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Clean up space characters
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@ -60,7 +60,7 @@ namespace glm
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genType const & vert0, genType const & vert1, genType const & vert2,
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genType & baryPosition);
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//! Compute the intersection of a line and a triangle.
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//! Compute the intersection of a line and a triangle.
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//! From GLM_GTX_intersect extension.
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template <typename genType>
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bool intersectLineTriangle(
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@ -77,7 +77,7 @@ namespace glm
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genType const & sphereCenter, const typename genType::value_type sphereRadiusSquered,
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typename genType::value_type & intersectionDistance);
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//! Compute the intersection of a ray and a sphere.
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//! Compute the intersection of a ray and a sphere.
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//! From GLM_GTX_intersect extension.
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template <typename genType>
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bool intersectRaySphere(
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@ -85,7 +85,7 @@ namespace glm
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genType const & sphereCenter, const typename genType::value_type sphereRadius,
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genType & intersectionPosition, genType & intersectionNormal);
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//! Compute the intersection of a line and a sphere.
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//! Compute the intersection of a line and a sphere.
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//! From GLM_GTX_intersect extension
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template <typename genType>
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bool intersectLineSphere(
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