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Merge branch '0.9.3' into swizzle
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0add256545
@ -55,18 +55,18 @@ namespace glm
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/// @see - gtx_gradient_paint
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template <typename valType>
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valType radialGradient(
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glm::detail::tvec2<valType> const & Center,
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detail::tvec2<valType> const & Center,
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valType const & Radius,
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glm::detail::tvec2<valType> const & Focal,
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glm::detail::tvec2<valType> const & Position);
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detail::tvec2<valType> const & Focal,
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detail::tvec2<valType> const & Position);
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/// Return a color from a linear gradient.
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/// @see - gtx_gradient_paint
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template <typename valType>
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valType linearGradient(
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glm::detail::tvec2<valType> const & Point0,
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glm::detail::tvec2<valType> const & Point1,
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glm::detail::tvec2<valType> const & Position);
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detail::tvec2<valType> const & Point0,
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detail::tvec2<valType> const & Point1,
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detail::tvec2<valType> const & Position);
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/// @}
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}// namespace glm
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@ -10,30 +10,34 @@
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namespace glm{
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template <typename valType>
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valType radialGradient(
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glm::detail::tvec2<valType> const & Center,
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valType radialGradient
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(
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detail::tvec2<valType> const & Center,
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valType const & Radius,
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glm::detail::tvec2<valType> const & Focal,
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glm::detail::tvec2<valType> const & Position)
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detail::tvec2<valType> const & Focal,
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detail::tvec2<valType> const & Position
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)
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{
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glm::detail::tvec2<valType> F = Focal - Center;
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glm::detail::tvec2<valType> D = Position - Focal;
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valType Radius2 = gtx::pow2(Radius);
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valType Fx2 = gtx::pow2(F.x);
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valType Fy2 = gtx::pow2(F.y);
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detail::tvec2<valType> F = Focal - Center;
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detail::tvec2<valType> D = Position - Focal;
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valType Radius2 = pow2(Radius);
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valType Fx2 = pow2(F.x);
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valType Fy2 = pow2(F.y);
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valType Numerator = (D.x * F.x + D.y * F.y) + glm::sqrt(Radius2 * (gtx::pow2(D.x) + gtx::pow2(D.y)) - gtx::pow2(D.x * F.y - D.y * F.x));
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valType Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x));
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valType Denominator = Radius2 - (Fx2 + Fy2);
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return Numerator / Denominator;
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}
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template <typename valType>
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valType linearGradient(
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glm::detail::tvec2<valType> const & Point0,
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glm::detail::tvec2<valType> const & Point1,
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glm::detail::tvec2<valType> const & Position)
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valType linearGradient
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(
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detail::tvec2<valType> const & Point0,
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detail::tvec2<valType> const & Point1,
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detail::tvec2<valType> const & Position
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)
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{
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glm::detail::tvec2<valType> Dist = Point1 - Point0;
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detail::tvec2<valType> Dist = Point1 - Point0;
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return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist);
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}
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@ -22,7 +22,7 @@
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///
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/// @ref gtx_integer
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/// @file glm/gtx/integer.hpp
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/// @date 2005-12-24 / 2011-06-07
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/// @date 2005-12-24 / 2011-10-13
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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@ -2,7 +2,7 @@
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2005-12-24
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// Updated : 2006-12-06
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// Updated : 2011-10-13
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// Licence : This source is under MIT License
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// File : glm/gtx/integer.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@ -1,4 +1,5 @@
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glmCreateTestGTC(gtx_bit)
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glmCreateTestGTC(gtx_gradient_paint)
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glmCreateTestGTC(gtx_integer)
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glmCreateTestGTC(gtx_noise)
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glmCreateTestGTC(gtx_quaternion)
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41
test/gtx/gtx_gradient_paint.cpp
Normal file
41
test/gtx/gtx_gradient_paint.cpp
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@ -0,0 +1,41 @@
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2011-10-13
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// Updated : 2011-10-13
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// Licence : This source is under MIT licence
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// File : test/gtx/gradient_paint.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include <glm/glm.hpp>
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#include <glm/gtx/gradient_paint.hpp>
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int test_radialGradient()
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{
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int Error = 0;
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float Gradient = glm::radialGradient(glm::vec2(0), 1.0f, glm::vec2(1), glm::vec2(0.5));
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return Error;
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}
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int test_linearGradient()
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{
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int Error = 0;
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float Gradient = glm::linearGradient(glm::vec2(0), glm::vec2(1), glm::vec2(0.5));
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return Error;
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}
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int main()
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{
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int Error = 0;
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Error += test_radialGradient();
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Error += test_linearGradient();
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return Error;
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}
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