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Fixed operator*(mat4x4, vec4)
Calculate Add0, Add1, and Add2 using operator+ (instead of *)
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@ -731,13 +731,13 @@ namespace detail
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typename tmat4x4<T, P>::col_type const Mov1(v[1]);
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typename tmat4x4<T, P>::col_type const Mul0 = m[0] * Mov0;
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typename tmat4x4<T, P>::col_type const Mul1 = m[1] * Mov1;
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typename tmat4x4<T, P>::col_type const Add0 = Mul0 * Mul1;
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typename tmat4x4<T, P>::col_type const Add0 = Mul0 + Mul1;
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typename tmat4x4<T, P>::col_type const Mov2(v[2]);
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typename tmat4x4<T, P>::col_type const Mov3(v[3]);
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typename tmat4x4<T, P>::col_type const Mul2 = m[2] * Mov2;
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typename tmat4x4<T, P>::col_type const Mul3 = m[3] * Mov3;
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typename tmat4x4<T, P>::col_type const Add1 = Mul2 * Mul3;
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typename tmat4x4<T, P>::col_type const Add2 = Add0 * Add1;
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typename tmat4x4<T, P>::col_type const Add1 = Mul2 + Mul3;
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typename tmat4x4<T, P>::col_type const Add2 = Add0 + Add1;
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return Add2;
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/*
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