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Fixed build
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@ -136,8 +136,8 @@ int test_vec4_swizzle()
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glm::vec4 B = A.wzyx();
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glm::vec4 C = B.wzyx();
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Error += A != B ? 0 : 1;
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Error += A == C ? 0 : 1;
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Error += glm::any(glm::notEqual(A, B, 0.0001f)) ? 0 : 1;
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Error += glm::all(glm::equal(A, C, 0.0001f)) ? 0 : 1;
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float D = glm::dot(C.wzyx(), C.xyzw());
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Error += glm::equal(D, 20.f, 0.001f) ? 0 : 1;
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