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Optimized quaternion log function #554
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@ -71,9 +71,9 @@ namespace glm
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}
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else
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{
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T QuatLen = sqrt(Vec3Len * Vec3Len + q.w * q.w);
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T t = atan(Vec3Len, T(q.w)) / Vec3Len;
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return tquat<T, P>(log(QuatLen), t * q.x, t * q.y, t * q.z);
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T QuatLen2 = Vec3Len * Vec3Len + q.w * q.w;
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return tquat<T, P>(static_cast<T>(0.5) * log(QuatLen2), t * q.x, t * q.y, t * q.z);
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}
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}
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@ -52,6 +52,9 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
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## Release notes
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#### [GLM 0.9.8.1](https://github.com/g-truc/glm/tree/0.9.8) - 2016-XX-XX
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##### Improvements:
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- Optimized quaternion log function #554
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##### Fixes:
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- Fixed GCC warning filtering, replaced -pedantic by -Wpedantic
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- Fixed SIMD faceforward bug. #549
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