mirror of
https://github.com/g-truc/glm.git
synced 2024-11-10 12:41:54 +00:00
Added see also concept and new header
This commit is contained in:
parent
3863db233b
commit
0cafee2f53
@ -1,14 +1,33 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//! OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//! Created : 2009-04-29
|
||||
//! Updated : 2009-04-29
|
||||
//! Licence : This source is under MIT License
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
//! OpenGL Mathematics (glm.g-truc.net)
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
//! Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
||||
//! Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
//! of this software and associated documentation files (the "Software"), to deal
|
||||
//! in the Software without restriction, including without limitation the rights
|
||||
//! to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
//! copies of the Software, and to permit persons to whom the Software is
|
||||
//! furnished to do so, subject to the following conditions:
|
||||
//!
|
||||
//! The above copyright notice and this permission notice shall be included in
|
||||
//! all copies or substantial portions of the Software.
|
||||
//!
|
||||
//! THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
//! IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
//! FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
//! AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
//! LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
//! OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
//! THE SOFTWARE.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
//! \ref gtc_matrix_transform GLM_GTC_matrix_transform
|
||||
//! \date 2009-04-29 / 2011-05-16
|
||||
//! \file glm/gtc/matrix_transform.hpp
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//! \author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
//! Dependency:
|
||||
//! - GLM core
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//! - \ref core GLM core
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef glm_gtc_matrix_transform
|
||||
#define glm_gtc_matrix_transform
|
||||
@ -34,14 +53,16 @@ namespace glm
|
||||
///@{
|
||||
|
||||
//! Builds a translation 4 * 4 matrix created from a vector of 3 components.
|
||||
//! From GLM_GTC_matrix_transform extension.
|
||||
//! - From \link gtc_matrix_transform GLM_GTC_matrix_transform \endlink extension
|
||||
//! - See also: \link glm::gtx::transform::translate GLM_GTX_transform \endlink
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> translate(
|
||||
detail::tmat4x4<T> const & m,
|
||||
detail::tvec3<T> const & v);
|
||||
|
||||
//! Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed in degrees.
|
||||
//! From GLM_GTC_matrix_transform extension.
|
||||
//! - From \link gtc_matrix_transform GLM_GTC_matrix_transform \endlink extension
|
||||
//! - See also: \link glm::gtx::transform::rotate GLM_GTX_transform \endlink
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> rotate(
|
||||
detail::tmat4x4<T> const & m,
|
||||
@ -49,14 +70,15 @@ namespace glm
|
||||
detail::tvec3<T> const & v);
|
||||
|
||||
//! Builds a scale 4 * 4 matrix created from 3 scalars.
|
||||
//! From GLM_GTC_matrix_transform extension.
|
||||
//! - From \link gtc_matrix_transform GLM_GTC_matrix_transform \endlink extension
|
||||
//! - See also: \link glm::gtx::transform::scale GLM_GTX_transform \endlink
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> scale(
|
||||
detail::tmat4x4<T> const & m,
|
||||
detail::tvec3<T> const & v);
|
||||
|
||||
//! Creates a matrix for an orthographic parallel viewing volume.
|
||||
//! From GLM_GTC_matrix_transform extension.
|
||||
//! - From \link gtc_matrix_transform GLM_GTC_matrix_transform \endlink extension
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> ortho(
|
||||
T const & left,
|
||||
@ -67,7 +89,7 @@ namespace glm
|
||||
T const & zFar);
|
||||
|
||||
//! Creates a matrix for projecting two-dimensional coordinates onto the screen.
|
||||
//! From GLM_GTC_matrix_transform extension.
|
||||
//! - From \link gtc_matrix_transform GLM_GTC_matrix_transform \endlink extension
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> ortho(
|
||||
T const & left,
|
||||
@ -76,7 +98,7 @@ namespace glm
|
||||
T const & top);
|
||||
|
||||
//! Creates a frustum matrix.
|
||||
//! From GLM_GTC_matrix_transform extension.
|
||||
//! - From \link gtc_matrix_transform GLM_GTC_matrix_transform \endlink extension
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> frustum(
|
||||
T const & left,
|
||||
@ -87,7 +109,7 @@ namespace glm
|
||||
T const & farVal);
|
||||
|
||||
//! Creates a matrix for a symetric perspective-view frustum.
|
||||
//! From GLM_GTC_matrix_transform extension.
|
||||
//! - From \link gtc_matrix_transform GLM_GTC_matrix_transform \endlink extension
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> perspective(
|
||||
T const & fovy,
|
||||
@ -96,7 +118,7 @@ namespace glm
|
||||
T const & zFar);
|
||||
|
||||
//! Builds a perspective projection matrix based on a field of view
|
||||
//! From GLM_GTC_matrix_transform extension.
|
||||
//! - From \link gtc_matrix_transform GLM_GTC_matrix_transform \endlink extension
|
||||
template <typename valType>
|
||||
detail::tmat4x4<valType> perspectiveFov(
|
||||
valType const & fov,
|
||||
@ -106,19 +128,19 @@ namespace glm
|
||||
valType const & zFar);
|
||||
|
||||
//! Creates a matrix for a symmetric perspective-view frustum with far plane at infinite .
|
||||
//! From GLM_GTC_matrix_transform extension.
|
||||
//! - From \link gtc_matrix_transform GLM_GTC_matrix_transform \endlink extension
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> infinitePerspective(
|
||||
T fovy, T aspect, T zNear);
|
||||
|
||||
//! Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
|
||||
//! From GLM_GTC_matrix_transform extension.
|
||||
//! - From \link gtc_matrix_transform GLM_GTC_matrix_transform \endlink extension
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> tweakedInfinitePerspective(
|
||||
T fovy, T aspect, T zNear);
|
||||
|
||||
//! Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
|
||||
//! From GLM_GTC_matrix_transform extension.
|
||||
//! - From \link gtc_matrix_transform GLM_GTC_matrix_transform \endlink extension
|
||||
template <typename T, typename U>
|
||||
detail::tvec3<T> project(
|
||||
detail::tvec3<T> const & obj,
|
||||
@ -127,7 +149,7 @@ namespace glm
|
||||
detail::tvec4<U> const & viewport);
|
||||
|
||||
//! Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
|
||||
//! From GLM_GTC_matrix_transform extension.
|
||||
//! - From \link gtc_matrix_transform GLM_GTC_matrix_transform \endlink extension
|
||||
template <typename T, typename U>
|
||||
detail::tvec3<T> unProject(
|
||||
detail::tvec3<T> const & win,
|
||||
@ -136,7 +158,7 @@ namespace glm
|
||||
detail::tvec4<U> const & viewport);
|
||||
|
||||
//! Define a picking region
|
||||
//! From GLM_GTC_matrix_transform extension.
|
||||
//! - From \link gtc_matrix_transform GLM_GTC_matrix_transform \endlink extension
|
||||
template <typename T, typename U>
|
||||
detail::tmat4x4<T> pickMatrix(
|
||||
detail::tvec2<T> const & center,
|
||||
@ -144,7 +166,7 @@ namespace glm
|
||||
detail::tvec4<U> const & viewport);
|
||||
|
||||
//! Build a look at view matrix.
|
||||
//! From GLM_GTC_matrix_transform extension.
|
||||
//! - From \link gtc_matrix_transform GLM_GTC_matrix_transform \endlink extension
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> lookAt(
|
||||
detail::tvec3<T> const & eye,
|
||||
|
@ -38,40 +38,46 @@ namespace glm
|
||||
///@{
|
||||
|
||||
//! Builds a translation 4 * 4 matrix created from 3 scalars.
|
||||
//! From GLM_GTX_transform extension.
|
||||
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
||||
//! - See also: \link glm::gtc::matrix_transform::translate GLM_GTC_matrix_transform \endlink
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> translate(
|
||||
T x, T y, T z);
|
||||
|
||||
//! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
|
||||
//! From GLM_GTX_transform extension.
|
||||
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
||||
//! - See also: \link glm::gtc::matrix_transform::translate GLM_GTC_matrix_transform \endlink
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> translate(
|
||||
detail::tmat4x4<T> const & m,
|
||||
T x, T y, T z);
|
||||
|
||||
//! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
|
||||
//! From GLM_GTX_transform extension.
|
||||
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
||||
//! - See also: \link glm::gtc::matrix_transform::translate GLM_GTC_matrix_transform \endlink
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> translate(
|
||||
detail::tvec3<T> const & v);
|
||||
|
||||
//! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
|
||||
//! From GLM_GTX_transform extension.
|
||||
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
||||
//! - See also: \link glm::gtc::matrix_transform::rotate GLM_GTC_matrix_transform \endlink
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> rotate(
|
||||
T angle,
|
||||
T x, T y, T z);
|
||||
|
||||
//! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
|
||||
//! From GLM_GTX_transform extension.
|
||||
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
||||
//! - See also: \link glm::gtc::matrix_transform::rotate GLM_GTC_matrix_transform \endlink
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> rotate(
|
||||
T angle,
|
||||
detail::tvec3<T> const & v);
|
||||
|
||||
//! Transforms a matrix with a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
|
||||
//! From GLM_GTX_transform extension.
|
||||
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
||||
//! - See also: \link glm::gtc::matrix_transform::rotate GLM_GTC_matrix_transform \endlink
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> rotate(
|
||||
detail::tmat4x4<T> const & m,
|
||||
@ -79,20 +85,23 @@ namespace glm
|
||||
T x, T y, T z);
|
||||
|
||||
//! Builds a scale 4 * 4 matrix created from 3 scalars.
|
||||
//! From GLM_GTX_transform extension.
|
||||
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
||||
//! - See also: \link glm::gtc::matrix_transform::scale GLM_GTC_matrix_transform \endlink
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> scale(
|
||||
T x, T y, T z);
|
||||
|
||||
//! Transforms a matrix with a scale 4 * 4 matrix created from 3 scalars.
|
||||
//! From GLM_GTX_transform extension.
|
||||
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
||||
//! - See also: \link glm::gtc::matrix_transform::scale GLM_GTC_matrix_transform \endlink
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> scale(
|
||||
detail::tmat4x4<T> const & m,
|
||||
T x, T y, T z);
|
||||
|
||||
//! Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
|
||||
//! From GLM_GTX_transform extension.
|
||||
//! - From \link gtx_transform GLM_GTX_transform \endlink extension
|
||||
//! - See also: \link glm::gtc::matrix_transform::scale GLM_GTC_matrix_transform \endlink
|
||||
template <typename T>
|
||||
detail::tmat4x4<T> scale(
|
||||
detail::tvec3<T> const & v);
|
||||
|
Loading…
Reference in New Issue
Block a user