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Merge branch '0.9.8'
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commit
08a2985d65
@ -7,7 +7,7 @@ namespace glm
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GLM_FUNC_QUALIFIER tmat3x3<T, P> shearX2D(tmat3x3<T, P> const& m, T s)
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{
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tmat3x3<T, P> r(1);
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r[0][1] = s;
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r[1][0] = s;
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return m * r;
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}
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@ -15,7 +15,7 @@ namespace glm
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GLM_FUNC_QUALIFIER tmat3x3<T, P> shearY2D(tmat3x3<T, P> const& m, T s)
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{
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tmat3x3<T, P> r(1);
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r[1][0] = s;
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r[0][1] = s;
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return m * r;
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}
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@ -23,8 +23,8 @@ namespace glm
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GLM_FUNC_QUALIFIER tmat4x4<T, P> shearX3D(tmat4x4<T, P> const& m, T s, T t)
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{
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tmat4x4<T, P> r(1);
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r[1][0] = s;
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r[2][0] = t;
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r[0][1] = s;
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r[0][2] = t;
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return m * r;
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}
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@ -32,8 +32,8 @@ namespace glm
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GLM_FUNC_QUALIFIER tmat4x4<T, P> shearY3D(tmat4x4<T, P> const& m, T s, T t)
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{
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tmat4x4<T, P> r(1);
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r[0][1] = s;
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r[2][1] = t;
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r[1][0] = s;
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r[1][2] = t;
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return m * r;
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}
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@ -41,8 +41,8 @@ namespace glm
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GLM_FUNC_QUALIFIER tmat4x4<T, P> shearZ3D(tmat4x4<T, P> const& m, T s, T t)
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{
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tmat4x4<T, P> r(1);
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r[0][2] = s;
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r[1][2] = t;
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r[2][0] = s;
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r[2][1] = t;
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return m * r;
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}
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@ -77,6 +77,7 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
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##### Fixes:
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- Fixed Android build error with C++11 compiler but C++98 STL #284 #564
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- Fixed GTX_transform2 shear* functions #403
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#### [GLM 0.9.8.2](https://github.com/g-truc/glm/releases/tag/0.9.8.2) - 2016-11-01
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##### Improvements:
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