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Fixed warnings
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00e7908294
@ -562,25 +562,26 @@ namespace detail
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template<typename T, precision P>
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GLM_FUNC_QUALIFIER T roll(tquat<T, P> const & q)
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{
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return T(atan(T(2) * (q.x * q.y + q.w * q.z), q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z));
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return static_cast<T>(atan(static_cast<T>(2) * (q.x * q.y + q.w * q.z), q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z));
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}
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template<typename T, precision P>
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GLM_FUNC_QUALIFIER T pitch(tquat<T, P> const & q)
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{
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//return T(atan(T(2) * (q.y * q.z + q.w * q.x), q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z));
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const T y = T(2) * (q.y * q.z + q.w * q.x);
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const T y = static_cast<T>(2) * (q.y * q.z + q.w * q.x);
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const T x = q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z;
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if(y == T(0) && x == T(0)) //avoid atan2(0,0) - handle singularity - Matiis
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return T(T(2)*atan(q.x,q.w));
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return T(atan(y,x));
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if(detail::compute_equal<T>::call(y, static_cast<T>(0)) && detail::compute_equal<T>::call(x, static_cast<T>(0))) //avoid atan2(0,0) - handle singularity - Matiis
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return static_cast<T>(static_cast<T>(2) * atan(q.x,q.w));
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return static_cast<T>(atan(y,x));
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}
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template<typename T, precision P>
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GLM_FUNC_QUALIFIER T yaw(tquat<T, P> const & q)
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{
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return asin(clamp(T(-2) * (q.x * q.z - q.w * q.y), T(-1), T(1)));
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return asin(clamp(static_cast<T>(-2) * (q.x * q.z - q.w * q.y), static_cast<T>(-1), static_cast<T>(1)));
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}
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template<typename T, precision P>
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@ -643,7 +644,7 @@ namespace detail
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biggestIndex = 3;
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}
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T biggestVal = sqrt(fourBiggestSquaredMinus1 + T(1)) * T(0.5);
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T biggestVal = sqrt(fourBiggestSquaredMinus1 + static_cast<T>(1)) * static_cast<T>(0.5);
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T mult = static_cast<T>(0.25) / biggestVal;
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tquat<T, P> Result;
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@ -690,7 +691,7 @@ namespace detail
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template<typename T, precision P>
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GLM_FUNC_QUALIFIER T angle(tquat<T, P> const & x)
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{
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return acos(x.w) * T(2);
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return acos(x.w) * static_cast<T>(2);
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}
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template<typename T, precision P>
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@ -6,40 +6,38 @@
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namespace glm
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{
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template<typename T, precision P>
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GLM_FUNC_QUALIFIER void axisAngle
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(
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mat<4, 4, T, P> const& mat,
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vec<3, T, P> & axis,
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T & angle
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)
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GLM_FUNC_QUALIFIER void axisAngle(mat<4, 4, T, P> const& mat, vec<3, T, P> & axis, T & angle)
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{
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T epsilon = (T)0.01;
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T epsilon2 = (T)0.1;
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T epsilon = static_cast<T>(0.01);
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T epsilon2 = static_cast<T>(0.1);
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if((abs(mat[1][0] - mat[0][1]) < epsilon) && (abs(mat[2][0] - mat[0][2]) < epsilon) && (abs(mat[2][1] - mat[1][2]) < epsilon))
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{
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if ((abs(mat[1][0] + mat[0][1]) < epsilon2) && (abs(mat[2][0] + mat[0][2]) < epsilon2) && (abs(mat[2][1] + mat[1][2]) < epsilon2) && (abs(mat[0][0] + mat[1][1] + mat[2][2] - (T)3.0) < epsilon2))
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{
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angle = (T)0.0;
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axis.x = (T)1.0;
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axis.y = (T)0.0;
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axis.z = (T)0.0;
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angle = static_cast<T>(0.0);
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axis.x = static_cast<T>(1.0);
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axis.y = static_cast<T>(0.0);
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axis.z = static_cast<T>(0.0);
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return;
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}
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angle = static_cast<T>(3.1415926535897932384626433832795);
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T xx = (mat[0][0] + (T)1.0) * (T)0.5;
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T yy = (mat[1][1] + (T)1.0) * (T)0.5;
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T zz = (mat[2][2] + (T)1.0) * (T)0.5;
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T xy = (mat[1][0] + mat[0][1]) * (T)0.25;
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T xz = (mat[2][0] + mat[0][2]) * (T)0.25;
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T yz = (mat[2][1] + mat[1][2]) * (T)0.25;
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T xx = (mat[0][0] + static_cast<T>(1.0)) * static_cast<T>(0.5);
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T yy = (mat[1][1] + static_cast<T>(1.0)) * static_cast<T>(0.5);
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T zz = (mat[2][2] + static_cast<T>(1.0)) * static_cast<T>(0.5);
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T xy = (mat[1][0] + mat[0][1]) * static_cast<T>(0.25);
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T xz = (mat[2][0] + mat[0][2]) * static_cast<T>(0.25);
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T yz = (mat[2][1] + mat[1][2]) * static_cast<T>(0.25);
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if((xx > yy) && (xx > zz))
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{
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if (xx < epsilon) {
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axis.x = (T)0.0;
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axis.y = (T)0.7071;
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axis.z = (T)0.7071;
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} else {
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if(xx < epsilon)
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{
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axis.x = static_cast<T>(0.0);
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axis.y = static_cast<T>(0.7071);
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axis.z = static_cast<T>(0.7071);
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}
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else
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{
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axis.x = sqrt(xx);
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axis.y = xy / axis.x;
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axis.z = xz / axis.x;
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@ -47,11 +45,14 @@ namespace glm
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}
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else if (yy > zz)
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{
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if (yy < epsilon) {
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axis.x = (T)0.7071;
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axis.y = (T)0.0;
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axis.z = (T)0.7071;
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} else {
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if(yy < epsilon)
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{
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axis.x = static_cast<T>(0.7071);
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axis.y = static_cast<T>(0.0);
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axis.z = static_cast<T>(0.7071);
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}
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else
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{
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axis.y = sqrt(yy);
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axis.x = xy / axis.y;
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axis.z = yz / axis.y;
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@ -59,11 +60,14 @@ namespace glm
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}
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else
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{
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if (zz < epsilon) {
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axis.x = (T)0.7071;
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axis.y = (T)0.7071;
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axis.z = (T)0.0;
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} else {
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if (zz < epsilon)
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{
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axis.x = static_cast<T>(0.7071);
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axis.y = static_cast<T>(0.7071);
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axis.z = static_cast<T>(0.0);
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}
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else
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{
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axis.z = sqrt(zz);
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axis.x = xz / axis.z;
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axis.y = yz / axis.z;
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@ -73,8 +77,8 @@ namespace glm
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}
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T s = sqrt((mat[2][1] - mat[1][2]) * (mat[2][1] - mat[1][2]) + (mat[2][0] - mat[0][2]) * (mat[2][0] - mat[0][2]) + (mat[1][0] - mat[0][1]) * (mat[1][0] - mat[0][1]));
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if (glm::abs(s) < T(0.001))
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s = (T)1.0;
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T const angleCos = (mat[0][0] + mat[1][1] + mat[2][2] - (T)1.0) * (T)0.5;
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s = static_cast<T>(1);
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T const angleCos = (mat[0][0] + mat[1][1] + mat[2][2] - static_cast<T>(1)) * static_cast<T>(0.5);
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if(angleCos - static_cast<T>(1) < epsilon)
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angle = pi<T>() * static_cast<T>(0.25);
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else
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@ -85,11 +89,7 @@ namespace glm
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}
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template<typename T, precision P>
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GLM_FUNC_QUALIFIER mat<4, 4, T, P> axisAngleMatrix
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(
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vec<3, T, P> const & axis,
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T const angle
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)
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GLM_FUNC_QUALIFIER mat<4, 4, T, P> axisAngleMatrix(vec<3, T, P> const & axis, T const angle)
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{
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T c = cos(angle);
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T s = sin(angle);
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@ -97,32 +97,24 @@ namespace glm
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vec<3, T, P> n = normalize(axis);
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return mat<4, 4, T, P>(
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t * n.x * n.x + c, t * n.x * n.y + n.z * s, t * n.x * n.z - n.y * s, T(0),
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t * n.x * n.y - n.z * s, t * n.y * n.y + c, t * n.y * n.z + n.x * s, T(0),
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t * n.x * n.z + n.y * s, t * n.y * n.z - n.x * s, t * n.z * n.z + c, T(0),
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T(0), T(0), T(0), T(1));
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t * n.x * n.x + c, t * n.x * n.y + n.z * s, t * n.x * n.z - n.y * s, static_cast<T>(0.0),
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t * n.x * n.y - n.z * s, t * n.y * n.y + c, t * n.y * n.z + n.x * s, static_cast<T>(0.0),
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t * n.x * n.z + n.y * s, t * n.y * n.z - n.x * s, t * n.z * n.z + c, static_cast<T>(0.0),
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static_cast<T>(0.0), static_cast<T>(0.0), static_cast<T>(0.0), static_cast<T>(1.0));
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}
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template<typename T, precision P>
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GLM_FUNC_QUALIFIER mat<4, 4, T, P> extractMatrixRotation
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(
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mat<4, 4, T, P> const& m
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)
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GLM_FUNC_QUALIFIER mat<4, 4, T, P> extractMatrixRotation(mat<4, 4, T, P> const& m)
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{
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return mat<4, 4, T, P>(
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m[0][0], m[0][1], m[0][2], 0.0,
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m[1][0], m[1][1], m[1][2], 0.0,
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m[2][0], m[2][1], m[2][2], 0.0,
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0.0, 0.0, 0.0, 1.0);
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m[0][0], m[0][1], m[0][2], static_cast<T>(0.0),
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m[1][0], m[1][1], m[1][2], static_cast<T>(0.0),
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m[2][0], m[2][1], m[2][2], static_cast<T>(0.0),
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static_cast<T>(0.0), static_cast<T>(0.0), static_cast<T>(0.0), static_cast<T>(1.0));
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}
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template<typename T, precision P>
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GLM_FUNC_QUALIFIER mat<4, 4, T, P> interpolate
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(
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mat<4, 4, T, P> const& m1,
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mat<4, 4, T, P> const& m2,
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T const delta
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)
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GLM_FUNC_QUALIFIER mat<4, 4, T, P> interpolate(mat<4, 4, T, P> const& m1, mat<4, 4, T, P> const& m2, T const delta)
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{
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mat<4, 4, T, P> m1rot = extractMatrixRotation(m1);
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mat<4, 4, T, P> dltRotation = m2 * transpose(m1rot);
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