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Added GLSL man page links for matrix functions
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@ -26,7 +26,9 @@ namespace glm
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//! Multiply matrix x by matrix y component-wise, i.e.,
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//! result[i][j] is the scalar product of x[i][j] and y[i][j].
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//! (From GLSL 1.30.08 specification, section 8.5)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
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//! \li GLSL 1.30.08 specification, section 8.5
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template <typename matType>
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matType matrixCompMult(
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matType const & x,
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@ -35,50 +37,66 @@ namespace glm
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//! Treats the first parameter c as a column vector
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//! and the second parameter r as a row vector
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//! and does a linear algebraic matrix multiply c * r.
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//! (From GLSL 1.30.08 specification, section 8.5)
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template <typename vecType, typename matType>
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
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//! \li GLSL 1.30.08 specification, section 8.5
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template <typename vecType, typename matType>
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matType outerProduct(
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vecType const & c,
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vecType const & r);
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//! Returns the transposed matrix of x
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//! (From GLSL 1.30.08 specification, section 8.5)
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template <typename matType>
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
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//! \li GLSL 1.30.08 specification, section 8.5
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template <typename matType>
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typename matType::transpose_type transpose(
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matType const & x);
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//! Return the determinant of a mat2 matrix.
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//! (From GLSL 1.50.09 specification, section 8.5)..
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
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//! \li GLSL 1.30.08 specification, section 8.5
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template <typename T>
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typename detail::tmat2x2<T>::value_type determinant(
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detail::tmat2x2<T> const & m);
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//! Return the determinant of a mat3 matrix.
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//! (From GLSL 1.50.09 specification, section 8.5).
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
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//! \li GLSL 1.30.08 specification, section 8.5
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template <typename T>
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typename detail::tmat3x3<T>::value_type determinant(
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detail::tmat3x3<T> const & m);
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//! Return the determinant of a mat4 matrix.
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//! (From GLSL 1.50.09 specification, section 8.5).
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template <typename T>
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
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//! \li GLSL 1.30.08 specification, section 8.5
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template <typename T>
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typename detail::tmat4x4<T>::value_type determinant(
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detail::tmat4x4<T> const & m);
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//! Return the inverse of a mat2 matrix.
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//! (From GLSL 1.40.07 specification, section 8.5).
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
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//! \li GLSL 1.40.07 specification, section 8.5
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template <typename T>
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detail::tmat2x2<T> inverse(
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detail::tmat2x2<T> const & m);
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//! Return the inverse of a mat3 matrix.
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//! (From GLSL 1.40.07 specification, section 8.5).
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
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//! \li GLSL 1.40.07 specification, section 8.5
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template <typename T>
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detail::tmat3x3<T> inverse(
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detail::tmat3x3<T> const & m);
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//! Return the inverse of a mat4 matrix.
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//! (From GLSL 1.40.07 specification, section 8.5).
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
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//! \li GLSL 1.40.07 specification, section 8.5
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template <typename T>
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detail::tmat4x4<T> inverse(
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detail::tmat4x4<T> const & m);
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