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Added missing documentation, missing 4x16 half packing functions, added initial tests
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@ -342,6 +342,16 @@ namespace glm
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/// @see uint32 packUnorm3x10_1x2(vec4 const & v)
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/// @see ivec4 unpackI3x10_1x2(uint32 const & p)
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GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const & v);
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/// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers.
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///
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/// The first component of the returned vector will be extracted from the least significant bits of the input;
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/// the last component will be extracted from the most significant bits.
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///
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/// @see gtc_packing
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/// @see uint32 packU3x10_1x2(uvec4 const & v)
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/// @see vec4 unpackSnorm3x10_1x2(uint32 const & p);
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/// @see uvec4 unpackI3x10_1x2(uint32 const & p);
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GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 const & p);
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/// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector
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@ -356,6 +366,16 @@ namespace glm
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/// @see uint32 packUnorm3x10_1x2(vec4 const & v)
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/// @see ivec4 unpackU3x10_1x2(uint32 const & p)
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GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const & v);
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/// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers.
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///
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/// The first component of the returned vector will be extracted from the least significant bits of the input;
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/// the last component will be extracted from the most significant bits.
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///
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/// @see gtc_packing
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/// @see uint32 packU3x10_1x2(uvec4 const & v)
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/// @see vec4 unpackSnorm3x10_1x2(uint32 const & p);
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/// @see uvec4 unpackI3x10_1x2(uint32 const & p);
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GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 const & p);
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/// First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values.
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@ -438,6 +438,20 @@ namespace detail
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return detail::toFloat32(Packing.data);
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}
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GLM_FUNC_DECL uint64 packHalf4x16(float const & v)
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{
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detail::half4x16 Packing;
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Packing.data = detail::toFloat16(v);
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return Packing.pack;
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}
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GLM_FUNC_DECL float unpackHalf4x16(uint64 const & v)
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{
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detail::half4x16 Packing;
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Packing.pack = v;
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return detail::toFloat32(Packing.data);
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}
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GLM_FUNC_QUALIFIER uint32 packI3x10_1x2(ivec4 const & v)
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{
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detail::i10i10i10i2 Result;
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@ -132,11 +132,89 @@ int test_half()
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return Error;
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}
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int test_F2x11_1x10()
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{
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int Error = 0;
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std::vector<glm::vec3> Tests;
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Tests.push_back(glm::vec3(1.0));
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Tests.push_back(glm::vec3(0.0));
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Tests.push_back(glm::vec3(2.0));
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Tests.push_back(glm::vec3(0.1));
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Tests.push_back(glm::vec3(0.5));
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Tests.push_back(glm::vec3(0.9));
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for(std::size_t i = 0; i < Tests.size(); ++i)
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{
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glm::uint32 p0 = glm::packF2x11_1x10(Tests[i]);
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glm::vec3 v0 = glm::unpackF2x11_1x10(p0);
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glm::uint32 p1 = glm::packF2x11_1x10(v0);
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glm::vec3 v1 = glm::unpackF2x11_1x10(p0);
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Error += glm::all(glm::equal(v0, v1)) ? 0 : 1;
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}
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return Error;
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}
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int test_Snorm3x10_1x2()
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{
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int Error = 0;
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std::vector<glm::vec4> Tests;
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Tests.push_back(glm::vec4(1.0));
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Tests.push_back(glm::vec4(0.0));
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Tests.push_back(glm::vec4(2.0));
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Tests.push_back(glm::vec4(0.1));
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Tests.push_back(glm::vec4(0.5));
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Tests.push_back(glm::vec4(0.9));
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for(std::size_t i = 0; i < Tests.size(); ++i)
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{
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glm::uint32 p0 = glm::packSnorm3x10_1x2(Tests[i]);
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glm::vec3 v0 = glm::unpackSnorm3x10_1x2(p0);
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glm::uint32 p1 = glm::packSnorm3x10_1x2(v0);
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glm::vec3 v1 = glm::unpackSnorm3x10_1x2(p0);
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Error += glm::all(glm::equal(v0, v1)) ? 0 : 1;
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}
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return Error;
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}
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int test_Unorm3x10_1x2()
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{
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int Error = 0;
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std::vector<glm::vec4> Tests;
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Tests.push_back(glm::vec4(1.0));
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Tests.push_back(glm::vec4(0.0));
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Tests.push_back(glm::vec4(2.0));
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Tests.push_back(glm::vec4(0.1));
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Tests.push_back(glm::vec4(0.5));
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Tests.push_back(glm::vec4(0.9));
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for(std::size_t i = 0; i < Tests.size(); ++i)
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{
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glm::uint32 p0 = glm::packSnorm3x10_1x2(Tests[i]);
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glm::vec3 v0 = glm::unpackSnorm3x10_1x2(p0);
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glm::uint32 p1 = glm::packSnorm3x10_1x2(v0);
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glm::vec3 v1 = glm::unpackSnorm3x10_1x2(p0);
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Error += glm::all(glm::equal(v0, v1)) ? 0 : 1;
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}
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return Error;
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}
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int main()
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{
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int Error(0);
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Error += test_half();
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Error += test_F2x11_1x10();
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Error += test_Snorm3x10_1x2();
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Error += test_Unorm3x10_1x2();
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Error += test_I3x10_1x2();
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Error += test_U3x10_1x2();
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Error += test_Half1x16();
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Error += test_U3x10_1x2();
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return Error;
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}
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