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Fixed quaternion pow #346
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@ -121,33 +121,28 @@ namespace glm
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tquat<T, P> pow
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(
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tquat<T, P> const & x,
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T const & y
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)
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GLM_FUNC_QUALIFIER tquat<T, P> pow(tquat<T, P> const & x, T const & y)
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{
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if(abs(x.w) > (static_cast<T>(1) - epsilon<T>()))
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return x;
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T Angle = acos(y);
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//Raising to the power of 0 should yield 1
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//Needed to prevent a division by 0 error later on
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if(y > -epsilon<T>() && y < epsilon<T>())
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return tquat<T, P>(1,0,0,0);
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//To deal with non-unit quaternions
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T magnitude = sqrt(x.x * x.x + x.y * x.y + x.z * x.z + x.w *x.w);
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//Equivalent to raising a real number to a power
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//Needed to prevent a division by 0 error later on
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if(abs(x.w / magnitude) > static_cast<T>(1) - epsilon<T>() && abs(x.w / magnitude) < static_cast<T>(1) + epsilon<T>())
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return tquat<T, P>(pow(x.w, y),0,0,0);
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T Angle = acos(x.w / magnitude);
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T NewAngle = Angle * y;
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T Div = sin(NewAngle) / sin(Angle);
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return tquat<T, P>(
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cos(NewAngle),
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x.x * Div,
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x.y * Div,
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x.z * Div);
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}
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T Mag = pow(magnitude, y-1);
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//template <typename T, precision P>
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//GLM_FUNC_QUALIFIER tquat<T, P> sqrt
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//(
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// tquat<T, P> const & q
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//)
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//{
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// T q0 = static_cast<T>(1) - dot(q, q);
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// return T(2) * (T(1) + q0) * q;
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//}
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return tquat<T, P>(cos(NewAngle) * magnitude * Mag, x.x * Div * Mag, x.y * Div * Mag, x.z * Div * Mag);
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tvec3<T, P> rotate
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@ -78,6 +78,7 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
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- Fixed isfinite with C++98 compilers #343
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- Fixed Intel compiler build error on Linux #354
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- Fixed use of libstdc++ with Clang #351
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- Fixed quaternion pow #346
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##### Deprecation:
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- Removed integer specification for 'mod' in GTC_integer #308
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