feat: add shearing matrix operation on matrix_transfom

This commit is contained in:
arikanli 2022-01-20 21:27:30 +08:00
parent 6ad79aae3e
commit 0f318f63af
3 changed files with 163 additions and 2 deletions

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@ -95,7 +95,34 @@ namespace glm
GLM_FUNC_DECL mat<4, 4, T, Q> scale( GLM_FUNC_DECL mat<4, 4, T, Q> scale(
mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v); mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v);
/// Build a right handed look at view matrix. /// Builds a scale 4 * 4 matrix created from point referent 3 shearers.
///
/// @param m Input matrix multiplied by this shear matrix.
/// @param p Point of shearing as reference.
/// @param l_x Ratio of matrix.x projection in YZ plane relative to the y-axis/z-axis.
/// @param l_y Ratio of matrix.y projection in XZ plane relative to the x-axis/z-axis.
/// @param l_z Ratio of matrix.z projection in XY plane relative to the x-axis/y-axis.
///
/// as example:
/// [1 , l_xy, l_xz, -(l_xy+l_xz) * p_x] [x] T
/// [x`, y`, z`, w`] = [x`, y`, z`, w`] * [l_yx, 1 , l_yz, -(l_yx+l_yz) * p_y] [y]
/// [l_zx, l_zy, 1 , -(l_zx+l_zy) * p_z] [z]
/// [0 , 0 , 0 , 1 ] [w]
///
/// @tparam T A floating-point shear type
/// @tparam Q A value from qualifier enum
///
/// @see - shear(mat<4, 4, T, Q> const& m, T x, T y, T z)
/// @see - shear(vec<3, T, Q> const& p)
/// @see - shear(vec<2, T, Q> const& l_x)
/// @see - shear(vec<2, T, Q> const& l_y)
/// @see - shear(vec<2, T, Q> const& l_z)
/// @see no resource...
template <typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shear(
mat<4, 4, T, Q> const &m, vec<3, T, Q> const& p, vec<2, T, Q> const &l_x, vec<2, T, Q> const &l_y, vec<2, T, Q> const &l_z);
/// Build a right handed look at view matrix.
/// ///
/// @param eye Position of the camera /// @param eye Position of the camera
/// @param center Position where the camera is looking at /// @param center Position where the camera is looking at

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@ -95,6 +95,60 @@ namespace glm
return m * Result; return m * Result;
} }
template <typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shear(mat<4, 4, T, Q> const &m, vec<3, T, Q> const& p, vec<2, T, Q> const &l_x, vec<2, T, Q> const &l_y, vec<2, T, Q> const &l_z)
{
T const lambda_xy = l_x[0];
T const lambda_xz = l_x[1];
T const lambda_yx = l_y[0];
T const lambda_yz = l_y[1];
T const lambda_zx = l_z[0];
T const lambda_zy = l_z[1];
vec<3, T, Q> point_lambda = vec<3, T, Q>(
(lambda_xy + lambda_xz), (lambda_yx + lambda_yz), (lambda_zx + lambda_zy)
);
mat<4, 4, T, Q> Shear = mat<4, 4, T, Q>(
1 , lambda_yx , lambda_zx , 0,
lambda_xy , 1 , lambda_zy , 0,
lambda_xz , lambda_yz , 1 , 0,
-point_lambda[0] * p[0], -point_lambda[1] * p[1], -point_lambda[2] * p[2], 1
);
mat<4, 4, T, Q> Result;
Result[0] = Shear[0] * m[0][0] + Shear[1] * m[0][1] + Shear[2] * m[0][2] + Shear[3] * m[0][3];
Result[1] = Shear[0] * m[1][0] + Shear[1] * m[1][1] + Shear[2] * m[1][2] + Shear[3] * m[1][3];
Result[2] = Shear[0] * m[2][0] + Shear[1] * m[2][1] + Shear[2] * m[2][2] + Shear[3] * m[2][3];
Result[3] = Shear[0] * m[3][0] + Shear[1] * m[3][1] + Shear[2] * m[3][2] + Shear[3] * m[3][3];
return Result;
}
template <typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shear_slow(mat<4, 4, T, Q> const &m, vec<3, T, Q> const& p, vec<2, T, Q> const &l_x, vec<2, T, Q> const &l_y, vec<2, T, Q> const &l_z)
{
T const lambda_xy = static_cast<T>(l_x[0]);
T const lambda_xz = static_cast<T>(l_x[1]);
T const lambda_yx = static_cast<T>(l_y[0]);
T const lambda_yz = static_cast<T>(l_y[1]);
T const lambda_zx = static_cast<T>(l_z[0]);
T const lambda_zy = static_cast<T>(l_z[1]);
vec<3, T, Q> point_lambda = vec<3, T, Q>(
static_cast<T>(lambda_xy + lambda_xz),
static_cast<T>(lambda_yx + lambda_yz),
static_cast<T>(lambda_zx + lambda_zy)
);
mat<4, 4, T, Q> Shear = mat<4, 4, T, Q>(
1 , lambda_yx , lambda_zx , 0,
lambda_xy , 1 , lambda_zy , 0,
lambda_xz , lambda_yz , 1 , 0,
-point_lambda[0] * p[0], -point_lambda[1] * p[1], -point_lambda[2] * p[2], 1
);
return m * Shear;
}
template<typename T, qualifier Q> template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAtRH(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up) GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAtRH(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up)
{ {

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@ -240,6 +240,85 @@ int test_inverse_simd()
return Error; return Error;
} }
int test_shearing()
{
int Error = 0;
{
glm::vec3 const center(0, 0, 0);
glm::vec2 const l_x(2, 0);
glm::vec2 const l_y(0, 0);
glm::vec2 const l_z(0, 0);
glm::mat4x4 const A4x4(
glm::vec4(0, 0, 1, 1),
glm::vec4(0, 1, 1, 0),
glm::vec4(1, 1, 1, 0),
glm::vec4(1, 1, 0, 1));
glm::mat4x4 const B4x4 = glm::shear(A4x4, center, l_x, l_y, l_z);
glm::mat4x4 const expected(
glm::vec4(0, 0, 1, 1),
glm::vec4(2, 1, 1, 0),
glm::vec4(3, 1, 1, 0),
glm::vec4(3, 1, 0, 1));
Error += all(equal(B4x4, expected, epsilon<float>())) ? 0 : 1;
}
{
glm::vec3 const center(0, 0, 0);
glm::vec2 const l_x(1, 0);
glm::vec2 const l_y(0, 1);
glm::vec2 const l_z(1, 0);
glm::mat4x4 const A4x4(
glm::vec4(0, 0, 1, 0),
glm::vec4(0, 1, 1, 0),
glm::vec4(1, 1, 1, 0),
glm::vec4(1, 0, 0, 0));
glm::mat4x4 const B4x4 = glm::shear(A4x4, center, l_x, l_y, l_z);
glm::mat4x4 const expected(
glm::vec4(0, 1, 1, 0),
glm::vec4(1, 2, 1, 0),
glm::vec4(2, 2, 2, 0),
glm::vec4(1, 0, 1, 0));
Error += all(equal(B4x4, expected, epsilon<float>())) ? 0 : 1;
}
{
glm::vec3 const center(3, 2, 1);
glm::vec2 const l_x(1, 2);
glm::vec2 const l_y(3, 1);
glm::vec2 const l_z(4, 5);
glm::mat4x4 const A4x4(1);
glm::mat4x4 const B4x4 = glm::shear(A4x4, center, l_x, l_y, l_z);
glm::mat4x4 const expected(
glm::vec4(1, 3, 4, 0),
glm::vec4(1, 1, 5, 0),
glm::vec4(2, 1, 1, 0),
glm::vec4(-9, -8, -9, 1));
Error += all(equal(B4x4, expected, epsilon<float>())) ? 0 : 1;
}
{
glm::vec3 const center(3, 2, 1);
glm::vec2 const l_x(1, 2);
glm::vec2 const l_y(3, 1);
glm::vec2 const l_z(4, 5);
glm::mat4x4 const A4x4(
glm::vec4(-3, 2, 1, 0),
glm::vec4(3, 2, 1, 0),
glm::vec4(4, -8, 0, 0),
glm::vec4(7, 1, -2, 0));
glm::mat4x4 const B4x4 = glm::shear(A4x4, center, l_x, l_y, l_z);
glm::mat4x4 const expected(
glm::vec4(1, -6, -1, 0),
glm::vec4(7, 12, 23, 0),
glm::vec4(-4, 4, -24, 0),
glm::vec4(4, 20, 31, 0));
Error += all(equal(B4x4, expected, epsilon<float>())) ? 0 : 1;
}
return Error;
}
template<typename VEC3, typename MAT4> template<typename VEC3, typename MAT4>
int test_inverse_perf(std::size_t Count, std::size_t Instance, char const * Message) int test_inverse_perf(std::size_t Count, std::size_t Instance, char const * Message)
{ {
@ -293,7 +372,8 @@ int main()
Error += test_transpose(); Error += test_transpose();
Error += test_determinant(); Error += test_determinant();
Error += test_inverse(); Error += test_inverse();
Error += test_inverse_simd(); Error += test_inverse_simd();
Error += test_shearing();
# ifdef NDEBUG # ifdef NDEBUG
std::size_t const Samples = 1000; std::size_t const Samples = 1000;