Updated manual

This commit is contained in:
Christophe Riccio 2016-11-03 20:06:47 +01:00
parent c942ac8d60
commit 0ee82e648f

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@ -17,12 +17,12 @@ This library works perfectly with *[OpenGL](https://www.opengl.org)* but it also
- [CUDA](https://developer.nvidia.com/about-cuda) 7.0 and higher (experimental) - [CUDA](https://developer.nvidia.com/about-cuda) 7.0 and higher (experimental)
- Any conform C++98 or C++11 compiler - Any conform C++98 or C++11 compiler
For more information about *GLM*, please have a look at the [manual](http://glm.g-truc.net/0.9.7/glm-0.9.7.pdf) and the [API reference documentation](http://glm.g-truc.net/0.9.7/api/index.html). For more information about *GLM*, please have a look at the [manual](manual.md) and the [API reference documentation](http://glm.g-truc.net/0.9.8/api/index.html).
The source code and the documentation are licensed under both the [Happy Bunny License (Modified MIT) or the MIT License](./copying.txt). The source code and the documentation are licensed under both the [Happy Bunny License (Modified MIT) or the MIT License](./copying.txt).
Thanks for contributing to the project by [submitting issues](https://github.com/g-truc/glm/issues) for bug reports and feature requests. Any feedback is welcome at [glm@g-truc.net](mailto://glm@g-truc.net). Thanks for contributing to the project by [submitting issues](https://github.com/g-truc/glm/issues) for bug reports and feature requests. Any feedback is welcome at [glm@g-truc.net](mailto://glm@g-truc.net).
```c++ ```cpp
#include <glm/vec3.hpp> // glm::vec3 #include <glm/vec3.hpp> // glm::vec3
#include <glm/vec4.hpp> // glm::vec4 #include <glm/vec4.hpp> // glm::vec4
#include <glm/mat4x4.hpp> // glm::mat4 #include <glm/mat4x4.hpp> // glm::mat4