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Fixed API doc links
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@ -20,8 +20,8 @@
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_normalized_dot
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/// @file glm/gtx/normalized_dot.hpp
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/// @ref gtx_normalize_dot
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/// @file glm/gtx/normalize_dot.hpp
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/// @date 2007-09-28 / 2011-06-07
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/// @author Christophe Riccio
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///
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@ -57,14 +57,14 @@ namespace gtx
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//! Builds a translation 4 * 4 matrix created from 3 scalars.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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//! - See also: \link glm::gtc::matrix_transform::translate GLM_GTC_matrix_transform \endlink
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//! - See also: \link glm::gtc::translate GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> translate(
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T x, T y, T z);
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//! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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//! - See also: \link glm::gtc::matrix_transform::translate GLM_GTC_matrix_transform \endlink
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//! - See also: \link glm::gtc::translate GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> translate(
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detail::tmat4x4<T> const & m,
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@ -72,14 +72,14 @@ namespace gtx
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//! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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//! - See also: \link glm::gtc::matrix_transform::translate GLM_GTC_matrix_transform \endlink
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//! - See also: \link glm::gtc::translate GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> translate(
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detail::tvec3<T> const & v);
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//! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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//! - See also: \link glm::gtc::matrix_transform::rotate GLM_GTC_matrix_transform \endlink
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//! - See also: \link glm::gtc::rotate GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> rotate(
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T angle,
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@ -87,7 +87,7 @@ namespace gtx
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//! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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//! - See also: \link glm::gtc::matrix_transform::rotate GLM_GTC_matrix_transform \endlink
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//! - See also: \link glm::gtc::rotate GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> rotate(
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T angle,
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@ -95,7 +95,7 @@ namespace gtx
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//! Transforms a matrix with a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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//! - See also: \link glm::gtc::matrix_transform::rotate GLM_GTC_matrix_transform \endlink
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//! - See also: \link glm::gtc::rotate GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> rotate(
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detail::tmat4x4<T> const & m,
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@ -104,14 +104,14 @@ namespace gtx
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//! Builds a scale 4 * 4 matrix created from 3 scalars.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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//! - See also: \link glm::gtc::matrix_transform::scale GLM_GTC_matrix_transform \endlink
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//! - See also: \link glm::gtc::scale GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> scale(
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T x, T y, T z);
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//! Transforms a matrix with a scale 4 * 4 matrix created from 3 scalars.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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//! - See also: \link glm::gtc::matrix_transform::scale GLM_GTC_matrix_transform \endlink
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//! - See also: \link glm::gtc::scale GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> scale(
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detail::tmat4x4<T> const & m,
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@ -119,7 +119,7 @@ namespace gtx
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//! Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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//! - See also: \link glm::gtc::matrix_transform::scale GLM_GTC_matrix_transform \endlink
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//! - See also: \link glm::gtc::scale GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> scale(
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detail::tvec3<T> const & v);
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