glm/test/gtx/gtx_exterior_product.cpp

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#define GLM_ENABLE_EXPERIMENTAL
2017-04-08 17:37:20 +00:00
#include <glm/gtx/exterior_product.hpp>
#include <glm/gtc/epsilon.hpp>
#include <glm/vec2.hpp>
int main()
{
int Error = 0;
float const f = glm::cross(glm::vec2(1.0f, 1.0f), glm::vec2(1.0f, 1.0f));
Error += glm::epsilonEqual(f, 0.0f, 0.001f) ? 0 : 1;
return Error;
}