Merge branch '0.9.1' into gtx_ulp

This commit is contained in:
Christophe Riccio 2011-03-11 00:41:09 +00:00
commit 06ee0b868b
12 changed files with 253 additions and 1588 deletions

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@ -44,7 +44,7 @@ PROJECT_BRIEF =
# exceed 55 pixels and the maximum width should not exceed 200 pixels.
# Doxygen will copy the logo to the output directory.
PROJECT_LOGO = G:/git/ogl-math/doc/image/logo-mini.png
PROJECT_LOGO = ./image/logo-mini.png
# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
# base path where the generated documentation will be put.
@ -80,7 +80,7 @@ OUTPUT_LANGUAGE = English
# the file and class documentation (similar to JavaDoc).
# Set to NO to disable this.
BRIEF_MEMBER_DESC = YES
BRIEF_MEMBER_DESC = NO
# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend
# the brief description of a member or function before the detailed description.

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@ -9,15 +9,15 @@
This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.
\note The Doxygen-generated documentation will often state that a type or function
is defined in a namespace that is a child of the \link glm glm \endlink namespace.
Please ignore this; you can access all publicly available types as direct children
of the glm namespace.
GLM is written as a platform independent library with no dependence and officially supports the following compilers:
1. GCC 3.4 and higher
2. LLVM 2.3 through GCC 4.2 front-end and higher
3. Visual Studio 2005 and higher
\note The Doxygen-generated documentation will often state that a type or function
is defined in a namespace that is a child of the \link glm glm \endlink namespace.
Please ignore this; All publicly available types and functions can be accessed as a direct children
of the glm namespace.
The source code is licenced under the <a href="http://www.opensource.org/licenses/mit-license.php">MIT licence</a>.
@ -67,7 +67,7 @@ int foo()
The \ref core "GLM" represents only what GLSL's core provides in terms of types and functions
(to the best of GLM's ability to replicate them). All that is needed to use the core
is to <tt>#include <glm/glm.hpp></tt>.
is to include <tt><glm/glm.hpp></tt>.
\ref gtc "GTC extensions" are functions and types that add onto the core.
These are considered reasonably stable, with their APIs not changing much between
@ -79,7 +79,7 @@ int foo()
is why they are marked "experimental". Like GTC extensions, each experimental extension is included
with a separate header file.
All the extensions can be included at once by default with <tt>#include <glm/ext.hpp></tt>
All the extensions can be included at once by default by including <tt><glm/ext.hpp></tt>
but this is not recommanded as it will reduce compilation speed for many unused features.
All of GLM is defined as direct children of the glm namespace, including extensions.
@ -255,8 +255,8 @@ void foo()
GLM's functions are defined in headers, so they are defined with C++'s "inline" delcaration.
This does not require the compiler to inline them, however.
If you want to force the compiler to inline the function, using whatever capabilities that the compiler provides to do so,
you can define GLM_FORCE_INLINE before any inclusion of <glm/glm.hpp>.
To force the compiler to inline the function, using whatever capabilities that the compiler provides to do so,
GLM_FORCE_INLINE can be defined before any inclusion of <glm/glm.hpp>.
\code
#define GLM_FORCE_INLINE
@ -281,7 +281,7 @@ void foo()
\section advanced_compatibility Compatibility
Compilers have some language extensions that GLM will automatically take advantage of them when they are enabled.
The #define GLM_FORCE_CXX98 can switch off these extensions, forcing GLM to operate on pure C++98.
GLM_FORCE_CXX98 can switch off these extensions, forcing GLM to operate on pure C++98.
\code
#define GLM_FORCE_CXX98
@ -394,9 +394,10 @@ void foo()
\section faq7 Should I use 'using namespace glm;'?
This is unwise. There is every chance that are that if 'using namespace glm;' is called, name collisions will happen. GLSL names for functions are fairly generic, so it is entirely likely that there is another function called, for example, \link glm::sqrt sqrt \endlink.
This is unwise. Chances are that if 'using namespace glm;' is called, name collisions will happen.
GLSL names for functions are fairly generic, so it is entirely likely that there is another function called, for example, \link glm::sqrt sqrt \endlink.
If you need frequent use of particular types, you can bring them into the global
For frequent use of particular types, they can be brough into the global
namespace with a 'using' declaration like this:
/code
@ -409,9 +410,11 @@ void foo()
GLM is mainly designed to be convenient; that's why it is written against GLSL specification.
The <a href="http://en.wikipedia.org/wiki/Pareto_principle">80-20</a> rule suggests that 80% of a program's performance comes from 20% of its code. Therefore, one must first identify which 20% of the code is impacting the performance.
The <a href="http://en.wikipedia.org/wiki/Pareto_principle">80-20 rule</a> suggests that 80% of a program's performance comes from 20% of its code.
Therefore, one should first identify which 20% of the code is impacting the performance.
In general, if one identifies certain math code to be a performance bottleneck, the only way to solve this is to write specialized code for those particular math needs. So no canned library solution would be suitable.
In general, if one identifies certain math code to be a performance bottleneck, the only way to solve this is to write specialized code for those particular math needs.
So no canned library solution would be suitable.
That being said, GLM can provides some descent performances alternatives based on approximations or SIMD instructions.
**/
@ -603,27 +606,30 @@ glm::vec3 lighting(
\page pg_reference References
OpenGL 4.1 core specification:
http://www.opengl.org/registry/doc/glspec41.core.20100725.pdf
http://www.opengl.org/registry/doc/glspec41.core.20100725.pdf
GLSL 4.10 specification:
http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf
http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf
GLU 1.3 specification:
http://www.opengl.org/documentation/specs/glu/glu1_3.pdf
http://www.opengl.org/documentation/specs/glu/glu1_3.pdf
GLM HEAD snapshot:
http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz
http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz
GLM Trac, for bug report and feature request:
GLM bug tracker:
https://sourceforge.net/apps/trac/ogl-math
GLM website:
http://glm.g-truc.net
GLM OpenGL SDK page:
http://www.opengl.org/sdk/libs/GLM/
G-Truc Creation page:
http://www.g-truc.net/project-0016.html
http://www.g-truc.net/project-0016.html
The OpenGL Toolkits forum to ask questions about GLM:
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&Board=10&page=1
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&Board=10&page=1
**/

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@ -1005,8 +1005,7 @@ inline void sse_inverse_fast_ps(__m128 const in[4], __m128 out[4])
out[3] = _mm_mul_ps(Inv3, Rcp0);
}
void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4])
inline void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4])
{
float a = glm::radians(Angle);
float c = cos(a);
@ -1076,7 +1075,7 @@ void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out
sse_mul_ps(in, Result, out);
}
void sse_outer_ps(__m128 const & c, __m128 const & r, __m128 out[4])
inline void sse_outer_ps(__m128 const & c, __m128 const & r, __m128 out[4])
{
out[0] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(0, 0, 0, 0)));
out[1] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(1, 1, 1, 1)));

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@ -88,7 +88,7 @@ namespace glm
#elif(GLM_PRECISION & GLM_PRECISION_LOWP_INT)
typedef precision::lowp_int int_t;
#else
typedef mediump_int int_t;
typedef precision::mediump_int int_t;
# pragma message("GLM message: Precisson undefined for signed integer number.");
#endif//GLM_PRECISION

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@ -15,7 +15,6 @@
#include "type_int.hpp"
#include "type_size.hpp"
#include "_swizzle.hpp"
#include "_detail.hpp"
namespace glm
{

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@ -12,9 +12,6 @@
#ifndef glm_glm
#define glm_glm
//! TODO: to delete
#define GLMvalType typename genType::value_type
#include <cmath>
#include <climits>
#include <cfloat>

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@ -144,13 +144,15 @@ namespace matrix_transform
}
template <typename valType>
inline detail::tmat4x4<valType> ortho(
inline detail::tmat4x4<valType> ortho
(
valType const & left,
valType const & right,
valType const & bottom,
valType const & top,
valType const & zNear,
valType const & zFar)
valType const & zFar
)
{
detail::tmat4x4<valType> Result(1);
Result[0][0] = valType(2) / (right - left);
@ -179,13 +181,15 @@ namespace matrix_transform
}
template <typename valType>
inline detail::tmat4x4<valType> frustum(
inline detail::tmat4x4<valType> frustum
(
valType const & left,
valType const & right,
valType const & bottom,
valType const & top,
valType const & nearVal,
valType const & farVal)
valType const & farVal
)
{
detail::tmat4x4<valType> Result(0);
Result[0][0] = (valType(2) * nearVal) / (right - left);
@ -199,11 +203,13 @@ namespace matrix_transform
}
template <typename valType>
inline detail::tmat4x4<valType> perspective(
inline detail::tmat4x4<valType> perspective
(
valType const & fovy,
valType const & aspect,
valType const & zNear,
valType const & zFar)
valType const & zFar
)
{
valType range = tan(radians(fovy / valType(2))) * zNear;
valType left = -range * aspect;
@ -244,10 +250,12 @@ namespace matrix_transform
}
template <typename T>
inline detail::tmat4x4<T> infinitePerspective(
inline detail::tmat4x4<T> infinitePerspective
(
T fovy,
T aspect,
T zNear)
T zNear
)
{
T range = tan(radians(fovy / T(2))) * zNear;
T left = -range * aspect;
@ -265,10 +273,12 @@ namespace matrix_transform
}
template <typename T>
inline detail::tmat4x4<T> tweakedInfinitePerspective(
inline detail::tmat4x4<T> tweakedInfinitePerspective
(
T fovy,
T aspect,
T zNear)
T zNear
)
{
T range = tan(radians(fovy / T(2))) * zNear;
T left = -range * aspect;
@ -286,11 +296,13 @@ namespace matrix_transform
}
template <typename T, typename U>
inline detail::tvec3<T> project(
inline detail::tvec3<T> project
(
detail::tvec3<T> const & obj,
detail::tmat4x4<T> const & model,
detail::tmat4x4<T> const & proj,
detail::tvec4<U> const & viewport)
detail::tvec4<U> const & viewport
)
{
detail::tvec4<T> tmp = detail::tvec4<T>(obj, T(1));
tmp = model * tmp;
@ -305,11 +317,13 @@ namespace matrix_transform
}
template <typename T, typename U>
inline detail::tvec3<T> unProject(
inline detail::tvec3<T> unProject
(
detail::tvec3<T> const & win,
detail::tmat4x4<T> const & model,
detail::tmat4x4<T> const & proj,
detail::tvec4<U> const & viewport)
detail::tvec4<U> const & viewport
)
{
detail::tmat4x4<T> inverse = glm::inverse(proj * model);
@ -338,16 +352,23 @@ namespace matrix_transform
if(!(delta.x > T(0) && delta.y > T(0)))
return Result; // Error
detail::tvec3<T> Temp(
(T(viewport[2]) - T(2) * (center.x - T(viewport[0]))) / delta.x,
(T(viewport[3]) - T(2) * (center.y - T(viewport[1]))) / delta.y,
T(0));
// Translate and scale the picked region to the entire window
Result = translate(Result, (T(viewport[2]) - T(2) * (center.x - T(viewport[0]))) / delta.x, (T(viewport[3]) - T(2) * (center.y - T(viewport[1]))) / delta.y, T(0));
Result = translate(Result, Temp);
return scale(Result, T(viewport[2]) / delta.x, T(viewport[3]) / delta.y, T(1));
}
template <typename T>
inline detail::tmat4x4<T> lookAt(
const detail::tvec3<T>& eye,
const detail::tvec3<T>& center,
const detail::tvec3<T>& up)
inline detail::tmat4x4<T> lookAt
(
detail::tvec3<T> const & eye,
detail::tvec3<T> const & center,
detail::tvec3<T> const & up
)
{
detail::tvec3<T> f = normalize(center - eye);
detail::tvec3<T> u = normalize(up);

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@ -36,31 +36,31 @@ namespace glm
//! From GLM_GTX_spline extension.
template <typename genType>
genType catmullRom(
const genType& v1,
const genType& v2,
const genType& v3,
const genType& v4,
const GLMvalType& s);
genType const & v1,
genType const & v2,
genType const & v3,
genType const & v4,
typename genType::value_type const & s);
//! Return a point from a hermite curve.
//! From GLM_GTX_spline extension.
template <typename genType>
genType hermite(
const genType& v1,
const genType& t1,
const genType& v2,
const genType& t2,
const GLMvalType& s);
genType const & v1,
genType const & t1,
genType const & v2,
genType const & t2,
typename genType::value_type const & s);
//! Return a point from a cubic curve.
//! From GLM_GTX_spline extension.
template <typename genType>
genType cubic(
const genType& v1,
const genType& v2,
const genType& v3,
const genType& v4,
const GLMvalType& s);
genType const & v1,
genType const & v2,
genType const & v3,
genType const & v4,
typename genType::value_type const & s);
///@}

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@ -12,53 +12,59 @@ namespace gtx{
namespace spline
{
template <typename genType>
inline genType catmullRom(
const genType& v1,
const genType& v2,
const genType& v3,
const genType& v4,
const GLMvalType& s)
inline genType catmullRom
(
genType const & v1,
genType const & v2,
genType const & v3,
genType const & v4,
typename genType::value_type const & s
)
{
GLMvalType s1 = s;
GLMvalType s2 = optimum_pow::pow2(s);
GLMvalType s3 = optimum_pow::pow3(s);
typename genType::value_type s1 = s;
typename genType::value_type s2 = optimum_pow::pow2(s);
typename genType::value_type s3 = optimum_pow::pow3(s);
GLMvalType f1 = -s3 + GLMvalType(2) * s2 - s;
GLMvalType f2 = GLMvalType(3) * s3 - GLMvalType(5) * s2 + GLMvalType(2);
GLMvalType f3 = GLMvalType(-3) * s3 + GLMvalType(4) * s2 + s;
GLMvalType f4 = s3 - s2;
typename genType::value_type f1 = -s3 + typename genType::value_type(2) * s2 - s;
typename genType::value_type f2 = typename genType::value_type(3) * s3 - typename genType::value_type(5) * s2 + typename genType::value_type(2);
typename genType::value_type f3 = typename genType::value_type(-3) * s3 + typename genType::value_type(4) * s2 + s;
typename genType::value_type f4 = s3 - s2;
return (f1 * v1 + f2 * v2 + f3 * v3 + f4 * v4) / GLMvalType(2);
return (f1 * v1 + f2 * v2 + f3 * v3 + f4 * v4) / typename genType::value_type(2);
}
template <typename genType>
inline genType hermite(
const genType& v1,
const genType& t1,
const genType& v2,
const genType& t2,
const GLMvalType& s)
inline genType hermite
(
genType const & v1,
genType const & t1,
genType const & v2,
genType const & t2,
typename genType::value_type const & s
)
{
GLMvalType s1 = s;
GLMvalType s2 = optimum_pow::pow2(s);
GLMvalType s3 = optimum_pow::pow3(s);
typename genType::value_type s1 = s;
typename genType::value_type s2 = optimum_pow::pow2(s);
typename genType::value_type s3 = optimum_pow::pow3(s);
GLMvalType f1 = GLMvalType(2) * s3 - GLMvalType(3) * s2 + GLMvalType(1);
GLMvalType f2 = GLMvalType(-2) * s3 + GLMvalType(3) * s2;
GLMvalType f3 = s3 - GLMvalType(2) * s2 + s;
GLMvalType f4 = s3 - s2;
typename genType::value_type f1 = typename genType::value_type(2) * s3 - typename genType::value_type(3) * s2 + typename genType::value_type(1);
typename genType::value_type f2 = typename genType::value_type(-2) * s3 + typename genType::value_type(3) * s2;
typename genType::value_type f3 = s3 - typename genType::value_type(2) * s2 + s;
typename genType::value_type f4 = s3 - s2;
return f1 * v1 + f2 * v2 + f3 * t1 + f4 * t2;
}
template <typename genType>
inline genType cubic(
const genType& v1,
const genType& v2,
const genType& v3,
const genType& v4,
const GLMvalType& s)
inline genType cubic
(
genType const & v1,
genType const & v2,
genType const & v3,
genType const & v4,
typename genType::value_type const & s
)
{
return ((v1 * s + v2) * s + v3) * s + v4;
}

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@ -39,55 +39,55 @@ namespace glm
//! From GLM_GTX_vector_query extensions.
template <typename genType>
bool areCollinear(
const genType & v0,
const genType & v1,
const GLMvalType epsilon = std::numeric_limits<GLMvalType>::epsilon());
genType const & v0,
genType const & v1,
typename genType::value_type const & epsilon = std::numeric_limits<typename genType::value_type>::epsilon());
//! Check if two vectors are opposites.
//! From GLM_GTX_vector_query extensions.
template <typename genType>
bool areOpposite(
const genType & v0,
const genType & v1,
const GLMvalType epsilon = std::numeric_limits<GLMvalType>::epsilon());
genType const & v0,
genType const & v1,
typename genType::value_type const & epsilon = std::numeric_limits<typename genType::value_type>::epsilon());
//! Check if two vectors are orthogonals.
//! From GLM_GTX_vector_query extensions.
template <typename genType>
bool areOrthogonal(
const genType & v0,
const genType & v1,
const GLMvalType epsilon = std::numeric_limits<GLMvalType>::epsilon());
genType const & v0,
genType const & v1,
typename genType::value_type const & epsilon = std::numeric_limits<typename genType::value_type>::epsilon());
//! Check if a vector is normalized.
//! From GLM_GTX_vector_query extensions.
template <typename genType>
bool isNormalized(
const genType & v,
const GLMvalType epsilon = std::numeric_limits<GLMvalType>::epsilon());
genType const & v,
typename genType::value_type const & epsilon = std::numeric_limits<typename genType::value_type>::epsilon());
//! Check if a vector is null.
//! From GLM_GTX_vector_query extensions.
template <typename genType>
bool isNull(
const genType& v,
const GLMvalType epsilon = std::numeric_limits<GLMvalType>::epsilon());
genType const & v,
typename genType::value_type const & epsilon = std::numeric_limits<typename genType::value_type>::epsilon());
//! Check if two vectors are orthonormal.
//! From GLM_GTX_vector_query extensions.
template <typename genType>
bool areOrthonormal(
const genType & v0,
const genType & v1,
const GLMvalType epsilon = std::numeric_limits<GLMvalType>::epsilon());
genType const & v0,
genType const & v1,
typename genType::value_type const & epsilon = std::numeric_limits<typename genType::value_type>::epsilon());
//! Check if two vectors are similar.
//! From GLM_GTX_vector_query extensions.
template <typename genType>
bool areSimilar(
const genType& v0,
const genType& v1,
const GLMvalType epsilon = std::numeric_limits<GLMvalType>::epsilon());
genType const & v0,
genType const & v1,
typename genType::value_type const & epsilon = std::numeric_limits<typename genType::value_type>::epsilon());
///@}

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@ -17,77 +17,100 @@ namespace gtx{
namespace vector_query
{
template <typename T>
inline bool areCollinear(
const detail::tvec2<T>& v0,
const detail::tvec2<T>& v1,
const T epsilon)
inline bool areCollinear
(
detail::tvec2<T> const & v0,
detail::tvec2<T> const & v1,
T const & epsilon
)
{
return length(cross(detail::tvec3<T>(v0, T(0)), detail::tvec3<T>(v1, T(0)))) < epsilon;
}
template <typename T>
inline bool areCollinear(
const detail::tvec3<T>& v0,
const detail::tvec3<T>& v1,
const T epsilon)
inline bool areCollinear
(
detail::tvec3<T> const & v0,
detail::tvec3<T> const & v1,
T const & epsilon
)
{
return length(cross(v0, v1)) < epsilon;
}
template <typename T>
inline bool areCollinear(
const detail::tvec4<T>& v0,
const detail::tvec4<T>& v1,
const T epsilon)
inline bool areCollinear
(
detail::tvec4<T> const & v0,
detail::tvec4<T> const & v1,
T const & epsilon
)
{
return length(cross(detail::tvec3<T>(v0), detail::tvec3<T>(v1))) < epsilon;
}
template <typename genType>
inline bool areOpposite(
const genType& v0,
const genType& v1,
const GLMvalType epsilon)
inline bool areOpposite
(
genType const & v0,
genType const & v1,
typename genType::value_type const & epsilon
)
{
assert(isNormalized(v0) && isNormalized(v1));
return((genType::value_type(1) + dot(v0, v1)) <= epsilon);
return((typename genType::value_type(1) + dot(v0, v1)) <= epsilon);
}
template <typename genType>
inline bool areOrthogonal(
const genType& v0,
const genType& v1,
const GLMvalType epsilon)
inline bool areOrthogonal
(
genType const & v0,
genType const & v1,
typename genType::value_type const & epsilon
)
{
return abs(dot(v0, v1)) <= max(GLMvalType(1), length(v0)) * max(GLMvalType(1), length(v1)) * epsilon;
return abs(dot(v0, v1)) <= max(
typename genType::value_type(1),
length(v0)) * max(
typename genType::value_type(1),
length(v1)) * epsilon;
}
template <typename genType>
inline bool isNormalized(
const genType& v,
const GLMvalType epsilon)
inline bool isNormalized
(
genType const & v,
typename genType::value_type const & epsilon
)
{
return abs(length(v) - GLMvalType(1)) <= GLMvalType(2) * epsilon;
}
template <typename genType>
inline bool isNull(const genType& v, const GLMvalType epsilon)
inline bool isNull
(
genType const & v,
typename genType::value_type const & epsilon
)
{
return length(v) <= epsilon;
}
template <typename T>
inline bool isCompNull(
const T s,
const T epsilon)
inline bool isCompNull
(
T const & s,
T const & epsilon
)
{
return abs(s) < epsilon;
}
template <typename T>
inline detail::tvec2<bool> isCompNull(
const detail::tvec2<T>& v,
const T epsilon)
inline detail::tvec2<bool> isCompNull
(
detail::tvec2<T> const & v,
T const & epsilon)
{
return detail::tvec2<bool>(
(abs(v.x) < epsilon),
@ -95,9 +118,11 @@ namespace vector_query
}
template <typename T>
inline detail::tvec3<bool> isCompNull(
const detail::tvec3<T>& v,
const T epsilon)
inline detail::tvec3<bool> isCompNull
(
detail::tvec3<T> const & v,
T const & epsilon
)
{
return detail::tvec3<bool>(
abs(v.x) < epsilon,
@ -106,9 +131,11 @@ namespace vector_query
}
template <typename T>
inline detail::tvec4<bool> isCompNull(
const detail::tvec4<T>& v,
const T epsilon)
inline detail::tvec4<bool> isCompNull
(
detail::tvec4<T> const & v,
T const & epsilon
)
{
return detail::tvec4<bool>(
abs(v.x) < epsilon,
@ -118,19 +145,23 @@ namespace vector_query
}
template <typename genType>
inline bool areOrthonormal(
const genType& v0,
const genType& v1,
const GLMvalType epsilon)
inline bool areOrthonormal
(
genType const & v0,
genType const & v1,
typename genType::value_type const & epsilon
)
{
return isNormalized(v0, epsilon) && isNormalized(v1, epsilon) && (abs(dot(v0, v1)) <= epsilon);
}
template <typename genType>
inline bool areSimilar(
const genType& v0,
const genType& v1,
const GLMvalType epsilon)
inline bool areSimilar
(
genType const & v0,
genType const & v1,
typename genType::value_type const & epsilon
)
{
bool similar = true;
for(typename genType::size_type i = 0; similar && i < genType::value_size(); i++)