1.3 Integers section, 4.1.4 Floats section, 4.1.5 Vectors and section 4.1.6 Matrices of GLSL 1.30.8 specification </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00135.html">glm::core::type::matrix</a></td><td class="indexvalue">Matrix types from section 4.1.6 of GLSL 1.30.8 specification </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00136.html">glm::core::type::matrix::precision</a></td><td class="indexvalue">Matrix types with <a class="el" href="a00136.html" title="Matrix types with precision qualifier.">precision</a> qualifier </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00137.html">glm::core::type::scalar</a></td><td class="indexvalue">Scalar types from section 4.1.2 Booleans, 4.1.3 Integers and 4.1.4 Floats of GLSL 1.30.8 specification </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00138.html">glm::core::type::scalar::precision</a></td><td class="indexvalue">Scalar types with <a class="el" href="a00138.html" title="Scalar types with precision qualifier.">precision</a> qualifier </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00139.html">glm::core::type::vector</a></td><td class="indexvalue">Vector types from section 4.1.5 of GLSL 1.30.8 specification </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00140.html">glm::core::type::vector::precision</a></td><td class="indexvalue">Vector types with <a class="el" href="a00140.html" title="Vector types with precision qualifier.">precision</a> qualifier </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00142.html">glm::gtc</a></td><td class="indexvalue">GLM stable extensions </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00143.html">glm::gtc::double_float</a></td><td class="indexvalue">GLM_GTC_double_float extension: Add support for double precision floating-point types </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00144.html">glm::gtc::half_float</a></td><td class="indexvalue">GLM_GTC_half_float extension: Add support for half precision floating-point types </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00145.html">glm::gtc::matrix_operation</a></td><td class="indexvalue">GLM_GTC_matrix_operation extension: Matrix operation functions </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00146.html">glm::gtc::matrix_projection</a></td><td class="indexvalue">GLM_GTC_matrix_projection: Varius ways to build and operate on projection matrices </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00147.html">glm::gtc::matrix_transform</a></td><td class="indexvalue">GLM_GTC_matrix_transform extension: Add transformation matrices </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00148.html">glm::gtc::quaternion</a></td><td class="indexvalue">GLM_GTC_quaternion extension: Quaternion types and functions </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00149.html">glm::gtc::type_precision</a></td><td class="indexvalue">GLM_GTC_type_precision extension: Defined types with specific size </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00150.html">glm::gtx</a></td><td class="indexvalue">GLM experimental extensions. The interface could change between releases </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00151.html">glm::gtx::associated_min_max</a></td><td class="indexvalue">GLM_GTX_associated_min_max extension: Min and max functions that return associated values not the compared onces </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00152.html">glm::gtx::bit</a></td><td class="indexvalue">GLM_GTX_bit extension: Allow to perform <a class="el" href="a00152.html" title="GLM_GTX_bit extension: Allow to perform bit operations on integer values.">bit</a> operations on <a class="el" href="a00173.html" title="GLM_GTX_integer extension: Add support for integer for core functions.">integer</a> values </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00153.html">glm::gtx::closest_point</a></td><td class="indexvalue">GLM_GTX_closest_point extension: Find the point on a straight line which is the closet of a point </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00154.html">glm::gtx::color_cast</a></td><td class="indexvalue">GLM_GTX_color_cast extension: Conversion between two color types </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00155.html">glm::gtx::color_space</a></td><td class="indexvalue">GLM_GTX_color_space extension: Related to RGB to HSV conversions and operations </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00156.html">glm::gtx::color_space_YCoCg</a></td><td class="indexvalue">GLM_GTX_color_space_YCoCg extension: RGB to YCoCg conversions and operations </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00157.html">glm::gtx::comparison</a></td><td class="indexvalue">GLM_GTX_comparison extension: Defined <a class="el" href="a00157.html" title="GLM_GTX_comparison extension: Defined comparison operators for vectors.">comparison</a> operators for vectors </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00158.html">glm::gtx::compatibility</a></td><td class="indexvalue">GLM_GTX_compatibility extension: Provide functions to increase the <a class="el" href="a00158.html" title="GLM_GTX_compatibility extension: Provide functions to increase the compatibility...">compatibility</a> with Cg and HLSL languages </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00159.html">glm::gtx::component_wise</a></td><td class="indexvalue">GLM_GTX_component_wise extension: Operations between components of a type </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00160.html">glm::gtx::determinant</a></td><td class="indexvalue">GLM_GTX_determinant extension: Compute the <a class="el" href="a00160.html" title="GLM_GTX_determinant extension: Compute the determinant of a matrix.">determinant</a> of a matrix </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00161.html">glm::gtx::double_float</a></td><td class="indexvalue">GLM_GTX_double_float extension: Add support for double precision flotting-point types </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00162.html">glm::gtx::epsilon</a></td><td class="indexvalue">GLM_GTX_epsilon extension: Comparaison functions for a user defined <a class="el" href="a00162.html" title="GLM_GTX_epsilon extension: Comparaison functions for a user defined epsilon values...">epsilon</a> values </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00163.html">glm::gtx::euler_angles</a></td><td class="indexvalue">GLM_GTX_euler_angles extension: Build matrices from euler angles </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00164.html">glm::gtx::extend</a></td><td class="indexvalue">GLM_GTX_extend extension: Extend a position from a source to a position at a defined length </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00165.html">glm::gtx::extented_min_max</a></td><td class="indexvalue">GLM_GTX_extented_min_max extension: Min and max functions for 3 to 4 parameters </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00166.html">glm::gtx::fast_exponential</a></td><td class="indexvalue">GLM_GTX_fast_exponential extension: Fast but less accurate implementations of exponential based functions </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00167.html">glm::gtx::fast_square_root</a></td><td class="indexvalue">GLM_GTX_fast_square_root extension: Fast but less accurate implementations of square root based functions </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00168.html">glm::gtx::fast_trigonometry</a></td><td class="indexvalue">GLM_GTX_fast_trigonometry extension: Fast but less accurate implementations of trigonometric functions </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00169.html">glm::gtx::gradient_paint</a></td><td class="indexvalue">GLM_GTX_gradient_paint extension: Compute a radient gradient according section OpenVG 1.1 specifications, 9.3.2 Radial Gradients </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00170.html">glm::gtx::half_float</a></td><td class="indexvalue">GLM_GTX_half_float extension: Add support for half precision flotting-point types </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00171.html">glm::gtx::handed_coordinate_space</a></td><td class="indexvalue">GLM_GTX_handed_coordinate_space extension: To know if a triedron is right or left handed </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00172.html">glm::gtx::inertia</a></td><td class="indexvalue">GLM_GTX_inertia extension: Create <a class="el" href="a00172.html" title="GLM_GTX_inertia extension: Create inertia matrices.">inertia</a> matrices </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00173.html">glm::gtx::integer</a></td><td class="indexvalue">GLM_GTX_integer extension: Add support for <a class="el" href="a00173.html" title="GLM_GTX_integer extension: Add support for integer for core functions.">integer</a> for <a class="el" href="a00125.html" title="GLM core. Namespace that includes all the feature define by GLSL 1.30.8 specification...">core</a> functions </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00174.html">glm::gtx::intersect</a></td><td class="indexvalue">GLM_GTX_intersect extension: Add intersection functions </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00175.html">glm::gtx::inverse</a></td><td class="indexvalue">GLM_GTX_inverse extension: Inverse matrix functions </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00176.html">glm::gtx::inverse_transpose</a></td><td class="indexvalue">GLM_GTX_inverse_transpose extension: Inverse transpose matrix functions </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00177.html">glm::gtx::log_base</a></td><td class="indexvalue">GLM_GTX_log_base extension: Logarithm for any base. base can be a vector or a scalar </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00178.html">glm::gtx::matrix_access</a></td><td class="indexvalue">GLM_GTX_matrix_access extension: Set a column or a row of a matrix </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00179.html">glm::gtx::matrix_cross_product</a></td><td class="indexvalue">GLM_GTX_matrix_cross_product: Build cross product matrices </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00180.html">glm::gtx::matrix_major_storage</a></td><td class="indexvalue">GLM_GTX_matrix_cross_product: Build matrices with specific matrix order, row or column </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00181.html">glm::gtx::matrix_operation</a></td><td class="indexvalue">GLM_GTX_matrix_operation: Build cross product matrices </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00182.html">glm::gtx::matrix_projection</a></td><td class="indexvalue">GLM_GTX_matrix_projection: Varius ways to build and operate on <a class="el" href="a00196.html" title="GLM_GTX_projection extension: Projection of a vector to other one.">projection</a> matrices </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00183.html">glm::gtx::matrix_query</a></td><td class="indexvalue">GLM_GTX_matrix_query: Query to evaluate matrices properties </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00184.html">glm::gtx::matrix_selection</a></td><td class="indexvalue">GLM_GTX_matrix_selection extension: Access to matrix columns or rows </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00185.html">glm::gtx::matx</a></td><td class="indexvalue">GLM_GTX_matx extension: - Work in progress - NxN matrix types </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00186.html">glm::gtx::mixed_product</a></td><td class="indexvalue">GLM_GTX_mixed_product extension: Mixed product of 3 vectors </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00187.html">glm::gtx::norm</a></td><td class="indexvalue">GLM_GTX_norm extension: Varius way to compute vector norms </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00188.html">glm::gtx::normal</a></td><td class="indexvalue">GLM_GTX_normal extension: Compute the <a class="el" href="a00188.html" title="GLM_GTX_normal extension: Compute the normal of a triangle.">normal</a> of a triangle </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00189.html">glm::gtx::normalize_dot</a></td><td class="indexvalue">GLM_GTX_normalize_dot extension: Dot product of vectors that need to be normalize with a single square root </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00190.html">glm::gtx::number_precision</a></td><td class="indexvalue">GLM_GTX_number_precision extension: Defined size types </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00191.html">glm::gtx::ocl_type</a></td><td class="indexvalue">GLM_GTX_ocl_type extension: OpenCL types </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00192.html">glm::gtx::optimum_pow</a></td><td class="indexvalue">GLM_GTX_optimum_pow extension: Integer exponenciation of power functions </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00193.html">glm::gtx::orthonormalize</a></td><td class="indexvalue">GLM_GTX_orthonormalize extension: Orthonormalize matrices </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00194.html">glm::gtx::perpendicular</a></td><td class="indexvalue">GLM_GTX_perpendicular extension: Perpendicular of a vector from other one </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00195.html">glm::gtx::polar_coordinates</a></td><td class="indexvalue">GLM_GTX_polar_coordinates extension: Conversion from Euclidean space to polar space and revert </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00196.html">glm::gtx::projection</a></td><td class="indexvalue">GLM_GTX_projection extension: Projection of a vector to other one </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00197.html">glm::gtx::quaternion</a></td><td class="indexvalue">GLM_GTX_quaternion extension: Quaternion types and functions </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00198.html">glm::gtx::random</a></td><td class="indexvalue">GLM_GTX_random extension: Generate <a class="el" href="a00198.html" title="GLM_GTX_random extension: Generate random number from varius distribution methods...">random</a> number from varius distribution methods </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00199.html">glm::gtx::raw_data</a></td><td class="indexvalue">GLM_GTX_raw_data extension: Projection of a vector to other one </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00200.html">glm::gtx::reciprocal</a></td><td class="indexvalue">GLM_GTX_reciprocal extension: Define secant, cosecant and cotangent functions </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00201.html">glm::gtx::rotate_vector</a></td><td class="indexvalue">GLM_GTX_rotate_vector extension: Function to directly rotate a vector </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00202.html">glm::gtx::simd_mat4</a></td><td class="indexvalue">GLM_GTX_simd_mat4 extension: SIMD implementation of vec4 type </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00203.html">glm::gtx::simd_vec4</a></td><td class="indexvalue">GLM_GTX_simd_vec4 extension: SIMD implementation of vec4 type </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00204.html">glm::gtx::spline</a></td><td class="indexvalue">GLM_GTX_spline extension: Spline functions </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00205.html">glm::gtx::statistics_operation</a></td><td class="indexvalue">GLM_GTX_statistics_operation extension: - Work in progress - Statistics functions </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00206.html">glm::gtx::std_based_type</a></td><td class="indexvalue">GLM_GTX_std_based_type extension: Add support vector types based on C++ standard type </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00207.html">glm::gtx::string_cast</a></td><td class="indexvalue">GLM_GTX_string_cast extension: Setup strings for GLM type values </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00208.html">glm::gtx::transform</a></td><td class="indexvalue">GLM_GTX_transform extension: Add transformation matrices </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00209.html">glm::gtx::transform2</a></td><td class="indexvalue">GLM_GTX_transform2 extension: Add extra transformation matrices </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00210.html">glm::gtx::type_ptr</a></td><td class="indexvalue">GLM_GTX_type_ptr extension: Get access to vectors & matrices value type address </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00211.html">glm::gtx::unsigned_int</a></td><td class="indexvalue">GLM_GTX_unsigned_int extension: Add support for unsigned <a class="el" href="a00173.html" title="GLM_GTX_integer extension: Add support for integer for core functions.">integer</a> for <a class="el" href="a00125.html" title="GLM core. Namespace that includes all the feature define by GLSL 1.30.8 specification...">core</a> functions </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00212.html">glm::gtx::vector_access</a></td><td class="indexvalue">GLM_GTX_vector_access extension: Function to set values to vectors </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00213.html">glm::gtx::vector_angle</a></td><td class="indexvalue">GLM_GTX_vector_angle extension: Compute angle between vectors </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00214.html">glm::gtx::vector_query</a></td><td class="indexvalue">GLM_GTX_vector_query extension: Query informations of vector types </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00215.html">glm::gtx::vecx</a></td><td class="indexvalue">GLM_GTX_vecx extension: - Work in progress - Add custom size vectors </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00216.html">glm::gtx::verbose_operator</a></td><td class="indexvalue">GLM_GTX_verbose_operator extension: Use words to replace operators </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00217.html">glm::img</a></td><td class="indexvalue">IMG extensions </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00218.html">glm::img::multiple</a></td><td class="indexvalue">GLM_IMG_multiple: Find the closest number of a number <a class="el" href="a00218.html" title="GLM_IMG_multiple: Find the closest number of a number multiple of other number.">multiple</a> of other number </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00221.html">glm::virtrev_glmext::address</a></td><td class="indexvalue">GLM_VIRTREV_address extension: Vector & matrix content <a class="el" href="a00221.html" title="GLM_VIRTREV_address extension: Vector & matrix content address (T const * type...">address</a> (T const * type pointer) </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00222.html">glm::virtrev_glmext::equal_operator</a></td><td class="indexvalue">GLM_VIRTREV_gl extension: Vector & matrix integration with OpenGL </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00223.html">glm::virtrev_glmext::gl</a></td><td class="indexvalue">GLM_VIRTREV_gl extension: Vector & matrix integration with OpenGL </td></tr>
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<tr><td class="indexkey"><a class="el" href="a00224.html">glm::virtrev_glmext::xstream</a></td><td class="indexvalue">GLM_VIRTREV_xstream extension: Streaming vector and matrix in a xml way </td></tr>
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</table>
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</div>
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<hr size="1"/><address style="text-align: right;"><small>Generated on Mon Nov 16 11:23:23 2009 for GLM by
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<a href="http://www.doxygen.org/index.html">
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.1 </small></address>
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</body>
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</html>
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