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Updated 'force' API
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@ -2,7 +2,7 @@
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2006-11-13
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// Updated : 2010-01-28
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// Updated : 2011-01-26
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// Licence : This source is under MIT License
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// File : glm/setup.hpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@ -213,8 +213,11 @@
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/////////////////
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// C++ Version //
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#define GLM_LANG_CXX 0
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#define GLM_LANG_CXX98 1
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#define GLM_LANG_CXX0X 2
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#define GLM_LANG_CXXMS 3
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#define GLM_LANG_CXXGNU 4
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#if(defined(GLM_FORCE_CXX98))
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# define GLM_LANG GLM_LANG_CXX98
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@ -222,8 +225,12 @@
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# define GLM_LANG GLM_LANG_CXX0X
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#elif(GLM_COMPILER == GLM_COMPILER_VC2010) //_MSC_EXTENSIONS for MS language extensions
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# define GLM_LANG GLM_LANG_CXX0X
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#else
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#elif(((GLM_COMPILER & GLM_COMPILER_GCC) == GLM_COMPILER_GCC) && defined(__STRICT_ANSI__))
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# define GLM_LANG GLM_LANG_CXX98
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#elif(((GLM_COMPILER & GLM_COMPILER_VC) == GLM_COMPILER_VC) && !defined(_MSC_EXTENSIONS))
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# define GLM_LANG GLM_LANG_CXX98
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#else
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# define GLM_LANG GLM_LANG_CXX
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#endif
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#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_LANG_DISPLAYED))
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@ -303,19 +310,19 @@
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Components
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//#define GLM_FORCE_ONLY_XYZW
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#define GLM_COMPONENT_GLSL_NAMES 0
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#define GLM_COMPONENT_ONLY_XYZW 1 // To disable multiple vector component names access.
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#define GLM_COMPONENT_MS_EXT 2 // To use anonymous union to provide multiple component names access for class valType. Visual C++ only.
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//! By default:
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// #define GLM_COMPONENT GLM_COMPONENT_GLSL_NAMES
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#ifndef GLM_COMPONENT
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#ifndef GLM_FORCE_ONLY_XYZW
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# if((GLM_COMPILER & GLM_COMPILER_VC) && defined(_MSC_EXTENSIONS))
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# define GLM_COMPONENT GLM_COMPONENT_MS_EXT
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# else
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# define GLM_COMPONENT GLM_COMPONENT_GLSL_NAMES
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# endif
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#else
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# define GLM_COMPONENT GLM_COMPONENT_ONLY_XYZW
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#endif
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#if((GLM_COMPONENT == GLM_COMPONENT_MS_EXT) && !(GLM_COMPILER & GLM_COMPILER_VC))
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@ -348,6 +355,21 @@
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# define GLM_STATIC_ASSERT(x, message)
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#endif//GLM_LANG
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// inline
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#if(defined(GLM_FORCE_INLINE))
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# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2005))
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# define GLM_INLINE __forceinline
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# elif((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_VC2005))
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# define GLM_INLINE __attribute__((always_inline))
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# else
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# define GLM_INLINE inline
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# endif//GLM_COMPILER
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#else
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# define GLM_INLINE inline
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#endif//defined(GLM_FORCE_INLINE)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Swizzle operators
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@ -357,13 +379,6 @@
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#define GLM_SWIZZLE_STQP 0x00000008
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#define GLM_SWIZZLE_FULL (GLM_SWIZZLE_XYZW | GLM_SWIZZLE_RGBA | GLM_SWIZZLE_STQP)
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//! By default:
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// #define GLM_SWIZZLE GLM_SWIZZLE_NONE
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//#ifndef GLM_SWIZZLE
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//# define GLM_SWIZZLE GLM_SWIZZLE_NONE
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//#endif//GLM_SWIZZLE
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#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_SWIZZLE_DISPLAYED))
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# define GLM_MESSAGE_SWIZZLE_DISPLAYED
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# if !defined(GLM_SWIZZLE)|| (defined(GLM_SWIZZLE) && GLM_SWIZZLE == GLM_SWIZZLE_NONE)
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@ -392,6 +407,4 @@
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#define GLM_PRECISION_MEDIUMP_UINT 0x00120000
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#define GLM_PRECISION_HIGHP_UINT 0x00130000
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#endif//glm_setup
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