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<h1>_detail.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-07-24</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-08-31</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/_detail.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_detail</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_detail</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;../setup.hpp&quot;</span>
<a name="l00014"></a>00014 <span class="preprocessor">#include &lt;cassert&gt;</span>
<a name="l00015"></a>00015
<a name="l00016"></a>00016 <span class="comment">//#define valType typename genType::value_type</span>
<a name="l00017"></a>00017 <span class="comment">//#define valType_cref typename genType::value_type const &amp;</span>
<a name="l00018"></a>00018 <span class="comment">//#define genType_cref typename genType const &amp;</span>
<a name="l00019"></a>00019
<a name="l00020"></a><a class="code" href="a00124.html">00020</a> <span class="keyword">namespace </span>glm{
<a name="l00021"></a>00021 <span class="keyword">namespace </span>detail{
<a name="l00022"></a>00022
<a name="l00023"></a>00023 <span class="keyword">class </span>thalf;
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="preprocessor">#if(defined(GLM_COMPILER) &amp;&amp; (GLM_COMPILER &amp; GLM_COMPILER_VC))</span>
<a name="l00026"></a>00026 <span class="preprocessor"></span> <span class="keyword">typedef</span> <span class="keywordtype">signed</span> __int64 sint64;
<a name="l00027"></a>00027 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> __int64 uint64;
<a name="l00028"></a>00028 <span class="preprocessor">#elif(defined(GLM_COMPILER) &amp;&amp; (GLM_COMPILER &amp; GLM_COMPILER_GCC))</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span> __extension__ <span class="keyword">typedef</span> <span class="keywordtype">signed</span> <span class="keywordtype">long</span> <span class="keywordtype">long</span> sint64;
<a name="l00030"></a>00030 __extension__ <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> <span class="keywordtype">long</span> uint64;
<a name="l00031"></a>00031 <span class="preprocessor">#else//unknown compiler</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span> <span class="keyword">typedef</span> <span class="keywordtype">signed</span> <span class="keywordtype">long</span> sint64;
<a name="l00033"></a>00033 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> uint64;
<a name="l00034"></a>00034 <span class="preprocessor">#endif//GLM_COMPILER</span>
<a name="l00035"></a>00035 <span class="preprocessor"></span>
<a name="l00036"></a>00036 <span class="keyword">template</span>&lt;<span class="keywordtype">bool</span> C&gt;
<a name="l00037"></a>00037 <span class="keyword">struct </span>If
<a name="l00038"></a>00038 {
<a name="l00039"></a>00039 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> F, <span class="keyword">typename</span> T&gt;
<a name="l00040"></a>00040 <span class="keyword">static</span> <span class="keyword">inline</span> T apply(F functor, <span class="keyword">const</span> T&amp; val)
<a name="l00041"></a>00041 {
<a name="l00042"></a>00042 <span class="keywordflow">return</span> functor(val);
<a name="l00043"></a>00043 }
<a name="l00044"></a>00044 };
<a name="l00045"></a>00045
<a name="l00046"></a>00046 <span class="keyword">template</span>&lt;&gt;
<a name="l00047"></a>00047 <span class="keyword">struct </span>If&lt;false&gt;
<a name="l00048"></a>00048 {
<a name="l00049"></a>00049 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> F, <span class="keyword">typename</span> T&gt;
<a name="l00050"></a>00050 <span class="keyword">static</span> <span class="keyword">inline</span> T apply(F, <span class="keyword">const</span> T&amp; val)
<a name="l00051"></a>00051 {
<a name="l00052"></a>00052 <span class="keywordflow">return</span> val;
<a name="l00053"></a>00053 }
<a name="l00054"></a>00054 };
<a name="l00055"></a>00055
<a name="l00056"></a>00056 <span class="comment">//template &lt;typename T&gt;</span>
<a name="l00057"></a>00057 <span class="comment">//struct traits</span>
<a name="l00058"></a>00058 <span class="comment">//{</span>
<a name="l00059"></a>00059 <span class="comment">// static const bool is_signed = false;</span>
<a name="l00060"></a>00060 <span class="comment">// static const bool is_float = false;</span>
<a name="l00061"></a>00061 <span class="comment">// static const bool is_vector = false;</span>
<a name="l00062"></a>00062 <span class="comment">// static const bool is_matrix = false;</span>
<a name="l00063"></a>00063 <span class="comment">// static const bool is_genType = false;</span>
<a name="l00064"></a>00064 <span class="comment">// static const bool is_genIType = false;</span>
<a name="l00065"></a>00065 <span class="comment">// static const bool is_genUType = false;</span>
<a name="l00066"></a>00066 <span class="comment">//};</span>
<a name="l00067"></a>00067
<a name="l00068"></a>00068 <span class="comment">//template &lt;&gt;</span>
<a name="l00069"></a>00069 <span class="comment">//struct traits&lt;half&gt;</span>
<a name="l00070"></a>00070 <span class="comment">//{</span>
<a name="l00071"></a>00071 <span class="comment">// static const bool is_float = true;</span>
<a name="l00072"></a>00072 <span class="comment">// static const bool is_genType = true;</span>
<a name="l00073"></a>00073 <span class="comment">//};</span>
<a name="l00074"></a>00074
<a name="l00075"></a>00075 <span class="comment">//template &lt;&gt;</span>
<a name="l00076"></a>00076 <span class="comment">//struct traits&lt;float&gt;</span>
<a name="l00077"></a>00077 <span class="comment">//{</span>
<a name="l00078"></a>00078 <span class="comment">// static const bool is_float = true;</span>
<a name="l00079"></a>00079 <span class="comment">// static const bool is_genType = true;</span>
<a name="l00080"></a>00080 <span class="comment">//};</span>
<a name="l00081"></a>00081
<a name="l00082"></a>00082 <span class="comment">//template &lt;&gt;</span>
<a name="l00083"></a>00083 <span class="comment">//struct traits&lt;double&gt;</span>
<a name="l00084"></a>00084 <span class="comment">//{</span>
<a name="l00085"></a>00085 <span class="comment">// static const bool is_float = true;</span>
<a name="l00086"></a>00086 <span class="comment">// static const bool is_genType = true;</span>
<a name="l00087"></a>00087 <span class="comment">//};</span>
<a name="l00088"></a>00088
<a name="l00089"></a>00089 <span class="comment">//template &lt;typename genType&gt;</span>
<a name="l00090"></a>00090 <span class="comment">//struct desc</span>
<a name="l00091"></a>00091 <span class="comment">//{</span>
<a name="l00092"></a>00092 <span class="comment">// typedef genType type;</span>
<a name="l00093"></a>00093 <span class="comment">// typedef genType * pointer;</span>
<a name="l00094"></a>00094 <span class="comment">// typedef genType const* const_pointer;</span>
<a name="l00095"></a>00095 <span class="comment">// typedef genType const *const const_pointer_const;</span>
<a name="l00096"></a>00096 <span class="comment">// typedef genType *const pointer_const;</span>
<a name="l00097"></a>00097 <span class="comment">// typedef genType &amp; reference;</span>
<a name="l00098"></a>00098 <span class="comment">// typedef genType const&amp; const_reference;</span>
<a name="l00099"></a>00099 <span class="comment">// typedef genType const&amp; param_type;</span>
<a name="l00100"></a>00100
<a name="l00101"></a>00101 <span class="comment">// typedef typename genType::value_type value_type;</span>
<a name="l00102"></a>00102 <span class="comment">// typedef typename genType::size_type size_type;</span>
<a name="l00103"></a>00103 <span class="comment">// static const typename size_type value_size;</span>
<a name="l00104"></a>00104 <span class="comment">//};</span>
<a name="l00105"></a>00105
<a name="l00106"></a>00106 <span class="comment">//template &lt;typename genType&gt;</span>
<a name="l00107"></a>00107 <span class="comment">//const typename desc&lt;genType&gt;::size_type desc&lt;genType&gt;::value_size = genType::value_size();</span>
<a name="l00108"></a>00108
<a name="l00109"></a>00109 <span class="keyword">union </span>uif32
<a name="l00110"></a>00110 {
<a name="l00111"></a>00111 uif32() :
<a name="l00112"></a>00112 i(0)
<a name="l00113"></a>00113 {}
<a name="l00114"></a>00114
<a name="l00115"></a>00115 uif32(<span class="keywordtype">float</span> f) :
<a name="l00116"></a>00116 f(f)
<a name="l00117"></a>00117 {}
<a name="l00118"></a>00118
<a name="l00119"></a>00119 uif32(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i) :
<a name="l00120"></a>00120 i(i)
<a name="l00121"></a>00121 {}
<a name="l00122"></a>00122
<a name="l00123"></a>00123 <span class="keywordtype">float</span> f;
<a name="l00124"></a>00124 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i;
<a name="l00125"></a>00125 };
<a name="l00126"></a>00126
<a name="l00127"></a>00127 <span class="keyword">union </span>uif64
<a name="l00128"></a>00128 {
<a name="l00129"></a>00129 uif64() :
<a name="l00130"></a>00130 i(0)
<a name="l00131"></a>00131 {}
<a name="l00132"></a>00132
<a name="l00133"></a>00133 uif64(<span class="keywordtype">double</span> f) :
<a name="l00134"></a>00134 f(f)
<a name="l00135"></a>00135 {}
<a name="l00136"></a>00136
<a name="l00137"></a>00137 uif64(uint64 i) :
<a name="l00138"></a>00138 i(i)
<a name="l00139"></a>00139 {}
<a name="l00140"></a>00140
<a name="l00141"></a>00141 <span class="keywordtype">double</span> f;
<a name="l00142"></a>00142 uint64 i;
<a name="l00143"></a>00143 };
<a name="l00144"></a>00144
<a name="l00145"></a>00145 <span class="keyword">typedef</span> uif32 uif;
<a name="l00146"></a>00146
<a name="l00148"></a>00148 <span class="comment">// int</span>
<a name="l00149"></a>00149
<a name="l00150"></a>00150 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00151"></a>00151 <span class="keyword">struct </span>is_int
<a name="l00152"></a>00152 {
<a name="l00153"></a>00153 <span class="keyword">enum</span> is_int_enum
<a name="l00154"></a>00154 {
<a name="l00155"></a>00155 YES = 0,
<a name="l00156"></a>00156 NO = 1
<a name="l00157"></a>00157 };
<a name="l00158"></a>00158 };
<a name="l00159"></a>00159
<a name="l00160"></a>00160 <span class="preprocessor">#define GLM_DETAIL_IS_INT(T) \</span>
<a name="l00161"></a>00161 <span class="preprocessor"> template &lt;&gt; \</span>
<a name="l00162"></a>00162 <span class="preprocessor"> struct is_int&lt;T&gt; \</span>
<a name="l00163"></a>00163 <span class="preprocessor"> { \</span>
<a name="l00164"></a>00164 <span class="preprocessor"> enum is_int_enum \</span>
<a name="l00165"></a>00165 <span class="preprocessor"> { \</span>
<a name="l00166"></a>00166 <span class="preprocessor"> YES = 1, \</span>
<a name="l00167"></a>00167 <span class="preprocessor"> NO = 0 \</span>
<a name="l00168"></a>00168 <span class="preprocessor"> }; \</span>
<a name="l00169"></a>00169 <span class="preprocessor"> }</span>
<a name="l00170"></a>00170 <span class="preprocessor"></span>
<a name="l00172"></a>00172 <span class="comment">// uint</span>
<a name="l00173"></a>00173
<a name="l00174"></a>00174 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00175"></a>00175 <span class="keyword">struct </span>is_uint
<a name="l00176"></a>00176 {
<a name="l00177"></a>00177 <span class="keyword">enum</span> is_uint_enum
<a name="l00178"></a>00178 {
<a name="l00179"></a>00179 YES = 0,
<a name="l00180"></a>00180 NO = 1
<a name="l00181"></a>00181 };
<a name="l00182"></a>00182 };
<a name="l00183"></a>00183
<a name="l00184"></a>00184 <span class="preprocessor">#define GLM_DETAIL_IS_UINT(T) \</span>
<a name="l00185"></a>00185 <span class="preprocessor"> template &lt;&gt; \</span>
<a name="l00186"></a>00186 <span class="preprocessor"> struct is_uint&lt;T&gt; \</span>
<a name="l00187"></a>00187 <span class="preprocessor"> { \</span>
<a name="l00188"></a>00188 <span class="preprocessor"> enum is_uint_enum \</span>
<a name="l00189"></a>00189 <span class="preprocessor"> { \</span>
<a name="l00190"></a>00190 <span class="preprocessor"> YES = 1, \</span>
<a name="l00191"></a>00191 <span class="preprocessor"> NO = 0 \</span>
<a name="l00192"></a>00192 <span class="preprocessor"> }; \</span>
<a name="l00193"></a>00193 <span class="preprocessor"> }</span>
<a name="l00194"></a>00194 <span class="preprocessor"></span>
<a name="l00195"></a>00195 <span class="comment">//GLM_DETAIL_IS_UINT(unsigned long long)</span>
<a name="l00196"></a>00196
<a name="l00198"></a>00198 <span class="comment">// float</span>
<a name="l00199"></a>00199
<a name="l00200"></a>00200 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00201"></a>00201 <span class="keyword">struct </span>is_float
<a name="l00202"></a>00202 {
<a name="l00203"></a>00203 <span class="keyword">enum</span> is_float_enum
<a name="l00204"></a>00204 {
<a name="l00205"></a>00205 YES = 0,
<a name="l00206"></a>00206 NO = 1
<a name="l00207"></a>00207 };
<a name="l00208"></a>00208 };
<a name="l00209"></a>00209
<a name="l00210"></a>00210 <span class="preprocessor">#define GLM_DETAIL_IS_FLOAT(T) \</span>
<a name="l00211"></a>00211 <span class="preprocessor"> template &lt;&gt; \</span>
<a name="l00212"></a>00212 <span class="preprocessor"> struct is_float&lt;T&gt; \</span>
<a name="l00213"></a>00213 <span class="preprocessor"> { \</span>
<a name="l00214"></a>00214 <span class="preprocessor"> enum is_float_enum \</span>
<a name="l00215"></a>00215 <span class="preprocessor"> { \</span>
<a name="l00216"></a>00216 <span class="preprocessor"> YES = 1, \</span>
<a name="l00217"></a>00217 <span class="preprocessor"> NO = 0 \</span>
<a name="l00218"></a>00218 <span class="preprocessor"> }; \</span>
<a name="l00219"></a>00219 <span class="preprocessor"> }</span>
<a name="l00220"></a>00220 <span class="preprocessor"></span>
<a name="l00222"></a>00222 <span class="comment">// bool</span>
<a name="l00223"></a>00223
<a name="l00224"></a>00224 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00225"></a>00225 <span class="keyword">struct </span>is_bool
<a name="l00226"></a>00226 {
<a name="l00227"></a>00227 <span class="keyword">enum</span> is_bool_enum
<a name="l00228"></a>00228 {
<a name="l00229"></a>00229 YES = 0,
<a name="l00230"></a>00230 NO = 1
<a name="l00231"></a>00231 };
<a name="l00232"></a>00232 };
<a name="l00233"></a>00233
<a name="l00234"></a>00234 <span class="keyword">template</span> &lt;&gt;
<a name="l00235"></a>00235 <span class="keyword">struct </span>is_bool&lt;bool&gt;
<a name="l00236"></a>00236 {
<a name="l00237"></a>00237 <span class="keyword">enum</span> is_bool_enum
<a name="l00238"></a>00238 {
<a name="l00239"></a>00239 YES = 1,
<a name="l00240"></a>00240 NO = 0
<a name="l00241"></a>00241 };
<a name="l00242"></a>00242 };
<a name="l00243"></a>00243
<a name="l00245"></a>00245 <span class="comment">// vector</span>
<a name="l00246"></a>00246
<a name="l00247"></a>00247 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00248"></a>00248 <span class="keyword">struct </span>is_vector
<a name="l00249"></a>00249 {
<a name="l00250"></a>00250 <span class="keyword">enum</span> is_vector_enum
<a name="l00251"></a>00251 {
<a name="l00252"></a>00252 YES = 0,
<a name="l00253"></a>00253 NO = 1
<a name="l00254"></a>00254 };
<a name="l00255"></a>00255 };
<a name="l00256"></a>00256
<a name="l00257"></a>00257 <span class="preprocessor">#define GLM_DETAIL_IS_VECTOR(T) \</span>
<a name="l00258"></a>00258 <span class="preprocessor"> template &lt;&gt; \</span>
<a name="l00259"></a>00259 <span class="preprocessor"> struct is_vector \</span>
<a name="l00260"></a>00260 <span class="preprocessor"> { \</span>
<a name="l00261"></a>00261 <span class="preprocessor"> enum is_vector_enum \</span>
<a name="l00262"></a>00262 <span class="preprocessor"> { \</span>
<a name="l00263"></a>00263 <span class="preprocessor"> YES = 1, \</span>
<a name="l00264"></a>00264 <span class="preprocessor"> NO = 0 \</span>
<a name="l00265"></a>00265 <span class="preprocessor"> }; \</span>
<a name="l00266"></a>00266 <span class="preprocessor"> }</span>
<a name="l00267"></a>00267 <span class="preprocessor"></span>
<a name="l00269"></a>00269 <span class="comment">// matrix</span>
<a name="l00270"></a>00270
<a name="l00271"></a>00271 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00272"></a>00272 <span class="keyword">struct </span>is_matrix
<a name="l00273"></a>00273 {
<a name="l00274"></a>00274 <span class="keyword">enum</span> is_matrix_enum
<a name="l00275"></a>00275 {
<a name="l00276"></a>00276 YES = 0,
<a name="l00277"></a>00277 NO = 1
<a name="l00278"></a>00278 };
<a name="l00279"></a>00279 };
<a name="l00280"></a>00280
<a name="l00281"></a>00281 <span class="preprocessor">#define GLM_DETAIL_IS_MATRIX(T) \</span>
<a name="l00282"></a>00282 <span class="preprocessor"> template &lt;&gt; \</span>
<a name="l00283"></a>00283 <span class="preprocessor"> struct is_matrix \</span>
<a name="l00284"></a>00284 <span class="preprocessor"> { \</span>
<a name="l00285"></a>00285 <span class="preprocessor"> enum is_matrix_enum \</span>
<a name="l00286"></a>00286 <span class="preprocessor"> { \</span>
<a name="l00287"></a>00287 <span class="preprocessor"> YES = 1, \</span>
<a name="l00288"></a>00288 <span class="preprocessor"> NO = 0 \</span>
<a name="l00289"></a>00289 <span class="preprocessor"> }; \</span>
<a name="l00290"></a>00290 <span class="preprocessor"> }</span>
<a name="l00291"></a>00291 <span class="preprocessor"></span>
<a name="l00293"></a>00293 <span class="comment">// type</span>
<a name="l00294"></a>00294
<a name="l00295"></a>00295 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00296"></a>00296 <span class="keyword">struct </span>type
<a name="l00297"></a>00297 {
<a name="l00298"></a>00298 <span class="keyword">enum</span> type_enum
<a name="l00299"></a>00299 {
<a name="l00300"></a>00300 is_float = is_float&lt;T&gt;::YES,
<a name="l00301"></a>00301 is_int = is_int&lt;T&gt;::YES,
<a name="l00302"></a>00302 is_uint = is_uint&lt;T&gt;::YES,
<a name="l00303"></a>00303 is_bool = is_bool&lt;T&gt;::YES
<a name="l00304"></a>00304 };
<a name="l00305"></a>00305 };
<a name="l00306"></a>00306
<a name="l00308"></a>00308 <span class="comment">// type</span>
<a name="l00309"></a>00309
<a name="l00310"></a>00310 <span class="keyword">typedef</span> <span class="keywordtype">signed</span> <span class="keywordtype">char</span> int8;
<a name="l00311"></a>00311 <span class="keyword">typedef</span> <span class="keywordtype">signed</span> <span class="keywordtype">short</span> int16;
<a name="l00312"></a>00312 <span class="keyword">typedef</span> <span class="keywordtype">signed</span> <span class="keywordtype">int</span> int32;
<a name="l00313"></a>00313 <span class="keyword">typedef</span> detail::sint64 int64;
<a name="l00314"></a>00314
<a name="l00315"></a>00315 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> uint8;
<a name="l00316"></a>00316 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> uint16;
<a name="l00317"></a>00317 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> uint32;
<a name="l00318"></a>00318 <span class="keyword">typedef</span> detail::uint64 uint64;
<a name="l00319"></a>00319
<a name="l00320"></a>00320 <span class="keyword">typedef</span> detail::thalf float16;
<a name="l00321"></a>00321 <span class="keyword">typedef</span> <span class="keywordtype">float</span> float32;
<a name="l00322"></a>00322 <span class="keyword">typedef</span> <span class="keywordtype">double</span> float64;
<a name="l00323"></a>00323
<a name="l00324"></a>00324 }<span class="comment">//namespace detail</span>
<a name="l00325"></a>00325 }<span class="comment">//namespace glm</span>
<a name="l00326"></a>00326
<a name="l00327"></a>00327 <span class="preprocessor">#endif//glm_core_detail</span>
</pre></div></div>
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<h1>address.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef GLM_EXT_VIRTREV_ADDRESS_HPP</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define GLM_EXT_VIRTREV_ADDRESS_HPP</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00005"></a>00005 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00006"></a>00006 <span class="comment">// Virtrev SDK copyright matrem (matrem84.free.fr)</span>
<a name="l00008"></a>00008 <span class="comment"></span><span class="comment">// Created : 2008-10-07</span>
<a name="l00009"></a>00009 <span class="comment">// Updated : </span>
<a name="l00010"></a>00010 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00011"></a>00011 <span class="comment">// File : glm/ext/virtrev/address.h</span>
<a name="l00013"></a>00013 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00014"></a>00014 <span class="comment">// - GLM core</span>
<a name="l00016"></a>00016 <span class="comment"></span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019
<a name="l00020"></a>00020 <span class="keyword">namespace </span>glm
<a name="l00021"></a>00021 {
<a name="l00022"></a>00022 <span class="keyword">namespace </span>virtrev_glmext
<a name="l00023"></a>00023 {
<a name="l00025"></a><a class="code" href="a00221.html">00025</a> <span class="keyword">namespace </span><a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc" title="Get the const address of the vector content.">address</a>
<a name="l00026"></a>00026 {
<a name="l00028"></a>00028 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00029"></a><a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc">00029</a> T <span class="keyword">const</span> * <a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc" title="Get the const address of the vector content.">address</a>(detail::tvec2&lt;T&gt; <span class="keyword">const</span> &amp; vec)
<a name="l00030"></a>00030 {
<a name="l00031"></a>00031 <span class="keywordflow">return</span> &amp;(vec.x);
<a name="l00032"></a>00032 }
<a name="l00034"></a>00034 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00035"></a><a class="code" href="a00221.html#ac7c0fa23b7bd780a576ac6581c892d60">00035</a> T * <a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc" title="Get the const address of the vector content.">address</a>(detail::tvec2&lt;T&gt; &amp; vec)
<a name="l00036"></a>00036 {
<a name="l00037"></a>00037 <span class="keywordflow">return</span> &amp;(vec.x);
<a name="l00038"></a>00038 }
<a name="l00039"></a>00039
<a name="l00041"></a>00041 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00042"></a><a class="code" href="a00221.html#a3ee350219d99db5a39182a817631d724">00042</a> T <span class="keyword">const</span> * <a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc" title="Get the const address of the vector content.">address</a>(detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; vec)
<a name="l00043"></a>00043 {
<a name="l00044"></a>00044 <span class="keywordflow">return</span> &amp;(vec.x);
<a name="l00045"></a>00045 }
<a name="l00047"></a>00047 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00048"></a><a class="code" href="a00221.html#a7905c3c0015a2f0d20072fe1b1fe5d48">00048</a> T * <a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc" title="Get the const address of the vector content.">address</a>(detail::tvec3&lt;T&gt; &amp; vec)
<a name="l00049"></a>00049 {
<a name="l00050"></a>00050 <span class="keywordflow">return</span> &amp;(vec.x);
<a name="l00051"></a>00051 }
<a name="l00052"></a>00052
<a name="l00054"></a>00054 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00055"></a><a class="code" href="a00221.html#a015e3dcc001f7da162ca6d5fe41f55bb">00055</a> T <span class="keyword">const</span> * <a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc" title="Get the const address of the vector content.">address</a>(detail::tvec4&lt;T&gt; <span class="keyword">const</span> &amp; vec)
<a name="l00056"></a>00056 {
<a name="l00057"></a>00057 <span class="keywordflow">return</span> &amp;(vec.x);
<a name="l00058"></a>00058 }
<a name="l00060"></a>00060 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00061"></a><a class="code" href="a00221.html#a4222186aa146d0779965bee930052580">00061</a> T * <a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc" title="Get the const address of the vector content.">address</a>(detail::tvec4&lt;T&gt; &amp; vec)
<a name="l00062"></a>00062 {
<a name="l00063"></a>00063 <span class="keywordflow">return</span> &amp;(vec.x);
<a name="l00064"></a>00064 }
<a name="l00065"></a>00065
<a name="l00067"></a>00067 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00068"></a><a class="code" href="a00221.html#a6c2fe9f0ed061206d9f49f0802b78901">00068</a> T <span class="keyword">const</span> * <a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc" title="Get the const address of the vector content.">address</a>(detail::tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; mat)
<a name="l00069"></a>00069 {
<a name="l00070"></a>00070 <span class="keywordflow">return</span> &amp;(mat[0].x);
<a name="l00071"></a>00071 }
<a name="l00073"></a>00073 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00074"></a><a class="code" href="a00221.html#afe5348516ec1c4472686be724f7cce2b">00074</a> T * <a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc" title="Get the const address of the vector content.">address</a>(detail::tmat2x2&lt;T&gt; &amp; mat)
<a name="l00075"></a>00075 {
<a name="l00076"></a>00076 <span class="keywordflow">return</span> &amp;(mat[0].x);
<a name="l00077"></a>00077 }
<a name="l00078"></a>00078
<a name="l00080"></a>00080 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00081"></a><a class="code" href="a00221.html#aa5d3f319a1ee37caf060eeb2c201a97e">00081</a> T <span class="keyword">const</span> * <a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc" title="Get the const address of the vector content.">address</a>(detail::tmat3x3&lt;T&gt; <span class="keyword">const</span> &amp; mat)
<a name="l00082"></a>00082 {
<a name="l00083"></a>00083 <span class="keywordflow">return</span> &amp;(mat[0].x);
<a name="l00084"></a>00084 }
<a name="l00086"></a>00086 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00087"></a><a class="code" href="a00221.html#abdbdb064ec5d278520115e7172804432">00087</a> T * <a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc" title="Get the const address of the vector content.">address</a>(detail::tmat3x3&lt;T&gt; &amp; mat)
<a name="l00088"></a>00088 {
<a name="l00089"></a>00089 <span class="keywordflow">return</span> &amp;(mat[0].x);
<a name="l00090"></a>00090 }
<a name="l00091"></a>00091
<a name="l00093"></a>00093 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00094"></a><a class="code" href="a00221.html#a80e4fd582e61edc541e5bc99da9fa7f6">00094</a> T <span class="keyword">const</span> * <a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc" title="Get the const address of the vector content.">address</a>(detail::tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; mat)
<a name="l00095"></a>00095 {
<a name="l00096"></a>00096 <span class="keywordflow">return</span> &amp;(mat[0].x);
<a name="l00097"></a>00097 }
<a name="l00099"></a>00099 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00100"></a><a class="code" href="a00221.html#aa1b69cb40acf4219b70e2b44dfcd094d">00100</a> T * <a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc" title="Get the const address of the vector content.">address</a>(detail::tmat4x4&lt;T&gt; &amp; mat)
<a name="l00101"></a>00101 {
<a name="l00102"></a>00102 <span class="keywordflow">return</span> &amp;(mat[0].x);
<a name="l00103"></a>00103 }
<a name="l00104"></a>00104
<a name="l00106"></a>00106 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00107"></a><a class="code" href="a00221.html#ac9ccd4625f2c9cf547284ba72760563c">00107</a> T <span class="keyword">const</span> * <a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc" title="Get the const address of the vector content.">address</a>(detail::tmat2x3&lt;T&gt; <span class="keyword">const</span> &amp; mat)
<a name="l00108"></a>00108 {
<a name="l00109"></a>00109 <span class="keywordflow">return</span> &amp;(mat[0].x);
<a name="l00110"></a>00110 }
<a name="l00112"></a>00112 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00113"></a><a class="code" href="a00221.html#aa6440d96abc3643e512398bd46367eb6">00113</a> T * <a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc" title="Get the const address of the vector content.">address</a>(detail::tmat2x3&lt;T&gt; &amp; mat)
<a name="l00114"></a>00114 {
<a name="l00115"></a>00115 <span class="keywordflow">return</span> &amp;(mat[0].x);
<a name="l00116"></a>00116 }
<a name="l00117"></a>00117
<a name="l00119"></a>00119 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00120"></a><a class="code" href="a00221.html#a958f8560f2416eb40a47b1b1d1e0a51a">00120</a> T <span class="keyword">const</span> * <a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc" title="Get the const address of the vector content.">address</a>(detail::tmat3x2&lt;T&gt; <span class="keyword">const</span> &amp; mat)
<a name="l00121"></a>00121 {
<a name="l00122"></a>00122 <span class="keywordflow">return</span> &amp;(mat[0].x);
<a name="l00123"></a>00123 }
<a name="l00125"></a>00125 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00126"></a><a class="code" href="a00221.html#ab8d452c561864fc6fbb7ea27c6f55cef">00126</a> T * <a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc" title="Get the const address of the vector content.">address</a>(detail::tmat3x2&lt;T&gt; &amp; mat)
<a name="l00127"></a>00127 {
<a name="l00128"></a>00128 <span class="keywordflow">return</span> &amp;(mat[0].x);
<a name="l00129"></a>00129 }
<a name="l00130"></a>00130
<a name="l00132"></a>00132 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00133"></a><a class="code" href="a00221.html#ad5c5e3a063807e747e53814720708451">00133</a> T <span class="keyword">const</span> * <a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc" title="Get the const address of the vector content.">address</a>(detail::tmat2x4&lt;T&gt; <span class="keyword">const</span> &amp; mat)
<a name="l00134"></a>00134 {
<a name="l00135"></a>00135 <span class="keywordflow">return</span> &amp;(mat[0].x);
<a name="l00136"></a>00136 }
<a name="l00138"></a>00138 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00139"></a><a class="code" href="a00221.html#aca40075b816a512591bf2abc8d41daaa">00139</a> T * <a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc" title="Get the const address of the vector content.">address</a>(detail::tmat2x4&lt;T&gt; &amp; mat)
<a name="l00140"></a>00140 {
<a name="l00141"></a>00141 <span class="keywordflow">return</span> &amp;(mat[0].x);
<a name="l00142"></a>00142 }
<a name="l00143"></a>00143
<a name="l00145"></a>00145 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00146"></a><a class="code" href="a00221.html#a74224f93d12c00926deb1d4ee3eaac8d">00146</a> T <span class="keyword">const</span> * <a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc" title="Get the const address of the vector content.">address</a>(detail::tmat4x2&lt;T&gt; <span class="keyword">const</span> &amp; mat)
<a name="l00147"></a>00147 {
<a name="l00148"></a>00148 <span class="keywordflow">return</span> &amp;(mat[0].x);
<a name="l00149"></a>00149 }
<a name="l00151"></a>00151 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00152"></a><a class="code" href="a00221.html#a8f75cd4db3915effaaaf12cec7e2d6d3">00152</a> T * <a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc" title="Get the const address of the vector content.">address</a>(detail::tmat4x2&lt;T&gt; &amp; mat)
<a name="l00153"></a>00153 {
<a name="l00154"></a>00154 <span class="keywordflow">return</span> &amp;(mat[0].x);
<a name="l00155"></a>00155 }
<a name="l00156"></a>00156
<a name="l00158"></a>00158 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00159"></a><a class="code" href="a00221.html#a3714baf56724d5e19a8f5ae98a446268">00159</a> T <span class="keyword">const</span> * <a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc" title="Get the const address of the vector content.">address</a>(detail::tmat3x4&lt;T&gt; <span class="keyword">const</span> &amp; mat)
<a name="l00160"></a>00160 {
<a name="l00161"></a>00161 <span class="keywordflow">return</span> &amp;(mat[0].x);
<a name="l00162"></a>00162 }
<a name="l00164"></a>00164 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00165"></a><a class="code" href="a00221.html#a504a0e1e973690fc084a0a0eda631f15">00165</a> T * <a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc" title="Get the const address of the vector content.">address</a>(detail::tmat3x4&lt;T&gt; &amp; mat)
<a name="l00166"></a>00166 {
<a name="l00167"></a>00167 <span class="keywordflow">return</span> &amp;(mat[0].x);
<a name="l00168"></a>00168 }
<a name="l00169"></a>00169
<a name="l00171"></a>00171 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00172"></a><a class="code" href="a00221.html#a4ba2e1a282272aaa1326b7e0a4ffcd8b">00172</a> T <span class="keyword">const</span> * <a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc" title="Get the const address of the vector content.">address</a>(detail::tmat4x3&lt;T&gt; <span class="keyword">const</span> &amp; mat)
<a name="l00173"></a>00173 {
<a name="l00174"></a>00174 <span class="keywordflow">return</span> &amp;(mat[0].x);
<a name="l00175"></a>00175 }
<a name="l00177"></a>00177 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00178"></a><a class="code" href="a00221.html#ae8a47af12d3215c7923bb47175adeca8">00178</a> T * <a class="code" href="a00221.html#a36d4605d7efd30d690557b5b357ffefc" title="Get the const address of the vector content.">address</a>(detail::tmat4x3&lt;T&gt; &amp; mat)
<a name="l00179"></a>00179 {
<a name="l00180"></a>00180 <span class="keywordflow">return</span> &amp;(mat[0].x);
<a name="l00181"></a>00181 }
<a name="l00182"></a>00182 }
<a name="l00183"></a>00183 }
<a name="l00184"></a>00184 }
<a name="l00185"></a>00185
<a name="l00186"></a>00186 <span class="preprocessor">#define GLM_VIRTREV_address namespace virtrev_glmext::address</span>
<a name="l00187"></a>00187 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_VIRTREV_GLOBAL</span>
<a name="l00188"></a>00188 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_VIRTREV_address;}
<a name="l00189"></a>00189 <span class="preprocessor">#endif//GLM_VIRTREV_GLOBAL</span>
<a name="l00190"></a>00190 <span class="preprocessor"></span>
<a name="l00191"></a>00191 <span class="preprocessor">#endif//GLM_EXT_VIRTREV_ADDRESS_HPP</span>
<a name="l00192"></a>00192 <span class="preprocessor"></span>
</pre></div></div>
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<h1>associated_min_max.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-03-10</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-03-15</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : gtx_associated_min_max.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_extented_min_max</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_associated_min_max</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_associated_min_max</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span>
<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00019"></a>00019
<a name="l00020"></a>00020 <span class="keyword">namespace </span>glm
<a name="l00021"></a>00021 {
<a name="l00022"></a>00022 <span class="keyword">namespace </span>test{
<a name="l00023"></a>00023 <span class="keywordtype">void</span> main_gtx_associated_min_max();
<a name="l00024"></a>00024 }<span class="comment">//namespace test</span>
<a name="l00025"></a>00025
<a name="l00026"></a>00026 <span class="keyword">namespace </span>gtx
<a name="l00027"></a>00027 {
<a name="l00029"></a><a class="code" href="a00151.html">00029</a> <span class="keyword">namespace </span>associated_min_max
<a name="l00030"></a>00030 {
<a name="l00032"></a>00032 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genTypeT, <span class="keyword">typename</span> genTypeU&gt;
<a name="l00033"></a>00033 genTypeU <a class="code" href="a00151.html#a84781b260e2851924efea99c4d2e5ae6" title="Min comparison between 2 variables.">associatedMin</a>(
<a name="l00034"></a>00034 <span class="keyword">const</span> genTypeT&amp; x, <span class="keyword">const</span> genTypeU&amp; a,
<a name="l00035"></a>00035 <span class="keyword">const</span> genTypeT&amp; y, <span class="keyword">const</span> genTypeU&amp; b);
<a name="l00036"></a>00036
<a name="l00038"></a>00038 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genTypeT, <span class="keyword">typename</span> genTypeU&gt;
<a name="l00039"></a>00039 genTypeU <a class="code" href="a00151.html#a84781b260e2851924efea99c4d2e5ae6" title="Min comparison between 2 variables.">associatedMin</a>(
<a name="l00040"></a>00040 <span class="keyword">const</span> genTypeT&amp; x, <span class="keyword">const</span> genTypeU&amp; a,
<a name="l00041"></a>00041 <span class="keyword">const</span> genTypeT&amp; y, <span class="keyword">const</span> genTypeU&amp; b,
<a name="l00042"></a>00042 <span class="keyword">const</span> genTypeT&amp; z, <span class="keyword">const</span> genTypeU&amp; c);
<a name="l00043"></a>00043
<a name="l00045"></a>00045 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genTypeT, <span class="keyword">typename</span> genTypeU&gt;
<a name="l00046"></a>00046 genTypeU <a class="code" href="a00151.html#a84781b260e2851924efea99c4d2e5ae6" title="Min comparison between 2 variables.">associatedMin</a>(
<a name="l00047"></a>00047 <span class="keyword">const</span> genTypeT&amp; x, <span class="keyword">const</span> genTypeU&amp; a,
<a name="l00048"></a>00048 <span class="keyword">const</span> genTypeT&amp; y, <span class="keyword">const</span> genTypeU&amp; b,
<a name="l00049"></a>00049 <span class="keyword">const</span> genTypeT&amp; z, <span class="keyword">const</span> genTypeU&amp; c,
<a name="l00050"></a>00050 <span class="keyword">const</span> genTypeT&amp; w, <span class="keyword">const</span> genTypeU&amp; d);
<a name="l00051"></a>00051
<a name="l00053"></a>00053 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genTypeT, <span class="keyword">typename</span> genTypeU&gt;
<a name="l00054"></a>00054 genTypeU <a class="code" href="a00151.html#a3b1c8d7070874427d0a0fd84885ce473" title="Max comparison between 2 variables.">associatedMax</a>(
<a name="l00055"></a>00055 <span class="keyword">const</span> genTypeT&amp; x, <span class="keyword">const</span> genTypeU&amp; a,
<a name="l00056"></a>00056 <span class="keyword">const</span> genTypeT&amp; y, <span class="keyword">const</span> genTypeU&amp; b);
<a name="l00057"></a>00057
<a name="l00059"></a>00059 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genTypeT, <span class="keyword">typename</span> genTypeU&gt;
<a name="l00060"></a>00060 genTypeU <a class="code" href="a00151.html#a3b1c8d7070874427d0a0fd84885ce473" title="Max comparison between 2 variables.">associatedMax</a>(
<a name="l00061"></a>00061 <span class="keyword">const</span> genTypeT&amp; x, <span class="keyword">const</span> genTypeU&amp; a,
<a name="l00062"></a>00062 <span class="keyword">const</span> genTypeT&amp; y, <span class="keyword">const</span> genTypeU&amp; b,
<a name="l00063"></a>00063 <span class="keyword">const</span> genTypeT&amp; z, <span class="keyword">const</span> genTypeU&amp; c);
<a name="l00064"></a>00064
<a name="l00066"></a>00066 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genTypeT, <span class="keyword">typename</span> genTypeU&gt;
<a name="l00067"></a>00067 genTypeU <a class="code" href="a00151.html#a3b1c8d7070874427d0a0fd84885ce473" title="Max comparison between 2 variables.">associatedMax</a>(
<a name="l00068"></a>00068 <span class="keyword">const</span> genTypeT&amp; x, <span class="keyword">const</span> genTypeU&amp; a,
<a name="l00069"></a>00069 <span class="keyword">const</span> genTypeT&amp; y, <span class="keyword">const</span> genTypeU&amp; b,
<a name="l00070"></a>00070 <span class="keyword">const</span> genTypeT&amp; z, <span class="keyword">const</span> genTypeU&amp; c,
<a name="l00071"></a>00071 <span class="keyword">const</span> genTypeT&amp; w, <span class="keyword">const</span> genTypeU&amp; d);
<a name="l00072"></a>00072
<a name="l00073"></a>00073 }<span class="comment">//namespace associated_min_max</span>
<a name="l00074"></a>00074
<a name="l00075"></a>00075 <span class="keywordtype">bool</span> test();
<a name="l00076"></a>00076 }<span class="comment">//namespace gtx</span>
<a name="l00077"></a>00077 }<span class="comment">//namespace glm</span>
<a name="l00078"></a>00078
<a name="l00079"></a>00079 <span class="preprocessor">#define GLM_GTX_associated_min_max namespace gtx::associated_min_max</span>
<a name="l00080"></a>00080 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00081"></a>00081 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_associated_min_max;}
<a name="l00082"></a>00082 <span class="preprocessor">#endif//GLM_GTC_GLOBAL</span>
<a name="l00083"></a>00083 <span class="preprocessor"></span>
<a name="l00084"></a>00084 <span class="preprocessor">#include &quot;associated_min_max.inl&quot;</span>
<a name="l00085"></a>00085
<a name="l00086"></a>00086 <span class="preprocessor">#endif//glm_gtx_associated_min_max</span>
</pre></div></div>
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<h1>bit.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-03-14</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-11-14</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/bit.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTC_half_float</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_bit</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_bit</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span>
<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../gtc/half_float.hpp&quot;</span>
<a name="l00020"></a>00020 <span class="preprocessor">#include &lt;limits&gt;</span>
<a name="l00021"></a>00021
<a name="l00022"></a>00022 <span class="keyword">namespace </span>glm
<a name="l00023"></a>00023 {
<a name="l00024"></a>00024 <span class="keyword">namespace </span>test{
<a name="l00025"></a>00025 <span class="keywordtype">void</span> main_gtx_bit();
<a name="l00026"></a>00026 }<span class="comment">//namespace test</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="keyword">namespace </span>gtx{
<a name="l00030"></a><a class="code" href="a00152.html">00030</a> <span class="keyword">namespace </span>bit
<a name="l00031"></a>00031 {
<a name="l00032"></a>00032 <span class="keyword">using namespace </span>gtc::half_float;
<a name="l00033"></a>00033
<a name="l00036"></a>00036 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genIType&gt;
<a name="l00037"></a>00037 genIType <a class="code" href="a00152.html#a31dbf05c851060984e107afb39dde5fe" title="Build a mask of &amp;#39;count&amp;#39; bits From GLM_GTX_bit extension.">mask</a>(genIType <span class="keyword">const</span> &amp; count);
<a name="l00038"></a>00038
<a name="l00042"></a>00042 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType, <span class="keyword">typename</span> genIType&gt;
<a name="l00043"></a>00043 genIType <a class="code" href="a00152.html#ad89330d7f51a294c8cc57c71ebbe38ca" title="Component wise extraction of bit fields.">extractField</a>(genType <span class="keyword">const</span> &amp; v, genIType <span class="keyword">const</span> &amp; first, genIType <span class="keyword">const</span> &amp; count);
<a name="l00044"></a>00044
<a name="l00047"></a>00047 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00048"></a>00048 <span class="keywordtype">int</span> <a class="code" href="a00152.html#ace8029d9e9090f2aaa0248e320b3f24c" title="Find the lowest bit set to 1 in a integer variable.">lowestBit</a>(genType <span class="keyword">const</span> &amp; value);
<a name="l00049"></a>00049
<a name="l00052"></a>00052 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00053"></a>00053 <span class="keywordtype">int</span> <a class="code" href="a00152.html#a55e17a1e9347ca10d206f62ffe294608" title="Find the highest bit set to 1 in a integer variable.">highestBit</a>(genType <span class="keyword">const</span> &amp; value);
<a name="l00054"></a>00054
<a name="l00057"></a>00057 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00058"></a>00058 genType <a class="code" href="a00152.html#a2e2ba1398ef471e40e6a07cbab9a75fe" title="Find the highest bit set to 1 in a integer variable and return its value.">highestBitValue</a>(genType <span class="keyword">const</span> &amp; value);
<a name="l00059"></a>00059
<a name="l00062"></a>00062 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00063"></a>00063 <span class="keywordtype">bool</span> <a class="code" href="a00152.html#adddfcaa01efe60218e52323707331415" title="Return true if the value is a power of two number.">isPowerOfTwo</a>(genType <span class="keyword">const</span> &amp; value);
<a name="l00064"></a>00064
<a name="l00067"></a>00067 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00068"></a>00068 genType <a class="code" href="a00152.html#a0a1683dffc58011a161c0b3cb867c93c" title="Return the power of two number which value is just higher the input value.">powerOfTwoAbove</a>(genType <span class="keyword">const</span> &amp; value);
<a name="l00069"></a>00069
<a name="l00072"></a>00072 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00073"></a>00073 genType <a class="code" href="a00152.html#a9adeb3bc22e67933665600e0dc2e1f8d" title="Return the power of two number which value is just lower the input value.">powerOfTwoBelow</a>(genType <span class="keyword">const</span> &amp; value);
<a name="l00074"></a>00074
<a name="l00077"></a>00077 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00078"></a>00078 genType <a class="code" href="a00152.html#a12d57451c94950bafe2e1fb57346f082" title="Return the power of two number which value is the closet to the input value.">powerOfTwoNearest</a>(genType <span class="keyword">const</span> &amp; value);
<a name="l00079"></a>00079
<a name="l00082"></a>00082 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00083"></a>00083 genType <a class="code" href="a00152.html#a2f145f264c334caba22e6949e015d208" title="Revert all bits of any integer based type.">bitRevert</a>(genType <span class="keyword">const</span> &amp; value);
<a name="l00084"></a>00084
<a name="l00087"></a>00087 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00088"></a>00088 genType <a class="code" href="a00152.html#aeec0d4179d7a092056e2201fff385ef6" title="Rotate all bits to the right.">bitRotateRight</a>(genType <span class="keyword">const</span> &amp; In, std::size_t Shift);
<a name="l00089"></a>00089
<a name="l00092"></a>00092 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00093"></a>00093 genType <a class="code" href="a00152.html#aa8de15434b73178fd1d2ea7ee16b59bd" title="Rotate all bits to the left.">bitRotateLeft</a>(genType <span class="keyword">const</span> &amp; In, std::size_t Shift);
<a name="l00094"></a>00094
<a name="l00095"></a>00095 }<span class="comment">//namespace bit</span>
<a name="l00096"></a>00096 }<span class="comment">//namespace gtx</span>
<a name="l00097"></a>00097 }<span class="comment">//namespace glm</span>
<a name="l00098"></a>00098
<a name="l00099"></a>00099 <span class="preprocessor">#define GLM_GTX_bit namespace gtx::bit</span>
<a name="l00100"></a>00100 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00101"></a>00101 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_bit;}
<a name="l00102"></a>00102 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00103"></a>00103 <span class="preprocessor"></span>
<a name="l00104"></a>00104 <span class="preprocessor">#include &quot;bit.inl&quot;</span>
<a name="l00105"></a>00105
<a name="l00106"></a>00106 <span class="preprocessor">#endif//glm_gtx_bit</span>
</pre></div></div>
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<h1>closest_point.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-30</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-10-05</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/closest_point.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_closest_point</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_closest_point</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>test{
<a name="l00022"></a>00022 <span class="keywordtype">void</span> main_gtx_closest_point();
<a name="l00023"></a>00023 }<span class="comment">//namespace test</span>
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
<a name="l00027"></a><a class="code" href="a00153.html">00027</a> <span class="keyword">namespace </span>closest_point{
<a name="l00028"></a>00028
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00032"></a>00032 detail::tvec3&lt;T&gt; <a class="code" href="a00153.html#a14a814a7834db281ef0167947c8f9516" title="Find the point on a straight line which is the closet of a point.">closestPointOnLine</a>(
<a name="l00033"></a>00033 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; point,
<a name="l00034"></a>00034 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; a,
<a name="l00035"></a>00035 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; b);
<a name="l00036"></a>00036
<a name="l00037"></a>00037 }<span class="comment">//namespace closest_point</span>
<a name="l00038"></a>00038 }<span class="comment">//namespace gtx</span>
<a name="l00039"></a>00039 }<span class="comment">//namespace glm</span>
<a name="l00040"></a>00040
<a name="l00041"></a>00041 <span class="preprocessor">#define GLM_GTX_closest_point namespace gtx::closest_point</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_closest_point;}
<a name="l00044"></a>00044 <span class="preprocessor">#endif//GLM_GTC_GLOBAL</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span>
<a name="l00046"></a>00046 <span class="preprocessor">#include &quot;closest_point.inl&quot;</span>
<a name="l00047"></a>00047
<a name="l00048"></a>00048 <span class="preprocessor">#endif//glm_gtx_closest_point</span>
</pre></div></div>
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<h1>color_cast.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-06-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-06-05</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/color_cast.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_number_precision</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_color_cast</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_color_cast</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span>
<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../gtx/number_precision.hpp&quot;</span>
<a name="l00020"></a>00020
<a name="l00021"></a>00021 <span class="keyword">namespace </span>glm
<a name="l00022"></a>00022 {
<a name="l00023"></a>00023 <span class="keyword">namespace </span>test{
<a name="l00024"></a>00024 <span class="keywordtype">void</span> main_ext_gtx_color_cast();
<a name="l00025"></a>00025 }<span class="comment">//namespace test</span>
<a name="l00026"></a>00026
<a name="l00027"></a>00027 <span class="keyword">namespace </span>gtx{
<a name="l00029"></a><a class="code" href="a00154.html">00029</a> <span class="keyword">namespace </span>color_cast
<a name="l00030"></a>00030 {
<a name="l00031"></a>00031 <span class="keyword">using namespace </span>gtx::number_precision;
<a name="l00032"></a>00032
<a name="l00035"></a>00035 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; <a class="code" href="a00149.html#a36475e31b1992cfde54c1a6f5a148865" title="8bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint8</a> <a class="code" href="a00154.html#ab11ba0a450ba9a2b3885fa6a631df6f5" title="Conversion of a floating value into a 8bit unsigned int value.">u8channel_cast</a>(valType a);
<a name="l00036"></a>00036
<a name="l00039"></a>00039 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; <a class="code" href="a00149.html#a13471cbbe74e4303a57f3743d007b74d" title="16bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint16</a> <a class="code" href="a00154.html#ab1c15b0a63939cf8b73704b3ee0531bf" title="Conversion of a floating value into a 16bit unsigned int value.">u16channel_cast</a>(valType a);
<a name="l00040"></a>00040
<a name="l00041"></a>00041 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#a5fa3ddcab56c789bc272ff5651faa12d" title="32bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint32</a> <a class="code" href="a00154.html#a76304a49860f623238edd96c9a181963" title="Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast...">u32_rgbx_cast</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; c);
<a name="l00042"></a>00042 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#a5fa3ddcab56c789bc272ff5651faa12d" title="32bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint32</a> <a class="code" href="a00154.html#aeeb39141498fdaceb0eb7badd03b3111" title="Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast...">u32_xrgb_cast</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; c);
<a name="l00043"></a>00043 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#a5fa3ddcab56c789bc272ff5651faa12d" title="32bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint32</a> <a class="code" href="a00154.html#a4343a2cc949e6a62e3195a50e03b328a" title="Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast...">u32_bgrx_cast</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; c);
<a name="l00044"></a>00044 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#a5fa3ddcab56c789bc272ff5651faa12d" title="32bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint32</a> <a class="code" href="a00154.html#ae24be431c89259065ba614b12e130740" title="Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast...">u32_xbgr_cast</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; c);
<a name="l00045"></a>00045
<a name="l00046"></a>00046 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#a5fa3ddcab56c789bc272ff5651faa12d" title="32bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint32</a> <a class="code" href="a00154.html#a3251915cd4e12f9c74f80949dda11751" title="Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast...">u32_rgba_cast</a>(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; c);
<a name="l00047"></a>00047 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#a5fa3ddcab56c789bc272ff5651faa12d" title="32bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint32</a> <a class="code" href="a00154.html#a54d650e121ffa7dd5df995f45eacbe7c" title="Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast...">u32_argb_cast</a>(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; c);
<a name="l00048"></a>00048 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#a5fa3ddcab56c789bc272ff5651faa12d" title="32bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint32</a> <a class="code" href="a00154.html#a994311f638751fbd6c18cbc6e7cc40a2" title="Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast...">u32_bgra_cast</a>(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; c);
<a name="l00049"></a>00049 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#a5fa3ddcab56c789bc272ff5651faa12d" title="32bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint32</a> <a class="code" href="a00154.html#a7419ad7d2b6280021d2e6fe61f959593" title="Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast...">u32_abgr_cast</a>(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; c);
<a name="l00050"></a>00050
<a name="l00051"></a>00051 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#ab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint64</a> <a class="code" href="a00154.html#ac6f16d71adbccd604cffae1c83961bba" title="Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast...">u64_rgbx_cast</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; c);
<a name="l00052"></a>00052 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#ab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint64</a> <a class="code" href="a00154.html#a4b860d9689ce434bef7ecdbb8cdbc4b4" title="Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast...">u64_xrgb_cast</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; c);
<a name="l00053"></a>00053 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#ab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint64</a> <a class="code" href="a00154.html#ae19e40c22424904d922e22525a0bb455" title="Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast...">u64_bgrx_cast</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; c);
<a name="l00054"></a>00054 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#ab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint64</a> <a class="code" href="a00154.html#ac3327797af9858e7716cb02b9f8452bc" title="Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast...">u64_xbgr_cast</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; c);
<a name="l00055"></a>00055
<a name="l00056"></a>00056 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#ab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint64</a> <a class="code" href="a00154.html#afd8e66f86f3c42fe17637ca0db751d40" title="Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast...">u64_rgba_cast</a>(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; c);
<a name="l00057"></a>00057 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#ab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint64</a> <a class="code" href="a00154.html#adbf0e161e934b6dc7fda389481764f4e" title="Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast...">u64_argb_cast</a>(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; c);
<a name="l00058"></a>00058 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#ab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint64</a> <a class="code" href="a00154.html#a36cc78b5052b31b83c2f9562088dc66f" title="Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast...">u64_bgra_cast</a>(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; c);
<a name="l00059"></a>00059 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#ab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint64</a> <a class="code" href="a00154.html#a4f050b0db28ca10c503188070330a8c5" title="Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast...">u64_abgr_cast</a>(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; c);
<a name="l00060"></a>00060
<a name="l00061"></a>00061 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00190.html#a116e2376ef94e8c60bc5c2b66fc5a6db" title="Half-precision floating-point scalar. (from GLM_GTX_number_precision extension).">gtx::number_precision::f16vec1</a> <a class="code" href="a00154.html#ae735900f14bcc64ebaf42bb812500964" title="Conversion of a u8 or u16 value to a single channel floating value. (From GLM_GTX_color_cast...">f16_channel_cast</a>(T a);
<a name="l00062"></a>00062
<a name="l00063"></a>00063 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#aa68a583d3e3b202e1b48c7bc94964c78" title="Half-precision floating-point vector of 3 components. (from GLM_GTC_type_precision...">gtc::type_precision::f16vec3</a> <a class="code" href="a00154.html#a82f8510eb3275299aee11f7a6a0761c0" title="Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast...">f16_rgbx_cast</a>(T c);
<a name="l00064"></a>00064 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#aa68a583d3e3b202e1b48c7bc94964c78" title="Half-precision floating-point vector of 3 components. (from GLM_GTC_type_precision...">gtc::type_precision::f16vec3</a> <a class="code" href="a00154.html#a54f72266de72a0834da07337b2512c78" title="Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast...">f16_xrgb_cast</a>(T c);
<a name="l00065"></a>00065 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#aa68a583d3e3b202e1b48c7bc94964c78" title="Half-precision floating-point vector of 3 components. (from GLM_GTC_type_precision...">gtc::type_precision::f16vec3</a> <a class="code" href="a00154.html#aed8b82a32ac9f6e8024a6880461496ba" title="Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast...">f16_bgrx_cast</a>(T c);
<a name="l00066"></a>00066 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#aa68a583d3e3b202e1b48c7bc94964c78" title="Half-precision floating-point vector of 3 components. (from GLM_GTC_type_precision...">gtc::type_precision::f16vec3</a> <a class="code" href="a00154.html#a6a18355f6ce1b531a8d879774ba43179" title="Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast...">f16_xbgr_cast</a>(T c);
<a name="l00067"></a>00067
<a name="l00068"></a>00068 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#ae77767db0311f307255a057fd7358704" title="Half-precision floating-point vector of 4 components. (from GLM_GTC_type_precision...">gtc::type_precision::f16vec4</a> <a class="code" href="a00154.html#a417f7a9c2bc66229dbeb714308ff45ba" title="Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast...">f16_rgba_cast</a>(T c);
<a name="l00069"></a>00069 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#ae77767db0311f307255a057fd7358704" title="Half-precision floating-point vector of 4 components. (from GLM_GTC_type_precision...">gtc::type_precision::f16vec4</a> <a class="code" href="a00154.html#af58e7f656ffad74fe4ed093250c444c8" title="Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast...">f16_argb_cast</a>(T c);
<a name="l00070"></a>00070 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#ae77767db0311f307255a057fd7358704" title="Half-precision floating-point vector of 4 components. (from GLM_GTC_type_precision...">gtc::type_precision::f16vec4</a> <a class="code" href="a00154.html#adbd908bc29dd87b7222dad33a6b0a6ad" title="Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast...">f16_bgra_cast</a>(T c);
<a name="l00071"></a>00071 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#ae77767db0311f307255a057fd7358704" title="Half-precision floating-point vector of 4 components. (from GLM_GTC_type_precision...">gtc::type_precision::f16vec4</a> <a class="code" href="a00154.html#a3cd01da9b10cf61cf556fc8e7992f2ea" title="Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast...">f16_abgr_cast</a>(T c);
<a name="l00072"></a>00072
<a name="l00073"></a>00073 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00190.html#a07f8d7348eb7ae059a84c118fdfeb943" title="Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)...">gtx::number_precision::f32vec1</a> <a class="code" href="a00154.html#a44006c7374476ad1ee285f28e9c416bb" title="Conversion of a u8 or u16 value to a single channel floating value. (From GLM_GTX_color_cast...">f32_channel_cast</a>(T a);
<a name="l00074"></a>00074
<a name="l00075"></a>00075 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#a81353c6a9b282b2b34185306a40040ad" title="Single-precision floating-point vector of 3 components. (from GLM_GTC_type_precision...">gtc::type_precision::f32vec3</a> <a class="code" href="a00154.html#a4ef58cdad0a076db6b9f6f67d918087b" title="Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast...">f32_rgbx_cast</a>(T c);
<a name="l00076"></a>00076 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#a81353c6a9b282b2b34185306a40040ad" title="Single-precision floating-point vector of 3 components. (from GLM_GTC_type_precision...">gtc::type_precision::f32vec3</a> <a class="code" href="a00154.html#af4c3d60e3f865187ab8dc7e1e53b061b" title="Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast...">f32_xrgb_cast</a>(T c);
<a name="l00077"></a>00077 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#a81353c6a9b282b2b34185306a40040ad" title="Single-precision floating-point vector of 3 components. (from GLM_GTC_type_precision...">gtc::type_precision::f32vec3</a> <a class="code" href="a00154.html#a78abdd7116c8c25e29219b32c4bb937e" title="Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast...">f32_bgrx_cast</a>(T c);
<a name="l00078"></a>00078 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#a81353c6a9b282b2b34185306a40040ad" title="Single-precision floating-point vector of 3 components. (from GLM_GTC_type_precision...">gtc::type_precision::f32vec3</a> <a class="code" href="a00154.html#a46e9df97410a559a816737a331db62dd" title="Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast...">f32_xbgr_cast</a>(T c);
<a name="l00079"></a>00079
<a name="l00080"></a>00080 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#a58dbce28a4d4b0d72c239cf3069bd28b" title="Single-precision floating-point vector of 4 components. (from GLM_GTC_type_precision...">gtc::type_precision::f32vec4</a> <a class="code" href="a00154.html#a84d5bcccb37c9788bfb0fa00bea4b0fe" title="Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast...">f32_rgba_cast</a>(T c);
<a name="l00081"></a>00081 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#a58dbce28a4d4b0d72c239cf3069bd28b" title="Single-precision floating-point vector of 4 components. (from GLM_GTC_type_precision...">gtc::type_precision::f32vec4</a> <a class="code" href="a00154.html#aee24a081d5b7c84ffffdd66d12963c4c" title="Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast...">f32_argb_cast</a>(T c);
<a name="l00082"></a>00082 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#a58dbce28a4d4b0d72c239cf3069bd28b" title="Single-precision floating-point vector of 4 components. (from GLM_GTC_type_precision...">gtc::type_precision::f32vec4</a> <a class="code" href="a00154.html#adb328d5e9fff54f6b23dc29e1ce8591e" title="Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast...">f32_bgra_cast</a>(T c);
<a name="l00083"></a>00083 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#a58dbce28a4d4b0d72c239cf3069bd28b" title="Single-precision floating-point vector of 4 components. (from GLM_GTC_type_precision...">gtc::type_precision::f32vec4</a> <a class="code" href="a00154.html#a95a33ffb1476bf675e9629301ec180b1" title="Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast...">f32_abgr_cast</a>(T c);
<a name="l00084"></a>00084
<a name="l00085"></a>00085 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00190.html#ae5987a61b8c03d5c432a9e62f0b3efe1" title="Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)...">gtx::number_precision::f64vec1</a> <a class="code" href="a00154.html#ad2b4dbd955443cb15c731e4564f575e0" title="Conversion of a u8 or u16 value to a single channel floating value. (From GLM_GTX_color_cast...">f64_channel_cast</a>(T a);
<a name="l00086"></a>00086
<a name="l00087"></a>00087 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#a2a4b3d9e62dc8c9b970e91c38bb56997" title="Double-precision floating-point vector of 3 components. (from GLM_GTC_type_precision...">gtc::type_precision::f64vec3</a> <a class="code" href="a00154.html#a16520961abfe743f698b2e80cc0dc33a" title="Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast...">f64_rgbx_cast</a>(T c);
<a name="l00088"></a>00088 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#a2a4b3d9e62dc8c9b970e91c38bb56997" title="Double-precision floating-point vector of 3 components. (from GLM_GTC_type_precision...">gtc::type_precision::f64vec3</a> <a class="code" href="a00154.html#a35d1e8fedde05c4b0bd6b26312fe3677" title="Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast...">f64_xrgb_cast</a>(T c);
<a name="l00089"></a>00089 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#a2a4b3d9e62dc8c9b970e91c38bb56997" title="Double-precision floating-point vector of 3 components. (from GLM_GTC_type_precision...">gtc::type_precision::f64vec3</a> <a class="code" href="a00154.html#abb6a7bcbd66735a86da1dedf7ea3d530" title="Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast...">f64_bgrx_cast</a>(T c);
<a name="l00090"></a>00090 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#a2a4b3d9e62dc8c9b970e91c38bb56997" title="Double-precision floating-point vector of 3 components. (from GLM_GTC_type_precision...">gtc::type_precision::f64vec3</a> <a class="code" href="a00154.html#aa2c0dd06608625935b2d940a8155a6ff" title="Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast...">f64_xbgr_cast</a>(T c);
<a name="l00091"></a>00091
<a name="l00092"></a>00092 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#a66999872051fdf1934199af093eedece" title="Double-precision floating-point vector of 4 components. (from GLM_GTC_type_precision...">gtc::type_precision::f64vec4</a> <a class="code" href="a00154.html#ae915ae64c81df6ceacb793f9cd6eac40" title="Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast...">f64_rgba_cast</a>(T c);
<a name="l00093"></a>00093 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#a66999872051fdf1934199af093eedece" title="Double-precision floating-point vector of 4 components. (from GLM_GTC_type_precision...">gtc::type_precision::f64vec4</a> <a class="code" href="a00154.html#ab917debabb647fd4144b2d4cf3359737" title="Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast...">f64_argb_cast</a>(T c);
<a name="l00094"></a>00094 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#a66999872051fdf1934199af093eedece" title="Double-precision floating-point vector of 4 components. (from GLM_GTC_type_precision...">gtc::type_precision::f64vec4</a> <a class="code" href="a00154.html#ac954d9636b86e6a10e19ede77d4f387e" title="Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast...">f64_bgra_cast</a>(T c);
<a name="l00095"></a>00095 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <a class="code" href="a00149.html#a66999872051fdf1934199af093eedece" title="Double-precision floating-point vector of 4 components. (from GLM_GTC_type_precision...">gtc::type_precision::f64vec4</a> <a class="code" href="a00154.html#a42c1cf7dedeaa76629046e8abea5d698" title="Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast...">f64_abgr_cast</a>(T c);
<a name="l00096"></a>00096 }<span class="comment">//namespace color_space</span>
<a name="l00097"></a>00097 }<span class="comment">//namespace gtx</span>
<a name="l00098"></a>00098 }<span class="comment">//namespace glm</span>
<a name="l00099"></a>00099
<a name="l00100"></a>00100 <span class="preprocessor">#define GLM_GTX_color_cast namespace gtx::color_cast</span>
<a name="l00101"></a>00101 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00102"></a>00102 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_color_cast;}
<a name="l00103"></a>00103 <span class="preprocessor">#endif//GLM_GTC_GLOBAL</span>
<a name="l00104"></a>00104 <span class="preprocessor"></span>
<a name="l00105"></a>00105 <span class="preprocessor">#include &quot;color_cast.inl&quot;</span>
<a name="l00106"></a>00106
<a name="l00107"></a>00107 <span class="preprocessor">#endif//glm_gtx_color_cast</span>
</pre></div></div>
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<h1>color_space.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2007-02-22</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/color_space.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_color_space</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_color_space</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>test{
<a name="l00022"></a>00022 <span class="keywordtype">void</span> main_gtx_color_space();
<a name="l00023"></a>00023 }<span class="comment">//namespace test</span>
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
<a name="l00027"></a><a class="code" href="a00155.html">00027</a> <span class="keyword">namespace </span>color_space
<a name="l00028"></a>00028 {
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00032"></a>00032 detail::tvec3&lt;valType&gt; <a class="code" href="a00155.html#aa84fde704746ed36b80df7bf521510c5" title="Converts a color from HSV color space to its color in RGB color space.">rgbColor</a>(
<a name="l00033"></a>00033 detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; hsvValue);
<a name="l00034"></a>00034
<a name="l00037"></a>00037 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00038"></a>00038 detail::tvec3&lt;valType&gt; <a class="code" href="a00155.html#a20b1d59474b6588da10e72764711cf71" title="Converts a color from RGB color space to its color in HSV color space.">hsvColor</a>(
<a name="l00039"></a>00039 detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; rgbValue);
<a name="l00040"></a>00040
<a name="l00043"></a>00043 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00044"></a>00044 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00155.html#ade937a20e420b352d33cce2e92c6fe10" title="Build a saturation matrix.">saturation</a>(
<a name="l00045"></a>00045 valType <span class="keyword">const</span> s);
<a name="l00046"></a>00046
<a name="l00049"></a>00049 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00050"></a>00050 detail::tvec3&lt;valType&gt; <a class="code" href="a00155.html#ade937a20e420b352d33cce2e92c6fe10" title="Build a saturation matrix.">saturation</a>(
<a name="l00051"></a>00051 valType <span class="keyword">const</span> s,
<a name="l00052"></a>00052 detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; color);
<a name="l00053"></a>00053
<a name="l00056"></a>00056 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00057"></a>00057 detail::tvec4&lt;valType&gt; <a class="code" href="a00155.html#ade937a20e420b352d33cce2e92c6fe10" title="Build a saturation matrix.">saturation</a>(
<a name="l00058"></a>00058 valType <span class="keyword">const</span> s,
<a name="l00059"></a>00059 detail::tvec4&lt;valType&gt; <span class="keyword">const</span> &amp; color);
<a name="l00060"></a>00060
<a name="l00063"></a>00063 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00064"></a>00064 valType <a class="code" href="a00155.html#a205ff9aab7e86a3e434f1c49f0a2b234" title="Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.">luminosity</a>(
<a name="l00065"></a>00065 detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; color);
<a name="l00066"></a>00066
<a name="l00067"></a>00067 }<span class="comment">//namespace color_space</span>
<a name="l00068"></a>00068 }<span class="comment">//namespace gtx</span>
<a name="l00069"></a>00069 }<span class="comment">//namespace glm</span>
<a name="l00070"></a>00070
<a name="l00071"></a>00071 <span class="preprocessor">#define GLM_GTX_color_space namespace gtx::color_space</span>
<a name="l00072"></a>00072 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00073"></a>00073 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_color_space;}
<a name="l00074"></a>00074 <span class="preprocessor">#endif//GLM_GTC_GLOBAL</span>
<a name="l00075"></a>00075 <span class="preprocessor"></span>
<a name="l00076"></a>00076 <span class="preprocessor">#include &quot;color_space.inl&quot;</span>
<a name="l00077"></a>00077
<a name="l00078"></a>00078 <span class="preprocessor">#endif//glm_gtx_color_space</span>
</pre></div></div>
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<h1>color_space_YCoCg.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-10-28</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-10-28</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/color_space_YCoCg.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_color_space_YCoCg</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_color_space_YCoCg</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>test{
<a name="l00022"></a>00022 <span class="keywordtype">void</span> main_gtx_color_space_YCoCg();
<a name="l00023"></a>00023 }<span class="comment">//namespace test</span>
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
<a name="l00027"></a><a class="code" href="a00156.html">00027</a> <span class="keyword">namespace </span>color_space_YCoCg
<a name="l00028"></a>00028 {
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00032"></a>00032 detail::tvec3&lt;valType&gt; <a class="code" href="a00156.html#a41820be771f6edb66eec3d3376bae693" title="Convert a color from RGB color space to YCoCg color space.">rgb2YCoCg</a>(
<a name="l00033"></a>00033 detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; rgbColor);
<a name="l00034"></a>00034
<a name="l00037"></a>00037 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00038"></a>00038 detail::tvec3&lt;valType&gt; <a class="code" href="a00156.html#a638451b1492ea464bcda5d1abb0db614" title="Convert a color from YCoCg color space to RGB color space.">YCoCg2rgb</a>(
<a name="l00039"></a>00039 detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; YCoCgColor);
<a name="l00040"></a>00040
<a name="l00044"></a>00044 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00045"></a>00045 detail::tvec3&lt;valType&gt; <a class="code" href="a00156.html#a3c8d61f4ce259ce76b44fe70f472c766" title="Convert a color from RGB color space to YCoCgR color space.">rgb2YCoCgR</a>(
<a name="l00046"></a>00046 detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; rgbColor);
<a name="l00047"></a>00047
<a name="l00051"></a>00051 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00052"></a>00052 detail::tvec3&lt;valType&gt; <a class="code" href="a00156.html#a75497f0965bd4834d39a88c10dee12c4" title="Convert a color from YCoCgR color space to RGB color space.">YCoCgR2rgb</a>(
<a name="l00053"></a>00053 detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; YCoCgColor);
<a name="l00054"></a>00054
<a name="l00055"></a>00055 }<span class="comment">//namespace color_space_YCoCg</span>
<a name="l00056"></a>00056 }<span class="comment">//namespace gtx</span>
<a name="l00057"></a>00057 }<span class="comment">//namespace glm</span>
<a name="l00058"></a>00058
<a name="l00059"></a>00059 <span class="preprocessor">#define GLM_GTX_color_space_YCoCg namespace gtx::color_space_YCoCg</span>
<a name="l00060"></a>00060 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00061"></a>00061 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_color_space_YCoCg;}
<a name="l00062"></a>00062 <span class="preprocessor">#endif//GLM_GTC_GLOBAL</span>
<a name="l00063"></a>00063 <span class="preprocessor"></span>
<a name="l00064"></a>00064 <span class="preprocessor">#include &quot;color_space_YCoCg.inl&quot;</span>
<a name="l00065"></a>00065
<a name="l00066"></a>00066 <span class="preprocessor">#endif//glm_gtx_color_space_YCoCg</span>
</pre></div></div>
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<h1>comparison.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-06-22</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-10-27</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/comparison.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_comparison</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_comparison</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>test{
<a name="l00022"></a>00022 <span class="keywordtype">void</span> main_gtx_comparison();
<a name="l00023"></a>00023 }<span class="comment">//namespace test</span>
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
<a name="l00027"></a><a class="code" href="a00157.html">00027</a> <span class="keyword">namespace </span>comparison{
<a name="l00028"></a>00028
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> vecType&gt;
<a name="l00032"></a>00032 <span class="keywordtype">bool</span> <a class="code" href="a00157.html#acec0fcb8bd244d610587f38449191b92" title="Define == operator for vectors From GLM_GTX_comparison extension.">operator== </a>(vecType <span class="keyword">const</span> &amp; x, vecType <span class="keyword">const</span> &amp; y);
<a name="l00033"></a>00033
<a name="l00036"></a>00036 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> vecType&gt;
<a name="l00037"></a>00037 <span class="keywordtype">bool</span> <a class="code" href="a00157.html#a14527ccddcd18b68115febd824d6a4a1" title="Define != operator for vectors From GLM_GTX_comparison extension.">operator!= </a>(vecType <span class="keyword">const</span> &amp; x, vecType <span class="keyword">const</span> &amp; y);
<a name="l00038"></a>00038
<a name="l00039"></a>00039 }<span class="comment">//namespace comparison</span>
<a name="l00040"></a>00040 }<span class="comment">//namespace gtx</span>
<a name="l00041"></a>00041 }<span class="comment">//namespace glm</span>
<a name="l00042"></a>00042
<a name="l00043"></a>00043 <span class="preprocessor">#define GLM_GTX_comparison namespace glm::gtx::comparison</span>
<a name="l00044"></a>00044 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_comparison;}
<a name="l00046"></a>00046 <span class="preprocessor">#endif//GLM_GTC_GLOBAL</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span>
<a name="l00048"></a>00048 <span class="preprocessor">#include &quot;comparison.inl&quot;</span>
<a name="l00049"></a>00049
<a name="l00050"></a>00050 <span class="preprocessor">#endif//glm_gtx_comparison</span>
</pre></div></div>
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<h1>compatibility.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-01-24</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-10-24</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/compatibility.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_half_float</span>
<a name="l00012"></a>00012 <span class="comment">// - GLM_GTX_double_float</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="preprocessor">#ifndef glm_gtx_compatibility</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_compatibility</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span>
<a name="l00018"></a>00018 <span class="comment">// Dependency:</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00020"></a>00020 <span class="preprocessor">#include &quot;../gtc/half_float.hpp&quot;</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;../gtc/double_float.hpp&quot;</span>
<a name="l00022"></a>00022
<a name="l00023"></a>00023 <span class="preprocessor">#ifdef GLM_COMPILER_VC</span>
<a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#include &lt;cfloat&gt;</span>
<a name="l00025"></a>00025 <span class="preprocessor">#endif</span>
<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#ifdef GLM_COMPILER_GCC</span>
<a name="l00027"></a>00027 <span class="preprocessor"></span><span class="preprocessor">#include &lt;cmath&gt;</span>
<a name="l00028"></a>00028 <span class="preprocessor">#endif</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span>
<a name="l00030"></a>00030 <span class="keyword">namespace </span>glm
<a name="l00031"></a>00031 {
<a name="l00032"></a>00032 <span class="keyword">namespace </span>test{
<a name="l00033"></a>00033 <span class="keywordtype">void</span> main_gtx_compatibility();
<a name="l00034"></a>00034 }<span class="comment">//namespace test</span>
<a name="l00035"></a>00035
<a name="l00036"></a>00036 <span class="keyword">namespace </span>gtx{
<a name="l00038"></a><a class="code" href="a00158.html">00038</a> <span class="keyword">namespace </span>compatibility
<a name="l00039"></a>00039 {
<a name="l00040"></a><a class="code" href="a00158.html#a3ee1813a8aad9fc968a00c093c14f0bd">00040</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">inline</span> T <a class="code" href="a00158.html#a3ee1813a8aad9fc968a00c093c14f0bd" title="Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point...">lerp</a>(T x, T y, T a){<span class="keywordflow">return</span> <a class="code" href="a00127.html#a11288dc43a2a1833766728a3eb81ac63">mix</a>(x, y, a);}
<a name="l00041"></a><a class="code" href="a00158.html#aa8f6a5a2e0adca05968dacf654d4ebbe">00041</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">inline</span> detail::tvec2&lt;T&gt; <a class="code" href="a00158.html#a3ee1813a8aad9fc968a00c093c14f0bd" title="Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point...">lerp</a>(<span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; x, <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; y, T a){<span class="keywordflow">return</span> <a class="code" href="a00127.html#a11288dc43a2a1833766728a3eb81ac63">mix</a>(x, y, a);}
<a name="l00042"></a><a class="code" href="a00158.html#adae55d63a2bda7ebb803d56ec038ce53">00042</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">inline</span> detail::tvec3&lt;T&gt; <a class="code" href="a00158.html#a3ee1813a8aad9fc968a00c093c14f0bd" title="Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point...">lerp</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; x, <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; y, T a){<span class="keywordflow">return</span> <a class="code" href="a00127.html#a11288dc43a2a1833766728a3eb81ac63">mix</a>(x, y, a);}
<a name="l00043"></a><a class="code" href="a00158.html#afd29abcfe6d2e241e8785eb180fc9d21">00043</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">inline</span> detail::tvec4&lt;T&gt; <a class="code" href="a00158.html#a3ee1813a8aad9fc968a00c093c14f0bd" title="Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point...">lerp</a>(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; x, <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; y, T a){<span class="keywordflow">return</span> <a class="code" href="a00127.html#a11288dc43a2a1833766728a3eb81ac63">mix</a>(x, y, a);}
<a name="l00044"></a><a class="code" href="a00158.html#af95958e2d12f688dfe6b1e86a5feae53">00044</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">inline</span> detail::tvec2&lt;T&gt; <a class="code" href="a00158.html#a3ee1813a8aad9fc968a00c093c14f0bd" title="Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point...">lerp</a>(<span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; x, <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; y, <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; a){<span class="keywordflow">return</span> <a class="code" href="a00127.html#a11288dc43a2a1833766728a3eb81ac63">mix</a>(x, y, a);}
<a name="l00045"></a><a class="code" href="a00158.html#a434a55667ef40143fcd88602764edb29">00045</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">inline</span> detail::tvec3&lt;T&gt; <a class="code" href="a00158.html#a3ee1813a8aad9fc968a00c093c14f0bd" title="Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point...">lerp</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; x, <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; y, <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; a){<span class="keywordflow">return</span> <a class="code" href="a00127.html#a11288dc43a2a1833766728a3eb81ac63">mix</a>(x, y, a);}
<a name="l00046"></a><a class="code" href="a00158.html#a141e69956ea6045aa0a8a55f0cde98dc">00046</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">inline</span> detail::tvec4&lt;T&gt; <a class="code" href="a00158.html#a3ee1813a8aad9fc968a00c093c14f0bd" title="Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point...">lerp</a>(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; x, <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; y, <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; a){<span class="keywordflow">return</span> <a class="code" href="a00127.html#a11288dc43a2a1833766728a3eb81ac63">mix</a>(x, y, a);}
<a name="l00047"></a>00047
<a name="l00048"></a><a class="code" href="a00158.html#a176a965eae864d763774cc0485d09053">00048</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">inline</span> T <a class="code" href="a00158.html#a176a965eae864d763774cc0485d09053" title="Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility).">saturate</a>(T x){<span class="keywordflow">return</span> <a class="code" href="a00127.html#acd376ba065150520e259c71f566fe189" title="Returns min(max(x, minVal), maxVal) for each component in x.">clamp</a>(x, T(0), T(1));}
<a name="l00049"></a><a class="code" href="a00158.html#a93be3dd0adf58765f290f00ad92eb059">00049</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">inline</span> detail::tvec2&lt;T&gt; <a class="code" href="a00158.html#a176a965eae864d763774cc0485d09053" title="Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility).">saturate</a>(<span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; x){<span class="keywordflow">return</span> <a class="code" href="a00127.html#acd376ba065150520e259c71f566fe189" title="Returns min(max(x, minVal), maxVal) for each component in x.">clamp</a>(x, T(0), T(1));}
<a name="l00050"></a><a class="code" href="a00158.html#a58e1d91f134b419fe220a5cfea159d18">00050</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">inline</span> detail::tvec3&lt;T&gt; <a class="code" href="a00158.html#a176a965eae864d763774cc0485d09053" title="Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility).">saturate</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; x){<span class="keywordflow">return</span> <a class="code" href="a00127.html#acd376ba065150520e259c71f566fe189" title="Returns min(max(x, minVal), maxVal) for each component in x.">clamp</a>(x, T(0), T(1));}
<a name="l00051"></a><a class="code" href="a00158.html#a27ffa2d994c13d3a7709acdaea67631b">00051</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">inline</span> detail::tvec4&lt;T&gt; <a class="code" href="a00158.html#a176a965eae864d763774cc0485d09053" title="Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility).">saturate</a>(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; x){<span class="keywordflow">return</span> <a class="code" href="a00127.html#acd376ba065150520e259c71f566fe189" title="Returns min(max(x, minVal), maxVal) for each component in x.">clamp</a>(x, T(0), T(1));}
<a name="l00052"></a>00052
<a name="l00053"></a><a class="code" href="a00158.html#aea4a9848546c8835aa9e01dc20cd7dfa">00053</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">inline</span> T <a class="code" href="a00158.html#aea4a9848546c8835aa9e01dc20cd7dfa" title="Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used...">atan2</a>(T x, T y){<span class="keywordflow">return</span> <a class="code" href="a00132.html#a32dbceedb2910e519860a225ae7f7450" title="Arc tangent.">atan</a>(x, y);}
<a name="l00054"></a><a class="code" href="a00158.html#ab5b7b2d2766733f29b95679c53045033">00054</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">inline</span> detail::tvec2&lt;T&gt; <a class="code" href="a00158.html#aea4a9848546c8835aa9e01dc20cd7dfa" title="Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used...">atan2</a>(<span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; x, <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; y){<span class="keywordflow">return</span> <a class="code" href="a00132.html#a32dbceedb2910e519860a225ae7f7450" title="Arc tangent.">atan</a>(x, y);}
<a name="l00055"></a><a class="code" href="a00158.html#ad6c1093e710765562dfab31859da66f8">00055</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">inline</span> detail::tvec3&lt;T&gt; <a class="code" href="a00158.html#aea4a9848546c8835aa9e01dc20cd7dfa" title="Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used...">atan2</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; x, <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; y){<span class="keywordflow">return</span> <a class="code" href="a00132.html#a32dbceedb2910e519860a225ae7f7450" title="Arc tangent.">atan</a>(x, y);}
<a name="l00056"></a><a class="code" href="a00158.html#a2a62b76e558741632d14b52ca15bb8bc">00056</a> <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">inline</span> detail::tvec4&lt;T&gt; <a class="code" href="a00158.html#aea4a9848546c8835aa9e01dc20cd7dfa" title="Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used...">atan2</a>(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; x, <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; y){<span class="keywordflow">return</span> <a class="code" href="a00132.html#a32dbceedb2910e519860a225ae7f7450" title="Arc tangent.">atan</a>(x, y);}
<a name="l00057"></a>00057
<a name="l00058"></a>00058 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; <span class="keywordtype">bool</span> <a class="code" href="a00158.html#a048f613527d6146d30bd45cfb9593ba4" title="Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility...">isfinite</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00059"></a>00059 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; detail::tvec2&lt;bool&gt; <a class="code" href="a00158.html#a048f613527d6146d30bd45cfb9593ba4" title="Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility...">isfinite</a>(<span class="keyword">const</span> detail::tvec2&lt;valType&gt;&amp; x);
<a name="l00060"></a>00060 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; detail::tvec3&lt;bool&gt; <a class="code" href="a00158.html#a048f613527d6146d30bd45cfb9593ba4" title="Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility...">isfinite</a>(<span class="keyword">const</span> detail::tvec3&lt;valType&gt;&amp; x);
<a name="l00061"></a>00061 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; detail::tvec4&lt;bool&gt; <a class="code" href="a00158.html#a048f613527d6146d30bd45cfb9593ba4" title="Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility...">isfinite</a>(<span class="keyword">const</span> detail::tvec4&lt;valType&gt;&amp; x);
<a name="l00062"></a>00062
<a name="l00063"></a>00063 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; <span class="keywordtype">bool</span> <a class="code" href="a00158.html#ab262f10a801ed389ab19f064f7dee84d" title="Determines whether the given floating-point value is infinite. (From GLM_GTX_compatibility...">isinf</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00064"></a>00064 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; detail::tvec2&lt;bool&gt; <a class="code" href="a00158.html#ab262f10a801ed389ab19f064f7dee84d" title="Determines whether the given floating-point value is infinite. (From GLM_GTX_compatibility...">isinf</a>(<span class="keyword">const</span> detail::tvec2&lt;genType&gt;&amp; x);
<a name="l00065"></a>00065 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; detail::tvec3&lt;bool&gt; <a class="code" href="a00158.html#ab262f10a801ed389ab19f064f7dee84d" title="Determines whether the given floating-point value is infinite. (From GLM_GTX_compatibility...">isinf</a>(<span class="keyword">const</span> detail::tvec3&lt;genType&gt;&amp; x);
<a name="l00066"></a>00066 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; detail::tvec4&lt;bool&gt; <a class="code" href="a00158.html#ab262f10a801ed389ab19f064f7dee84d" title="Determines whether the given floating-point value is infinite. (From GLM_GTX_compatibility...">isinf</a>(<span class="keyword">const</span> detail::tvec4&lt;genType&gt;&amp; x);
<a name="l00067"></a>00067
<a name="l00068"></a>00068 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; <span class="keywordtype">bool</span> <a class="code" href="a00158.html#ab221b862baf158dabffa0b6b5d3bee6d" title="Checks given floating-point value for not a number (NAN) (From GLM_GTX_compatibility...">isnan</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00069"></a>00069 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; detail::tvec2&lt;bool&gt; <a class="code" href="a00158.html#ab221b862baf158dabffa0b6b5d3bee6d" title="Checks given floating-point value for not a number (NAN) (From GLM_GTX_compatibility...">isnan</a>(<span class="keyword">const</span> detail::tvec2&lt;genType&gt;&amp; x);
<a name="l00070"></a>00070 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; detail::tvec3&lt;bool&gt; <a class="code" href="a00158.html#ab221b862baf158dabffa0b6b5d3bee6d" title="Checks given floating-point value for not a number (NAN) (From GLM_GTX_compatibility...">isnan</a>(<span class="keyword">const</span> detail::tvec3&lt;genType&gt;&amp; x);
<a name="l00071"></a>00071 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt; detail::tvec4&lt;bool&gt; <a class="code" href="a00158.html#ab221b862baf158dabffa0b6b5d3bee6d" title="Checks given floating-point value for not a number (NAN) (From GLM_GTX_compatibility...">isnan</a>(<span class="keyword">const</span> detail::tvec4&lt;genType&gt;&amp; x);
<a name="l00072"></a>00072
<a name="l00073"></a><a class="code" href="a00158.html#addcd7aa2e30e61af5b38660613d3979e">00073</a> <span class="keyword">typedef</span> <span class="keywordtype">bool</span> <a class="code" href="a00158.html#addcd7aa2e30e61af5b38660613d3979e" title="boolean type with 1 component. (From GLM_GTX_compatibility extension)">bool1</a>;
<a name="l00074"></a><a class="code" href="a00158.html#a88cfb6bf63a7fd1f03fe5abeae2aec1d">00074</a> <span class="keyword">typedef</span> detail::tvec2&lt;bool&gt; <a class="code" href="a00158.html#a88cfb6bf63a7fd1f03fe5abeae2aec1d" title="boolean type with 2 components. (From GLM_GTX_compatibility extension)">bool2</a>;
<a name="l00075"></a><a class="code" href="a00158.html#ade36f151806e985eec29fdf96ae6a2bb">00075</a> <span class="keyword">typedef</span> detail::tvec3&lt;bool&gt; <a class="code" href="a00158.html#ade36f151806e985eec29fdf96ae6a2bb" title="boolean type with 3 components. (From GLM_GTX_compatibility extension)">bool3</a>;
<a name="l00076"></a><a class="code" href="a00158.html#a1ee8c362caed549a5a83fdd9db6ec6c2">00076</a> <span class="keyword">typedef</span> detail::tvec4&lt;bool&gt; <a class="code" href="a00158.html#a1ee8c362caed549a5a83fdd9db6ec6c2" title="boolean type with 4 components. (From GLM_GTX_compatibility extension)">bool4</a>;
<a name="l00077"></a>00077
<a name="l00078"></a><a class="code" href="a00158.html#a7f895c936f0c29c8729afbbf22806090">00078</a> <span class="keyword">typedef</span> <span class="keywordtype">bool</span> <a class="code" href="a00158.html#a7f895c936f0c29c8729afbbf22806090" title="boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)">bool1x1</a>;
<a name="l00079"></a><a class="code" href="a00158.html#a51dfdd84c191d9433ebf5e626af2c1f9">00079</a> <span class="keyword">typedef</span> detail::tmat2x2&lt;bool&gt; <a class="code" href="a00158.html#a51dfdd84c191d9433ebf5e626af2c1f9" title="boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)">bool2x2</a>;
<a name="l00080"></a><a class="code" href="a00158.html#a3982a05435c6c2d492b747f8adf6b9e0">00080</a> <span class="keyword">typedef</span> detail::tmat2x3&lt;bool&gt; <a class="code" href="a00158.html#a3982a05435c6c2d492b747f8adf6b9e0" title="boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)">bool2x3</a>;
<a name="l00081"></a><a class="code" href="a00158.html#a78a505943e47244f4495d07e4884c318">00081</a> <span class="keyword">typedef</span> detail::tmat2x4&lt;bool&gt; <a class="code" href="a00158.html#a78a505943e47244f4495d07e4884c318" title="boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)">bool2x4</a>;
<a name="l00082"></a><a class="code" href="a00158.html#af4e8c9209cfd75ac029f8d95e9520e2d">00082</a> <span class="keyword">typedef</span> detail::tmat3x2&lt;bool&gt; <a class="code" href="a00158.html#af4e8c9209cfd75ac029f8d95e9520e2d" title="boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)">bool3x2</a>;
<a name="l00083"></a><a class="code" href="a00158.html#a977c0274e9364b129774aedb65b3dcbd">00083</a> <span class="keyword">typedef</span> detail::tmat3x3&lt;bool&gt; <a class="code" href="a00158.html#a977c0274e9364b129774aedb65b3dcbd" title="boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)">bool3x3</a>;
<a name="l00084"></a><a class="code" href="a00158.html#a5174a0758ee4bc91a51b1eb7b100a416">00084</a> <span class="keyword">typedef</span> detail::tmat3x4&lt;bool&gt; <a class="code" href="a00158.html#a5174a0758ee4bc91a51b1eb7b100a416" title="boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)">bool3x4</a>;
<a name="l00085"></a><a class="code" href="a00158.html#a590198580792550bff2a6bd7f811c8d9">00085</a> <span class="keyword">typedef</span> detail::tmat4x2&lt;bool&gt; <a class="code" href="a00158.html#a590198580792550bff2a6bd7f811c8d9" title="boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)">bool4x2</a>;
<a name="l00086"></a><a class="code" href="a00158.html#ac8ac5c2c5db2f164ae2e25d1b9898a6b">00086</a> <span class="keyword">typedef</span> detail::tmat4x3&lt;bool&gt; <a class="code" href="a00158.html#ac8ac5c2c5db2f164ae2e25d1b9898a6b" title="boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)">bool4x3</a>;
<a name="l00087"></a><a class="code" href="a00158.html#ac437f71eba4fabf6d7551f1889af2ea5">00087</a> <span class="keyword">typedef</span> detail::tmat4x4&lt;bool&gt; <a class="code" href="a00158.html#ac437f71eba4fabf6d7551f1889af2ea5" title="boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)">bool4x4</a>;
<a name="l00088"></a>00088
<a name="l00089"></a><a class="code" href="a00158.html#a0670a2111b5e4a6410bd027fa0232fc3">00089</a> <span class="keyword">typedef</span> <span class="keywordtype">int</span> <a class="code" href="a00158.html#a0670a2111b5e4a6410bd027fa0232fc3" title="integer vector with 1 component. (From GLM_GTX_compatibility extension)">int1</a>;
<a name="l00090"></a><a class="code" href="a00158.html#a96b72b048dd3d9eb7caa93f9589b46a0">00090</a> <span class="keyword">typedef</span> detail::tvec2&lt;int&gt; <a class="code" href="a00158.html#a96b72b048dd3d9eb7caa93f9589b46a0" title="integer vector with 2 components. (From GLM_GTX_compatibility extension)">int2</a>;
<a name="l00091"></a><a class="code" href="a00158.html#a0e57fa71b1be1f6501d3985b7b7d4dac">00091</a> <span class="keyword">typedef</span> detail::tvec3&lt;int&gt; <a class="code" href="a00158.html#a0e57fa71b1be1f6501d3985b7b7d4dac" title="integer vector with 3 components. (From GLM_GTX_compatibility extension)">int3</a>;
<a name="l00092"></a><a class="code" href="a00158.html#a827bb0abe63248b0ae292a83ff55097a">00092</a> <span class="keyword">typedef</span> detail::tvec4&lt;int&gt; <a class="code" href="a00158.html#a827bb0abe63248b0ae292a83ff55097a" title="integer vector with 4 components. (From GLM_GTX_compatibility extension)">int4</a>;
<a name="l00093"></a>00093
<a name="l00094"></a><a class="code" href="a00158.html#a056ffe02d3a45af626f8e62221881c7a">00094</a> <span class="keyword">typedef</span> <span class="keywordtype">int</span> <a class="code" href="a00158.html#a056ffe02d3a45af626f8e62221881c7a" title="integer matrix with 1 component. (From GLM_GTX_compatibility extension)">int1x1</a>;
<a name="l00095"></a><a class="code" href="a00158.html#ab7644293a70c1e329624f556b779edde">00095</a> <span class="keyword">typedef</span> detail::tmat2x2&lt;int&gt; <a class="code" href="a00158.html#ab7644293a70c1e329624f556b779edde" title="integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)">int2x2</a>;
<a name="l00096"></a><a class="code" href="a00158.html#af2c5ace70f19d3916b43f25ab7ffbc95">00096</a> <span class="keyword">typedef</span> detail::tmat2x3&lt;int&gt; <a class="code" href="a00158.html#af2c5ace70f19d3916b43f25ab7ffbc95" title="integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)">int2x3</a>;
<a name="l00097"></a><a class="code" href="a00158.html#a20ba14d42f3856221a0eb5194184bcf9">00097</a> <span class="keyword">typedef</span> detail::tmat2x4&lt;int&gt; <a class="code" href="a00158.html#a20ba14d42f3856221a0eb5194184bcf9" title="integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)">int2x4</a>;
<a name="l00098"></a><a class="code" href="a00158.html#a75bc457489f7d23f5ea56445c0b3fa3f">00098</a> <span class="keyword">typedef</span> detail::tmat3x2&lt;int&gt; <a class="code" href="a00158.html#a75bc457489f7d23f5ea56445c0b3fa3f" title="integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)">int3x2</a>;
<a name="l00099"></a><a class="code" href="a00158.html#a90d6b84bdde0d8247774aac30909ed03">00099</a> <span class="keyword">typedef</span> detail::tmat3x3&lt;int&gt; <a class="code" href="a00158.html#a90d6b84bdde0d8247774aac30909ed03" title="integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)">int3x3</a>;
<a name="l00100"></a><a class="code" href="a00158.html#a91da3b288518f40c78ee1d0e1fb1cdb3">00100</a> <span class="keyword">typedef</span> detail::tmat3x4&lt;int&gt; <a class="code" href="a00158.html#a91da3b288518f40c78ee1d0e1fb1cdb3" title="integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)">int3x4</a>;
<a name="l00101"></a><a class="code" href="a00158.html#a9101cda6ad27c3d5aa596ef9baeca75d">00101</a> <span class="keyword">typedef</span> detail::tmat4x2&lt;int&gt; <a class="code" href="a00158.html#a9101cda6ad27c3d5aa596ef9baeca75d" title="integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)">int4x2</a>;
<a name="l00102"></a><a class="code" href="a00158.html#a5f93d57c0c99fd11c353e952b107b036">00102</a> <span class="keyword">typedef</span> detail::tmat4x3&lt;int&gt; <a class="code" href="a00158.html#a5f93d57c0c99fd11c353e952b107b036" title="integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)">int4x3</a>;
<a name="l00103"></a><a class="code" href="a00158.html#acd4827b69f52f6486625bf65d23fe53f">00103</a> <span class="keyword">typedef</span> detail::tmat4x4&lt;int&gt; <a class="code" href="a00158.html#acd4827b69f52f6486625bf65d23fe53f" title="integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)">int4x4</a>;
<a name="l00104"></a>00104
<a name="l00105"></a><a class="code" href="a00158.html#ac92f2c2693fb34285be07e772fcf0a53">00105</a> <span class="keyword">typedef</span> <a class="code" href="a00144.html#a256188598ace9135605a8ac8fc158654" title="Type for half-precision floating-point numbers.">gtc::half_float::half</a> <a class="code" href="a00158.html#ac92f2c2693fb34285be07e772fcf0a53" title="half-precision floating-point vector with 1 component. (From GLM_GTX_compatibility...">half1</a>;
<a name="l00106"></a><a class="code" href="a00158.html#af768e8598259bc50119150ebea01fdbb">00106</a> <span class="keyword">typedef</span> detail::tvec2&lt;gtc::half_float::half&gt; <a class="code" href="a00158.html#af768e8598259bc50119150ebea01fdbb" title="half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility...">half2</a>;
<a name="l00107"></a><a class="code" href="a00158.html#adb391aad07ab3f0a00d53a0a322fe52e">00107</a> <span class="keyword">typedef</span> detail::tvec3&lt;gtc::half_float::half&gt; <a class="code" href="a00158.html#adb391aad07ab3f0a00d53a0a322fe52e" title="half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility...">half3</a>;
<a name="l00108"></a><a class="code" href="a00158.html#aa4906c782e978976545039046ed3d629">00108</a> <span class="keyword">typedef</span> detail::tvec4&lt;gtc::half_float::half&gt; <a class="code" href="a00158.html#aa4906c782e978976545039046ed3d629" title="half-precision floating-point vector with 2 components. (From GLM_GTX_compatibility...">half4</a>;
<a name="l00109"></a>00109
<a name="l00110"></a><a class="code" href="a00158.html#a9117ea66da761db845b445c4e7e1c745">00110</a> <span class="keyword">typedef</span> <a class="code" href="a00144.html#a256188598ace9135605a8ac8fc158654" title="Type for half-precision floating-point numbers.">gtc::half_float::half</a> <a class="code" href="a00158.html#a9117ea66da761db845b445c4e7e1c745" title="half-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility...">half1x1</a>;
<a name="l00111"></a><a class="code" href="a00158.html#ae04667191899a90d334e7585f341c523">00111</a> <span class="keyword">typedef</span> detail::tmat2x2&lt;gtc::half_float::half&gt; <a class="code" href="a00158.html#ae04667191899a90d334e7585f341c523" title="half-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility...">half2x2</a>;
<a name="l00112"></a><a class="code" href="a00158.html#a44334615025353ffd16946ee83c96ebe">00112</a> <span class="keyword">typedef</span> detail::tmat2x3&lt;gtc::half_float::half&gt; <a class="code" href="a00158.html#a44334615025353ffd16946ee83c96ebe" title="half-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility...">half2x3</a>;
<a name="l00113"></a><a class="code" href="a00158.html#ae0b63041228648f9223a421429c5a243">00113</a> <span class="keyword">typedef</span> detail::tmat2x4&lt;gtc::half_float::half&gt; <a class="code" href="a00158.html#ae0b63041228648f9223a421429c5a243" title="half-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility...">half2x4</a>;
<a name="l00114"></a><a class="code" href="a00158.html#abb94c5e2a5c5091b7c65e132a02b2e55">00114</a> <span class="keyword">typedef</span> detail::tmat3x2&lt;gtc::half_float::half&gt; <a class="code" href="a00158.html#abb94c5e2a5c5091b7c65e132a02b2e55" title="half-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility...">half3x2</a>;
<a name="l00115"></a><a class="code" href="a00158.html#a2a4cf36c30efcd3358d617840ed8a3f2">00115</a> <span class="keyword">typedef</span> detail::tmat3x3&lt;gtc::half_float::half&gt; <a class="code" href="a00158.html#a2a4cf36c30efcd3358d617840ed8a3f2" title="half-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility...">half3x3</a>;
<a name="l00116"></a><a class="code" href="a00158.html#adecf6b2be379805949e6e74a24e2bdbd">00116</a> <span class="keyword">typedef</span> detail::tmat3x4&lt;gtc::half_float::half&gt; <a class="code" href="a00158.html#adecf6b2be379805949e6e74a24e2bdbd" title="half-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility...">half3x4</a>;
<a name="l00117"></a><a class="code" href="a00158.html#a34877ae24fd35deb8001cc358366e47f">00117</a> <span class="keyword">typedef</span> detail::tmat4x2&lt;gtc::half_float::half&gt; <a class="code" href="a00158.html#a34877ae24fd35deb8001cc358366e47f" title="half-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility...">half4x2</a>;
<a name="l00118"></a><a class="code" href="a00158.html#aae1ce7ae382a802a08180c21bfb2d863">00118</a> <span class="keyword">typedef</span> detail::tmat4x3&lt;gtc::half_float::half&gt; <a class="code" href="a00158.html#aae1ce7ae382a802a08180c21bfb2d863" title="half-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility...">half4x3</a>;
<a name="l00119"></a><a class="code" href="a00158.html#ad5c6e0603afbcd8ccf217fe2dca50cc1">00119</a> <span class="keyword">typedef</span> detail::tmat4x4&lt;gtc::half_float::half&gt; <a class="code" href="a00158.html#ad5c6e0603afbcd8ccf217fe2dca50cc1" title="half-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility...">half4x4</a>;
<a name="l00120"></a>00120
<a name="l00121"></a><a class="code" href="a00158.html#af5208d01f6c6fbcb7bb55d610b9c0ead">00121</a> <span class="keyword">typedef</span> <span class="keywordtype">float</span> <a class="code" href="a00158.html#af5208d01f6c6fbcb7bb55d610b9c0ead" title="single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility...">float1</a>;
<a name="l00122"></a><a class="code" href="a00158.html#a36aed7f41ff3a1be99f215754f43376f">00122</a> <span class="keyword">typedef</span> detail::tvec2&lt;float&gt; <a class="code" href="a00158.html#a36aed7f41ff3a1be99f215754f43376f" title="single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility...">float2</a>;
<a name="l00123"></a><a class="code" href="a00158.html#a1fe9cc8caced9aa000c36ca3c0a046ab">00123</a> <span class="keyword">typedef</span> detail::tvec3&lt;float&gt; <a class="code" href="a00158.html#a1fe9cc8caced9aa000c36ca3c0a046ab" title="single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility...">float3</a>;
<a name="l00124"></a><a class="code" href="a00158.html#a1b1ca9850faf4c3ffddf95093a17b49c">00124</a> <span class="keyword">typedef</span> detail::tvec4&lt;float&gt; <a class="code" href="a00158.html#a1b1ca9850faf4c3ffddf95093a17b49c" title="single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility...">float4</a>;
<a name="l00125"></a>00125
<a name="l00126"></a><a class="code" href="a00158.html#a73720b8dc4620835b17f74d428f98c0c">00126</a> <span class="keyword">typedef</span> <span class="keywordtype">float</span> <a class="code" href="a00158.html#a73720b8dc4620835b17f74d428f98c0c" title="single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility...">float1x1</a>;
<a name="l00127"></a><a class="code" href="a00158.html#af8d19b6f81f5cb8151f37c66c15691fa">00127</a> <span class="keyword">typedef</span> detail::tmat2x2&lt;float&gt; <a class="code" href="a00158.html#af8d19b6f81f5cb8151f37c66c15691fa" title="single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility...">float2x2</a>;
<a name="l00128"></a><a class="code" href="a00158.html#aafc2b478b36de8b9da6fe1e0f88f68d4">00128</a> <span class="keyword">typedef</span> detail::tmat2x3&lt;float&gt; <a class="code" href="a00158.html#aafc2b478b36de8b9da6fe1e0f88f68d4" title="single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility...">float2x3</a>;
<a name="l00129"></a><a class="code" href="a00158.html#a77d14ba22d90b0af72a1572ee1bd9458">00129</a> <span class="keyword">typedef</span> detail::tmat2x4&lt;float&gt; <a class="code" href="a00158.html#a77d14ba22d90b0af72a1572ee1bd9458" title="single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility...">float2x4</a>;
<a name="l00130"></a><a class="code" href="a00158.html#a46c62307ff5e8418d27be225c1187e25">00130</a> <span class="keyword">typedef</span> detail::tmat3x2&lt;float&gt; <a class="code" href="a00158.html#a46c62307ff5e8418d27be225c1187e25" title="single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility...">float3x2</a>;
<a name="l00131"></a><a class="code" href="a00158.html#a5e6e08a42341c82268a4a94a02f7b016">00131</a> <span class="keyword">typedef</span> detail::tmat3x3&lt;float&gt; <a class="code" href="a00158.html#a5e6e08a42341c82268a4a94a02f7b016" title="single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility...">float3x3</a>;
<a name="l00132"></a><a class="code" href="a00158.html#a14a4142cbea2f8ade68c6c4ca0bca2e6">00132</a> <span class="keyword">typedef</span> detail::tmat3x4&lt;float&gt; <a class="code" href="a00158.html#a14a4142cbea2f8ade68c6c4ca0bca2e6" title="single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility...">float3x4</a>;
<a name="l00133"></a><a class="code" href="a00158.html#a7d53a0bdb8ce3ea6f26483d03a93309c">00133</a> <span class="keyword">typedef</span> detail::tmat4x2&lt;float&gt; <a class="code" href="a00158.html#a7d53a0bdb8ce3ea6f26483d03a93309c" title="single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility...">float4x2</a>;
<a name="l00134"></a><a class="code" href="a00158.html#a90ec9566c9961638c70e2ba2e3fd94fc">00134</a> <span class="keyword">typedef</span> detail::tmat4x3&lt;float&gt; <a class="code" href="a00158.html#a90ec9566c9961638c70e2ba2e3fd94fc" title="single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility...">float4x3</a>;
<a name="l00135"></a><a class="code" href="a00158.html#a1ab661a1b315e963ce81a7ebfb110aa7">00135</a> <span class="keyword">typedef</span> detail::tmat4x4&lt;float&gt; <a class="code" href="a00158.html#a1ab661a1b315e963ce81a7ebfb110aa7" title="single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility...">float4x4</a>;
<a name="l00136"></a>00136
<a name="l00137"></a><a class="code" href="a00158.html#a20b861a9b6e2a300323671c57a02525b">00137</a> <span class="keyword">typedef</span> <span class="keywordtype">double</span> <a class="code" href="a00158.html#a20b861a9b6e2a300323671c57a02525b" title="double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility...">double1</a>;
<a name="l00138"></a><a class="code" href="a00158.html#a7a2bed57d1cc7209ee6d027010bc96b6">00138</a> <span class="keyword">typedef</span> detail::tvec2&lt;double&gt; <a class="code" href="a00158.html#a7a2bed57d1cc7209ee6d027010bc96b6" title="double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility...">double2</a>;
<a name="l00139"></a><a class="code" href="a00158.html#aed0358fe1eb696b655a13eac4ececb2a">00139</a> <span class="keyword">typedef</span> detail::tvec3&lt;double&gt; <a class="code" href="a00158.html#aed0358fe1eb696b655a13eac4ececb2a" title="double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility...">double3</a>;
<a name="l00140"></a><a class="code" href="a00158.html#ace0ba846c7443d0d56abb0ca3e61469d">00140</a> <span class="keyword">typedef</span> detail::tvec4&lt;double&gt; <a class="code" href="a00158.html#ace0ba846c7443d0d56abb0ca3e61469d" title="double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility...">double4</a>;
<a name="l00141"></a>00141
<a name="l00142"></a><a class="code" href="a00158.html#a45f16a4dd0db1f199afaed9fd12fe9a8">00142</a> <span class="keyword">typedef</span> <span class="keywordtype">double</span> <a class="code" href="a00158.html#a45f16a4dd0db1f199afaed9fd12fe9a8" title="double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility...">double1x1</a>;
<a name="l00143"></a><a class="code" href="a00158.html#a96772f5981821b9e80c572481e37f220">00143</a> <span class="keyword">typedef</span> detail::tmat2x2&lt;double&gt; <a class="code" href="a00158.html#a96772f5981821b9e80c572481e37f220" title="double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility...">double2x2</a>;
<a name="l00144"></a><a class="code" href="a00158.html#a07bbc143dfea7838be68d63c114317f4">00144</a> <span class="keyword">typedef</span> detail::tmat2x3&lt;double&gt; <a class="code" href="a00158.html#a07bbc143dfea7838be68d63c114317f4" title="double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility...">double2x3</a>;
<a name="l00145"></a><a class="code" href="a00158.html#a1e68c0a16e5684f44d86faac2a7d6810">00145</a> <span class="keyword">typedef</span> detail::tmat2x4&lt;double&gt; <a class="code" href="a00158.html#a1e68c0a16e5684f44d86faac2a7d6810" title="double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility...">double2x4</a>;
<a name="l00146"></a><a class="code" href="a00158.html#a6e8dd2531703ce00b253ddd3c0c6eaca">00146</a> <span class="keyword">typedef</span> detail::tmat3x2&lt;double&gt; <a class="code" href="a00158.html#a6e8dd2531703ce00b253ddd3c0c6eaca" title="double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility...">double3x2</a>;
<a name="l00147"></a><a class="code" href="a00158.html#a5dfb1357edcef48fcfdf9908906ae086">00147</a> <span class="keyword">typedef</span> detail::tmat3x3&lt;double&gt; <a class="code" href="a00158.html#a5dfb1357edcef48fcfdf9908906ae086" title="double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility...">double3x3</a>;
<a name="l00148"></a><a class="code" href="a00158.html#a3b83eafbc284acce070855469c39b991">00148</a> <span class="keyword">typedef</span> detail::tmat3x4&lt;double&gt; <a class="code" href="a00158.html#a3b83eafbc284acce070855469c39b991" title="double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility...">double3x4</a>;
<a name="l00149"></a><a class="code" href="a00158.html#a19c9ec02aa62b78e9709c4b2e2ae6f35">00149</a> <span class="keyword">typedef</span> detail::tmat4x2&lt;double&gt; <a class="code" href="a00158.html#a19c9ec02aa62b78e9709c4b2e2ae6f35" title="double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility...">double4x2</a>;
<a name="l00150"></a><a class="code" href="a00158.html#a53c7dc9532c324aefb75a5f08033cd12">00150</a> <span class="keyword">typedef</span> detail::tmat4x3&lt;double&gt; <a class="code" href="a00158.html#a53c7dc9532c324aefb75a5f08033cd12" title="double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility...">double4x3</a>;
<a name="l00151"></a><a class="code" href="a00158.html#a2cc8e4fa772bfc5c1cada72ee5cadaf8">00151</a> <span class="keyword">typedef</span> detail::tmat4x4&lt;double&gt; <a class="code" href="a00158.html#a2cc8e4fa772bfc5c1cada72ee5cadaf8" title="double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility...">double4x4</a>;
<a name="l00152"></a>00152
<a name="l00153"></a>00153 }<span class="comment">//namespace compatibility</span>
<a name="l00154"></a>00154 }<span class="comment">//namespace gtx</span>
<a name="l00155"></a>00155 }<span class="comment">//namespace glm</span>
<a name="l00156"></a>00156
<a name="l00157"></a>00157 <span class="preprocessor">#define GLM_GTX_compatibility namespace gtx::compatibility</span>
<a name="l00158"></a>00158 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00159"></a>00159 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_compatibility;}
<a name="l00160"></a>00160 <span class="preprocessor">#endif//GLM_GTC_GLOBAL</span>
<a name="l00161"></a>00161 <span class="preprocessor"></span>
<a name="l00162"></a>00162 <span class="preprocessor">#include &quot;compatibility.inl&quot;</span>
<a name="l00163"></a>00163
<a name="l00164"></a>00164 <span class="preprocessor">#endif//glm_gtx_compatibility</span>
<a name="l00165"></a>00165 <span class="preprocessor"></span>
<a name="l00166"></a>00166
<a name="l00167"></a>00167
<a name="l00168"></a>00168
<a name="l00169"></a>00169
<a name="l00170"></a>00170
<a name="l00171"></a>00171
<a name="l00172"></a>00172
<a name="l00173"></a>00173
<a name="l00174"></a>00174
</pre></div></div>
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<h1>component_wise.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-05-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2007-05-21</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/component_wise.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_component_wise</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_component_wise</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>test{
<a name="l00022"></a>00022 <span class="keywordtype">void</span> main_gtx_component_wise();
<a name="l00023"></a>00023 }<span class="comment">//namespace test</span>
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
<a name="l00027"></a><a class="code" href="a00159.html">00027</a> <span class="keyword">namespace </span>component_wise
<a name="l00028"></a>00028 {
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00032"></a>00032 <span class="keyword">typename</span> genType::value_type <a class="code" href="a00159.html#a67c4614f0fc500f0d0f9db9b2d7f8c00" title="Add all vector components together.">compAdd</a>(
<a name="l00033"></a>00033 genType <span class="keyword">const</span> &amp; v);
<a name="l00034"></a>00034
<a name="l00037"></a>00037 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00038"></a>00038 <span class="keyword">typename</span> genType::value_type <a class="code" href="a00159.html#a5a504b61c83eb400b0b253b9984af52f" title="Multiply all vector components together.">compMul</a>(
<a name="l00039"></a>00039 genType <span class="keyword">const</span> &amp; v);
<a name="l00040"></a>00040
<a name="l00043"></a>00043 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00044"></a>00044 <span class="keyword">typename</span> genType::value_type <a class="code" href="a00159.html#a62000aa6f70f216f84b771caeb64ea1d" title="Find the minimum value between single vector components.">compMin</a>(
<a name="l00045"></a>00045 genType <span class="keyword">const</span> &amp; v);
<a name="l00046"></a>00046
<a name="l00049"></a>00049 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00050"></a>00050 <span class="keyword">typename</span> genType::value_type <a class="code" href="a00159.html#af5600944ec0e04504a9577a483f05a50" title="Find the maximum value between single vector components.">compMax</a>(
<a name="l00051"></a>00051 genType <span class="keyword">const</span> &amp; v);
<a name="l00052"></a>00052
<a name="l00053"></a>00053 }<span class="comment">//namespace component_wise</span>
<a name="l00054"></a>00054 }<span class="comment">//namespace gtx</span>
<a name="l00055"></a>00055 }<span class="comment">//namespace glm</span>
<a name="l00056"></a>00056
<a name="l00057"></a>00057 <span class="preprocessor">#define GLM_GTX_component_wise namespace gtx::component_wise</span>
<a name="l00058"></a>00058 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00059"></a>00059 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_component_wise;}
<a name="l00060"></a>00060 <span class="preprocessor">#endif//GLM_GTC_GLOBAL</span>
<a name="l00061"></a>00061 <span class="preprocessor"></span>
<a name="l00062"></a>00062 <span class="preprocessor">#include &quot;component_wise.inl&quot;</span>
<a name="l00063"></a>00063
<a name="l00064"></a>00064 <span class="preprocessor">#endif//glm_gtx_component_wise</span>
</pre></div></div>
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<h1>determinant.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-04-23</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/determinant.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_determinant</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_determinant</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../gtc/matrix_operation.hpp&quot;</span>
<a name="l00019"></a>00019
<a name="l00020"></a>00020 <span class="keyword">namespace </span>glm
<a name="l00021"></a>00021 {
<a name="l00022"></a>00022 <span class="keyword">namespace </span>test{
<a name="l00023"></a>00023 <span class="keywordtype">void</span> main_gtx_determinant();
<a name="l00024"></a>00024 }<span class="comment">//namespace test</span>
<a name="l00025"></a>00025
<a name="l00026"></a>00026 <span class="keyword">namespace </span>gtx{
<a name="l00028"></a><a class="code" href="a00160.html">00028</a> <span class="keyword">namespace </span><a class="code" href="a00130.html#ae463e0ea522ea3147e2fd7ecb95a2274" title="Return the determinant of a matrix.">determinant</a>
<a name="l00029"></a>00029 {
<a name="l00030"></a>00030 <span class="keyword">using namespace </span>gtc::matrix_operation;
<a name="l00031"></a>00031
<a name="l00032"></a>00032 }<span class="comment">//namespace determinant</span>
<a name="l00033"></a>00033 }<span class="comment">//namespace gtx</span>
<a name="l00034"></a>00034 }<span class="comment">//namespace glm</span>
<a name="l00035"></a>00035
<a name="l00036"></a>00036 <span class="preprocessor">#define GLM_GTX_determinant namespace gtx::determinant</span>
<a name="l00037"></a>00037 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00038"></a>00038 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_determinant;}
<a name="l00039"></a>00039 <span class="preprocessor">#endif//GLM_GTC_GLOBAL</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span>
<a name="l00041"></a>00041 <span class="preprocessor">#include &quot;determinant.inl&quot;</span>
<a name="l00042"></a>00042
<a name="l00043"></a>00043 <span class="preprocessor">#endif//glm_gtx_determinant</span>
</pre></div></div>
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<h1>double_float.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-04-29</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-04-29</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtc/double_float.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span><span class="comment">// Note:</span>
<a name="l00013"></a>00013 <span class="comment">// - This implementation doesn&apos;t need to redefine all build-in functions to</span>
<a name="l00014"></a>00014 <span class="comment">// support double based type.</span>
<a name="l00016"></a>00016 <span class="comment"></span>
<a name="l00017"></a>00017 <span class="preprocessor">#ifndef glm_gtc_double_float</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtc_double_float</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span>
<a name="l00020"></a>00020 <span class="comment">// Dependency:</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00022"></a>00022
<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm
<a name="l00024"></a>00024 {
<a name="l00025"></a>00025 <span class="keyword">namespace </span>test{
<a name="l00026"></a>00026 <span class="keywordtype">bool</span> main_gtc_double_float();
<a name="l00027"></a>00027 }<span class="comment">//namespace test</span>
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="keyword">namespace </span>gtc{
<a name="l00031"></a><a class="code" href="a00143.html">00031</a> <span class="keyword">namespace </span>double_float
<a name="l00032"></a>00032 {
<a name="l00035"></a><a class="code" href="a00143.html#aeb3201411f8933fae30fe36b3fb1db90">00035</a> <span class="keyword">typedef</span> detail::tvec2&lt;float&gt; <a class="code" href="a00143.html#aeb3201411f8933fae30fe36b3fb1db90" title="Vector of 2 single-precision floating-point numbers.">fvec2</a>;
<a name="l00036"></a>00036
<a name="l00039"></a><a class="code" href="a00143.html#a36d8bc27da6e04285ab3b11d0af061b0">00039</a> <span class="keyword">typedef</span> detail::tvec3&lt;float&gt; <a class="code" href="a00143.html#a36d8bc27da6e04285ab3b11d0af061b0" title="Vector of 3 single-precision floating-point numbers.">fvec3</a>;
<a name="l00040"></a>00040
<a name="l00043"></a><a class="code" href="a00143.html#ac8e4776e86d01ed43b2dce32db2c72ba">00043</a> <span class="keyword">typedef</span> detail::tvec4&lt;float&gt; <a class="code" href="a00143.html#ac8e4776e86d01ed43b2dce32db2c72ba" title="Vector of 4 single-precision floating-point numbers.">fvec4</a>;
<a name="l00044"></a>00044
<a name="l00047"></a><a class="code" href="a00143.html#a0334387cf35a400be433379c623731f6">00047</a> <span class="keyword">typedef</span> detail::tmat2x2&lt;float&gt; <a class="code" href="a00143.html#a0334387cf35a400be433379c623731f6" title="2 * 2 matrix of single-precision floating-point numbers.">fmat2</a>;
<a name="l00048"></a>00048
<a name="l00051"></a><a class="code" href="a00143.html#ad286962fdbee4365fbacae55ac8ddd74">00051</a> <span class="keyword">typedef</span> detail::tmat3x3&lt;float&gt; <a class="code" href="a00143.html#ad286962fdbee4365fbacae55ac8ddd74" title="3 * 3 matrix of single-precision floating-point numbers.">fmat3</a>;
<a name="l00052"></a>00052
<a name="l00055"></a><a class="code" href="a00143.html#af88d6588163b1d1e8c407caa68259b77">00055</a> <span class="keyword">typedef</span> detail::tmat4x4&lt;float&gt; <a class="code" href="a00143.html#af88d6588163b1d1e8c407caa68259b77" title="4 * 4 matrix of single-precision floating-point numbers.">fmat4</a>;
<a name="l00056"></a>00056
<a name="l00059"></a><a class="code" href="a00143.html#a88bf1a60f35314a6b3f2c5adc97004cf">00059</a> <span class="keyword">typedef</span> detail::tvec2&lt;double&gt; <a class="code" href="a00143.html#a88bf1a60f35314a6b3f2c5adc97004cf" title="Vector of 2 double-precision floating-point numbers.">dvec2</a>;
<a name="l00060"></a>00060
<a name="l00063"></a><a class="code" href="a00143.html#a0f0fcb7b631cbbac4341badb01d84218">00063</a> <span class="keyword">typedef</span> detail::tvec3&lt;double&gt; <a class="code" href="a00143.html#a0f0fcb7b631cbbac4341badb01d84218" title="Vector of 3 double-precision floating-point numbers.">dvec3</a>;
<a name="l00064"></a>00064
<a name="l00067"></a><a class="code" href="a00143.html#a6f62aca8ddbdb3badf9d52885e7dcfb6">00067</a> <span class="keyword">typedef</span> detail::tvec4&lt;double&gt; <a class="code" href="a00143.html#a6f62aca8ddbdb3badf9d52885e7dcfb6" title="Vector of 4 double-precision floating-point numbers.">dvec4</a>;
<a name="l00068"></a>00068
<a name="l00071"></a><a class="code" href="a00143.html#ac47a6148fdae0fe40858fb357aa9e9c5">00071</a> <span class="keyword">typedef</span> detail::tmat2x2&lt;double&gt; <a class="code" href="a00143.html#ac47a6148fdae0fe40858fb357aa9e9c5" title="2 * 2 matrix of double-precision floating-point numbers.">dmat2</a>;
<a name="l00072"></a>00072
<a name="l00075"></a><a class="code" href="a00143.html#a92c12ba0463edf4aa5d6d0e506591cf0">00075</a> <span class="keyword">typedef</span> detail::tmat3x3&lt;double&gt; <a class="code" href="a00143.html#a92c12ba0463edf4aa5d6d0e506591cf0" title="3 * 3 matrix of double-precision floating-point numbers.">dmat3</a>;
<a name="l00076"></a>00076
<a name="l00079"></a><a class="code" href="a00143.html#a5db20fe7521b2e5bfa67a3131bdd0623">00079</a> <span class="keyword">typedef</span> detail::tmat4x4&lt;double&gt; <a class="code" href="a00143.html#a5db20fe7521b2e5bfa67a3131bdd0623" title="4 * 4 matrix of double-precision floating-point numbers.">dmat4</a>;
<a name="l00080"></a>00080
<a name="l00081"></a>00081 }<span class="comment">//namespace double_float</span>
<a name="l00082"></a>00082 }<span class="comment">//namespace gtc</span>
<a name="l00083"></a>00083 }<span class="comment">//namespace glm</span>
<a name="l00084"></a>00084
<a name="l00085"></a>00085 <span class="preprocessor">#define GLM_GTC_double_float namespace gtc::double_float</span>
<a name="l00086"></a>00086 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTC_GLOBAL</span>
<a name="l00087"></a>00087 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTC_double_float;}
<a name="l00088"></a>00088 <span class="preprocessor">#endif//GLM_GTC_GLOBAL</span>
<a name="l00089"></a>00089 <span class="preprocessor"></span>
<a name="l00090"></a>00090 <span class="preprocessor">#include &quot;double_float.inl&quot;</span>
<a name="l00091"></a>00091
<a name="l00092"></a>00092 <span class="preprocessor">#endif//glm_gtc_double_float</span>
</pre></div></div>
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<h1>double_float.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-10-05</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/double_float.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTC_double_float</span>
<a name="l00012"></a>00012 <span class="comment">// - GLM_GTX_quaternion</span>
<a name="l00014"></a>00014 <span class="comment"></span><span class="comment">// Note:</span>
<a name="l00015"></a>00015 <span class="comment">// - This implementation doesn&apos;t need to redefine all build-in functions to</span>
<a name="l00016"></a>00016 <span class="comment">// support double based type.</span>
<a name="l00018"></a>00018 <span class="comment"></span>
<a name="l00019"></a>00019 <span class="preprocessor">#ifndef glm_gtx_double_float</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_double_float</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span>
<a name="l00022"></a>00022 <span class="comment">// Dependency:</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include &quot;../gtc/double_float.hpp&quot;</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &quot;../gtx/quaternion.hpp&quot;</span>
<a name="l00026"></a>00026
<a name="l00027"></a>00027 <span class="keyword">namespace </span>glm
<a name="l00028"></a>00028 {
<a name="l00029"></a>00029 <span class="keyword">namespace </span>test{
<a name="l00030"></a>00030 <span class="keywordtype">void</span> main_gtx_double_float();
<a name="l00031"></a>00031 }<span class="comment">//namespace test</span>
<a name="l00032"></a>00032
<a name="l00033"></a>00033 <span class="keyword">namespace </span>gtx{
<a name="l00035"></a><a class="code" href="a00161.html">00035</a> <span class="keyword">namespace </span>double_float
<a name="l00036"></a>00036 {
<a name="l00039"></a><a class="code" href="a00161.html#aae07c293efbe1c530ff18044a15fe662">00039</a> <span class="keyword">typedef</span> detail::tquat&lt;float&gt; <a class="code" href="a00161.html#aae07c293efbe1c530ff18044a15fe662" title="Quaternion of single-precision floating-point numbers.">fquat</a>;
<a name="l00040"></a>00040
<a name="l00043"></a><a class="code" href="a00161.html#a5428321324094c7170d6133c8139d255">00043</a> <span class="keyword">typedef</span> detail::tquat&lt;double&gt; <a class="code" href="a00161.html#a5428321324094c7170d6133c8139d255" title="Quaternion of double-precision floating-point numbers.">dquat</a>;
<a name="l00044"></a>00044
<a name="l00045"></a>00045 }<span class="comment">//namespace double_float</span>
<a name="l00046"></a>00046 }<span class="comment">//namespace gtx</span>
<a name="l00047"></a>00047 }<span class="comment">//namespace glm</span>
<a name="l00048"></a>00048
<a name="l00049"></a>00049 <span class="preprocessor">#define GLM_GTX_double_float namespace gtc::double_float; using namespace gtx::double_float</span>
<a name="l00050"></a>00050 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00051"></a>00051 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_double_float;}
<a name="l00052"></a>00052 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00053"></a>00053 <span class="preprocessor"></span>
<a name="l00054"></a>00054 <span class="preprocessor">#include &quot;double_float.inl&quot;</span>
<a name="l00055"></a>00055
<a name="l00056"></a>00056 <span class="preprocessor">#endif//glm_gtx_double_float</span>
</pre></div></div>
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<h1>epsilon.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-13</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/epsilon.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_double</span>
<a name="l00012"></a>00012 <span class="comment">// - GLM_GTX_half</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="preprocessor">#ifndef glm_gtx_epsilon</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_epsilon</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span>
<a name="l00018"></a>00018 <span class="comment">// Dependency:</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00020"></a>00020 <span class="preprocessor">#include &quot;../gtc/double_float.hpp&quot;</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;../gtc/half_float.hpp&quot;</span>
<a name="l00022"></a>00022
<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm
<a name="l00024"></a>00024 {
<a name="l00025"></a>00025 <span class="keyword">namespace </span>test{
<a name="l00026"></a>00026 <span class="keywordtype">void</span> main_gtx_epsilon();
<a name="l00027"></a>00027 }<span class="comment">//namespace test</span>
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="keyword">namespace </span>gtx{
<a name="l00031"></a><a class="code" href="a00162.html">00031</a> <span class="keyword">namespace </span>epsilon
<a name="l00032"></a>00032 {
<a name="l00035"></a>00035 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genTypeT, <span class="keyword">typename</span> genTypeU&gt;
<a name="l00036"></a>00036 <span class="keywordtype">bool</span> <a class="code" href="a00162.html#ae56f18f757e2d08bae0d5ce0d8e59980" title="Returns the component-wise compare of |x - y| &amp;lt; epsilon.">equalEpsilon</a>(
<a name="l00037"></a>00037 genTypeT <span class="keyword">const</span> &amp; x,
<a name="l00038"></a>00038 genTypeT <span class="keyword">const</span> &amp; y,
<a name="l00039"></a>00039 genTypeU <span class="keyword">const</span> &amp; epsilon);
<a name="l00040"></a>00040
<a name="l00043"></a>00043 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genTypeT, <span class="keyword">typename</span> genTypeU&gt;
<a name="l00044"></a>00044 <span class="keywordtype">bool</span> <a class="code" href="a00162.html#a2f60f387fd69452ec68d5b38682d87b8" title="Returns the component-wise compare of |x - y| &amp;gt;= epsilon.">notEqualEpsilon</a>(
<a name="l00045"></a>00045 genTypeT <span class="keyword">const</span> &amp; x,
<a name="l00046"></a>00046 genTypeT <span class="keyword">const</span> &amp; y,
<a name="l00047"></a>00047 genTypeU <span class="keyword">const</span> &amp; epsilon);
<a name="l00048"></a>00048
<a name="l00049"></a>00049 }<span class="comment">//namespace epsilon</span>
<a name="l00050"></a>00050 }<span class="comment">//namespace gtx</span>
<a name="l00051"></a>00051 }<span class="comment">//namespace glm</span>
<a name="l00052"></a>00052
<a name="l00053"></a>00053 <span class="preprocessor">#define GLM_GTX_epsilon namespace gtx::epsilon</span>
<a name="l00054"></a>00054 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00055"></a>00055 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_epsilon;}
<a name="l00056"></a>00056 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00057"></a>00057 <span class="preprocessor"></span>
<a name="l00058"></a>00058 <span class="preprocessor">#include &quot;epsilon.inl&quot;</span>
<a name="l00059"></a>00059
<a name="l00060"></a>00060 <span class="preprocessor">#endif//glm_gtx_epsilon</span>
</pre></div></div>
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<h1>equal_operator.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef GLM_EXT_VIRTREV_EQUAL_OPERATOR_HPP</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define GLM_EXT_VIRTREV_EQUAL_OPERATOR_HPP</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00005"></a>00005 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00006"></a>00006 <span class="comment">// VirtreV SDK copyright matrem (matrem84.free.fr)</span>
<a name="l00008"></a>00008 <span class="comment"></span><span class="comment">// Created : 2008-09-23</span>
<a name="l00009"></a>00009 <span class="comment">// Updated : </span>
<a name="l00010"></a>00010 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00011"></a>00011 <span class="comment">// File : glm/ext/virtrev/equal_operator.h</span>
<a name="l00013"></a>00013 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00014"></a>00014 <span class="comment">// - GLM core</span>
<a name="l00016"></a>00016 <span class="comment"></span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>virtrev_glmext
<a name="l00022"></a>00022 {
<a name="l00024"></a><a class="code" href="a00222.html">00024</a> <span class="keyword">namespace </span>equal_operator
<a name="l00025"></a>00025 {
<a name="l00026"></a>00026 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00027"></a>00027 <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator == (glm::detail::tvec2&lt;T&gt; <span class="keyword">const</span> &amp; v1, glm::detail::tvec2&lt;T&gt; <span class="keyword">const</span> &amp; v2)
<a name="l00028"></a>00028 {
<a name="l00029"></a>00029 <span class="keywordflow">return</span> v1.x==v2.x &amp;&amp; v1.y==v2.y;
<a name="l00030"></a>00030 }
<a name="l00031"></a>00031
<a name="l00032"></a>00032 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00033"></a>00033 <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator == (glm::detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; v1, glm::detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; v2)
<a name="l00034"></a>00034 {
<a name="l00035"></a>00035 <span class="keywordflow">return</span> v1.x==v2.x &amp;&amp; v1.y==v2.y &amp;&amp; v1.z==v2.z;
<a name="l00036"></a>00036 }
<a name="l00037"></a>00037
<a name="l00038"></a>00038 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00039"></a>00039 <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator == (glm::detail::tvec4&lt;T&gt; <span class="keyword">const</span> &amp; v1, glm::detail::tvec4&lt;T&gt; <span class="keyword">const</span> &amp; v2)
<a name="l00040"></a>00040 {
<a name="l00041"></a>00041 <span class="keywordflow">return</span> v1.x==v2.x &amp;&amp; v1.y==v2.y &amp;&amp; v1.z==v2.z &amp;&amp; v1.w==v2.w;
<a name="l00042"></a>00042 }
<a name="l00043"></a>00043
<a name="l00044"></a>00044 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00045"></a>00045 <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator != (glm::detail::tvec2&lt;T&gt; <span class="keyword">const</span> &amp; v1, glm::detail::tvec2&lt;T&gt; <span class="keyword">const</span> &amp; v2)
<a name="l00046"></a>00046 {
<a name="l00047"></a>00047 <span class="keywordflow">return</span> v1.x!=v2.x || v1.y!=v2.y;
<a name="l00048"></a>00048 }
<a name="l00049"></a>00049
<a name="l00050"></a>00050 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00051"></a>00051 <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator != (glm::detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; v1, glm::detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; v2)
<a name="l00052"></a>00052 {
<a name="l00053"></a>00053 <span class="keywordflow">return</span> v1.x!=v2.x || v1.y!=v2.y || v1.z!=v2.z;
<a name="l00054"></a>00054 }
<a name="l00055"></a>00055
<a name="l00056"></a>00056 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00057"></a>00057 <span class="keyword">inline</span> <span class="keywordtype">bool</span> operator != (glm::detail::tvec4&lt;T&gt; <span class="keyword">const</span> &amp; v1, glm::detail::tvec4&lt;T&gt; <span class="keyword">const</span> &amp; v2)
<a name="l00058"></a>00058 {
<a name="l00059"></a>00059 <span class="keywordflow">return</span> v1.x!=v2.x || v1.y!=v2.y || v1.z!=v2.z || v1.w!=v2.w;
<a name="l00060"></a>00060 }
<a name="l00061"></a>00061 }
<a name="l00062"></a>00062 }
<a name="l00063"></a>00063 }
<a name="l00064"></a>00064
<a name="l00065"></a>00065 <span class="preprocessor">#define GLM_VIRTREV_equal_operator namespace glm::virtrev_glmext::equal_operator</span>
<a name="l00066"></a>00066 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_VIRTREV_GLOBAL</span>
<a name="l00067"></a>00067 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_VIRTREV_equal_operator;}
<a name="l00068"></a>00068 <span class="preprocessor">#endif//GLM_VIRTREV_GLOBAL</span>
<a name="l00069"></a>00069 <span class="preprocessor"></span>
<a name="l00070"></a>00070 <span class="preprocessor">#endif//GLM_EXT_VIRTREV_EQUAL_OPERATOR_HPP</span>
<a name="l00071"></a>00071 <span class="preprocessor"></span>
</pre></div></div>
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<h1>euler_angles.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2007-08-14</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/euler_angles.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTC_double_float</span>
<a name="l00012"></a>00012 <span class="comment">// - GLM_GTC_half_float</span>
<a name="l00014"></a>00014 <span class="comment"></span><span class="comment">// ToDo:</span>
<a name="l00015"></a>00015 <span class="comment">// - mat2 mat2GTX(const vec2&amp; angles) undefined</span>
<a name="l00016"></a>00016 <span class="comment">// - mat3 mat3GTX(const vec2&amp; angles) undefined</span>
<a name="l00018"></a>00018 <span class="comment"></span>
<a name="l00019"></a>00019 <span class="preprocessor">#ifndef glm_gtx_euler_angles</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_euler_angles</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span>
<a name="l00022"></a>00022 <span class="comment">// Dependency:</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include &quot;../gtc/double_float.hpp&quot;</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &quot;../gtc/half_float.hpp&quot;</span>
<a name="l00026"></a>00026
<a name="l00027"></a>00027 <span class="keyword">namespace </span>glm
<a name="l00028"></a>00028 {
<a name="l00029"></a>00029 <span class="keyword">namespace </span>gtx{
<a name="l00031"></a><a class="code" href="a00163.html">00031</a> <span class="keyword">namespace </span>euler_angles
<a name="l00032"></a>00032 {
<a name="l00035"></a>00035 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00036"></a>00036 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00163.html#a383b615b7c516d129d8a569caeb02e60" title="Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.">eulerAngleX</a>(
<a name="l00037"></a>00037 valType <span class="keyword">const</span> &amp; angleX);
<a name="l00038"></a>00038
<a name="l00041"></a>00041 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00042"></a>00042 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00163.html#a19efbeee8e1e51be3424fad187aada03" title="Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.">eulerAngleY</a>(
<a name="l00043"></a>00043 valType <span class="keyword">const</span> &amp; angleY);
<a name="l00044"></a>00044
<a name="l00047"></a>00047 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00048"></a>00048 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00163.html#a950aebf621ca275949b90845a1e76d79" title="Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.">eulerAngleZ</a>(
<a name="l00049"></a>00049 valType <span class="keyword">const</span> &amp; angleZ);
<a name="l00050"></a>00050
<a name="l00053"></a>00053 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00054"></a>00054 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00163.html#ab31953fcb1febf66c095f80928c11880" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).">eulerAngleXY</a>(
<a name="l00055"></a>00055 valType <span class="keyword">const</span> &amp; angleX,
<a name="l00056"></a>00056 valType <span class="keyword">const</span> &amp; angleY);
<a name="l00057"></a>00057
<a name="l00060"></a>00060 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00061"></a>00061 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00163.html#ac7eb231dc5b6519dcd1e28f8662d0db6" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).">eulerAngleYX</a>(
<a name="l00062"></a>00062 valType <span class="keyword">const</span> &amp; angleY,
<a name="l00063"></a>00063 valType <span class="keyword">const</span> &amp; angleX);
<a name="l00064"></a>00064
<a name="l00067"></a>00067 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00068"></a>00068 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00163.html#aacdf1305fa3190de23ebff5f717d5b1a" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).">eulerAngleXZ</a>(
<a name="l00069"></a>00069 valType <span class="keyword">const</span> &amp; angleX,
<a name="l00070"></a>00070 valType <span class="keyword">const</span> &amp; angleZ);
<a name="l00071"></a>00071
<a name="l00074"></a>00074 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00075"></a>00075 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00163.html#a5afd9174575eab4105c9e3c07a9f68f7" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).">eulerAngleZX</a>(
<a name="l00076"></a>00076 valType <span class="keyword">const</span> &amp; angleZ,
<a name="l00077"></a>00077 valType <span class="keyword">const</span> &amp; angleX);
<a name="l00078"></a>00078
<a name="l00081"></a>00081 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00082"></a>00082 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00163.html#ac528b349b40a8c1d1b34c4a17221bb48" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).">eulerAngleYZ</a>(
<a name="l00083"></a>00083 valType <span class="keyword">const</span> &amp; angleY,
<a name="l00084"></a>00084 valType <span class="keyword">const</span> &amp; angleZ);
<a name="l00085"></a>00085
<a name="l00088"></a>00088 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00089"></a>00089 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00163.html#ade7193b3d889285671cdfafd62339a87" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).">eulerAngleZY</a>(
<a name="l00090"></a>00090 valType <span class="keyword">const</span> &amp; angleZ,
<a name="l00091"></a>00091 valType <span class="keyword">const</span> &amp; angleY);
<a name="l00092"></a>00092
<a name="l00095"></a>00095 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00096"></a>00096 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00163.html#a9a1c23259481176631e5910b8a294c0c" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).">eulerAngleYXZ</a>(
<a name="l00097"></a>00097 valType <span class="keyword">const</span> &amp; yaw,
<a name="l00098"></a>00098 valType <span class="keyword">const</span> &amp; pitch,
<a name="l00099"></a>00099 valType <span class="keyword">const</span> &amp; roll);
<a name="l00100"></a>00100
<a name="l00103"></a>00103 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00104"></a>00104 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00163.html#ab21847188e03d21037f895642252dcc7" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).">yawPitchRoll</a>(
<a name="l00105"></a>00105 valType <span class="keyword">const</span> &amp; yaw,
<a name="l00106"></a>00106 valType <span class="keyword">const</span> &amp; pitch,
<a name="l00107"></a>00107 valType <span class="keyword">const</span> &amp; roll);
<a name="l00108"></a>00108
<a name="l00111"></a>00111 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00112"></a>00112 detail::tmat2x2&lt;T&gt; <a class="code" href="a00163.html#a6b666a8d6dede8301520d023d0e96470" title="Creates a 2D 2 * 2 rotation matrix from an euler angle.">orientate2</a>(T <span class="keyword">const</span> &amp; angle);
<a name="l00113"></a>00113
<a name="l00116"></a>00116 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00117"></a>00117 detail::tmat3x3&lt;T&gt; <a class="code" href="a00163.html#aabc9340ff9d773e8117f2bed0b1bcacd" title="Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.">orientate3</a>(T <span class="keyword">const</span> &amp; angle);
<a name="l00118"></a>00118
<a name="l00121"></a>00121 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00122"></a>00122 detail::tmat3x3&lt;T&gt; <a class="code" href="a00163.html#aabc9340ff9d773e8117f2bed0b1bcacd" title="Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.">orientate3</a>(detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; angles);
<a name="l00123"></a>00123
<a name="l00126"></a>00126 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00127"></a>00127 detail::tmat4x4&lt;T&gt; <a class="code" href="a00163.html#ac9b9ee10382d273e6f2497f0c34ba125" title="Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).">orientate4</a>(detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; angles);
<a name="l00128"></a>00128 }<span class="comment">//namespace euler_angles</span>
<a name="l00129"></a>00129 }<span class="comment">//namespace gtx</span>
<a name="l00130"></a>00130 }<span class="comment">//namespace glm</span>
<a name="l00131"></a>00131
<a name="l00132"></a>00132 <span class="preprocessor">#define GLM_GTX_euler_angles namespace gtx::euler_angles</span>
<a name="l00133"></a>00133 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00134"></a>00134 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_euler_angles;}
<a name="l00135"></a>00135 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00136"></a>00136 <span class="preprocessor"></span>
<a name="l00137"></a>00137 <span class="preprocessor">#include &quot;euler_angles.inl&quot;</span>
<a name="l00138"></a>00138
<a name="l00139"></a>00139 <span class="preprocessor">#endif//glm_gtx_euler_angles</span>
</pre></div></div>
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<h1>ext.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-05-01</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-05-01</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/ext.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_ext</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_ext</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;glm.hpp&quot;</span>
<a name="l00014"></a>00014 <span class="preprocessor">#include &quot;gtc.hpp&quot;</span>
<a name="l00015"></a>00015 <span class="preprocessor">#include &quot;gtx.hpp&quot;</span>
<a name="l00016"></a>00016 <span class="preprocessor">#include &quot;img.hpp&quot;</span>
<a name="l00017"></a>00017
<a name="l00018"></a>00018 <span class="comment">//const float goldenRatio = 1.618033988749894848f;</span>
<a name="l00019"></a>00019 <span class="comment">//const float pi = 3.141592653589793238f;</span>
<a name="l00020"></a>00020
<a name="l00021"></a>00021 <span class="preprocessor">#if(defined(GLM_MESSAGE) &amp;&amp; (GLM_MESSAGE &amp; (GLM_MESSAGE_EXTS | GLM_MESSAGE_NOTIFICATION)))</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM message: Extensions library included&quot;)</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_MESSAGE</span>
<a name="l00024"></a>00024 <span class="preprocessor"></span>
<a name="l00025"></a>00025 <span class="preprocessor">#define GLM_EXTENSION(extension) namespace glm{using extension;}</span>
<a name="l00026"></a>00026 <span class="preprocessor"></span>
<a name="l00027"></a>00027 <span class="preprocessor">#endif //glm_ext</span>
</pre></div></div>
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<h1>extend.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-01-07</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-13</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/extend.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_extend</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_extend</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>test{
<a name="l00022"></a>00022 <span class="keywordtype">void</span> main_gtx_extend();
<a name="l00023"></a>00023 }<span class="comment">//namespace test</span>
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
<a name="l00027"></a><a class="code" href="a00164.html">00027</a> <span class="keyword">namespace </span><a class="code" href="a00164.html#a9fe82185d36e8136fb2656bacf3d4a86" title="Extends of Length the Origin position using the (Source - Origin) direction.">extend</a>
<a name="l00028"></a>00028 {
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00032"></a>00032 genType <a class="code" href="a00164.html#a9fe82185d36e8136fb2656bacf3d4a86" title="Extends of Length the Origin position using the (Source - Origin) direction.">extend</a>(
<a name="l00033"></a>00033 genType <span class="keyword">const</span> &amp; Origin,
<a name="l00034"></a>00034 genType <span class="keyword">const</span> &amp; Source,
<a name="l00035"></a>00035 <span class="keyword">typename</span> genType::value_type <span class="keyword">const</span> Length);
<a name="l00036"></a>00036
<a name="l00037"></a>00037 }<span class="comment">//namespace extend</span>
<a name="l00038"></a>00038 }<span class="comment">//namespace gtx</span>
<a name="l00039"></a>00039 }<span class="comment">//namespace glm</span>
<a name="l00040"></a>00040
<a name="l00041"></a>00041 <span class="preprocessor">#define GLM_GTX_extend namespace gtx::extend</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_extend;}
<a name="l00044"></a>00044 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span>
<a name="l00046"></a>00046 <span class="preprocessor">#include &quot;extend.inl&quot;</span>
<a name="l00047"></a>00047
<a name="l00048"></a>00048 <span class="preprocessor">#endif//glm_gtx_extend</span>
</pre></div></div>
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<h1>extented_min_max.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-03-14</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2007-08-14</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : gtx_extented_min_max.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_half_float</span>
<a name="l00012"></a>00012 <span class="comment">// - GLM_GTX_double_float</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="preprocessor">#ifndef glm_gtx_extented_min_max</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_extented_min_max</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span>
<a name="l00018"></a>00018 <span class="comment">// Dependency:</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00020"></a>00020 <span class="preprocessor">#include &quot;../gtc/half_float.hpp&quot;</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;../gtc/double_float.hpp&quot;</span>
<a name="l00022"></a>00022
<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm
<a name="l00024"></a>00024 {
<a name="l00025"></a>00025 <span class="keyword">namespace </span>test{
<a name="l00026"></a>00026 <span class="keywordtype">void</span> main_ext_gtx_extented_min_max();
<a name="l00027"></a>00027 }<span class="comment">//namespace test</span>
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="keyword">namespace </span>gtx{
<a name="l00031"></a><a class="code" href="a00165.html">00031</a> <span class="keyword">namespace </span>extented_min_max
<a name="l00032"></a>00032 {
<a name="l00033"></a>00033 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T <a class="code" href="a00165.html#aa92800948856f4736837e01c05452d36" title="Return the minimum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">min</a>(<span class="keyword">const</span> T x, <span class="keyword">const</span> T y, <span class="keyword">const</span> T z);
<a name="l00034"></a>00034 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T <a class="code" href="a00165.html#aa92800948856f4736837e01c05452d36" title="Return the minimum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">min</a>(<span class="keyword">const</span> T x, <span class="keyword">const</span> T y, <span class="keyword">const</span> T z, <span class="keyword">const</span> T w);
<a name="l00035"></a>00035
<a name="l00036"></a>00036 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec2&lt;T&gt; <a class="code" href="a00165.html#aa92800948856f4736837e01c05452d36" title="Return the minimum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">min</a>(<span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; x, <span class="keyword">const</span> T y, <span class="keyword">const</span> T z);
<a name="l00037"></a>00037 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec3&lt;T&gt; <a class="code" href="a00165.html#aa92800948856f4736837e01c05452d36" title="Return the minimum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">min</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; x, <span class="keyword">const</span> T y, <span class="keyword">const</span> T z);
<a name="l00038"></a>00038 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec4&lt;T&gt; <a class="code" href="a00165.html#aa92800948856f4736837e01c05452d36" title="Return the minimum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">min</a>(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; x, <span class="keyword">const</span> T y, <span class="keyword">const</span> T z);
<a name="l00039"></a>00039
<a name="l00040"></a>00040 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec2&lt;T&gt; <a class="code" href="a00165.html#aa92800948856f4736837e01c05452d36" title="Return the minimum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">min</a>(<span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; x, <span class="keyword">const</span> T y, <span class="keyword">const</span> T z, <span class="keyword">const</span> T w);
<a name="l00041"></a>00041 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec3&lt;T&gt; <a class="code" href="a00165.html#aa92800948856f4736837e01c05452d36" title="Return the minimum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">min</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; x, <span class="keyword">const</span> T y, <span class="keyword">const</span> T z, <span class="keyword">const</span> T w);
<a name="l00042"></a>00042 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec4&lt;T&gt; <a class="code" href="a00165.html#aa92800948856f4736837e01c05452d36" title="Return the minimum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">min</a>(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; x, <span class="keyword">const</span> T y, <span class="keyword">const</span> T z, <span class="keyword">const</span> T w);
<a name="l00043"></a>00043
<a name="l00044"></a>00044 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec2&lt;T&gt; <a class="code" href="a00165.html#aa92800948856f4736837e01c05452d36" title="Return the minimum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">min</a>(<span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; x, <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; y, <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; z);
<a name="l00045"></a>00045 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec3&lt;T&gt; <a class="code" href="a00165.html#aa92800948856f4736837e01c05452d36" title="Return the minimum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">min</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; x, <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; y, <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; z);
<a name="l00046"></a>00046 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec4&lt;T&gt; <a class="code" href="a00165.html#aa92800948856f4736837e01c05452d36" title="Return the minimum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">min</a>(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; x, <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; y, <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; z);
<a name="l00047"></a>00047
<a name="l00048"></a>00048 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec2&lt;T&gt; <a class="code" href="a00165.html#aa92800948856f4736837e01c05452d36" title="Return the minimum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">min</a>(<span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; x, <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; y, <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; z, <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; w);
<a name="l00049"></a>00049 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec3&lt;T&gt; <a class="code" href="a00165.html#aa92800948856f4736837e01c05452d36" title="Return the minimum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">min</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; x, <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; y, <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; z, <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; w);
<a name="l00050"></a>00050 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec4&lt;T&gt; <a class="code" href="a00165.html#aa92800948856f4736837e01c05452d36" title="Return the minimum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">min</a>(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; x, <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; y, <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; z, <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; w);
<a name="l00051"></a>00051
<a name="l00052"></a>00052 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T <a class="code" href="a00165.html#abd7c7288fb7ac28c65ac1348a38722db" title="Return the maximum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">max</a>(<span class="keyword">const</span> T x, <span class="keyword">const</span> T y, <span class="keyword">const</span> T z);
<a name="l00053"></a>00053 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T <a class="code" href="a00165.html#abd7c7288fb7ac28c65ac1348a38722db" title="Return the maximum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">max</a>(<span class="keyword">const</span> T x, <span class="keyword">const</span> T y, <span class="keyword">const</span> T z, <span class="keyword">const</span> T w);
<a name="l00054"></a>00054
<a name="l00055"></a>00055 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec2&lt;T&gt; <a class="code" href="a00165.html#abd7c7288fb7ac28c65ac1348a38722db" title="Return the maximum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">max</a>(<span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; x, <span class="keyword">const</span> T y, <span class="keyword">const</span> T z);
<a name="l00056"></a>00056 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec3&lt;T&gt; <a class="code" href="a00165.html#abd7c7288fb7ac28c65ac1348a38722db" title="Return the maximum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">max</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; x, <span class="keyword">const</span> T y, <span class="keyword">const</span> T z);
<a name="l00057"></a>00057 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec4&lt;T&gt; <a class="code" href="a00165.html#abd7c7288fb7ac28c65ac1348a38722db" title="Return the maximum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">max</a>(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; x, <span class="keyword">const</span> T y, <span class="keyword">const</span> T z);
<a name="l00058"></a>00058
<a name="l00059"></a>00059 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec2&lt;T&gt; <a class="code" href="a00165.html#abd7c7288fb7ac28c65ac1348a38722db" title="Return the maximum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">max</a>(<span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; x, <span class="keyword">const</span> T y, <span class="keyword">const</span> T z, <span class="keyword">const</span> T w);
<a name="l00060"></a>00060 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec3&lt;T&gt; <a class="code" href="a00165.html#abd7c7288fb7ac28c65ac1348a38722db" title="Return the maximum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">max</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; x, <span class="keyword">const</span> T y, <span class="keyword">const</span> T z, <span class="keyword">const</span> T w);
<a name="l00061"></a>00061 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec4&lt;T&gt; <a class="code" href="a00165.html#abd7c7288fb7ac28c65ac1348a38722db" title="Return the maximum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">max</a>(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; x, <span class="keyword">const</span> T y, <span class="keyword">const</span> T z, <span class="keyword">const</span> T w);
<a name="l00062"></a>00062
<a name="l00063"></a>00063 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec2&lt;T&gt; <a class="code" href="a00165.html#abd7c7288fb7ac28c65ac1348a38722db" title="Return the maximum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">max</a>(<span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; x, <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; y, <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; z);
<a name="l00064"></a>00064 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec3&lt;T&gt; <a class="code" href="a00165.html#abd7c7288fb7ac28c65ac1348a38722db" title="Return the maximum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">max</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; x, <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; y, <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; z);
<a name="l00065"></a>00065 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec4&lt;T&gt; <a class="code" href="a00165.html#abd7c7288fb7ac28c65ac1348a38722db" title="Return the maximum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">max</a>(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; x, <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; y, <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; z);
<a name="l00066"></a>00066
<a name="l00067"></a>00067 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec2&lt;T&gt; <a class="code" href="a00165.html#abd7c7288fb7ac28c65ac1348a38722db" title="Return the maximum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">max</a>(<span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; x, <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; y, <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; z, <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; w);
<a name="l00068"></a>00068 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec3&lt;T&gt; <a class="code" href="a00165.html#abd7c7288fb7ac28c65ac1348a38722db" title="Return the maximum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">max</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; x, <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; y, <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; z, <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; w);
<a name="l00069"></a>00069 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec4&lt;T&gt; <a class="code" href="a00165.html#abd7c7288fb7ac28c65ac1348a38722db" title="Return the maximum component-wise values of 3 imputs (From GLM_GTX_extented_min_max...">max</a>(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; x, <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; y, <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; z, <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; w);
<a name="l00070"></a>00070
<a name="l00071"></a>00071 }<span class="comment">//namespace extented_min_max</span>
<a name="l00072"></a>00072 }<span class="comment">//namespace gtx</span>
<a name="l00073"></a>00073 }<span class="comment">//namespace glm</span>
<a name="l00074"></a>00074
<a name="l00075"></a>00075 <span class="preprocessor">#define GLM_GTX_extented_min_max namespace gtx::extented_min_max</span>
<a name="l00076"></a>00076 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00077"></a>00077 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_extented_min_max;}
<a name="l00078"></a>00078 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00079"></a>00079 <span class="preprocessor"></span>
<a name="l00080"></a>00080 <span class="preprocessor">#include &quot;extented_min_max.inl&quot;</span>
<a name="l00081"></a>00081
<a name="l00082"></a>00082 <span class="preprocessor">#endif//glm_gtx_extented_min_max</span>
</pre></div></div>
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<h1>fast_exponential.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-01-09</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-13</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/fast_exponential.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_half</span>
<a name="l00012"></a>00012 <span class="comment">// - GLM_GTX_double</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="preprocessor">#ifndef glm_gtx_fast_exponential</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_fast_exponential</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span>
<a name="l00018"></a>00018 <span class="comment">// Dependency:</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00020"></a>00020 <span class="preprocessor">#include &quot;../gtc/half_float.hpp&quot;</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;../gtc/double_float.hpp&quot;</span>
<a name="l00022"></a>00022
<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm
<a name="l00024"></a>00024 {
<a name="l00025"></a>00025 <span class="keyword">namespace </span>test{
<a name="l00026"></a>00026 <span class="keywordtype">void</span> main_gtx_fast_exponential();
<a name="l00027"></a>00027 }<span class="comment">//namespace test</span>
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="keyword">namespace </span>gtx{
<a name="l00031"></a><a class="code" href="a00166.html">00031</a> <span class="keyword">namespace </span>fast_exponential
<a name="l00032"></a>00032 {
<a name="l00033"></a>00033 <span class="keyword">using namespace </span>gtc::half_float;
<a name="l00034"></a>00034 <span class="keyword">using namespace </span>gtc::double_float;
<a name="l00035"></a>00035
<a name="l00038"></a>00038 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00039"></a>00039 valType <a class="code" href="a00166.html#aaf77117ea021fa1ece715d0b94dd8a2b" title="Faster than the common pow function but less accurate.">fastPow</a>(
<a name="l00040"></a>00040 valType <span class="keyword">const</span> &amp; x,
<a name="l00041"></a>00041 valType <span class="keyword">const</span> &amp; y);
<a name="l00042"></a>00042
<a name="l00045"></a>00045 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> U&gt;
<a name="l00046"></a>00046 T <a class="code" href="a00166.html#aaf77117ea021fa1ece715d0b94dd8a2b" title="Faster than the common pow function but less accurate.">fastPow</a>(
<a name="l00047"></a>00047 <span class="keyword">const</span> T&amp; x,
<a name="l00048"></a>00048 <span class="keyword">const</span> U&amp; y);
<a name="l00049"></a>00049
<a name="l00052"></a>00052 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00053"></a>00053 T <a class="code" href="a00166.html#a10df16993c31fda159ebe8fc0d95167f" title="Faster than the common exp function but less accurate.">fastExp</a>(<span class="keyword">const</span> T&amp; x);
<a name="l00054"></a>00054
<a name="l00057"></a>00057 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00058"></a>00058 T <a class="code" href="a00166.html#af0c2539c6843c1e0e514445bd4c4a72b" title="Faster than the common log function but less accurate.">fastLog</a>(<span class="keyword">const</span> T&amp; x);
<a name="l00059"></a>00059
<a name="l00062"></a>00062 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00063"></a>00063 T <a class="code" href="a00166.html#a12669721e13e183233ed5c6025dce5e4" title="Faster than the common exp2 function but less accurate.">fastExp2</a>(<span class="keyword">const</span> T&amp; x);
<a name="l00064"></a>00064
<a name="l00067"></a>00067 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00068"></a>00068 T <a class="code" href="a00166.html#aef27f6ec081ab71024019faa178d4506" title="Faster than the common log2 function but less accurate.">fastLog2</a>(<span class="keyword">const</span> T&amp; x);
<a name="l00069"></a>00069
<a name="l00072"></a>00072 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00073"></a>00073 T <a class="code" href="a00166.html#a23893e648b441fb48f8c0ab504cf8aeb" title="Faster than the common ln function but less accurate.">fastLn</a>(<span class="keyword">const</span> T&amp; x);
<a name="l00074"></a>00074
<a name="l00075"></a>00075 }<span class="comment">//namespace fast_exponential</span>
<a name="l00076"></a>00076 }<span class="comment">//namespace gtx</span>
<a name="l00077"></a>00077 }<span class="comment">//namespace glm</span>
<a name="l00078"></a>00078
<a name="l00079"></a>00079 <span class="preprocessor">#define GLM_GTX_fast_exponential namespace gtx::fast_exponential</span>
<a name="l00080"></a>00080 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00081"></a>00081 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_fast_exponential;}
<a name="l00082"></a>00082 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00083"></a>00083 <span class="preprocessor"></span>
<a name="l00084"></a>00084 <span class="preprocessor">#include &quot;fast_exponential.inl&quot;</span>
<a name="l00085"></a>00085
<a name="l00086"></a>00086 <span class="preprocessor">#endif//glm_gtx_fast_exponential</span>
</pre></div></div>
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<h1>fast_square_root.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-01-04</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-10-07</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/fast_square_root.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span><span class="comment">// Note:</span>
<a name="l00013"></a>00013 <span class="comment">// - Sqrt optimisation based on Newton&apos;s method, </span>
<a name="l00014"></a>00014 <span class="comment">// www.gamedev.net/community/forums/topic.asp?topic id=139956</span>
<a name="l00016"></a>00016 <span class="comment"></span>
<a name="l00017"></a>00017 <span class="preprocessor">#ifndef glm_gtx_fast_square_root</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_fast_square_root</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span>
<a name="l00020"></a>00020 <span class="comment">// Dependency:</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00022"></a>00022
<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm
<a name="l00024"></a>00024 {
<a name="l00025"></a>00025 <span class="keyword">namespace </span>test{
<a name="l00026"></a>00026 <span class="keywordtype">void</span> main_gtx_fast_square_root();
<a name="l00027"></a>00027 }<span class="comment">//namespace test</span>
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="keyword">namespace </span>gtx{
<a name="l00031"></a><a class="code" href="a00167.html">00031</a> <span class="keyword">namespace </span>fast_square_root
<a name="l00032"></a>00032 {
<a name="l00035"></a>00035 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00036"></a>00036 genType <a class="code" href="a00167.html#aced2a1b7a161290e4d401967607d56db" title="Faster than the common sqrt function but less accurate.">fastSqrt</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00037"></a>00037
<a name="l00040"></a>00040 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00041"></a>00041 genType <a class="code" href="a00167.html#a1858a37f06c79e17f287bbaa8f75b08e" title="Faster than the common inversesqrt function but less accurate.">fastInverseSqrt</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00042"></a>00042
<a name="l00045"></a>00045 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00046"></a>00046 <span class="keyword">typename</span> genType::value_type <a class="code" href="a00167.html#ada4490e940c0c4e08beab6db793f8934" title="Faster than the common length function but less accurate.">fastLength</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00047"></a>00047
<a name="l00050"></a>00050 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00051"></a>00051 <span class="keyword">typename</span> genType::value_type <a class="code" href="a00167.html#a68162c92de0e592216be943345169da7" title="Faster than the common distance function but less accurate.">fastDistance</a>(genType <span class="keyword">const</span> &amp; x, genType <span class="keyword">const</span> &amp; y);
<a name="l00052"></a>00052
<a name="l00055"></a>00055 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00056"></a>00056 genType <a class="code" href="a00167.html#a7e785d24d7bbac63f273baf9af1160da" title="Faster than the common normalize function but less accurate.">fastNormalize</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00057"></a>00057
<a name="l00058"></a>00058 }<span class="comment">//namespace fast_square_root</span>
<a name="l00059"></a>00059 }<span class="comment">// namespace gtx</span>
<a name="l00060"></a>00060 }<span class="comment">//namespace glm</span>
<a name="l00061"></a>00061
<a name="l00062"></a>00062 <span class="preprocessor">#define GLM_GTX_fast_square_root namespace gtx::fast_square_root</span>
<a name="l00063"></a>00063 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00064"></a>00064 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_fast_square_root;}
<a name="l00065"></a>00065 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00066"></a>00066 <span class="preprocessor"></span>
<a name="l00067"></a>00067 <span class="preprocessor">#include &quot;fast_square_root.inl&quot;</span>
<a name="l00068"></a>00068
<a name="l00069"></a>00069 <span class="preprocessor">#endif//glm_gtx_fast_square_root</span>
</pre></div></div>
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<h1>fast_trigonometry.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-01-08</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-13</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/fast_trigonometry.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_fast_trigonometry</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_fast_trigonometry</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>test{
<a name="l00022"></a>00022 <span class="keywordtype">void</span> main_gtx_fast_trigonometry();
<a name="l00023"></a>00023 }<span class="comment">//namespace test</span>
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
<a name="l00027"></a><a class="code" href="a00168.html">00027</a> <span class="keyword">namespace </span>fast_trigonometry
<a name="l00028"></a>00028 {
<a name="l00032"></a>00032 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00033"></a>00033 T <a class="code" href="a00168.html#a0844ea62ea81d215b56449f1b3b4968a" title="Faster than the common sin function but less accurate.">fastSin</a>(<span class="keyword">const</span> T&amp; angle);
<a name="l00034"></a>00034
<a name="l00038"></a>00038 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00039"></a>00039 T <a class="code" href="a00168.html#a53a9033f33561a2b7133326d721a05cc" title="Faster than the common cos function but less accurate.">fastCos</a>(<span class="keyword">const</span> T&amp; angle);
<a name="l00040"></a>00040
<a name="l00044"></a>00044 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00045"></a>00045 T <a class="code" href="a00168.html#a311fc8d0d067bf3d229566aae8f81a1a" title="Faster than the common tan function but less accurate.">fastTan</a>(<span class="keyword">const</span> T&amp; angle);
<a name="l00046"></a>00046
<a name="l00050"></a>00050 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00051"></a>00051 T <a class="code" href="a00168.html#a73073afdd18dce08727f232c892c5dcd" title="Faster than the common asin function but less accurate.">fastAsin</a>(<span class="keyword">const</span> T&amp; angle);
<a name="l00052"></a>00052
<a name="l00056"></a>00056 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00057"></a>00057 T <a class="code" href="a00168.html#a4a704d388edfa3912257b69184d730ba" title="Faster than the common acos function but less accurate.">fastAcos</a>(<span class="keyword">const</span> T&amp; angle);
<a name="l00058"></a>00058
<a name="l00062"></a>00062 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00063"></a>00063 T <a class="code" href="a00168.html#afae71c7958e50cf435f9e73ee4e579f7" title="Faster than the common atan function but less accurate.">fastAtan</a>(<span class="keyword">const</span> T&amp; y, <span class="keyword">const</span> T&amp; x);
<a name="l00064"></a>00064
<a name="l00068"></a>00068 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00069"></a>00069 T <a class="code" href="a00168.html#afae71c7958e50cf435f9e73ee4e579f7" title="Faster than the common atan function but less accurate.">fastAtan</a>(<span class="keyword">const</span> T&amp; angle);
<a name="l00070"></a>00070
<a name="l00071"></a>00071 }<span class="comment">//namespace fast_trigonometry</span>
<a name="l00072"></a>00072 }<span class="comment">//namespace gtx</span>
<a name="l00073"></a>00073 }<span class="comment">//namespace glm</span>
<a name="l00074"></a>00074
<a name="l00075"></a>00075 <span class="preprocessor">#define GLM_GTX_fast_trigonometry namespace gtx::fast_trigonometry</span>
<a name="l00076"></a>00076 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00077"></a>00077 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_fast_trigonometry;}
<a name="l00078"></a>00078 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00079"></a>00079 <span class="preprocessor"></span>
<a name="l00080"></a>00080 <span class="preprocessor">#include &quot;fast_trigonometry.inl&quot;</span>
<a name="l00081"></a>00081
<a name="l00082"></a>00082 <span class="preprocessor">#endif//glm_gtx_fast_trigonometry</span>
</pre></div></div>
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<h1>func_common.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-03-08</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-03-08</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/func_common.h</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_func_common</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_func_common</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="keyword">namespace </span>glm
<a name="l00014"></a>00014 {
<a name="l00015"></a>00015 <span class="keyword">namespace </span>test{
<a name="l00016"></a>00016 <span class="keywordtype">void</span> main_core_func_common();
<a name="l00017"></a>00017 }<span class="comment">//namespace test</span>
<a name="l00018"></a>00018
<a name="l00019"></a><a class="code" href="a00125.html">00019</a> <span class="keyword">namespace </span>core{
<a name="l00020"></a><a class="code" href="a00126.html">00020</a> <span class="keyword">namespace </span>function{
<a name="l00022"></a><a class="code" href="a00127.html">00022</a> <span class="keyword">namespace </span>common{
<a name="l00023"></a>00023
<a name="l00026"></a>00026 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genFIType&gt;
<a name="l00027"></a>00027 genFIType <a class="code" href="a00127.html#a5206aa60ce61ad1d7d1b53d5028c7a2a" title="Returns x if x &amp;gt;= 0; otherwise, it returns -x.">abs</a>(genFIType <span class="keyword">const</span> &amp; x);
<a name="l00028"></a>00028
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genFIType&gt;
<a name="l00032"></a>00032 genFIType <a class="code" href="a00127.html#a992a45e46af5dc123e688808d1bae48f" title="Returns 1.0 if x &amp;gt; 0, 0.0 if x = 0, or -1.0 if x &amp;lt; 0.">sign</a>(genFIType <span class="keyword">const</span> &amp; x);
<a name="l00033"></a>00033
<a name="l00036"></a>00036 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00037"></a>00037 genType <a class="code" href="a00127.html#a4206a98e812c2bd4801e4d299c83f6c7" title="Returns a value equal to the nearest integer that is less then or equal to x.">floor</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00038"></a>00038
<a name="l00042"></a>00042 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00043"></a>00043 genType <a class="code" href="a00127.html#a2303d814e83b34ee2d5f34fcff7fa275" title="Returns a value equal to the nearest integer to x whose absolute value is not larger...">trunc</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00044"></a>00044
<a name="l00051"></a>00051 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00052"></a>00052 genType <a class="code" href="a00127.html#aa4cb0836cd9457ac6cedd3366333b16f" title="Returns a value equal to the nearest integer to x.">round</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00053"></a>00053
<a name="l00058"></a>00058 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00059"></a>00059 genType <a class="code" href="a00127.html#a656ce625ba1dc1d137bfc7cc7b2ab50b" title="Returns a value equal to the nearest integer to x.">roundEven</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00060"></a>00060
<a name="l00064"></a>00064 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00065"></a>00065 genType <a class="code" href="a00127.html#a828376ee58b02d80d91eee97c50323f8" title="Returns a value equal to the nearest integer that is greater than or equal to x.">ceil</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00066"></a>00066
<a name="l00069"></a>00069 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00070"></a>00070 genType <a class="code" href="a00127.html#a67dda5fd839bc489827be9e225847a45" title="Return x - floor(x).">fract</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00071"></a>00071
<a name="l00075"></a>00075 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genTypeT, <span class="keyword">typename</span> genTypeU&gt;
<a name="l00076"></a>00076 genTypeT <a class="code" href="a00127.html#aa2c0e987e6af82b8088aea0f8d30a9ab" title="Modulus.">mod</a>(
<a name="l00077"></a>00077 genTypeT <span class="keyword">const</span> &amp; x,
<a name="l00078"></a>00078 genTypeU <span class="keyword">const</span> &amp; y);
<a name="l00079"></a>00079
<a name="l00085"></a>00085 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00086"></a>00086 genType <a class="code" href="a00127.html#a3f3cec79cc1542950cd4cddb7ab67584" title="Returns the fractional part of x and sets i to the integer part (as a whole number...">modf</a>(
<a name="l00087"></a>00087 genType <span class="keyword">const</span> &amp; x,
<a name="l00088"></a>00088 genType &amp; i);
<a name="l00089"></a>00089
<a name="l00092"></a>00092 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genUIFTypeT, <span class="keyword">typename</span> genUIFTypeU&gt;
<a name="l00093"></a>00093 genUIFTypeT <a class="code" href="a00127.html#a294d187c6a1fc420aedcec9380660244" title="Returns y if y &amp;lt; x; otherwise, it returns x.">min</a>(
<a name="l00094"></a>00094 genUIFTypeT <span class="keyword">const</span> &amp; x,
<a name="l00095"></a>00095 genUIFTypeU <span class="keyword">const</span> &amp; y);
<a name="l00096"></a>00096
<a name="l00099"></a>00099 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genUIFTypeT, <span class="keyword">typename</span> genUIFTypeU&gt;
<a name="l00100"></a>00100 genUIFTypeT <a class="code" href="a00127.html#a56d70a4be287f0dfd43ccb3c004226ea" title="Returns y if x &amp;lt; y; otherwise, it returns x.">max</a>(
<a name="l00101"></a>00101 genUIFTypeT <span class="keyword">const</span> &amp; x,
<a name="l00102"></a>00102 genUIFTypeU <span class="keyword">const</span> &amp; y);
<a name="l00103"></a>00103
<a name="l00107"></a>00107 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genUIFTypeT, <span class="keyword">typename</span> genUIFTypeU&gt;
<a name="l00108"></a>00108 genUIFTypeT <a class="code" href="a00127.html#acd376ba065150520e259c71f566fe189" title="Returns min(max(x, minVal), maxVal) for each component in x.">clamp</a>(
<a name="l00109"></a>00109 genUIFTypeT <span class="keyword">const</span> &amp; x,
<a name="l00110"></a>00110 genUIFTypeU <span class="keyword">const</span> &amp; minVal,
<a name="l00111"></a>00111 genUIFTypeU <span class="keyword">const</span> &amp; maxVal);
<a name="l00112"></a>00112
<a name="l00136"></a>00136 <span class="comment">// \todo Test when &apos;a&apos; is a boolean.</span>
<a name="l00137"></a>00137 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genTypeT, <span class="keyword">typename</span> genTypeU&gt;
<a name="l00138"></a>00138 genTypeT <a class="code" href="a00127.html#a11288dc43a2a1833766728a3eb81ac63">mix</a>(genTypeT <span class="keyword">const</span> &amp; x, genTypeT <span class="keyword">const</span> &amp; y, genTypeU <span class="keyword">const</span> &amp; a);
<a name="l00139"></a>00139
<a name="l00142"></a>00142 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genTypeT, <span class="keyword">typename</span> genTypeU&gt;
<a name="l00143"></a>00143 genTypeU <a class="code" href="a00127.html#af2461174c6e77fa69aa8da4eb63e7065" title="Returns 0.0 if x &amp;lt; edge, otherwise it returns 1.0.">step</a>(genTypeT <span class="keyword">const</span> &amp; edge, genTypeU <span class="keyword">const</span> &amp; x);
<a name="l00144"></a>00144
<a name="l00155"></a>00155 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genTypeT, <span class="keyword">typename</span> genTypeU&gt;
<a name="l00156"></a>00156 genTypeU <a class="code" href="a00127.html#ab10c5116b5fd9c57fd663fa92777d26f" title="Returns 0.0 if x &amp;lt;= edge0 and 1.0 if x &amp;gt;= edge1 and performs smooth Hermite...">smoothstep</a>(genTypeT <span class="keyword">const</span> &amp; edge0, genTypeT <span class="keyword">const</span> &amp; edge1, genTypeU <span class="keyword">const</span> &amp; x);
<a name="l00157"></a>00157
<a name="l00164"></a>00164 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00165"></a>00165 <span class="keyword">typename</span> genType::bool_type <a class="code" href="a00127.html#a873db92807cc955cf98030c94a342d5a" title="Returns true if x holds a NaN (not a number) representation in the underlying implementation&amp;#39;s...">isnan</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00166"></a>00166
<a name="l00173"></a>00173 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00174"></a>00174 <span class="keyword">typename</span> genType::bool_type <a class="code" href="a00127.html#a7194c89cf656614f231e11c46d906465" title="Returns true if x holds a positive infinity or negative infinity representation in...">isinf</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00175"></a>00175
<a name="l00176"></a>00176 }<span class="comment">//namespace common</span>
<a name="l00177"></a>00177 }<span class="comment">//namespace function</span>
<a name="l00178"></a>00178 }<span class="comment">//namespace core</span>
<a name="l00179"></a>00179
<a name="l00180"></a>00180 <span class="keyword">using namespace </span>core::function::common;
<a name="l00181"></a>00181 }<span class="comment">//namespace glm</span>
<a name="l00182"></a>00182
<a name="l00183"></a>00183 <span class="preprocessor">#include &quot;func_common.inl&quot;</span>
<a name="l00184"></a>00184
<a name="l00185"></a>00185 <span class="preprocessor">#endif//glm_core_func_common</span>
</pre></div></div>
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<h1>func_exponential.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-08-08</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-09-06</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/func_exponential.h</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_func_exponential</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_func_exponential</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="keyword">namespace </span>glm
<a name="l00014"></a>00014 {
<a name="l00015"></a>00015 <span class="keyword">namespace </span>test{
<a name="l00016"></a>00016 <span class="keywordtype">void</span> main_core_func_exponential();
<a name="l00017"></a>00017 }<span class="comment">//namespace test</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>core{
<a name="l00020"></a>00020 <span class="keyword">namespace </span>function{
<a name="l00022"></a><a class="code" href="a00128.html">00022</a> <span class="keyword">namespace </span>exponential{
<a name="l00023"></a>00023
<a name="l00026"></a>00026 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00027"></a>00027 genType <a class="code" href="a00128.html#a8eb76dfbf0fed3397c0327915279f06f" title="Returns x raised to the y power.">pow</a>(genType <span class="keyword">const</span> &amp; x, genType <span class="keyword">const</span> &amp; y);
<a name="l00028"></a>00028
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00032"></a>00032 genType <a class="code" href="a00128.html#ac96b81360552e233031fd06390576ebf" title="Returns the natural exponentiation of x, i.e., e^x.">exp</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00033"></a>00033
<a name="l00038"></a>00038 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00039"></a>00039 genType <a class="code" href="a00128.html#a50b7859bfe87c2f075fe7a04e4c68cc3" title="Returns the natural logarithm of x, i.e., returns the value y which satisfies the...">log</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00040"></a>00040
<a name="l00043"></a>00043 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00044"></a>00044 genType <a class="code" href="a00128.html#a79adbdfa6f2e6ce59816c9b0bd1aebe3" title="Returns 2 raised to the x power.">exp2</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00045"></a>00045
<a name="l00049"></a>00049 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00050"></a>00050 genType <a class="code" href="a00128.html#a956c24e59912196d4b3714789e57c077" title="Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation...">log2</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00051"></a>00051
<a name="l00054"></a>00054 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00055"></a>00055 genType <a class="code" href="a00128.html#a29d9d4ccbca8f2168ac6534fbb65cbad" title="Returns the positive square root of x.">sqrt</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00056"></a>00056
<a name="l00059"></a>00059 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00060"></a>00060 genType <a class="code" href="a00128.html#adce520af7df2c97aea9f689ad620fabe" title="Returns the reciprocal of the positive square root of x.">inversesqrt</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00061"></a>00061
<a name="l00062"></a>00062 }<span class="comment">//namespace exponential</span>
<a name="l00063"></a>00063 }<span class="comment">//namespace function</span>
<a name="l00064"></a>00064 }<span class="comment">//namespace core</span>
<a name="l00065"></a>00065
<a name="l00066"></a>00066 <span class="keyword">using namespace </span>core::function::exponential;
<a name="l00067"></a>00067 }<span class="comment">//namespace glm</span>
<a name="l00068"></a>00068
<a name="l00069"></a>00069 <span class="preprocessor">#include &quot;func_exponential.inl&quot;</span>
<a name="l00070"></a>00070
<a name="l00071"></a>00071 <span class="preprocessor">#endif//glm_core_func_exponential</span>
</pre></div></div>
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<h1>func_geometric.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-08-03</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-09-08</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/func_geometric.h</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_func_geometric</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_func_geometric</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="keyword">namespace </span>glm
<a name="l00014"></a>00014 {
<a name="l00015"></a>00015 <span class="keyword">namespace </span>test{
<a name="l00016"></a>00016 <span class="keywordtype">void</span> main_core_func_geometric();
<a name="l00017"></a>00017 }<span class="comment">//namespace test</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>core{
<a name="l00020"></a>00020 <span class="keyword">namespace </span>function{
<a name="l00022"></a><a class="code" href="a00129.html">00022</a> <span class="keyword">namespace </span>geometric{
<a name="l00023"></a>00023
<a name="l00026"></a>00026 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00027"></a>00027 <span class="keyword">typename</span> genType::value_type <a class="code" href="a00129.html#a10ee9a1d18c6da61cab61d8637d23847" title="Returns the length of x, i.e., sqrt(x * x).">length</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00028"></a>00028
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00032"></a>00032 <span class="keyword">typename</span> genType::value_type <a class="code" href="a00129.html#aa7cb6dbe9b8224c25345f1fd6fc09e77" title="Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).">distance</a>(genType <span class="keyword">const</span> &amp; p0, genType <span class="keyword">const</span> &amp; p1);
<a name="l00033"></a>00033
<a name="l00036"></a>00036 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00037"></a>00037 <span class="keyword">typename</span> genType::value_type <a class="code" href="a00129.html#a38e1f1538ac0fedc9d6ac14910105421" title="Returns the dot product of x and y, i.e., result = x * y.">dot</a>(genType <span class="keyword">const</span> &amp; x, genType <span class="keyword">const</span> &amp; y);
<a name="l00038"></a>00038
<a name="l00041"></a>00041 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00042"></a>00042 detail::tvec3&lt;valType&gt; <a class="code" href="a00129.html#aef2c634b57ee979caa2ab897b6960e1f" title="Returns the cross product of x and y.">cross</a>(detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; x, detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; y);
<a name="l00043"></a>00043
<a name="l00046"></a>00046 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00047"></a>00047 genType <a class="code" href="a00129.html#a07ff16965f11fa17122ac874ed492276" title="Returns a vector in the same direction as x but with length of 1.">normalize</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00048"></a>00048
<a name="l00051"></a>00051 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00052"></a>00052 genType <a class="code" href="a00129.html#ad591e8f7b1a5e311d3439dda2bb82aea" title="If dot(Nref, I) &amp;lt; 0.0, return N, otherwise, return -N.">faceforward</a>(genType <span class="keyword">const</span> &amp; N, genType <span class="keyword">const</span> &amp; I, genType <span class="keyword">const</span> &amp; Nref);
<a name="l00053"></a>00053
<a name="l00057"></a>00057 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00058"></a>00058 genType <a class="code" href="a00129.html#a2863d2331eb3752a5a17244c604c1d07" title="For the incident vector I and surface orientation N, returns the reflection direction...">reflect</a>(genType <span class="keyword">const</span> &amp; I, genType <span class="keyword">const</span> &amp; N);
<a name="l00059"></a>00059
<a name="l00064"></a>00064 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00065"></a>00065 genType <a class="code" href="a00129.html#a895392ad98499a450e2cc8579d76a84d" title="For the incident vector I and surface normal N, and the ratio of indices of refraction...">refract</a>(genType <span class="keyword">const</span> &amp; I, genType <span class="keyword">const</span> &amp; N, <span class="keyword">typename</span> genType::value_type <span class="keyword">const</span> &amp; eta);
<a name="l00066"></a>00066
<a name="l00067"></a>00067 }<span class="comment">//namespace geometric</span>
<a name="l00068"></a>00068 }<span class="comment">//namespace function</span>
<a name="l00069"></a>00069 }<span class="comment">//namespace core</span>
<a name="l00070"></a>00070
<a name="l00071"></a>00071 <span class="keyword">using namespace </span>core::function::geometric;
<a name="l00072"></a>00072 }<span class="comment">//namespace glm</span>
<a name="l00073"></a>00073
<a name="l00074"></a>00074 <span class="preprocessor">#include &quot;func_geometric.inl&quot;</span>
<a name="l00075"></a>00075
<a name="l00076"></a>00076 <span class="preprocessor">#endif//glm_core_func_geometric</span>
</pre></div></div>
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<h1>func_matrix.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-08-03</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-08-03</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/func_matrix.h</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_func_matrix</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_func_matrix</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="keyword">namespace </span>glm
<a name="l00014"></a>00014 {
<a name="l00015"></a>00015 <span class="keyword">namespace </span>test{
<a name="l00016"></a>00016 <span class="keywordtype">void</span> main_core_func_matrix();
<a name="l00017"></a>00017 }<span class="comment">//namespace test</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>core{
<a name="l00020"></a>00020 <span class="keyword">namespace </span>function{
<a name="l00022"></a><a class="code" href="a00130.html">00022</a> <span class="keyword">namespace </span>matrix{
<a name="l00023"></a>00023
<a name="l00027"></a>00027 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> matType&gt;
<a name="l00028"></a>00028 matType <a class="code" href="a00130.html#ad27896f9d5be202b8d39552eeb352c87" title="Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product...">matrixCompMult</a>(matType <span class="keyword">const</span> &amp; x, matType <span class="keyword">const</span> &amp; y);
<a name="l00029"></a>00029
<a name="l00034"></a>00034 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> vecType, <span class="keyword">typename</span> matType&gt;
<a name="l00035"></a>00035 matType <a class="code" href="a00130.html#a04b83f76e97124e8e91d923dd7ba326c" title="Treats the first parameter c as a column vector and the second parameter r as a row...">outerProduct</a>(vecType <span class="keyword">const</span> &amp; c, vecType <span class="keyword">const</span> &amp; r);
<a name="l00036"></a>00036
<a name="l00039"></a>00039 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> matType&gt;
<a name="l00040"></a>00040 <span class="keyword">typename</span> matType::transpose_type <a class="code" href="a00130.html#a8b1a22512f73b0176ad062d3d480e906" title="Returns the transposed matrix of x (From GLSL 1.30.08 specification, section 8.5)...">transpose</a>(matType <span class="keyword">const</span> &amp; x);
<a name="l00041"></a>00041
<a name="l00044"></a>00044 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00045"></a>00045 <span class="keyword">typename</span> genType::value_type <a class="code" href="a00130.html#ae463e0ea522ea3147e2fd7ecb95a2274" title="Return the determinant of a matrix.">determinant</a>(
<a name="l00046"></a>00046 genType <span class="keyword">const</span> &amp; m);
<a name="l00047"></a>00047
<a name="l00050"></a>00050 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00051"></a>00051 genType <a class="code" href="a00130.html#a748536c65c9e13fd538c4499a631a680" title="Return the inverse of a matrix.">inverse</a>(
<a name="l00052"></a>00052 genType <span class="keyword">const</span> &amp; m);
<a name="l00053"></a>00053
<a name="l00054"></a>00054 }<span class="comment">//namespace matrix</span>
<a name="l00055"></a>00055 }<span class="comment">//namespace function</span>
<a name="l00056"></a>00056 }<span class="comment">//namespace core</span>
<a name="l00057"></a>00057
<a name="l00058"></a>00058 <span class="keyword">using namespace </span>core::function::matrix;
<a name="l00059"></a>00059 }<span class="comment">//namespace glm</span>
<a name="l00060"></a>00060
<a name="l00061"></a>00061 <span class="preprocessor">#include &quot;func_matrix.inl&quot;</span>
<a name="l00062"></a>00062
<a name="l00063"></a>00063 <span class="preprocessor">#endif//glm_core_func_matrix</span>
</pre></div></div>
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<h1>func_noise.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-08-01</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-09-10</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/func_noise.h</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_func_noise</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_func_noise</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="keyword">namespace </span>glm
<a name="l00014"></a>00014 {
<a name="l00015"></a>00015 <span class="keyword">namespace </span>test{
<a name="l00016"></a>00016 <span class="keywordtype">void</span> main_core_func_noise();
<a name="l00017"></a>00017 }<span class="comment">//namespace test</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>core{
<a name="l00020"></a>00020 <span class="keyword">namespace </span>function{
<a name="l00021"></a>00021 <span class="comment">// Define all noise functions from Section 8.9 of GLSL 1.30.8 specification. Included in glm namespace.</span>
<a name="l00022"></a>00022 <span class="keyword">namespace </span>noise{
<a name="l00023"></a>00023
<a name="l00024"></a>00024 <span class="comment">// Returns a 1D noise value based on the input value x.</span>
<a name="l00025"></a>00025 <span class="comment">// From GLSL 1.30.08 specification, section 8.9.</span>
<a name="l00026"></a>00026 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00027"></a>00027 <span class="keyword">typename</span> genType::value_type noise1(genType <span class="keyword">const</span> &amp; x);
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="comment">// Returns a 2D noise value based on the input value x.</span>
<a name="l00030"></a>00030 <span class="comment">// From GLSL 1.30.08 specification, section 8.9.</span>
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00032"></a>00032 detail::tvec2&lt;typename genType::value_type&gt; noise2(genType <span class="keyword">const</span> &amp; x);
<a name="l00033"></a>00033
<a name="l00034"></a>00034 <span class="comment">// Returns a 3D noise value based on the input value x.</span>
<a name="l00035"></a>00035 <span class="comment">// From GLSL 1.30.08 specification, section 8.9.</span>
<a name="l00036"></a>00036 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00037"></a>00037 detail::tvec3&lt;typename genType::value_type&gt; noise3(genType <span class="keyword">const</span> &amp; x);
<a name="l00038"></a>00038
<a name="l00039"></a>00039 <span class="comment">// Returns a 4D noise value based on the input value x.</span>
<a name="l00040"></a>00040 <span class="comment">// From GLSL 1.30.08 specification, section 8.9.</span>
<a name="l00041"></a>00041 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00042"></a>00042 detail::tvec4&lt;typename genType::value_type&gt; noise4(genType <span class="keyword">const</span> &amp; x);
<a name="l00043"></a>00043
<a name="l00044"></a>00044 }<span class="comment">//namespace noise</span>
<a name="l00045"></a>00045 }<span class="comment">//namespace function</span>
<a name="l00046"></a>00046 }<span class="comment">//namespace core</span>
<a name="l00047"></a>00047
<a name="l00048"></a>00048 <span class="keyword">using namespace </span>core::function::noise;
<a name="l00049"></a>00049 }<span class="comment">//namespace glm</span>
<a name="l00050"></a>00050
<a name="l00051"></a>00051 <span class="preprocessor">#include &quot;func_noise.inl&quot;</span>
<a name="l00052"></a>00052
<a name="l00053"></a>00053 <span class="preprocessor">#endif//glm_core_func_noise</span>
</pre></div></div>
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<h1>func_trigonometric.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-08-01</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-09-10</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/func_trigonometric.h</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_func_trigonometric</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_func_trigonometric</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="keyword">namespace </span>glm
<a name="l00014"></a>00014 {
<a name="l00015"></a>00015 <span class="keyword">namespace </span>test{
<a name="l00016"></a>00016 <span class="keywordtype">void</span> main_core_func_trigonometric();
<a name="l00017"></a>00017 }<span class="comment">//namespace test</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>core{
<a name="l00020"></a>00020 <span class="keyword">namespace </span>function{
<a name="l00024"></a><a class="code" href="a00132.html">00024</a> <span class="keyword">namespace </span>trigonometric{
<a name="l00025"></a>00025
<a name="l00028"></a>00028 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00029"></a>00029 genType <a class="code" href="a00132.html#a40251a4a07049e7fdcbf155c3cc6d32a" title="Converts degrees to radians and returns the result.">radians</a>(genType <span class="keyword">const</span> &amp; <a class="code" href="a00132.html#a2dc092f93e998e01c1cfdaef817ca926" title="Converts radians to degrees and returns the result.">degrees</a>);
<a name="l00030"></a>00030
<a name="l00033"></a>00033 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00034"></a>00034 genType <a class="code" href="a00132.html#a2dc092f93e998e01c1cfdaef817ca926" title="Converts radians to degrees and returns the result.">degrees</a>(genType <span class="keyword">const</span> &amp; radians);
<a name="l00035"></a>00035
<a name="l00039"></a>00039 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00040"></a>00040 genType <a class="code" href="a00132.html#ad246389321f46f7cb1cc422f9fd64cf4" title="The standard trigonometric sine function.">sin</a>(genType <span class="keyword">const</span> &amp; angle);
<a name="l00041"></a>00041
<a name="l00045"></a>00045 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00046"></a>00046 genType <a class="code" href="a00132.html#a4fbc8481a95bcc1c0c6931a34449b9a8" title="The standard trigonometric cosine function.">cos</a>(genType <span class="keyword">const</span> &amp; angle);
<a name="l00047"></a>00047
<a name="l00050"></a>00050 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00051"></a>00051 genType <a class="code" href="a00132.html#a1a556079a4fee8b5e12fcfe7551f6931" title="The standard trigonometric tangent function.">tan</a>(genType <span class="keyword">const</span> &amp; angle);
<a name="l00052"></a>00052
<a name="l00057"></a>00057 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00058"></a>00058 genType <a class="code" href="a00132.html#a3c625e34fc99b33829c28c6d580df7e2" title="Arc sine.">asin</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00059"></a>00059
<a name="l00064"></a>00064 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00065"></a>00065 genType <a class="code" href="a00132.html#a52a4b4cbe6d47f94d06ee1efd95786e6" title="Arc cosine.">acos</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00066"></a>00066
<a name="l00073"></a>00073 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00074"></a>00074 genType <a class="code" href="a00132.html#a32dbceedb2910e519860a225ae7f7450" title="Arc tangent.">atan</a>(genType <span class="keyword">const</span> &amp; y, genType <span class="keyword">const</span> &amp; x);
<a name="l00075"></a>00075
<a name="l00079"></a>00079 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00080"></a>00080 genType <a class="code" href="a00132.html#a32dbceedb2910e519860a225ae7f7450" title="Arc tangent.">atan</a>(genType <span class="keyword">const</span> &amp; y_over_x);
<a name="l00081"></a>00081
<a name="l00084"></a>00084 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00085"></a>00085 genType <a class="code" href="a00132.html#a13a63bc67a160b1614ba3681f57fe480" title="Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2 (From GLSL 1.30.08 specification...">sinh</a>(genType <span class="keyword">const</span> &amp; angle);
<a name="l00086"></a>00086
<a name="l00089"></a>00089 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00090"></a>00090 genType <a class="code" href="a00132.html#a2cfdbcd7a269a114cbb4f19dcf1e3f8b" title="Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2 (From GLSL 1.30.08...">cosh</a>(genType <span class="keyword">const</span> &amp; angle);
<a name="l00091"></a>00091
<a name="l00094"></a>00094 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00095"></a>00095 genType <a class="code" href="a00132.html#ad93de1d635832bf722eb78a088bfbaa6" title="Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) (From GLSL 1.30...">tanh</a>(genType <span class="keyword">const</span> &amp; angle);
<a name="l00096"></a>00096
<a name="l00099"></a>00099 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00100"></a>00100 genType <a class="code" href="a00132.html#a7ba20fc7c7b3eeef601e73b130e63db5" title="Arc hyperbolic sine; returns the inverse of sinh.">asinh</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00101"></a>00101
<a name="l00105"></a>00105 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00106"></a>00106 genType <a class="code" href="a00132.html#a7c8d8ac539a43da0d41e656a38262ff0" title="Arc hyperbolic cosine; returns the non-negative inverse of cosh.">acosh</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00107"></a>00107
<a name="l00111"></a>00111 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00112"></a>00112 genType <a class="code" href="a00132.html#a4d896caf7b1a8e5b5e3b29394e8c0ecd" title="Arc hyperbolic tangent; returns the inverse of tanh.">atanh</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00113"></a>00113
<a name="l00114"></a>00114 }<span class="comment">//namespace trigonometric</span>
<a name="l00115"></a>00115 }<span class="comment">//namespace function</span>
<a name="l00116"></a>00116 }<span class="comment">//namespace core</span>
<a name="l00117"></a>00117
<a name="l00118"></a>00118 <span class="keyword">using namespace </span>core::function::trigonometric;
<a name="l00119"></a>00119 }<span class="comment">//namespace glm</span>
<a name="l00120"></a>00120
<a name="l00121"></a>00121 <span class="preprocessor">#include &quot;func_trigonometric.inl&quot;</span>
<a name="l00122"></a>00122
<a name="l00123"></a>00123 <span class="preprocessor">#endif//glm_core_func_trigonometric</span>
<a name="l00124"></a>00124 <span class="preprocessor"></span>
<a name="l00125"></a>00125
</pre></div></div>
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<h1>func_vector_relational.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-08-03</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-09-09</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/func_vector_relational.h</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_func_vector_relational</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_func_vector_relational</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="keyword">namespace </span>glm
<a name="l00014"></a>00014 {
<a name="l00015"></a>00015 <span class="keyword">namespace </span>test{
<a name="l00016"></a>00016 <span class="keywordtype">void</span> main_core_func_vector_relational();
<a name="l00017"></a>00017 }<span class="comment">//namespace test</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>core{
<a name="l00020"></a>00020 <span class="keyword">namespace </span>function{
<a name="l00022"></a><a class="code" href="a00133.html">00022</a> <span class="keyword">namespace </span>vector_relational{
<a name="l00023"></a>00023
<a name="l00026"></a>00026 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> vecType&gt;
<a name="l00027"></a>00027 <span class="keyword">typename</span> vecType::bool_type <a class="code" href="a00133.html#aa57d098b5dacde48aaa4896943cb1ebf" title="Returns the component-wise compare of x &amp;lt; y.">lessThan</a>(vecType <span class="keyword">const</span> &amp; x, vecType <span class="keyword">const</span> &amp; y);
<a name="l00028"></a>00028
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> vecType&gt;
<a name="l00032"></a>00032 <span class="keyword">typename</span> vecType::bool_type <a class="code" href="a00133.html#a8b780976ba02aec5a44624f30aa4ab97" title="Returns the component-wise compare of x &amp;lt;= y.">lessThanEqual</a>(vecType <span class="keyword">const</span> &amp; x, vecType <span class="keyword">const</span> &amp; y);
<a name="l00033"></a>00033
<a name="l00036"></a>00036 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> vecType&gt;
<a name="l00037"></a>00037 <span class="keyword">typename</span> vecType::bool_type <a class="code" href="a00133.html#a1b09a81ae06e58af62b7bdfed7c2c853" title="Returns the component-wise compare of x &amp;gt; y.">greaterThan</a>(vecType <span class="keyword">const</span> &amp; x, vecType <span class="keyword">const</span> &amp; y);
<a name="l00038"></a>00038
<a name="l00041"></a>00041 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> vecType&gt;
<a name="l00042"></a>00042 <span class="keyword">typename</span> vecType::bool_type <a class="code" href="a00133.html#a2283fc765396791e26bb22522de7f0f5" title="Returns the component-wise compare of x &amp;gt;= y.">greaterThanEqual</a>(vecType <span class="keyword">const</span> &amp; x, vecType <span class="keyword">const</span> &amp; y);
<a name="l00043"></a>00043
<a name="l00046"></a>00046 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> vecType&gt;
<a name="l00047"></a>00047 <span class="keyword">typename</span> vecType::bool_type <a class="code" href="a00133.html#acd61db14c5aaa2754b1afac24f136430" title="Returns the component-wise compare of x == y.">equal</a>(vecType <span class="keyword">const</span> &amp; x, vecType <span class="keyword">const</span> &amp; y);
<a name="l00048"></a>00048
<a name="l00051"></a>00051 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> vecType&gt;
<a name="l00052"></a>00052 <span class="keyword">typename</span> vecType::bool_type <a class="code" href="a00133.html#acadb83d01dd2b41eb58e87f99a1e790f" title="Returns the component-wise compare of x != y.">notEqual</a>(vecType <span class="keyword">const</span> &amp; x, vecType <span class="keyword">const</span> &amp; y);
<a name="l00053"></a>00053
<a name="l00056"></a>00056 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> vecType&gt;
<a name="l00057"></a>00057 <span class="keywordtype">bool</span> <a class="code" href="a00133.html#a637eb3070a2cc9d579c4372e6bd46aa7" title="Returns true if any component of x is true.">any</a>(vecType <span class="keyword">const</span> &amp; x);
<a name="l00058"></a>00058
<a name="l00061"></a>00061 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> vecType&gt;
<a name="l00062"></a>00062 <span class="keywordtype">bool</span> <a class="code" href="a00133.html#a4d9f51b13cdf600d1e835f97e05720bc" title="Returns true if all components of x are true.">all</a>(vecType <span class="keyword">const</span> &amp; x);
<a name="l00063"></a>00063
<a name="l00066"></a>00066 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> vecType&gt;
<a name="l00067"></a>00067 <span class="keyword">typename</span> vecType::bool_type <a class="code" href="a00133.html#a3e130e9f8308e36693bb74248449ef45" title="Returns the component-wise logical complement of x.">not_</a>(vecType <span class="keyword">const</span> &amp; x);
<a name="l00068"></a>00068
<a name="l00069"></a>00069 }<span class="comment">//namespace vector_relational</span>
<a name="l00070"></a>00070 }<span class="comment">//namespace function</span>
<a name="l00071"></a>00071 }<span class="comment">//namespace core</span>
<a name="l00072"></a>00072
<a name="l00073"></a>00073 <span class="keyword">using namespace </span>core::function::vector_relational;
<a name="l00074"></a>00074 }<span class="comment">//namespace glm</span>
<a name="l00075"></a>00075
<a name="l00076"></a>00076 <span class="preprocessor">#include &quot;func_vector_relational.inl&quot;</span>
<a name="l00077"></a>00077
<a name="l00078"></a>00078 <span class="preprocessor">#endif//glm_core_func_vector_relational</span>
</pre></div></div>
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<h1>gl.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef GLM_EXT_VIRTREV_GL_HPP</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define GLM_EXT_VIRTREV_GL_HPP</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00005"></a>00005 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00006"></a>00006 <span class="comment">// Virtrev SDK copyright matrem (matrem84.free.fr)</span>
<a name="l00008"></a>00008 <span class="comment"></span><span class="comment">// Created : 2008-04-24</span>
<a name="l00009"></a>00009 <span class="comment">// Updated : 2008-10-07</span>
<a name="l00010"></a>00010 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00011"></a>00011 <span class="comment">// File : glm/ext/virtrev/gl.h</span>
<a name="l00013"></a>00013 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00014"></a>00014 <span class="comment">// - GLM core</span>
<a name="l00015"></a>00015 <span class="comment">// - glew or glee or gl library header</span>
<a name="l00017"></a>00017 <span class="comment"></span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00019"></a>00019
<a name="l00020"></a>00020 <span class="preprocessor">#if !defined(GLM_DEPENDENCE) || !(GLM_DEPENDENCE &amp; (GLM_DEPENDENCE_GLEW|GLM_DEPENDENCE_GLEE|GLM_DEPENDENCE_GL))</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#error GLM_VIRTREV_gl requires OpenGL to build. GLM_DEPENDENCE doesn&apos;t define the dependence.</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_DEPENDENCE</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span>
<a name="l00024"></a>00024 <span class="keyword">namespace </span>glm
<a name="l00025"></a>00025 {
<a name="l00026"></a>00026 <span class="keyword">namespace </span>virtrev_glmext
<a name="l00027"></a>00027 {
<a name="l00029"></a><a class="code" href="a00223.html">00029</a> <span class="keyword">namespace </span>gl
<a name="l00030"></a>00030 {
<a name="l00031"></a><a class="code" href="a00223.html#ae67aa1b1275966014ae9970525b96205">00031</a> <span class="keyword">typedef</span> detail::tvec2&lt;GLfloat&gt; <a class="code" href="a00223.html#ae67aa1b1275966014ae9970525b96205" title="vec2 for GLfloat OpenGL type">gl_vec2</a>;
<a name="l00032"></a><a class="code" href="a00223.html#acae397d1f441eff9ff5f161156d3ef23">00032</a> <span class="keyword">typedef</span> detail::tvec3&lt;GLfloat&gt; <a class="code" href="a00223.html#acae397d1f441eff9ff5f161156d3ef23" title="vec3 for GLfloat OpenGL type">gl_vec3</a>;
<a name="l00033"></a><a class="code" href="a00223.html#a37e0dd64ef445d8a41455f2b40525e79">00033</a> <span class="keyword">typedef</span> detail::tvec4&lt;GLfloat&gt; <a class="code" href="a00223.html#a37e0dd64ef445d8a41455f2b40525e79" title="vec4 for GLfloat OpenGL type">gl_vec4</a>;
<a name="l00034"></a>00034
<a name="l00035"></a><a class="code" href="a00223.html#a21e973340b512795b459a729bd7a6281">00035</a> <span class="keyword">typedef</span> detail::tvec2&lt;GLshort&gt; <a class="code" href="a00223.html#a21e973340b512795b459a729bd7a6281" title="vec2 for GLshort OpenGL type">gl_svec2</a>;
<a name="l00036"></a><a class="code" href="a00223.html#a1a71f908f169a3975485f51a9cbea040">00036</a> <span class="keyword">typedef</span> detail::tvec3&lt;GLshort&gt; <a class="code" href="a00223.html#a1a71f908f169a3975485f51a9cbea040" title="vec3 for GLshort OpenGL type">gl_svec3</a>;
<a name="l00037"></a><a class="code" href="a00223.html#adc550d6d0fdc2a274a972e5c08d226cb">00037</a> <span class="keyword">typedef</span> detail::tvec4&lt;GLshort&gt; <a class="code" href="a00223.html#adc550d6d0fdc2a274a972e5c08d226cb" title="vec4 for GLshort OpenGL type">gl_svec4</a>;
<a name="l00038"></a>00038
<a name="l00039"></a><a class="code" href="a00223.html#a690b823316edbb03bd49781b4bf247bb">00039</a> <span class="keyword">typedef</span> detail::tvec2&lt;GLint&gt; <a class="code" href="a00223.html#a690b823316edbb03bd49781b4bf247bb" title="vec2 for GLint OpenGL type">gl_ivec2</a>;
<a name="l00040"></a><a class="code" href="a00223.html#a5ddcfb849d1736741a23e0d5c156b0a4">00040</a> <span class="keyword">typedef</span> detail::tvec3&lt;GLint&gt; <a class="code" href="a00223.html#a5ddcfb849d1736741a23e0d5c156b0a4" title="vec3 for GLint OpenGL type">gl_ivec3</a>;
<a name="l00041"></a><a class="code" href="a00223.html#a7c9a503f7f32eb0222cd72cef2c32a32">00041</a> <span class="keyword">typedef</span> detail::tvec4&lt;GLint&gt; <a class="code" href="a00223.html#a7c9a503f7f32eb0222cd72cef2c32a32" title="vec4 for GLint OpenGL type">gl_ivec4</a>;
<a name="l00042"></a>00042
<a name="l00043"></a><a class="code" href="a00223.html#a94fba08cdc518a3313fcac6924e259f6">00043</a> <span class="keyword">typedef</span> detail::tmat2x2&lt;GLfloat&gt; <a class="code" href="a00223.html#a94fba08cdc518a3313fcac6924e259f6" title="mat2x2 for GLfloat OpenGL type">gl_mat2</a>;
<a name="l00044"></a><a class="code" href="a00223.html#a2efbfcf1a895d2d4ca5d16a200e8c542">00044</a> <span class="keyword">typedef</span> detail::tmat3x3&lt;GLfloat&gt; <a class="code" href="a00223.html#a2efbfcf1a895d2d4ca5d16a200e8c542" title="mat3x3 for GLfloat OpenGL type">gl_mat3</a>;
<a name="l00045"></a><a class="code" href="a00223.html#a92a36c41bf691a74290e1999f5278d25">00045</a> <span class="keyword">typedef</span> detail::tmat4x4&lt;GLfloat&gt; <a class="code" href="a00223.html#a92a36c41bf691a74290e1999f5278d25" title="mat4x4 for GLfloat OpenGL type">gl_mat4</a>;
<a name="l00046"></a>00046
<a name="l00047"></a><a class="code" href="a00223.html#a90b5c21a11c06459887250bbe0b46105">00047</a> <span class="keyword">typedef</span> detail::tmat2x3&lt;GLfloat&gt; <a class="code" href="a00223.html#a90b5c21a11c06459887250bbe0b46105" title="mat2x3 for GLfloat OpenGL type">gl_mat2x3</a>;
<a name="l00048"></a><a class="code" href="a00223.html#a608c8f044ee3e369cf3ac5737e471101">00048</a> <span class="keyword">typedef</span> detail::tmat3x2&lt;GLfloat&gt; <a class="code" href="a00223.html#a608c8f044ee3e369cf3ac5737e471101" title="mat3x2 for GLfloat OpenGL type">gl_mat3x2</a>;
<a name="l00049"></a><a class="code" href="a00223.html#af34c5668c39c8f85693321655a538faa">00049</a> <span class="keyword">typedef</span> detail::tmat2x4&lt;GLfloat&gt; <a class="code" href="a00223.html#af34c5668c39c8f85693321655a538faa" title="mat2x4 for GLfloat OpenGL type">gl_mat2x4</a>;
<a name="l00050"></a><a class="code" href="a00223.html#a1e14e73d997f243e4d2d11699f1270cd">00050</a> <span class="keyword">typedef</span> detail::tmat4x2&lt;GLfloat&gt; <a class="code" href="a00223.html#a1e14e73d997f243e4d2d11699f1270cd" title="mat4x2 for GLfloat OpenGL type">gl_mat4x2</a>;
<a name="l00051"></a><a class="code" href="a00223.html#a9973dabb675f304f3cdd630e9f03149e">00051</a> <span class="keyword">typedef</span> detail::tmat3x4&lt;GLfloat&gt; <a class="code" href="a00223.html#a9973dabb675f304f3cdd630e9f03149e" title="mat3x4 for GLfloat OpenGL type">gl_mat3x4</a>;
<a name="l00052"></a><a class="code" href="a00223.html#a6f3bfbf215ebbbc602f4b3455748ef28">00052</a> <span class="keyword">typedef</span> detail::tmat4x3&lt;GLfloat&gt; <a class="code" href="a00223.html#a6f3bfbf215ebbbc602f4b3455748ef28" title="mat4x3 for GLfloat OpenGL type">gl_mat4x3</a>;
<a name="l00053"></a>00053
<a name="l00054"></a>00054 }
<a name="l00055"></a>00055 }
<a name="l00056"></a>00056 }
<a name="l00057"></a>00057
<a name="l00058"></a>00058 <span class="preprocessor">#define GLM_VIRTREV_gl namespace glm::virtrev_glmext::gl</span>
<a name="l00059"></a>00059 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_VIRTREV_GLOBAL</span>
<a name="l00060"></a>00060 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_VIRTREV_gl;}
<a name="l00061"></a>00061 <span class="preprocessor">#endif//GLM_VIRTREV_GLOBAL</span>
<a name="l00062"></a>00062 <span class="preprocessor"></span>
<a name="l00063"></a>00063 <span class="preprocessor">#endif//GLM_EXT_VIRTREV_GL_HPP</span>
<a name="l00064"></a>00064 <span class="preprocessor"></span>
</pre></div></div>
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<h1>glm.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2008 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-01-14</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-05-01</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/glm.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00024"></a>00024 <span class="preprocessor">#ifndef glm_glm</span>
<a name="l00025"></a>00025 <span class="preprocessor"></span><span class="preprocessor">#define glm_glm</span>
<a name="l00026"></a>00026 <span class="preprocessor"></span>
<a name="l00027"></a>00027 <span class="preprocessor">#ifdef max</span>
<a name="l00028"></a>00028 <span class="preprocessor"></span><span class="preprocessor">#undef max</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">#ifdef min</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#undef min</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00034"></a>00034 <span class="preprocessor"></span>
<a name="l00035"></a>00035 <span class="preprocessor">#define GLMvalType typename genType::value_type</span>
<a name="l00036"></a>00036 <span class="preprocessor"></span><span class="preprocessor">#define GLMcolType typename genType::col_type</span>
<a name="l00037"></a>00037 <span class="preprocessor"></span><span class="preprocessor">#define GLMrowType typename genType::row_type</span>
<a name="l00038"></a>00038 <span class="preprocessor"></span>
<a name="l00039"></a>00039 <span class="preprocessor">#define GLMsizeType typename genType::size_type</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#define GLMrowSize typename genType::row_size</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="preprocessor">#define GLMcolSize typename genType::col_size</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span>
<a name="l00043"></a>00043 <span class="preprocessor">#include &lt;cmath&gt;</span>
<a name="l00044"></a>00044 <span class="preprocessor">#include &lt;climits&gt;</span>
<a name="l00045"></a>00045 <span class="preprocessor">#include &quot;./setup.hpp&quot;</span>
<a name="l00046"></a>00046
<a name="l00048"></a>00048 <span class="keyword">namespace </span>glm
<a name="l00049"></a>00049 {
<a name="l00050"></a>00050 <span class="keyword">namespace </span>test
<a name="l00051"></a>00051 {
<a name="l00052"></a>00052 <span class="keywordtype">bool</span> main_bug();
<a name="l00053"></a>00053 <span class="keywordtype">bool</span> main_core();
<a name="l00054"></a>00054 }<span class="comment">//namespace test</span>
<a name="l00055"></a>00055
<a name="l00057"></a>00057 <span class="keyword">namespace </span>core
<a name="l00058"></a>00058 {
<a name="l00063"></a>00063 <span class="keyword">namespace </span>type
<a name="l00064"></a>00064 {
<a name="l00067"></a>00067 <span class="keyword">namespace </span>scalar
<a name="l00068"></a>00068 {
<a name="l00071"></a>00071 <span class="keyword">namespace </span>precision{}
<a name="l00072"></a>00072 }
<a name="l00073"></a>00073
<a name="l00076"></a>00076 <span class="keyword">namespace </span>vector
<a name="l00077"></a>00077 {
<a name="l00080"></a>00080 <span class="keyword">namespace </span>precision{}
<a name="l00081"></a>00081 }
<a name="l00082"></a>00082
<a name="l00085"></a>00085 <span class="keyword">namespace </span>matrix
<a name="l00086"></a>00086 {
<a name="l00089"></a>00089 <span class="keyword">namespace </span>precision{}
<a name="l00090"></a>00090 }
<a name="l00091"></a>00091 }
<a name="l00094"></a>00094 <span class="keyword">namespace </span>function{}
<a name="l00095"></a>00095 }
<a name="l00096"></a>00096 <span class="comment">//namespace core</span>
<a name="l00097"></a>00097
<a name="l00098"></a>00098 <span class="keyword">using namespace </span>core::type::scalar;
<a name="l00099"></a>00099 <span class="keyword">using namespace </span>core::type::scalar::precision;
<a name="l00100"></a>00100 <span class="keyword">using namespace </span>core::type::vector;
<a name="l00101"></a>00101 <span class="keyword">using namespace </span>core::type::vector::precision;
<a name="l00102"></a>00102 <span class="keyword">using namespace </span>core::type::matrix;
<a name="l00103"></a>00103 <span class="keyword">using namespace </span>core::type::matrix::precision;
<a name="l00104"></a>00104
<a name="l00106"></a><a class="code" href="a00150.html">00106</a> <span class="keyword">namespace </span>gtx{}
<a name="l00107"></a>00107
<a name="l00109"></a><a class="code" href="a00142.html">00109</a> <span class="keyword">namespace </span>gtc{}
<a name="l00110"></a>00110
<a name="l00112"></a><a class="code" href="a00217.html">00112</a> <span class="keyword">namespace </span>img{}
<a name="l00113"></a>00113
<a name="l00115"></a>00115 <span class="keyword">namespace </span>img{}
<a name="l00116"></a>00116
<a name="l00117"></a>00117 } <span class="comment">//namespace glm</span>
<a name="l00118"></a>00118
<a name="l00119"></a>00119 <span class="preprocessor">#include &quot;./core/_detail.hpp&quot;</span>
<a name="l00120"></a>00120 <span class="preprocessor">#include &quot;./core/type.hpp&quot;</span>
<a name="l00121"></a>00121 <span class="preprocessor">#include &quot;./core/type_half.hpp&quot;</span>
<a name="l00122"></a>00122
<a name="l00123"></a>00123 <span class="preprocessor">#include &quot;./core/func_common.hpp&quot;</span>
<a name="l00124"></a>00124 <span class="preprocessor">#include &quot;./core/func_exponential.hpp&quot;</span>
<a name="l00125"></a>00125 <span class="preprocessor">#include &quot;./core/func_geometric.hpp&quot;</span>
<a name="l00126"></a>00126 <span class="preprocessor">#include &quot;./core/func_matrix.hpp&quot;</span>
<a name="l00127"></a>00127 <span class="preprocessor">#include &quot;./core/func_trigonometric.hpp&quot;</span>
<a name="l00128"></a>00128 <span class="preprocessor">#include &quot;./core/func_vector_relational.hpp&quot;</span>
<a name="l00129"></a>00129 <span class="preprocessor">#include &quot;./core/func_noise.hpp&quot;</span>
<a name="l00130"></a>00130 <span class="preprocessor">#include &quot;./core/_swizzle.hpp&quot;</span>
<a name="l00131"></a>00131 <span class="comment">//#include &quot;./core/_xref2.hpp&quot;</span>
<a name="l00132"></a>00132 <span class="comment">//#include &quot;./core/_xref3.hpp&quot;</span>
<a name="l00133"></a>00133 <span class="comment">//#include &quot;./core/_xref4.hpp&quot;</span>
<a name="l00134"></a>00134
<a name="l00135"></a>00135 <span class="preprocessor">#if(defined(GLM_MESSAGE) &amp;&amp; (GLM_MESSAGE &amp; (GLM_MESSAGE_CORE | GLM_MESSAGE_NOTIFICATION)))</span>
<a name="l00136"></a>00136 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM message: Core library included&quot;)</span>
<a name="l00137"></a>00137 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_MESSAGE</span>
<a name="l00138"></a>00138 <span class="preprocessor"></span>
<a name="l00139"></a>00139 <span class="preprocessor">#if(defined(GLM_COMPILER) &amp;&amp; (GLM_COMPILER &amp; GLM_COMPILER_VC))</span>
<a name="l00140"></a>00140 <span class="preprocessor"></span>
<a name="l00141"></a>00141 <span class="preprocessor">#define GLM_DEPRECATED __declspec(deprecated)</span>
<a name="l00142"></a>00142 <span class="preprocessor"></span><span class="preprocessor">#define GLM_RESTRICT __restrict</span>
<a name="l00143"></a>00143 <span class="preprocessor"></span><span class="preprocessor">#define GLM_ALIGN(x) __declspec(align(x))</span>
<a name="l00144"></a>00144 <span class="preprocessor"></span>
<a name="l00145"></a>00145 <span class="comment">//#define aligned(x) __declspec(align(x)) struct</span>
<a name="l00146"></a>00146
<a name="l00147"></a>00147 <span class="preprocessor">#else</span>
<a name="l00148"></a>00148 <span class="preprocessor"></span>
<a name="l00149"></a>00149 <span class="preprocessor">#define GLM_DEPRECATED</span>
<a name="l00150"></a>00150 <span class="preprocessor"></span><span class="preprocessor">#define GLM_RESTRICT</span>
<a name="l00151"></a>00151 <span class="preprocessor"></span><span class="preprocessor">#define GLM_ALIGN(x)</span>
<a name="l00152"></a>00152 <span class="preprocessor"></span>
<a name="l00153"></a>00153 <span class="preprocessor">#endif//GLM_COMPILER</span>
<a name="l00154"></a>00154 <span class="preprocessor"></span>
<a name="l00156"></a>00156 <span class="comment">// check type sizes</span>
<a name="l00157"></a>00157 <span class="preprocessor">#ifndef GLM_STATIC_ASSERT_NULL</span>
<a name="l00158"></a>00158 <span class="preprocessor"></span> GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::int8)==1);
<a name="l00159"></a>00159 GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::int16)==2);
<a name="l00160"></a>00160 GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::int32)==4);
<a name="l00161"></a>00161 GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::int64)==8);
<a name="l00162"></a>00162
<a name="l00163"></a>00163 GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::uint8)==1);
<a name="l00164"></a>00164 GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::uint16)==2);
<a name="l00165"></a>00165 GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::uint32)==4);
<a name="l00166"></a>00166 GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::uint64)==8);
<a name="l00167"></a>00167
<a name="l00168"></a>00168 GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::float16)==2);
<a name="l00169"></a>00169 GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::float32)==4);
<a name="l00170"></a>00170 GLM_STATIC_ASSERT(<span class="keyword">sizeof</span>(glm::detail::float64)==8);
<a name="l00171"></a>00171 <span class="preprocessor">#endif//GLM_STATIC_ASSERT_NULL</span>
<a name="l00172"></a>00172 <span class="preprocessor"></span>
<a name="l00173"></a>00173 <span class="preprocessor">#endif //glm_glm</span>
</pre></div></div>
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<h1>gradient_paint.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-03-06</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-03-09</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/gradient_paint.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_gradient_paint</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_gradient_paint</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../gtx/optimum_pow.hpp&quot;</span>
<a name="l00019"></a>00019
<a name="l00020"></a>00020 <span class="keyword">namespace </span>glm
<a name="l00021"></a>00021 {
<a name="l00022"></a>00022 <span class="keyword">namespace </span>test{
<a name="l00023"></a>00023 <span class="keywordtype">void</span> main_gtx_gradient_paint();
<a name="l00024"></a>00024 }<span class="comment">//namespace test</span>
<a name="l00025"></a>00025
<a name="l00026"></a>00026 <span class="keyword">namespace </span>gtx{
<a name="l00028"></a><a class="code" href="a00169.html">00028</a> <span class="keyword">namespace </span>gradient_paint
<a name="l00029"></a>00029 {
<a name="l00030"></a>00030 <span class="keyword">using namespace </span>gtx::optimum_pow;
<a name="l00031"></a>00031
<a name="l00032"></a>00032 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00033"></a>00033 valType radialGradient(
<a name="l00034"></a>00034 glm::detail::tvec2&lt;valType&gt; <span class="keyword">const</span> &amp; Center,
<a name="l00035"></a>00035 valType <span class="keyword">const</span> &amp; Radius,
<a name="l00036"></a>00036 glm::detail::tvec2&lt;valType&gt; <span class="keyword">const</span> &amp; Focal,
<a name="l00037"></a>00037 glm::detail::tvec2&lt;valType&gt; <span class="keyword">const</span> &amp; Position);
<a name="l00038"></a>00038
<a name="l00039"></a>00039 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00040"></a>00040 valType linearGradient(
<a name="l00041"></a>00041 glm::detail::tvec2&lt;valType&gt; <span class="keyword">const</span> &amp; Point0,
<a name="l00042"></a>00042 glm::detail::tvec2&lt;valType&gt; <span class="keyword">const</span> &amp; Point1,
<a name="l00043"></a>00043 glm::detail::tvec2&lt;valType&gt; <span class="keyword">const</span> &amp; Position);
<a name="l00044"></a>00044
<a name="l00045"></a>00045 }<span class="comment">//namespace gradient_paint</span>
<a name="l00046"></a>00046 }<span class="comment">//namespace gtx</span>
<a name="l00047"></a>00047 }<span class="comment">//namespace glm</span>
<a name="l00048"></a>00048
<a name="l00049"></a>00049 <span class="preprocessor">#define GLM_GTX_gradient_paint namespace gtx::gradient_paint</span>
<a name="l00050"></a>00050 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00051"></a>00051 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_gradient_paint;}
<a name="l00052"></a>00052 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00053"></a>00053 <span class="preprocessor"></span>
<a name="l00054"></a>00054 <span class="preprocessor">#include &quot;gradient_paint.inl&quot;</span>
<a name="l00055"></a>00055
<a name="l00056"></a>00056 <span class="preprocessor">#endif//glm_gtx_gradient_paint</span>
</pre></div></div>
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<h1>gtc.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-05-01</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-05-01</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtc.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Note:</span>
<a name="l00010"></a>00010 <span class="comment">// GTC extensions are stable extensions</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtc</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtc</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="preprocessor">#define GLM_GTC_GLOBAL 1</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;gtc/double_float.hpp&quot;</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;gtc/half_float.hpp&quot;</span>
<a name="l00020"></a>00020 <span class="preprocessor">#include &quot;gtc/matrix_access.hpp&quot;</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;gtc/matrix_operation.hpp&quot;</span>
<a name="l00022"></a>00022 <span class="preprocessor">#include &quot;gtc/matrix_projection.hpp&quot;</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include &quot;gtc/matrix_transform.hpp&quot;</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include &quot;gtc/quaternion.hpp&quot;</span>
<a name="l00025"></a>00025
<a name="l00026"></a>00026 <span class="preprocessor">#endif//glm_gtc</span>
</pre></div></div>
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<h1>gtx.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-04-03</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-05-01</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Note:</span>
<a name="l00010"></a>00010 <span class="comment">// GTX extensions are experimental extensions</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="preprocessor">#define GLM_GTX_GLOBAL 1</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span>
<a name="l00018"></a>00018 <span class="comment">//#include &quot;./gtx/array_range.hpp&quot;</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;./gtx/associated_min_max.hpp&quot;</span>
<a name="l00020"></a>00020 <span class="preprocessor">#include &quot;./gtx/bit.hpp&quot;</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;./gtx/closest_point.hpp&quot;</span>
<a name="l00022"></a>00022 <span class="preprocessor">#include &quot;./gtx/color_cast.hpp&quot;</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include &quot;./gtx/color_space.hpp&quot;</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include &quot;./gtx/color_space_YCoCg.hpp&quot;</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &quot;./gtx/compatibility.hpp&quot;</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include &quot;./gtx/component_wise.hpp&quot;</span>
<a name="l00027"></a>00027 <span class="comment">//#include &quot;./gtx/complex.hpp&quot;</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include &quot;./gtx/determinant.hpp&quot;</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include &quot;./gtx/double_float.hpp&quot;</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include &quot;./gtx/epsilon.hpp&quot;</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include &quot;./gtx/euler_angles.hpp&quot;</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &quot;./gtx/extend.hpp&quot;</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &quot;./gtx/extented_min_max.hpp&quot;</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &quot;./gtx/fast_exponential.hpp&quot;</span>
<a name="l00035"></a>00035 <span class="preprocessor">#include &quot;./gtx/fast_square_root.hpp&quot;</span>
<a name="l00036"></a>00036 <span class="preprocessor">#include &quot;./gtx/fast_trigonometry.hpp&quot;</span>
<a name="l00037"></a>00037 <span class="comment">//#include &quot;./gtx/flexible_mix.hpp&quot;</span>
<a name="l00038"></a>00038 <span class="comment">//#include &quot;./gtx/gpu_shader4.hpp&quot;</span>
<a name="l00039"></a>00039 <span class="preprocessor">#include &quot;./gtx/gradient_paint.hpp&quot;</span>
<a name="l00040"></a>00040 <span class="preprocessor">#include &quot;./gtx/half_float.hpp&quot;</span>
<a name="l00041"></a>00041 <span class="preprocessor">#include &quot;./gtx/handed_coordinate_space.hpp&quot;</span>
<a name="l00042"></a>00042 <span class="preprocessor">#include &quot;./gtx/inertia.hpp&quot;</span>
<a name="l00043"></a>00043 <span class="preprocessor">#include &quot;./gtx/integer.hpp&quot;</span>
<a name="l00044"></a>00044 <span class="preprocessor">#include &quot;./gtx/intersect.hpp&quot;</span>
<a name="l00045"></a>00045 <span class="preprocessor">#include &quot;./gtx/inverse.hpp&quot;</span>
<a name="l00046"></a>00046 <span class="preprocessor">#include &quot;./gtx/inverse_transpose.hpp&quot;</span>
<a name="l00047"></a>00047 <span class="comment">//#include &quot;./gtx/mat_mn.hpp&quot;</span>
<a name="l00048"></a>00048 <span class="preprocessor">#include &quot;./gtx/log_base.hpp&quot;</span>
<a name="l00049"></a>00049 <span class="preprocessor">#include &quot;./gtx/matrix_access.hpp&quot;</span>
<a name="l00050"></a>00050 <span class="preprocessor">#include &quot;./gtx/matrix_cross_product.hpp&quot;</span>
<a name="l00051"></a>00051 <span class="preprocessor">#include &quot;./gtx/matrix_major_storage.hpp&quot;</span>
<a name="l00052"></a>00052 <span class="preprocessor">#include &quot;./gtx/matrix_projection.hpp&quot;</span>
<a name="l00053"></a>00053 <span class="preprocessor">#include &quot;./gtx/matrix_query.hpp&quot;</span>
<a name="l00054"></a>00054 <span class="preprocessor">#include &quot;./gtx/matrix_selection.hpp&quot;</span>
<a name="l00055"></a>00055 <span class="comment">//#include &quot;./gtx/matx.hpp&quot;</span>
<a name="l00056"></a>00056 <span class="preprocessor">#include &quot;./gtx/mixed_product.hpp&quot;</span>
<a name="l00057"></a>00057 <span class="preprocessor">#include &quot;./gtx/norm.hpp&quot;</span>
<a name="l00058"></a>00058 <span class="preprocessor">#include &quot;./gtx/normal.hpp&quot;</span>
<a name="l00059"></a>00059 <span class="preprocessor">#include &quot;./gtx/normalize_dot.hpp&quot;</span>
<a name="l00060"></a>00060 <span class="preprocessor">#include &quot;./gtx/number_precision.hpp&quot;</span>
<a name="l00061"></a>00061 <span class="preprocessor">#include &quot;./gtx/optimum_pow.hpp&quot;</span>
<a name="l00062"></a>00062 <span class="preprocessor">#include &quot;./gtx/orthonormalize.hpp&quot;</span>
<a name="l00063"></a>00063 <span class="preprocessor">#include &quot;./gtx/perpendicular.hpp&quot;</span>
<a name="l00064"></a>00064 <span class="preprocessor">#include &quot;./gtx/polar_coordinates.hpp&quot;</span>
<a name="l00065"></a>00065 <span class="preprocessor">#include &quot;./gtx/projection.hpp&quot;</span>
<a name="l00066"></a>00066 <span class="preprocessor">#include &quot;./gtx/quaternion.hpp&quot;</span>
<a name="l00067"></a>00067 <span class="preprocessor">#include &quot;./gtx/random.hpp&quot;</span>
<a name="l00068"></a>00068 <span class="preprocessor">#include &quot;./gtx/raw_data.hpp&quot;</span>
<a name="l00069"></a>00069 <span class="preprocessor">#include &quot;./gtx/reciprocal.hpp&quot;</span>
<a name="l00070"></a>00070 <span class="preprocessor">#include &quot;./gtx/rotate_vector.hpp&quot;</span>
<a name="l00071"></a>00071 <span class="preprocessor">#include &quot;./gtx/spline.hpp&quot;</span>
<a name="l00072"></a>00072 <span class="preprocessor">#include &quot;./gtx/std_based_type.hpp&quot;</span>
<a name="l00073"></a>00073 <span class="preprocessor">#include &quot;./gtx/string_cast.hpp&quot;</span>
<a name="l00074"></a>00074 <span class="preprocessor">#include &quot;./gtx/transform.hpp&quot;</span>
<a name="l00075"></a>00075 <span class="preprocessor">#include &quot;./gtx/transform2.hpp&quot;</span>
<a name="l00076"></a>00076 <span class="preprocessor">#include &quot;./gtx/unsigned_int.hpp&quot;</span>
<a name="l00077"></a>00077 <span class="preprocessor">#include &quot;./gtx/vector_access.hpp&quot;</span>
<a name="l00078"></a>00078 <span class="preprocessor">#include &quot;./gtx/vector_angle.hpp&quot;</span>
<a name="l00079"></a>00079 <span class="preprocessor">#include &quot;./gtx/vector_query.hpp&quot;</span>
<a name="l00080"></a>00080 <span class="comment">//#include &quot;./gtx/vecx.hpp&quot;</span>
<a name="l00081"></a>00081 <span class="preprocessor">#include &quot;./gtx/verbose_operator.hpp&quot;</span>
<a name="l00082"></a>00082
<a name="l00083"></a>00083 <span class="preprocessor">#endif//glm_gtx</span>
</pre></div></div>
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<h1>half_float.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-04-29</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-04-29</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtc/half_float.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_gtc_half_float</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtc_half_float</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="comment">// Dependency:</span>
<a name="l00014"></a>00014 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00015"></a>00015
<a name="l00016"></a>00016 <span class="keyword">namespace </span>glm
<a name="l00017"></a>00017 {
<a name="l00018"></a>00018 <span class="keyword">namespace </span>test{
<a name="l00019"></a>00019 <span class="keywordtype">bool</span> main_gtc_half_float();
<a name="l00020"></a>00020 }<span class="comment">//namespace test</span>
<a name="l00021"></a>00021
<a name="l00022"></a>00022 <span class="keyword">namespace </span>detail
<a name="l00023"></a>00023 {
<a name="l00024"></a>00024 <span class="preprocessor">#ifndef GLM_USE_ANONYMOUS_UNION</span>
<a name="l00025"></a>00025 <span class="preprocessor"></span> <span class="keyword">template</span> &lt;&gt;
<a name="l00026"></a>00026 <span class="keyword">struct </span>tvec2&lt;thalf&gt;
<a name="l00027"></a>00027 {
<a name="l00029"></a>00029 <span class="comment">// Typedef (Implementation details)</span>
<a name="l00030"></a>00030
<a name="l00031"></a>00031 <span class="keyword">typedef</span> thalf value_type;
<a name="l00032"></a>00032 <span class="keyword">typedef</span> thalf&amp; value_reference;
<a name="l00033"></a>00033 <span class="keyword">typedef</span> thalf* value_pointer;
<a name="l00034"></a>00034 <span class="keyword">typedef</span> tvec2&lt;bool&gt; bool_type;
<a name="l00035"></a>00035
<a name="l00036"></a>00036 <span class="keyword">typedef</span> sizeType size_type;
<a name="l00037"></a>00037 <span class="keyword">static</span> size_type value_size();
<a name="l00038"></a>00038 <span class="keyword">static</span> <span class="keywordtype">bool</span> is_vector();
<a name="l00039"></a>00039
<a name="l00040"></a>00040 <span class="keyword">typedef</span> tvec2&lt;thalf&gt; type;
<a name="l00041"></a>00041 <span class="keyword">typedef</span> tvec2&lt;thalf&gt;* pointer;
<a name="l00042"></a>00042 <span class="keyword">typedef</span> <span class="keyword">const</span> tvec2&lt;thalf&gt;* const_pointer;
<a name="l00043"></a>00043 <span class="keyword">typedef</span> <span class="keyword">const</span> tvec2&lt;thalf&gt;*<span class="keyword">const</span> const_pointer_const;
<a name="l00044"></a>00044 <span class="keyword">typedef</span> tvec2&lt;thalf&gt;*<span class="keyword">const</span> pointer_const;
<a name="l00045"></a>00045 <span class="keyword">typedef</span> tvec2&lt;thalf&gt;&amp; reference;
<a name="l00046"></a>00046 <span class="keyword">typedef</span> <span class="keyword">const</span> tvec2&lt;thalf&gt;&amp; const_reference;
<a name="l00047"></a>00047 <span class="keyword">typedef</span> <span class="keyword">const</span> tvec2&lt;thalf&gt;&amp; param_type;
<a name="l00048"></a>00048
<a name="l00050"></a>00050 <span class="comment">// Data</span>
<a name="l00051"></a>00051
<a name="l00052"></a>00052 thalf x, y;
<a name="l00053"></a>00053
<a name="l00055"></a>00055 <span class="comment">// Accesses</span>
<a name="l00056"></a>00056
<a name="l00057"></a>00057 thalf&amp; operator[](size_type i);
<a name="l00058"></a>00058 thalf operator[](size_type i) <span class="keyword">const</span>;
<a name="l00059"></a>00059
<a name="l00061"></a>00061 <span class="comment">// Address (Implementation details)</span>
<a name="l00062"></a>00062
<a name="l00063"></a>00063 thalf <span class="keyword">const</span> * <span class="keyword">const</span> _address()<span class="keyword"> const</span>{<span class="keywordflow">return</span> (value_type*)(<span class="keyword">this</span>);}
<a name="l00064"></a>00064 thalf * _address(){<span class="keywordflow">return</span> (value_type*)(<span class="keyword">this</span>);}
<a name="l00065"></a>00065
<a name="l00067"></a>00067 <span class="comment">// Implicit basic constructors</span>
<a name="l00068"></a>00068
<a name="l00069"></a>00069 tvec2();
<a name="l00070"></a>00070 tvec2(tvec2&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00071"></a>00071
<a name="l00073"></a>00073 <span class="comment">// Explicit basic constructors</span>
<a name="l00074"></a>00074
<a name="l00075"></a>00075 <span class="keyword">explicit</span> tvec2(thalf s);
<a name="l00076"></a>00076 <span class="keyword">explicit</span> tvec2(thalf s1, thalf s2);
<a name="l00077"></a>00077
<a name="l00079"></a>00079 <span class="comment">// Swizzle constructors</span>
<a name="l00080"></a>00080
<a name="l00081"></a>00081 tvec2(tref2&lt;thalf&gt; <span class="keyword">const</span> &amp; r);
<a name="l00082"></a>00082
<a name="l00084"></a>00084 <span class="comment">// Convertion scalar constructors</span>
<a name="l00085"></a>00085
<a name="l00087"></a>00087 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00088"></a>00088 <span class="keyword">explicit</span> tvec2(U x);
<a name="l00090"></a>00090 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U, <span class="keyword">typename</span> V&gt;
<a name="l00091"></a>00091 <span class="keyword">explicit</span> tvec2(U x, V y);
<a name="l00092"></a>00092
<a name="l00094"></a>00094 <span class="comment">// Convertion vector constructors</span>
<a name="l00095"></a>00095
<a name="l00097"></a>00097 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00098"></a>00098 <span class="keyword">explicit</span> tvec2(tvec2&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00100"></a>00100 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00101"></a>00101 <span class="keyword">explicit</span> tvec2(tvec3&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00103"></a>00103 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00104"></a>00104 <span class="keyword">explicit</span> tvec2(tvec4&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00105"></a>00105
<a name="l00107"></a>00107 <span class="comment">// Unary arithmetic operators</span>
<a name="l00108"></a>00108
<a name="l00109"></a>00109 tvec2&lt;thalf&gt;&amp; operator= (tvec2&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00110"></a>00110
<a name="l00111"></a>00111 tvec2&lt;thalf&gt;&amp; operator+=(thalf s);
<a name="l00112"></a>00112 tvec2&lt;thalf&gt;&amp; operator+=(tvec2&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00113"></a>00113 tvec2&lt;thalf&gt;&amp; operator-=(thalf s);
<a name="l00114"></a>00114 tvec2&lt;thalf&gt;&amp; operator-=(tvec2&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00115"></a>00115 tvec2&lt;thalf&gt;&amp; operator*=(thalf s);
<a name="l00116"></a>00116 tvec2&lt;thalf&gt;&amp; operator*=(tvec2&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00117"></a>00117 tvec2&lt;thalf&gt;&amp; operator/=(thalf s);
<a name="l00118"></a>00118 tvec2&lt;thalf&gt;&amp; operator/=(tvec2&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00119"></a>00119 tvec2&lt;thalf&gt;&amp; operator++();
<a name="l00120"></a>00120 tvec2&lt;thalf&gt;&amp; operator--();
<a name="l00121"></a>00121
<a name="l00123"></a>00123 <span class="comment">// Swizzle operators</span>
<a name="l00124"></a>00124
<a name="l00125"></a>00125 thalf swizzle(comp X) <span class="keyword">const</span>;
<a name="l00126"></a>00126 tvec2&lt;thalf&gt; swizzle(comp X, comp Y) <span class="keyword">const</span>;
<a name="l00127"></a>00127 tvec3&lt;thalf&gt; swizzle(comp X, comp Y, comp Z) <span class="keyword">const</span>;
<a name="l00128"></a>00128 tvec4&lt;thalf&gt; swizzle(comp X, comp Y, comp Z, comp W) <span class="keyword">const</span>;
<a name="l00129"></a>00129 tref2&lt;thalf&gt; swizzle(comp X, comp Y);
<a name="l00130"></a>00130 };
<a name="l00131"></a>00131
<a name="l00132"></a>00132 <span class="keyword">template</span> &lt;&gt;
<a name="l00133"></a>00133 <span class="keyword">struct </span>tvec3&lt;thalf&gt;
<a name="l00134"></a>00134 {
<a name="l00136"></a>00136 <span class="comment">// Typedef (Implementation details)</span>
<a name="l00137"></a>00137
<a name="l00138"></a>00138 <span class="keyword">typedef</span> thalf value_type;
<a name="l00139"></a>00139 <span class="keyword">typedef</span> thalf&amp; value_reference;
<a name="l00140"></a>00140 <span class="keyword">typedef</span> thalf* value_pointer;
<a name="l00141"></a>00141 <span class="keyword">typedef</span> tvec3&lt;bool&gt; bool_type;
<a name="l00142"></a>00142
<a name="l00143"></a>00143 <span class="keyword">typedef</span> glm::sizeType size_type;
<a name="l00144"></a>00144 <span class="keyword">static</span> size_type value_size();
<a name="l00145"></a>00145 <span class="keyword">static</span> <span class="keywordtype">bool</span> is_vector();
<a name="l00146"></a>00146
<a name="l00147"></a>00147 <span class="keyword">typedef</span> tvec3&lt;thalf&gt; type;
<a name="l00148"></a>00148 <span class="keyword">typedef</span> tvec3&lt;thalf&gt; * pointer;
<a name="l00149"></a>00149 <span class="keyword">typedef</span> tvec3&lt;thalf&gt; <span class="keyword">const</span> * const_pointer;
<a name="l00150"></a>00150 <span class="keyword">typedef</span> tvec3&lt;thalf&gt; <span class="keyword">const</span> * <span class="keyword">const</span> const_pointer_const;
<a name="l00151"></a>00151 <span class="keyword">typedef</span> tvec3&lt;thalf&gt; * <span class="keyword">const</span> pointer_const;
<a name="l00152"></a>00152 <span class="keyword">typedef</span> tvec3&lt;thalf&gt; &amp; reference;
<a name="l00153"></a>00153 <span class="keyword">typedef</span> tvec3&lt;thalf&gt; <span class="keyword">const</span> &amp; const_reference;
<a name="l00154"></a>00154 <span class="keyword">typedef</span> tvec3&lt;thalf&gt; <span class="keyword">const</span> &amp; param_type;
<a name="l00155"></a>00155
<a name="l00157"></a>00157 <span class="comment">// Data</span>
<a name="l00158"></a>00158
<a name="l00159"></a>00159 thalf x, y, z;
<a name="l00160"></a>00160
<a name="l00162"></a>00162 <span class="comment">// Accesses</span>
<a name="l00163"></a>00163
<a name="l00164"></a>00164 thalf&amp; operator[](size_type i);
<a name="l00165"></a>00165 thalf operator[](size_type i) <span class="keyword">const</span>;
<a name="l00166"></a>00166
<a name="l00168"></a>00168 <span class="comment">// Address (Implementation details)</span>
<a name="l00169"></a>00169
<a name="l00170"></a>00170 <span class="keyword">const</span> value_type* _address()<span class="keyword"> const</span>{<span class="keywordflow">return</span> (value_type*)(<span class="keyword">this</span>);}
<a name="l00171"></a>00171 value_type* _address(){<span class="keywordflow">return</span> (value_type*)(<span class="keyword">this</span>);}
<a name="l00172"></a>00172
<a name="l00174"></a>00174 <span class="comment">// Implicit basic constructors</span>
<a name="l00175"></a>00175
<a name="l00176"></a>00176 tvec3();
<a name="l00177"></a>00177 tvec3(tvec3&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00178"></a>00178
<a name="l00180"></a>00180 <span class="comment">// Explicit basic constructors</span>
<a name="l00181"></a>00181
<a name="l00182"></a>00182 <span class="keyword">explicit</span> tvec3(thalf s);
<a name="l00183"></a>00183 <span class="keyword">explicit</span> tvec3(thalf s1, thalf s2, thalf s3);
<a name="l00184"></a>00184
<a name="l00186"></a>00186 <span class="comment">// Swizzle constructors</span>
<a name="l00187"></a>00187
<a name="l00188"></a>00188 tvec3(tref3&lt;thalf&gt; <span class="keyword">const</span> &amp; r);
<a name="l00189"></a>00189
<a name="l00191"></a>00191 <span class="comment">// Convertion scalar constructors</span>
<a name="l00192"></a>00192
<a name="l00194"></a>00194 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00195"></a>00195 <span class="keyword">explicit</span> tvec3(U x);
<a name="l00197"></a>00197 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U, <span class="keyword">typename</span> V, <span class="keyword">typename</span> W&gt;
<a name="l00198"></a>00198 <span class="keyword">explicit</span> tvec3(U x, V y, W z);
<a name="l00199"></a>00199
<a name="l00201"></a>00201 <span class="comment">// Convertion vector constructors</span>
<a name="l00202"></a>00202
<a name="l00204"></a>00204 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00205"></a>00205 <span class="keyword">explicit</span> tvec3(<span class="keyword">const</span> tvec2&lt;A&gt;&amp; v, B s);
<a name="l00207"></a>00207 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00208"></a>00208 <span class="keyword">explicit</span> tvec3(A s, <span class="keyword">const</span> tvec2&lt;B&gt;&amp; v);
<a name="l00210"></a>00210 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00211"></a>00211 <span class="keyword">explicit</span> tvec3(tvec3&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00213"></a>00213 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00214"></a>00214 <span class="keyword">explicit</span> tvec3(tvec4&lt;U&gt; <span class="keyword">const</span> &amp; v);
<a name="l00215"></a>00215
<a name="l00217"></a>00217 <span class="comment">// Unary arithmetic operators</span>
<a name="l00218"></a>00218
<a name="l00219"></a>00219 tvec3&lt;thalf&gt;&amp; operator= (tvec3&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00220"></a>00220
<a name="l00221"></a>00221 tvec3&lt;thalf&gt;&amp; operator+=(thalf s);
<a name="l00222"></a>00222 tvec3&lt;thalf&gt;&amp; operator+=(tvec3&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00223"></a>00223 tvec3&lt;thalf&gt;&amp; operator-=(thalf s);
<a name="l00224"></a>00224 tvec3&lt;thalf&gt;&amp; operator-=(tvec3&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00225"></a>00225 tvec3&lt;thalf&gt;&amp; operator*=(thalf s);
<a name="l00226"></a>00226 tvec3&lt;thalf&gt;&amp; operator*=(tvec3&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00227"></a>00227 tvec3&lt;thalf&gt;&amp; operator/=(thalf s);
<a name="l00228"></a>00228 tvec3&lt;thalf&gt;&amp; operator/=(tvec3&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00229"></a>00229 tvec3&lt;thalf&gt;&amp; operator++();
<a name="l00230"></a>00230 tvec3&lt;thalf&gt;&amp; operator--();
<a name="l00231"></a>00231
<a name="l00233"></a>00233 <span class="comment">// Swizzle operators</span>
<a name="l00234"></a>00234
<a name="l00235"></a>00235 thalf swizzle(comp X) <span class="keyword">const</span>;
<a name="l00236"></a>00236 tvec2&lt;thalf&gt; swizzle(comp X, comp Y) <span class="keyword">const</span>;
<a name="l00237"></a>00237 tvec3&lt;thalf&gt; swizzle(comp X, comp Y, comp Z) <span class="keyword">const</span>;
<a name="l00238"></a>00238 tvec4&lt;thalf&gt; swizzle(comp X, comp Y, comp Z, comp W) <span class="keyword">const</span>;
<a name="l00239"></a>00239 tref3&lt;thalf&gt; swizzle(comp X, comp Y, comp Z);
<a name="l00240"></a>00240 };
<a name="l00241"></a>00241
<a name="l00242"></a>00242 <span class="keyword">template</span> &lt;&gt;
<a name="l00243"></a>00243 <span class="keyword">struct </span>tvec4&lt;thalf&gt;
<a name="l00244"></a>00244 {
<a name="l00246"></a>00246 <span class="comment">// Typedef (Implementation details)</span>
<a name="l00247"></a>00247
<a name="l00248"></a>00248 <span class="keyword">typedef</span> thalf value_type;
<a name="l00249"></a>00249 <span class="keyword">typedef</span> thalf&amp; value_reference;
<a name="l00250"></a>00250 <span class="keyword">typedef</span> thalf* value_pointer;
<a name="l00251"></a>00251 <span class="keyword">typedef</span> tvec4&lt;bool&gt; bool_type;
<a name="l00252"></a>00252
<a name="l00253"></a>00253 <span class="keyword">typedef</span> glm::sizeType size_type;
<a name="l00254"></a>00254 <span class="keyword">static</span> size_type value_size();
<a name="l00255"></a>00255 <span class="keyword">static</span> <span class="keywordtype">bool</span> is_vector();
<a name="l00256"></a>00256
<a name="l00257"></a>00257 <span class="keyword">typedef</span> tvec4&lt;thalf&gt; type;
<a name="l00258"></a>00258 <span class="keyword">typedef</span> tvec4&lt;thalf&gt; * pointer;
<a name="l00259"></a>00259 <span class="keyword">typedef</span> tvec4&lt;thalf&gt; <span class="keyword">const</span> * const_pointer;
<a name="l00260"></a>00260 <span class="keyword">typedef</span> tvec4&lt;thalf&gt; <span class="keyword">const</span> * <span class="keyword">const</span> const_pointer_const;
<a name="l00261"></a>00261 <span class="keyword">typedef</span> tvec4&lt;thalf&gt; * <span class="keyword">const</span> pointer_const;
<a name="l00262"></a>00262 <span class="keyword">typedef</span> tvec4&lt;thalf&gt; &amp; reference;
<a name="l00263"></a>00263 <span class="keyword">typedef</span> tvec4&lt;thalf&gt; <span class="keyword">const</span> &amp; const_reference;
<a name="l00264"></a>00264 <span class="keyword">typedef</span> tvec4&lt;thalf&gt; <span class="keyword">const</span> &amp; param_type;
<a name="l00265"></a>00265
<a name="l00267"></a>00267 <span class="comment">// Data</span>
<a name="l00268"></a>00268
<a name="l00269"></a>00269 thalf x, y, z, w;
<a name="l00270"></a>00270
<a name="l00272"></a>00272 <span class="comment">// Accesses</span>
<a name="l00273"></a>00273
<a name="l00274"></a>00274 thalf&amp; operator[](size_type i);
<a name="l00275"></a>00275 thalf operator[](size_type i) <span class="keyword">const</span>;
<a name="l00276"></a>00276
<a name="l00278"></a>00278 <span class="comment">// Address (Implementation details)</span>
<a name="l00279"></a>00279
<a name="l00280"></a>00280 <span class="keyword">const</span> value_type* _address()<span class="keyword"> const</span>{<span class="keywordflow">return</span> (value_type*)(<span class="keyword">this</span>);}
<a name="l00281"></a>00281 value_type* _address(){<span class="keywordflow">return</span> (value_type*)(<span class="keyword">this</span>);}
<a name="l00282"></a>00282
<a name="l00284"></a>00284 <span class="comment">// Implicit basic constructors</span>
<a name="l00285"></a>00285
<a name="l00286"></a>00286 tvec4();
<a name="l00287"></a>00287 tvec4(tvec4&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00288"></a>00288
<a name="l00290"></a>00290 <span class="comment">// Explicit basic constructors</span>
<a name="l00291"></a>00291
<a name="l00292"></a>00292 <span class="keyword">explicit</span> tvec4(thalf s);
<a name="l00293"></a>00293 <span class="keyword">explicit</span> tvec4(thalf s0, thalf s1, thalf s2, thalf s3);
<a name="l00294"></a>00294
<a name="l00296"></a>00296 <span class="comment">// Swizzle constructors</span>
<a name="l00297"></a>00297
<a name="l00298"></a>00298 tvec4(tref4&lt;thalf&gt; <span class="keyword">const</span> &amp; r);
<a name="l00299"></a>00299
<a name="l00301"></a>00301 <span class="comment">// Convertion scalar constructors</span>
<a name="l00302"></a>00302
<a name="l00304"></a>00304 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00305"></a>00305 <span class="keyword">explicit</span> tvec4(U x);
<a name="l00307"></a>00307 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B, <span class="keyword">typename</span> C, <span class="keyword">typename</span> D&gt;
<a name="l00308"></a>00308 <span class="keyword">explicit</span> tvec4(A x, B y, C z, D w);
<a name="l00309"></a>00309
<a name="l00311"></a>00311 <span class="comment">// Convertion vector constructors</span>
<a name="l00312"></a>00312
<a name="l00314"></a>00314 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B, <span class="keyword">typename</span> C&gt;
<a name="l00315"></a>00315 <span class="keyword">explicit</span> tvec4(<span class="keyword">const</span> tvec2&lt;A&gt;&amp; v, B s1, C s2);
<a name="l00317"></a>00317 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B, <span class="keyword">typename</span> C&gt;
<a name="l00318"></a>00318 <span class="keyword">explicit</span> tvec4(A s1, <span class="keyword">const</span> tvec2&lt;B&gt;&amp; v, C s2);
<a name="l00320"></a>00320 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B, <span class="keyword">typename</span> C&gt;
<a name="l00321"></a>00321 <span class="keyword">explicit</span> tvec4(A s1, B s2, <span class="keyword">const</span> tvec2&lt;C&gt;&amp; v);
<a name="l00323"></a>00323 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00324"></a>00324 <span class="keyword">explicit</span> tvec4(<span class="keyword">const</span> tvec3&lt;A&gt;&amp; v, B s);
<a name="l00326"></a>00326 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00327"></a>00327 <span class="keyword">explicit</span> tvec4(A s, <span class="keyword">const</span> tvec3&lt;B&gt;&amp; v);
<a name="l00329"></a>00329 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> A, <span class="keyword">typename</span> B&gt;
<a name="l00330"></a>00330 <span class="keyword">explicit</span> tvec4(<span class="keyword">const</span> tvec2&lt;A&gt;&amp; v1, <span class="keyword">const</span> tvec2&lt;B&gt;&amp; v2);
<a name="l00332"></a>00332 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00333"></a>00333 <span class="keyword">explicit</span> tvec4(<span class="keyword">const</span> tvec4&lt;U&gt;&amp; v);
<a name="l00334"></a>00334
<a name="l00336"></a>00336 <span class="comment">// Unary arithmetic operators</span>
<a name="l00337"></a>00337
<a name="l00338"></a>00338 tvec4&lt;thalf&gt;&amp; operator= (tvec4&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00339"></a>00339
<a name="l00340"></a>00340 tvec4&lt;thalf&gt;&amp; operator+=(thalf s);
<a name="l00341"></a>00341 tvec4&lt;thalf&gt;&amp; operator+=(tvec4&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00342"></a>00342 tvec4&lt;thalf&gt;&amp; operator-=(thalf s);
<a name="l00343"></a>00343 tvec4&lt;thalf&gt;&amp; operator-=(tvec4&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00344"></a>00344 tvec4&lt;thalf&gt;&amp; operator*=(thalf s);
<a name="l00345"></a>00345 tvec4&lt;thalf&gt;&amp; operator*=(tvec4&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00346"></a>00346 tvec4&lt;thalf&gt;&amp; operator/=(thalf s);
<a name="l00347"></a>00347 tvec4&lt;thalf&gt;&amp; operator/=(tvec4&lt;thalf&gt; <span class="keyword">const</span> &amp; v);
<a name="l00348"></a>00348 tvec4&lt;thalf&gt;&amp; operator++();
<a name="l00349"></a>00349 tvec4&lt;thalf&gt;&amp; operator--();
<a name="l00350"></a>00350
<a name="l00352"></a>00352 <span class="comment">// Swizzle operators</span>
<a name="l00353"></a>00353
<a name="l00354"></a>00354 thalf swizzle(comp X) <span class="keyword">const</span>;
<a name="l00355"></a>00355 tvec2&lt;thalf&gt; swizzle(comp X, comp Y) <span class="keyword">const</span>;
<a name="l00356"></a>00356 tvec3&lt;thalf&gt; swizzle(comp X, comp Y, comp Z) <span class="keyword">const</span>;
<a name="l00357"></a>00357 tvec4&lt;thalf&gt; swizzle(comp X, comp Y, comp Z, comp W) <span class="keyword">const</span>;
<a name="l00358"></a>00358 tref4&lt;thalf&gt; swizzle(comp X, comp Y, comp Z, comp W);
<a name="l00359"></a>00359 };
<a name="l00360"></a>00360 <span class="preprocessor">#endif//GLM_USE_ANONYMOUS_UNION</span>
<a name="l00361"></a>00361 <span class="preprocessor"></span> }
<a name="l00362"></a>00362 <span class="comment">//namespace detail</span>
<a name="l00363"></a>00363
<a name="l00364"></a>00364 <span class="keyword">namespace </span>gtc{
<a name="l00366"></a><a class="code" href="a00144.html">00366</a> <span class="keyword">namespace </span>half_float
<a name="l00367"></a>00367 {
<a name="l00370"></a><a class="code" href="a00144.html#a256188598ace9135605a8ac8fc158654">00370</a> <span class="keyword">typedef</span> detail::thalf <a class="code" href="a00144.html#a256188598ace9135605a8ac8fc158654" title="Type for half-precision floating-point numbers.">half</a>;
<a name="l00371"></a>00371
<a name="l00374"></a><a class="code" href="a00144.html#a2cd0b3fe113dc1aa2ee750a85f77c50a">00374</a> <span class="keyword">typedef</span> detail::tvec2&lt;detail::thalf&gt; <a class="code" href="a00144.html#a2cd0b3fe113dc1aa2ee750a85f77c50a" title="Vector of 2 half-precision floating-point numbers.">hvec2</a>;
<a name="l00375"></a>00375
<a name="l00378"></a><a class="code" href="a00144.html#ab708ed615526a03ec26e3b614bea2b7b">00378</a> <span class="keyword">typedef</span> detail::tvec3&lt;detail::thalf&gt; <a class="code" href="a00144.html#ab708ed615526a03ec26e3b614bea2b7b" title="Vector of 3 half-precision floating-point numbers.">hvec3</a>;
<a name="l00379"></a>00379
<a name="l00382"></a><a class="code" href="a00144.html#a912913b034fea8952fcfc129a633c667">00382</a> <span class="keyword">typedef</span> detail::tvec4&lt;detail::thalf&gt; <a class="code" href="a00144.html#a912913b034fea8952fcfc129a633c667" title="Vector of 4 half-precision floating-point numbers.">hvec4</a>;
<a name="l00383"></a>00383
<a name="l00386"></a><a class="code" href="a00144.html#a784f92f5a36fd8e23a69119eb6a80eb8">00386</a> <span class="keyword">typedef</span> detail::tmat2x2&lt;detail::thalf&gt; <a class="code" href="a00144.html#a784f92f5a36fd8e23a69119eb6a80eb8" title="2 * 2 matrix of half-precision floating-point numbers.">hmat2</a>;
<a name="l00387"></a>00387
<a name="l00390"></a><a class="code" href="a00144.html#a97a57670730ece7f6b904d6dcce5bd7a">00390</a> <span class="keyword">typedef</span> detail::tmat3x3&lt;detail::thalf&gt; <a class="code" href="a00144.html#a97a57670730ece7f6b904d6dcce5bd7a" title="3 * 3 matrix of half-precision floating-point numbers.">hmat3</a>;
<a name="l00391"></a>00391
<a name="l00394"></a><a class="code" href="a00144.html#affa8b541819e978ede6129703be94285">00394</a> <span class="keyword">typedef</span> detail::tmat4x4&lt;detail::thalf&gt; <a class="code" href="a00144.html#affa8b541819e978ede6129703be94285" title="4 * 4 matrix of half-precision floating-point numbers.">hmat4</a>;
<a name="l00395"></a>00395
<a name="l00396"></a>00396 }<span class="comment">//namespace half_float</span>
<a name="l00397"></a>00397 }<span class="comment">//namespace gtc</span>
<a name="l00398"></a>00398 }<span class="comment">//namespace glm</span>
<a name="l00399"></a>00399
<a name="l00400"></a>00400 <span class="preprocessor">#define GLM_GTC_half_float namespace gtc::half_float</span>
<a name="l00401"></a>00401 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTC_GLOBAL</span>
<a name="l00402"></a>00402 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTC_half_float;}
<a name="l00403"></a>00403 <span class="preprocessor">#endif//GLM_GTC_GLOBAL</span>
<a name="l00404"></a>00404 <span class="preprocessor"></span>
<a name="l00405"></a>00405 <span class="preprocessor">#include &quot;half_float.inl&quot;</span>
<a name="l00406"></a>00406
<a name="l00407"></a>00407 <span class="preprocessor">#endif//glm_gtc_half_float</span>
</pre></div></div>
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<h1>half_float.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-04-29</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/half_float.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTC_half_float</span>
<a name="l00012"></a>00012 <span class="comment">// - GLM_GTX_quaternion</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="preprocessor">#ifndef glm_gtx_half_float</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_half_float</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span>
<a name="l00018"></a>00018 <span class="comment">// Dependency:</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00020"></a>00020 <span class="preprocessor">#include &quot;../gtc/half_float.hpp&quot;</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;../gtx/quaternion.hpp&quot;</span>
<a name="l00022"></a>00022
<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm
<a name="l00024"></a>00024 {
<a name="l00025"></a>00025 <span class="keyword">namespace </span>test{
<a name="l00026"></a>00026 <span class="keywordtype">void</span> main_ext_gtx_half_float();
<a name="l00027"></a>00027 }<span class="comment">//namespace test</span>
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="keyword">namespace </span>gtx{
<a name="l00031"></a><a class="code" href="a00170.html">00031</a> <span class="keyword">namespace </span>half_float
<a name="l00032"></a>00032 {
<a name="l00035"></a><a class="code" href="a00170.html#a552e75db1669a7a86b59070d4efd6941">00035</a> <span class="keyword">typedef</span> detail::tquat&lt;detail::thalf&gt; <a class="code" href="a00170.html#a552e75db1669a7a86b59070d4efd6941" title="Quaternion of half-precision floating-point numbers.">hquat</a>;
<a name="l00036"></a>00036
<a name="l00037"></a>00037 }<span class="comment">//namespace half_float</span>
<a name="l00038"></a>00038 }<span class="comment">//namespace gtx</span>
<a name="l00039"></a>00039 }<span class="comment">//namespace glm</span>
<a name="l00040"></a>00040
<a name="l00041"></a>00041 <span class="preprocessor">#define GLM_GTX_half_float namespace gtc::half_float; using namespace gtx::half_float; using namespace gtx::quaternion</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_half_float;}
<a name="l00044"></a>00044 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span>
<a name="l00046"></a>00046 <span class="preprocessor">#include &quot;half_float.inl&quot;</span>
<a name="l00047"></a>00047
<a name="l00048"></a>00048 <span class="preprocessor">#endif//glm_gtx_half_float</span>
</pre></div></div>
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<h1>handed_coordinate_space.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-02-19</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/handed_coordinate_space.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_handed_coordinate_space</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_handed_coordinate_space</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>gtx{
<a name="l00023"></a><a class="code" href="a00171.html">00023</a> <span class="keyword">namespace </span>handed_coordinate_space
<a name="l00024"></a>00024 {
<a name="l00027"></a>00027 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00028"></a>00028 <span class="keywordtype">bool</span> <a class="code" href="a00171.html#a472eb0d6e9fcf9b503d3c1a74fdee645" title="Return if a trihedron right handed or not.">rightHanded</a>(
<a name="l00029"></a>00029 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; tangent,
<a name="l00030"></a>00030 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; binormal,
<a name="l00031"></a>00031 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; normal);
<a name="l00032"></a>00032
<a name="l00035"></a>00035 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00036"></a>00036 <span class="keywordtype">bool</span> <a class="code" href="a00171.html#ac222c8dd989fe9fb2142f18320bd683c" title="Return if a trihedron left handed or not.">leftHanded</a>(
<a name="l00037"></a>00037 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; tangent,
<a name="l00038"></a>00038 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; binormal,
<a name="l00039"></a>00039 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; normal);
<a name="l00040"></a>00040
<a name="l00041"></a>00041 }<span class="comment">//namespace handed_coordinate_space</span>
<a name="l00042"></a>00042 }<span class="comment">//namespace gtx</span>
<a name="l00043"></a>00043 }<span class="comment">//namespace glm</span>
<a name="l00044"></a>00044
<a name="l00045"></a>00045 <span class="preprocessor">#define GLM_GTX_handed_coordinate_space namespace gtx::handed_coordinate_space</span>
<a name="l00046"></a>00046 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_handed_coordinate_space;}
<a name="l00048"></a>00048 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00049"></a>00049 <span class="preprocessor"></span>
<a name="l00050"></a>00050 <span class="preprocessor">#include &quot;handed_coordinate_space.inl&quot;</span>
<a name="l00051"></a>00051
<a name="l00052"></a>00052 <span class="preprocessor">#endif//glm_gtx_handed_coordinate_space</span>
</pre></div></div>
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<h1>hint.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-08-14</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-08-14</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/hint.h</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_type</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="keyword">namespace </span>glm
<a name="l00014"></a>00014 {
<a name="l00015"></a>00015 <span class="comment">// Use dont_care, nicest and fastest to optimize implementations.</span>
<a name="l00016"></a>00016 <span class="keyword">class </span>dont_care {};
<a name="l00017"></a>00017 <span class="keyword">class </span>nicest {};
<a name="l00018"></a>00018 <span class="keyword">class </span>fastest {};
<a name="l00019"></a>00019 };
<a name="l00020"></a>00020
<a name="l00021"></a>00021 <span class="preprocessor">#endif//glm_core_type</span>
</pre></div></div>
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<h1>img.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-11-14</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-11-14</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/img.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_img</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_img</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#define GLM_IMG_GLOBAL 1</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span>
<a name="l00015"></a>00015 <span class="preprocessor">#include &quot;./img/multiple.hpp&quot;</span>
<a name="l00016"></a>00016
<a name="l00017"></a>00017 <span class="preprocessor">#endif//glm_img</span>
</pre></div></div>
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<h1>inertia.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-04-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-13</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/inertia.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_inertia</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_inertia</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>gtx{
<a name="l00023"></a><a class="code" href="a00172.html">00023</a> <span class="keyword">namespace </span>inertia
<a name="l00024"></a>00024 {
<a name="l00027"></a>00027 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00028"></a>00028 detail::tmat3x3&lt;T&gt; <a class="code" href="a00172.html#a2bc514c4c44559a1f76776ad723833b8" title="Build an inertia matrix for a box.">boxInertia3</a>(
<a name="l00029"></a>00029 <span class="keyword">const</span> T Mass,
<a name="l00030"></a>00030 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; Scale);
<a name="l00031"></a>00031
<a name="l00034"></a>00034 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00035"></a>00035 detail::tmat4x4&lt;T&gt; <a class="code" href="a00172.html#a02d62ab1fe6c9eaaac001f0c73c787f2" title="Build an inertia matrix for a box.">boxInertia4</a>(
<a name="l00036"></a>00036 <span class="keyword">const</span> T Mass,
<a name="l00037"></a>00037 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; Scale);
<a name="l00038"></a>00038
<a name="l00041"></a>00041 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00042"></a>00042 detail::tmat3x3&lt;T&gt; <a class="code" href="a00172.html#aceea61bf41a4cc6f934543bb42c30ab2" title="Build an inertia matrix for a disk.">diskInertia3</a>(
<a name="l00043"></a>00043 <span class="keyword">const</span> T Mass,
<a name="l00044"></a>00044 <span class="keyword">const</span> T Radius);
<a name="l00045"></a>00045
<a name="l00048"></a>00048 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00049"></a>00049 detail::tmat4x4&lt;T&gt; <a class="code" href="a00172.html#a0f6f854161239bed615b5cba1cd85d8a" title="Build an inertia matrix for a disk.">diskInertia4</a>(
<a name="l00050"></a>00050 <span class="keyword">const</span> T Mass,
<a name="l00051"></a>00051 <span class="keyword">const</span> T Radius);
<a name="l00052"></a>00052
<a name="l00055"></a>00055 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00056"></a>00056 detail::tmat3x3&lt;T&gt; <a class="code" href="a00172.html#ac855b3f388128290af0b3016f5e644e4" title="Build an inertia matrix for a ball.">ballInertia3</a>(
<a name="l00057"></a>00057 <span class="keyword">const</span> T Mass,
<a name="l00058"></a>00058 <span class="keyword">const</span> T Radius);
<a name="l00059"></a>00059
<a name="l00062"></a>00062 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00063"></a>00063 detail::tmat4x4&lt;T&gt; <a class="code" href="a00172.html#a33e5d8cfae7d8d2ee4369bbc68b20304" title="Build an inertia matrix for a ball.">ballInertia4</a>(
<a name="l00064"></a>00064 <span class="keyword">const</span> T Mass,
<a name="l00065"></a>00065 <span class="keyword">const</span> T Radius);
<a name="l00066"></a>00066
<a name="l00069"></a>00069 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00070"></a>00070 detail::tmat3x3&lt;T&gt; <a class="code" href="a00172.html#ad3bcd1a2ac02d030f6b774f5692aee01" title="Build an inertia matrix for a sphere.">sphereInertia3</a>(
<a name="l00071"></a>00071 <span class="keyword">const</span> T Mass,
<a name="l00072"></a>00072 <span class="keyword">const</span> T Radius);
<a name="l00073"></a>00073
<a name="l00076"></a>00076 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00077"></a>00077 detail::tmat4x4&lt;T&gt; <a class="code" href="a00172.html#a3d50f9cd04751451b22d712f1ce26351" title="Build an inertia matrix for a sphere.">sphereInertia4</a>(
<a name="l00078"></a>00078 <span class="keyword">const</span> T Mass,
<a name="l00079"></a>00079 <span class="keyword">const</span> T Radius);
<a name="l00080"></a>00080
<a name="l00081"></a>00081 }<span class="comment">//namespace inertia</span>
<a name="l00082"></a>00082 }<span class="comment">//namespace gtx</span>
<a name="l00083"></a>00083 }<span class="comment">//namespace glm</span>
<a name="l00084"></a>00084
<a name="l00085"></a>00085 <span class="preprocessor">#define GLM_GTX_inertia namespace gtx::inertia</span>
<a name="l00086"></a>00086 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00087"></a>00087 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_inertia;}
<a name="l00088"></a>00088 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00089"></a>00089 <span class="preprocessor"></span>
<a name="l00090"></a>00090 <span class="preprocessor">#include &quot;inertia.inl&quot;</span>
<a name="l00091"></a>00091
<a name="l00092"></a>00092 <span class="preprocessor">#endif//glm_gtx_inertia</span>
</pre></div></div>
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<h1>integer.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-24</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-14</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/integer.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_integer</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_integer</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>gtx{
<a name="l00023"></a><a class="code" href="a00173.html">00023</a> <span class="keyword">namespace </span>integer
<a name="l00024"></a>00024 {
<a name="l00027"></a>00027 <span class="keywordtype">int</span> <a class="code" href="a00173.html#af34adb6543aab76a364f40bb77dbaeb8" title="Returns x raised to the y power.">pow</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y);
<a name="l00028"></a>00028
<a name="l00031"></a>00031 <span class="keywordtype">int</span> <a class="code" href="a00173.html#ac6ee2be886e1f3be68adc5ee0552bad7" title="Returns the positive square root of x.">sqrt</a>(<span class="keywordtype">int</span> x);
<a name="l00032"></a>00032
<a name="l00035"></a>00035 <span class="keywordtype">int</span> <a class="code" href="a00173.html#af48bc86895ab82c0e1f6f282d5cb6861" title="Modulus.">mod</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y);
<a name="l00036"></a>00036
<a name="l00039"></a>00039 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00040"></a>00040 genType <a class="code" href="a00173.html#ab45d1385cbb477a5684f80b0e24807e4" title="Return the factorial value of a number (!12 max, integer only) From GLM_GTX_integer...">factorial</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00041"></a>00041
<a name="l00042"></a>00042 }<span class="comment">//namespace integer</span>
<a name="l00043"></a>00043 }<span class="comment">//namespace gtx</span>
<a name="l00044"></a>00044 }<span class="comment">//namespace glm</span>
<a name="l00045"></a>00045
<a name="l00046"></a>00046 <span class="preprocessor">#define GLM_GTX_integer namespace gtx::integer</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_integer;}
<a name="l00049"></a>00049 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00050"></a>00050 <span class="preprocessor"></span>
<a name="l00051"></a>00051 <span class="preprocessor">#include &quot;integer.inl&quot;</span>
<a name="l00052"></a>00052
<a name="l00053"></a>00053 <span class="preprocessor">#endif//glm_gtx_integer</span>
</pre></div></div>
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<h1>intersect.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-04-03</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-01-20</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/intersect.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_closest_point</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_intersect</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_intersect</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span>
<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../gtx/closest_point.hpp&quot;</span>
<a name="l00020"></a>00020
<a name="l00021"></a>00021 <span class="keyword">namespace </span>glm
<a name="l00022"></a>00022 {
<a name="l00023"></a>00023 <span class="keyword">namespace </span>test{
<a name="l00024"></a>00024 <span class="keywordtype">void</span> main_gtx_intesect();
<a name="l00025"></a>00025 }<span class="comment">//namespace test</span>
<a name="l00026"></a>00026
<a name="l00027"></a>00027 <span class="keyword">namespace </span>gtx{
<a name="l00029"></a><a class="code" href="a00174.html">00029</a> <span class="keyword">namespace </span>intersect
<a name="l00030"></a>00030 {
<a name="l00033"></a>00033 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00034"></a>00034 <span class="keywordtype">bool</span> <a class="code" href="a00174.html#a6ce58ac1371605381abb3e00cfe36d78" title="Compute the intersection of a ray and a triangle.">intersectRayTriangle</a>(
<a name="l00035"></a>00035 genType <span class="keyword">const</span> &amp; orig, genType <span class="keyword">const</span> &amp; dir,
<a name="l00036"></a>00036 genType <span class="keyword">const</span> &amp; vert0, genType <span class="keyword">const</span> &amp; vert1, genType <span class="keyword">const</span> &amp; vert2,
<a name="l00037"></a>00037 genType &amp; baryPosition);
<a name="l00038"></a>00038
<a name="l00041"></a>00041 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00042"></a>00042 <span class="keywordtype">bool</span> <a class="code" href="a00174.html#a0922c431baec628c6955011c79d39cd9" title="Compute the intersection of a line and a triangle.">intersectLineTriangle</a>(
<a name="l00043"></a>00043 genType <span class="keyword">const</span> &amp; orig, genType <span class="keyword">const</span> &amp; dir,
<a name="l00044"></a>00044 genType <span class="keyword">const</span> &amp; vert0, genType <span class="keyword">const</span> &amp; vert1, genType <span class="keyword">const</span> &amp; vert2,
<a name="l00045"></a>00045 genType &amp; position);
<a name="l00046"></a>00046
<a name="l00049"></a>00049 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00050"></a>00050 <span class="keywordtype">bool</span> <a class="code" href="a00174.html#aa03b236dbd4df6b0519b1f2ceea7ef8c" title="Compute the intersection of a ray and a sphere.">intersectRaySphere</a>(
<a name="l00051"></a>00051 genType <span class="keyword">const</span> &amp; orig, genType <span class="keyword">const</span> &amp; dir,
<a name="l00052"></a>00052 genType <span class="keyword">const</span> &amp; center, <span class="keyword">typename</span> genType::value_type radius,
<a name="l00053"></a>00053 genType &amp; position, genType &amp; normal);
<a name="l00054"></a>00054
<a name="l00057"></a>00057 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00058"></a>00058 <span class="keywordtype">bool</span> <a class="code" href="a00174.html#a33f0584acca58d7446daf594c3b8295f" title="Compute the intersection of a line and a sphere.">intersectLineSphere</a>(
<a name="l00059"></a>00059 genType <span class="keyword">const</span> &amp; point0, genType <span class="keyword">const</span> &amp; point1,
<a name="l00060"></a>00060 genType <span class="keyword">const</span> &amp; center, <span class="keyword">typename</span> genType::value_type radius,
<a name="l00061"></a>00061 genType &amp; position, genType &amp; normal);
<a name="l00062"></a>00062
<a name="l00063"></a>00063 }<span class="comment">//namespace intersect</span>
<a name="l00064"></a>00064 }<span class="comment">//namespace gtx</span>
<a name="l00065"></a>00065 }<span class="comment">//namespace glm</span>
<a name="l00066"></a>00066
<a name="l00067"></a>00067 <span class="preprocessor">#define GLM_GTX_intersect namespace gtx::intersect</span>
<a name="l00068"></a>00068 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00069"></a>00069 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_intersect;}
<a name="l00070"></a>00070 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00071"></a>00071 <span class="preprocessor"></span>
<a name="l00072"></a>00072 <span class="preprocessor">#include &quot;intersect.inl&quot;</span>
<a name="l00073"></a>00073
<a name="l00074"></a>00074 <span class="preprocessor">#endif//glm_gtx_intersect</span>
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<h1>intrinsic_common.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-05-11</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-05-11</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/intrinsic_common.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef GLM_DETAIL_INTRINSIC_COMMON_INCLUDED</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define GLM_DETAIL_INTRINSIC_COMMON_INCLUDED</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="comment">//#include &lt;mmintrin.h&gt;</span>
<a name="l00014"></a>00014 <span class="comment">//#include &lt;emmintrin.h&gt;</span>
<a name="l00015"></a>00015 <span class="preprocessor">#include &lt;xmmintrin.h&gt;</span>
<a name="l00016"></a>00016 <span class="preprocessor">#include &lt;emmintrin.h&gt;</span>
<a name="l00017"></a>00017
<a name="l00018"></a>00018 __m128 _mm_abs_ps(__m128 x);
<a name="l00019"></a>00019
<a name="l00020"></a>00020 __m128 _mm_sgn_ps(__m128 x);
<a name="l00021"></a>00021
<a name="l00022"></a>00022 <span class="comment">//floor</span>
<a name="l00023"></a>00023 __m128 _mm_flr_ps(__m128 v);
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="comment">//trunc</span>
<a name="l00026"></a>00026 __m128 _mm_trc_ps(__m128 v);
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="comment">//round</span>
<a name="l00029"></a>00029 __m128 _mm_rnd_ps(__m128 v);
<a name="l00030"></a>00030
<a name="l00031"></a>00031 <span class="comment">//roundEven</span>
<a name="l00032"></a>00032 __m128 _mm_rde_ps(__m128 v);
<a name="l00033"></a>00033
<a name="l00034"></a>00034 __m128 _mm_ceil_ps(__m128 v);
<a name="l00035"></a>00035
<a name="l00036"></a>00036 __m128 _mm_frc_ps(__m128 x);
<a name="l00037"></a>00037
<a name="l00038"></a>00038 __m128 _mm_mod_ps(__m128 x, __m128 y);
<a name="l00039"></a>00039
<a name="l00040"></a>00040 __m128 _mm_modf_ps(__m128 x, __m128i &amp; i);
<a name="l00041"></a>00041
<a name="l00042"></a>00042 <span class="comment">//inline __m128 _mm_min_ps(__m128 x, __m128 y)</span>
<a name="l00043"></a>00043
<a name="l00044"></a>00044 <span class="comment">//inline __m128 _mm_max_ps(__m128 x, __m128 y)</span>
<a name="l00045"></a>00045
<a name="l00046"></a>00046 __m128 _mm_clp_ps(__m128 v, __m128 minVal, __m128 maxVal);
<a name="l00047"></a>00047
<a name="l00048"></a>00048 __m128 _mm_mix_ps(__m128 v1, __m128 v2, __m128 a);
<a name="l00049"></a>00049
<a name="l00050"></a>00050 __m128 _mm_stp_ps(__m128 edge, __m128 x);
<a name="l00051"></a>00051
<a name="l00052"></a>00052 __m128 _mm_ssp_ps(__m128 edge0, __m128 edge1, __m128 x);
<a name="l00053"></a>00053
<a name="l00054"></a>00054 __m128 _mm_nan_ps(__m128 x);
<a name="l00055"></a>00055
<a name="l00056"></a>00056 __m128 _mm_inf_ps(__m128 x);
<a name="l00057"></a>00057
<a name="l00058"></a>00058 <span class="preprocessor">#include &quot;intrinsic_common.inl&quot;</span>
<a name="l00059"></a>00059
<a name="l00060"></a>00060 <span class="preprocessor">#endif//GLM_DETAIL_INTRINSIC_COMMON_INCLUDED</span>
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<h1>intrinsic_exponential.hpp</h1><div class="fragment"><pre class="fragment"></pre></div></div>
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<h1>intrinsic_geometric.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-05-08</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-05-08</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/intrinsic_geometric.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_intrinsic_geometric</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_intrinsic_geometric</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;intrinsic_common.hpp&quot;</span>
<a name="l00014"></a>00014
<a name="l00015"></a>00015 <span class="comment">//length</span>
<a name="l00016"></a>00016 __m128 _mm_len_ps(__m128 x);
<a name="l00017"></a>00017
<a name="l00018"></a>00018 <span class="comment">//distance</span>
<a name="l00019"></a>00019 __m128 _mm_dst_ps(__m128 p0, __m128 p1);
<a name="l00020"></a>00020
<a name="l00021"></a>00021 <span class="comment">//dot</span>
<a name="l00022"></a>00022 __m128 _mm_dot_ps(__m128 v1, __m128 v2);
<a name="l00023"></a>00023
<a name="l00024"></a>00024 <span class="comment">// SSE1</span>
<a name="l00025"></a>00025 __m128 _mm_dot_ss(__m128 v1, __m128 v2);
<a name="l00026"></a>00026
<a name="l00027"></a>00027 <span class="comment">//cross</span>
<a name="l00028"></a>00028 __m128 _mm_xpd_ps(__m128 v1, __m128 v2);
<a name="l00029"></a>00029
<a name="l00030"></a>00030 <span class="comment">//normalize</span>
<a name="l00031"></a>00031 __m128 _mm_nrm_ps(__m128 v);
<a name="l00032"></a>00032
<a name="l00033"></a>00033 <span class="comment">//faceforward</span>
<a name="l00034"></a>00034 __m128 _mm_ffd_ps(__m128 N, __m128 I, __m128 Nref);
<a name="l00035"></a>00035
<a name="l00036"></a>00036 <span class="comment">//reflect</span>
<a name="l00037"></a>00037 __m128 _mm_rfe_ps(__m128 I, __m128 N);
<a name="l00038"></a>00038
<a name="l00039"></a>00039 <span class="comment">//refract</span>
<a name="l00040"></a>00040 __m128 _mm_rfa_ps(__m128 I, __m128 N, __m128 eta);
<a name="l00041"></a>00041
<a name="l00042"></a>00042
<a name="l00043"></a>00043 <span class="preprocessor">#include &quot;intrinsic_geometric.inl&quot;</span>
<a name="l00044"></a>00044
<a name="l00045"></a>00045 <span class="preprocessor">#endif//glm_core_intrinsic_geometric</span>
</pre></div></div>
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<h1>intrinsic_matrix.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-06-05</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-06-05</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/intrinsic_common.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef GLM_DETAIL_INTRINSIC_MATRIX_INCLUDED</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define GLM_DETAIL_INTRINSIC_MATRIX_INCLUDED</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00014"></a>00014
<a name="l00015"></a>00015 <span class="preprocessor">#include &lt;xmmintrin.h&gt;</span>
<a name="l00016"></a>00016 <span class="preprocessor">#include &lt;emmintrin.h&gt;</span>
<a name="l00017"></a>00017
<a name="l00018"></a>00018 <span class="keywordtype">void</span> _mm_add_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
<a name="l00019"></a>00019
<a name="l00020"></a>00020 <span class="keywordtype">void</span> _mm_sub_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
<a name="l00021"></a>00021
<a name="l00022"></a>00022 __m128 _mm_mul_ps(__m128 m[4], __m128 v);
<a name="l00023"></a>00023
<a name="l00024"></a>00024 __m128 _mm_mul_ps(__m128 v, __m128 m[4]);
<a name="l00025"></a>00025
<a name="l00026"></a>00026 <span class="keywordtype">void</span> _mm_mul_ps(__m128 <span class="keyword">const</span> in1[4], __m128 <span class="keyword">const</span> in2[4], __m128 out[4]);
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="keywordtype">void</span> _mm_transpose_ps(__m128 <span class="keyword">const</span> in[4], __m128 out[4]);
<a name="l00029"></a>00029
<a name="l00030"></a>00030 <span class="keywordtype">void</span> _mm_inverse_ps(__m128 <span class="keyword">const</span> in[4], __m128 out[4]);
<a name="l00031"></a>00031
<a name="l00032"></a>00032 <span class="keywordtype">void</span> _mm_rotate_ps(__m128 <span class="keyword">const</span> in[4], <span class="keywordtype">float</span> Angle, <span class="keywordtype">float</span> <span class="keyword">const</span> v[3], __m128 out[4]);
<a name="l00033"></a>00033
<a name="l00034"></a>00034 <span class="preprocessor">#include &quot;intrinsic_matrix.inl&quot;</span>
<a name="l00035"></a>00035
<a name="l00036"></a>00036 <span class="preprocessor">#endif//GLM_DETAIL_INTRINSIC_MATRIX_INCLUDED</span>
</pre></div></div>
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<h1>intrinsic_trigonometric.hpp</h1><div class="fragment"><pre class="fragment"></pre></div></div>
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<h1>intrinsic_vector_relational.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-06-09</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-06-09</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/intrinsic_vector_relational.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef GLM_DETAIL_INTRINSIC_VECTOR_RELATIONAL_INCLUDED</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define GLM_DETAIL_INTRINSIC_VECTOR_RELATIONAL_INCLUDED</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &lt;xmmintrin.h&gt;</span>
<a name="l00014"></a>00014 <span class="preprocessor">#include &lt;emmintrin.h&gt;</span>
<a name="l00015"></a>00015
<a name="l00016"></a>00016 <span class="preprocessor">#include &quot;intrinsic_vector_relational.inl&quot;</span>
<a name="l00017"></a>00017
<a name="l00018"></a>00018 <span class="preprocessor">#endif//GLM_DETAIL_INTRINSIC_VECTOR_RELATIONAL_INCLUDED</span>
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<h1>inverse.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-09-30</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/inverse.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_inverse</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_inverse</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../gtc/matrix_operation.hpp&quot;</span>
<a name="l00019"></a>00019
<a name="l00020"></a>00020 <span class="keyword">namespace </span>glm{
<a name="l00021"></a>00021 <span class="keyword">namespace </span>gtx{
<a name="l00023"></a><a class="code" href="a00175.html">00023</a> <span class="keyword">namespace </span><a class="code" href="a00130.html#a748536c65c9e13fd538c4499a631a680" title="Return the inverse of a matrix.">inverse</a>
<a name="l00024"></a>00024 {
<a name="l00025"></a>00025 <span class="keyword">using namespace </span>gtc::matrix_operation;
<a name="l00026"></a>00026
<a name="l00029"></a>00029 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00030"></a>00030 genType <a class="code" href="a00175.html#a5a61a5c188db1316e4e7c69bf99d8092" title="Fast matrix inverse for affine matrix.">affineInverse</a>(genType <span class="keyword">const</span> &amp; m);
<a name="l00031"></a>00031
<a name="l00032"></a>00032 }<span class="comment">//namespace inverse</span>
<a name="l00033"></a>00033 }<span class="comment">//namespace gtx</span>
<a name="l00034"></a>00034 }<span class="comment">//namespace glm</span>
<a name="l00035"></a>00035
<a name="l00036"></a>00036 <span class="preprocessor">#define GLM_GTX_inverse namespace gtx::inverse</span>
<a name="l00037"></a>00037 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00038"></a>00038 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_inverse;}
<a name="l00039"></a>00039 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span>
<a name="l00041"></a>00041 <span class="preprocessor">#include &quot;inverse.inl&quot;</span>
<a name="l00042"></a>00042
<a name="l00043"></a>00043 <span class="preprocessor">#endif//glm_gtx_inverse</span>
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<h1>inverse_transpose.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-01-04</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-10-23</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/inverse_transpose.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_inverse_transpose</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_inverse_transpose</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>gtx{
<a name="l00023"></a><a class="code" href="a00176.html">00023</a> <span class="keyword">namespace </span>inverse_transpose
<a name="l00024"></a>00024 {
<a name="l00027"></a>00027 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00028"></a>00028 <span class="keyword">inline</span> <span class="keyword">typename</span> genType::value_type <a class="code" href="a00176.html#af08d9ea707b5981ec1ee7e6408af8358" title="Compute the inverse transpose of a matrix.">inverseTranspose</a>(
<a name="l00029"></a>00029 genType <span class="keyword">const</span> &amp; m);
<a name="l00030"></a>00030
<a name="l00031"></a>00031 }<span class="comment">//namespace inverse_transpose</span>
<a name="l00032"></a>00032 }<span class="comment">//namespace gtx</span>
<a name="l00033"></a>00033 }<span class="comment">//namespace glm</span>
<a name="l00034"></a>00034
<a name="l00035"></a>00035 <span class="preprocessor">#define GLM_GTX_inverse_transpose namespace gtx::inverse_transpose</span>
<a name="l00036"></a>00036 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00037"></a>00037 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_inverse_transpose;}
<a name="l00038"></a>00038 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00039"></a>00039 <span class="preprocessor"></span>
<a name="l00040"></a>00040 <span class="preprocessor">#include &quot;inverse_transpose.inl&quot;</span>
<a name="l00041"></a>00041
<a name="l00042"></a>00042 <span class="preprocessor">#endif//glm_gtx_inverse_transpose</span>
</pre></div></div>
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<h1>log_base.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-10-24</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-10-24</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/log_base.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_log_base</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_log_base</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>test{
<a name="l00022"></a>00022 <span class="keywordtype">void</span> main_ext_gtx_log_base();
<a name="l00023"></a>00023 }<span class="comment">//namespace test</span>
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
<a name="l00027"></a><a class="code" href="a00177.html">00027</a> <span class="keyword">namespace </span>log_base
<a name="l00028"></a>00028 {
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00032"></a>00032 genType <a class="code" href="a00177.html#a78c6b55186a549948b9783bdee1dd5e0" title="Logarithm for any base.">log</a>(
<a name="l00033"></a>00033 genType <span class="keyword">const</span> &amp; x,
<a name="l00034"></a>00034 genType <span class="keyword">const</span> &amp; base);
<a name="l00035"></a>00035
<a name="l00036"></a>00036 }<span class="comment">//namespace extend</span>
<a name="l00037"></a>00037 }<span class="comment">//namespace gtx</span>
<a name="l00038"></a>00038 }<span class="comment">//namespace glm</span>
<a name="l00039"></a>00039
<a name="l00040"></a>00040 <span class="preprocessor">#define GLM_GTX_log_base namespace gtx::log_base</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_log_base;}
<a name="l00043"></a>00043 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00044"></a>00044 <span class="preprocessor"></span>
<a name="l00045"></a>00045 <span class="preprocessor">#include &quot;log_base.inl&quot;</span>
<a name="l00046"></a>00046
<a name="l00047"></a>00047 <span class="preprocessor">#endif//glm_gtx_log_base</span>
</pre></div></div>
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<h1>matrix_access.hpp</h1><div class="fragment"><pre class="fragment"></pre></div></div>
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<h1>matrix_access.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-27</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-12-06</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/matrix_access.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_matrix_access</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_matrix_access</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm{
<a name="l00020"></a>00020 <span class="keyword">namespace </span>gtx{
<a name="l00022"></a><a class="code" href="a00178.html">00022</a> <span class="keyword">namespace </span>matrix_access
<a name="l00023"></a>00023 {
<a name="l00026"></a>00026 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00027"></a>00027 genType <a class="code" href="a00178.html#a50af2288532f0af82b6dfbf8f56bc7de" title="Set a specific row to a matrix.">row</a>(
<a name="l00028"></a>00028 <span class="keyword">const</span> genType&amp; m,
<a name="l00029"></a>00029 <span class="keywordtype">int</span> index,
<a name="l00030"></a>00030 <span class="keyword">typename</span> genType::row_type <span class="keyword">const</span> &amp; x);
<a name="l00031"></a>00031
<a name="l00034"></a>00034 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00035"></a>00035 genType <a class="code" href="a00178.html#ae673d7191c517f0ac9b31dde1d398e8a" title="Set a specific column to a matrix.">column</a>(
<a name="l00036"></a>00036 <span class="keyword">const</span> genType&amp; m,
<a name="l00037"></a>00037 <span class="keywordtype">int</span> index,
<a name="l00038"></a>00038 <span class="keyword">typename</span> genType::col_type <span class="keyword">const</span> &amp; x);
<a name="l00039"></a>00039
<a name="l00040"></a>00040 }<span class="comment">//namespace matrix_access</span>
<a name="l00041"></a>00041 }<span class="comment">//namespace gtx</span>
<a name="l00042"></a>00042 }<span class="comment">//namespace glm</span>
<a name="l00043"></a>00043
<a name="l00044"></a>00044 <span class="preprocessor">#define GLM_GTX_matrix_access namespace gtx::matrix_access</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00046"></a>00046 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_matrix_access;}
<a name="l00047"></a>00047 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span>
<a name="l00049"></a>00049 <span class="preprocessor">#include &quot;matrix_access.inl&quot;</span>
<a name="l00050"></a>00050
<a name="l00051"></a>00051 <span class="preprocessor">#endif//glm_gtx_matrix_access</span>
</pre></div></div>
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<h1>matrix_cross_product.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-13</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/matrix_cross_product.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_matrix_cross_product</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_matrix_cross_product</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>test{
<a name="l00022"></a>00022 <span class="keywordtype">void</span> main_gtx_matrix_cross_product();
<a name="l00023"></a>00023 }<span class="comment">//namespace test</span>
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
<a name="l00027"></a><a class="code" href="a00179.html">00027</a> <span class="keyword">namespace </span>matrix_cross_product
<a name="l00028"></a>00028 {
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00032"></a>00032 detail::tmat3x3&lt;T&gt; <a class="code" href="a00179.html#aa153d0f2600403c659a81a39b59b0f2c" title="Build a cross product matrix.">matrixCross3</a>(
<a name="l00033"></a>00033 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; x);
<a name="l00034"></a>00034
<a name="l00037"></a>00037 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00038"></a>00038 detail::tmat4x4&lt;T&gt; <a class="code" href="a00179.html#a8cb94c98874b9b3deff5ad590e0cac23" title="Build a cross product matrix.">matrixCross4</a>(
<a name="l00039"></a>00039 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; x);
<a name="l00040"></a>00040
<a name="l00041"></a>00041 }<span class="comment">//namespace matrix_cross_product</span>
<a name="l00042"></a>00042 }<span class="comment">//namespace gtx</span>
<a name="l00043"></a>00043 }<span class="comment">//namespace glm</span>
<a name="l00044"></a>00044
<a name="l00045"></a>00045 <span class="preprocessor">#define GLM_GTX_matrix_cross_product namespace gtx::matrix_cross_product</span>
<a name="l00046"></a>00046 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_matrix_cross_product;}
<a name="l00048"></a>00048 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00049"></a>00049 <span class="preprocessor"></span>
<a name="l00050"></a>00050 <span class="preprocessor">#include &quot;matrix_cross_product.inl&quot;</span>
<a name="l00051"></a>00051
<a name="l00052"></a>00052 <span class="preprocessor">#endif//glm_gtx_matrix_cross_product</span>
</pre></div></div>
<hr size="1"/><address style="text-align: right;"><small>Generated on Mon Nov 16 11:23:22 2009 for GLM by&nbsp;
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<h1>matrix_major_storage.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-04-19</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-02-19</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/matrix_major_storage.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_matrix_major_storage</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_matrix_major_storage</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>gtx{
<a name="l00023"></a><a class="code" href="a00180.html">00023</a> <span class="keyword">namespace </span>matrix_major_storage
<a name="l00024"></a>00024 {
<a name="l00027"></a>00027 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00028"></a>00028 detail::tmat2x2&lt;T&gt; <a class="code" href="a00180.html#a136490f7562fa59d7733e2664f8c9fbb" title="Build a row major matrix from row vectors.">rowMajor2</a>(
<a name="l00029"></a>00029 <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; v1,
<a name="l00030"></a>00030 <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; v2);
<a name="l00031"></a>00031
<a name="l00034"></a>00034 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00035"></a>00035 detail::tmat2x2&lt;T&gt; <a class="code" href="a00180.html#a136490f7562fa59d7733e2664f8c9fbb" title="Build a row major matrix from row vectors.">rowMajor2</a>(
<a name="l00036"></a>00036 <span class="keyword">const</span> detail::tmat2x2&lt;T&gt;&amp; m);
<a name="l00037"></a>00037
<a name="l00040"></a>00040 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00041"></a>00041 detail::tmat3x3&lt;T&gt; <a class="code" href="a00180.html#a276a9398b180d8028b4a73fb9e675a23" title="Build a row major matrix from row vectors.">rowMajor3</a>(
<a name="l00042"></a>00042 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; v1,
<a name="l00043"></a>00043 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; v2,
<a name="l00044"></a>00044 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; v3);
<a name="l00045"></a>00045
<a name="l00048"></a>00048 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00049"></a>00049 detail::tmat3x3&lt;T&gt; <a class="code" href="a00180.html#a276a9398b180d8028b4a73fb9e675a23" title="Build a row major matrix from row vectors.">rowMajor3</a>(
<a name="l00050"></a>00050 <span class="keyword">const</span> detail::tmat3x3&lt;T&gt;&amp; m);
<a name="l00051"></a>00051
<a name="l00054"></a>00054 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00055"></a>00055 detail::tmat4x4&lt;T&gt; <a class="code" href="a00180.html#ae1d60e551ab2912d6bb32a999c65b932" title="Build a row major matrix from row vectors.">rowMajor4</a>(
<a name="l00056"></a>00056 <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; v1,
<a name="l00057"></a>00057 <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; v2,
<a name="l00058"></a>00058 <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; v3,
<a name="l00059"></a>00059 <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; v4);
<a name="l00060"></a>00060
<a name="l00063"></a>00063 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00064"></a>00064 detail::tmat4x4&lt;T&gt; <a class="code" href="a00180.html#ae1d60e551ab2912d6bb32a999c65b932" title="Build a row major matrix from row vectors.">rowMajor4</a>(
<a name="l00065"></a>00065 <span class="keyword">const</span> detail::tmat4x4&lt;T&gt;&amp; m);
<a name="l00066"></a>00066
<a name="l00069"></a>00069 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00070"></a>00070 detail::tmat2x2&lt;T&gt; <a class="code" href="a00180.html#a340582d0baf34cf642a6f2ffa34d1d12" title="Build a column major matrix from column vectors.">colMajor2</a>(
<a name="l00071"></a>00071 <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; v1,
<a name="l00072"></a>00072 <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; v2);
<a name="l00073"></a>00073
<a name="l00076"></a>00076 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00077"></a>00077 detail::tmat2x2&lt;T&gt; <a class="code" href="a00180.html#a340582d0baf34cf642a6f2ffa34d1d12" title="Build a column major matrix from column vectors.">colMajor2</a>(
<a name="l00078"></a>00078 <span class="keyword">const</span> detail::tmat2x2&lt;T&gt;&amp; m);
<a name="l00079"></a>00079
<a name="l00082"></a>00082 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00083"></a>00083 detail::tmat3x3&lt;T&gt; <a class="code" href="a00180.html#a2951b0d82dcc941092fcca1035d789e1" title="Build a column major matrix from column vectors.">colMajor3</a>(
<a name="l00084"></a>00084 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; v1,
<a name="l00085"></a>00085 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; v2,
<a name="l00086"></a>00086 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; v3);
<a name="l00087"></a>00087
<a name="l00090"></a>00090 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00091"></a>00091 detail::tmat3x3&lt;T&gt; <a class="code" href="a00180.html#a2951b0d82dcc941092fcca1035d789e1" title="Build a column major matrix from column vectors.">colMajor3</a>(
<a name="l00092"></a>00092 <span class="keyword">const</span> detail::tmat3x3&lt;T&gt;&amp; m);
<a name="l00093"></a>00093
<a name="l00096"></a>00096 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00097"></a>00097 detail::tmat4x4&lt;T&gt; <a class="code" href="a00180.html#a03d1d5a138cc0b75a380376e6c114d6c" title="Build a column major matrix from column vectors.">colMajor4</a>(
<a name="l00098"></a>00098 <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; v1,
<a name="l00099"></a>00099 <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; v2,
<a name="l00100"></a>00100 <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; v3,
<a name="l00101"></a>00101 <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; v4);
<a name="l00102"></a>00102
<a name="l00105"></a>00105 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00106"></a>00106 detail::tmat4x4&lt;T&gt; <a class="code" href="a00180.html#a03d1d5a138cc0b75a380376e6c114d6c" title="Build a column major matrix from column vectors.">colMajor4</a>(
<a name="l00107"></a>00107 <span class="keyword">const</span> detail::tmat4x4&lt;T&gt;&amp; m);
<a name="l00108"></a>00108
<a name="l00109"></a>00109 }<span class="comment">//namespace matrix_major_storage</span>
<a name="l00110"></a>00110 }<span class="comment">//namespace gtx</span>
<a name="l00111"></a>00111 }<span class="comment">//namespace glm</span>
<a name="l00112"></a>00112
<a name="l00113"></a>00113 <span class="preprocessor">#define GLM_GTX_matrix_major_storage namespace gtx::matrix_major_storage</span>
<a name="l00114"></a>00114 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00115"></a>00115 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_matrix_major_storage;}
<a name="l00116"></a>00116 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00117"></a>00117 <span class="preprocessor"></span>
<a name="l00118"></a>00118 <span class="preprocessor">#include &quot;matrix_major_storage.inl&quot;</span>
<a name="l00119"></a>00119
<a name="l00120"></a>00120 <span class="preprocessor">#endif//glm_gtx_matrix_major_storage</span>
</pre></div></div>
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<h1>matrix_operation.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-04-29</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-04-29</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtc/matrix_operation.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtc_matrix_operation</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtc_matrix_operation</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm{
<a name="l00020"></a>00020 <span class="keyword">namespace </span>gtc{
<a name="l00022"></a><a class="code" href="a00145.html">00022</a> <span class="keyword">namespace </span>matrix_operation
<a name="l00023"></a>00023 {
<a name="l00024"></a>00024
<a name="l00025"></a>00025 }<span class="comment">//namespace matrix_operation</span>
<a name="l00026"></a>00026 }<span class="comment">//namespace gtc</span>
<a name="l00027"></a>00027 }<span class="comment">//namespace glm</span>
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="preprocessor">#define GLM_GTC_matrix_operation namespace gtc::matrix_operation</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTC_GLOBAL</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTC_matrix_operation;}
<a name="l00032"></a>00032 <span class="preprocessor">#endif//GLM_GTC_GLOBAL</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &quot;matrix_operation.inl&quot;</span>
<a name="l00035"></a>00035
<a name="l00036"></a>00036 <span class="preprocessor">#endif//glm_gtc_matrix_operation</span>
</pre></div></div>
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<h1>matrix_operation.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-08-29</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-08-29</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/matrix_operation.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_matrix_operation</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_matrix_operation</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>test{
<a name="l00022"></a>00022 <span class="keywordtype">void</span> main_gtx_matrix_operation();
<a name="l00023"></a>00023 }<span class="comment">//namespace test</span>
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
<a name="l00027"></a><a class="code" href="a00181.html">00027</a> <span class="keyword">namespace </span>matrix_operation
<a name="l00028"></a>00028 {
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00032"></a>00032 detail::tmat2x2&lt;valType&gt; <a class="code" href="a00181.html#ae2848e38a4533d20f5e7af384440d4d6" title="Build a diagonal matrix.">diagonal2x2</a>(
<a name="l00033"></a>00033 detail::tvec2&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00034"></a>00034
<a name="l00037"></a>00037 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00038"></a>00038 detail::tmat2x3&lt;valType&gt; <a class="code" href="a00181.html#a61c9061e742d63c52cde17c0bc47a9f3" title="Build a diagonal matrix.">diagonal2x3</a>(
<a name="l00039"></a>00039 detail::tvec2&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00040"></a>00040
<a name="l00043"></a>00043 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00044"></a>00044 detail::tmat2x4&lt;valType&gt; <a class="code" href="a00181.html#a1a2d2575b5a228370228d0ab34e704aa" title="Build a diagonal matrix.">diagonal2x4</a>(
<a name="l00045"></a>00045 detail::tvec2&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00046"></a>00046
<a name="l00049"></a>00049 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00050"></a>00050 detail::tmat3x2&lt;valType&gt; <a class="code" href="a00181.html#a5e0245ab431bc049e69abeaaaaf2f455" title="Build a diagonal matrix.">diagonal3x2</a>(
<a name="l00051"></a>00051 detail::tvec2&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00052"></a>00052
<a name="l00055"></a>00055 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00056"></a>00056 detail::tmat3x3&lt;valType&gt; <a class="code" href="a00181.html#acdd60defc29a8d1aa6be63387d3da76a" title="Build a diagonal matrix.">diagonal3x3</a>(
<a name="l00057"></a>00057 detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00058"></a>00058
<a name="l00061"></a>00061 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00062"></a>00062 detail::tmat3x4&lt;valType&gt; <a class="code" href="a00181.html#a3fb59fa3dd6a1db3a8712bcc0c92c926" title="Build a diagonal matrix.">diagonal3x4</a>(
<a name="l00063"></a>00063 detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00064"></a>00064
<a name="l00067"></a>00067 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00068"></a>00068 detail::tmat4x2&lt;valType&gt; <a class="code" href="a00181.html#a25edcc4359dc5a420df609bec1a83289" title="Build a diagonal matrix.">diagonal4x2</a>(
<a name="l00069"></a>00069 detail::tvec2&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00070"></a>00070
<a name="l00073"></a>00073 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00074"></a>00074 detail::tmat4x3&lt;valType&gt; <a class="code" href="a00181.html#a7b855b1e9e014561a5edcd8cfd928fcc" title="Build a diagonal matrix.">diagonal4x3</a>(
<a name="l00075"></a>00075 detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00076"></a>00076
<a name="l00079"></a>00079 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00080"></a>00080 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00181.html#a2b8a31afd6c7a64309810db58a35a6e8" title="Build a diagonal matrix.">diagonal4x4</a>(
<a name="l00081"></a>00081 detail::tvec4&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00082"></a>00082
<a name="l00083"></a>00083 }<span class="comment">//namespace matrix_operation</span>
<a name="l00084"></a>00084 }<span class="comment">//namespace gtx</span>
<a name="l00085"></a>00085 }<span class="comment">//namespace glm</span>
<a name="l00086"></a>00086
<a name="l00087"></a>00087 <span class="preprocessor">#define GLM_GTX_matrix_operation namespace gtx::matrix_operation</span>
<a name="l00088"></a>00088 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00089"></a>00089 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_matrix_operation;}
<a name="l00090"></a>00090 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00091"></a>00091 <span class="preprocessor"></span>
<a name="l00092"></a>00092 <span class="preprocessor">#include &quot;matrix_operation.inl&quot;</span>
<a name="l00093"></a>00093
<a name="l00094"></a>00094 <span class="preprocessor">#endif//glm_gtx_matrix_operation</span>
</pre></div></div>
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<h1>matrix_projection.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-04-29</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-04-29</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtc/matrix_projection.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTC_matrix_operation</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtc_matrix_projection</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtc_matrix_projection</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span>
<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../gtc/matrix_operation.hpp&quot;</span>
<a name="l00020"></a>00020
<a name="l00021"></a>00021 <span class="keyword">namespace </span>glm
<a name="l00022"></a>00022 {
<a name="l00023"></a>00023 <span class="keyword">namespace </span>test{
<a name="l00024"></a>00024 <span class="keywordtype">bool</span> main_gtc_matrix_projection();
<a name="l00025"></a>00025 }<span class="comment">//namespace test</span>
<a name="l00026"></a>00026
<a name="l00027"></a>00027 <span class="keyword">namespace </span>gtc{
<a name="l00029"></a><a class="code" href="a00146.html">00029</a> <span class="keyword">namespace </span>matrix_projection
<a name="l00030"></a>00030 {
<a name="l00031"></a>00031 <span class="keyword">using namespace </span>gtc::matrix_operation;
<a name="l00032"></a>00032
<a name="l00035"></a>00035 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00036"></a>00036 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00146.html#a5876cb090446e96852d28d91b2a11845" title="Creates a matrix for projecting two-dimensional coordinates onto the screen.">ortho</a>(
<a name="l00037"></a>00037 valType <span class="keyword">const</span> &amp; left,
<a name="l00038"></a>00038 valType <span class="keyword">const</span> &amp; right,
<a name="l00039"></a>00039 valType <span class="keyword">const</span> &amp; bottom,
<a name="l00040"></a>00040 valType <span class="keyword">const</span> &amp; top);
<a name="l00041"></a>00041
<a name="l00044"></a>00044 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00045"></a>00045 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00146.html#a5876cb090446e96852d28d91b2a11845" title="Creates a matrix for projecting two-dimensional coordinates onto the screen.">ortho</a>(
<a name="l00046"></a>00046 valType <span class="keyword">const</span> &amp; left,
<a name="l00047"></a>00047 valType <span class="keyword">const</span> &amp; right,
<a name="l00048"></a>00048 valType <span class="keyword">const</span> &amp; bottom,
<a name="l00049"></a>00049 valType <span class="keyword">const</span> &amp; top,
<a name="l00050"></a>00050 valType <span class="keyword">const</span> &amp; zNear,
<a name="l00051"></a>00051 valType <span class="keyword">const</span> &amp; zFar);
<a name="l00052"></a>00052
<a name="l00055"></a>00055 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00056"></a>00056 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00146.html#a2768981d9e4c77432d862173962461a3" title="Creates a frustum matrix.">frustum</a>(
<a name="l00057"></a>00057 valType <span class="keyword">const</span> &amp; left,
<a name="l00058"></a>00058 valType <span class="keyword">const</span> &amp; right,
<a name="l00059"></a>00059 valType <span class="keyword">const</span> &amp; bottom,
<a name="l00060"></a>00060 valType <span class="keyword">const</span> &amp; top,
<a name="l00061"></a>00061 valType <span class="keyword">const</span> &amp; nearVal,
<a name="l00062"></a>00062 valType <span class="keyword">const</span> &amp; farVal);
<a name="l00063"></a>00063
<a name="l00066"></a>00066 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00067"></a>00067 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00146.html#a5a6ef082a2d34e5a048a3b3260bdb38d" title="Creates a matrix for a symetric perspective-view frustum.">perspective</a>(
<a name="l00068"></a>00068 valType <span class="keyword">const</span> &amp; fovy,
<a name="l00069"></a>00069 valType <span class="keyword">const</span> &amp; aspect,
<a name="l00070"></a>00070 valType <span class="keyword">const</span> &amp; zNear,
<a name="l00071"></a>00071 valType <span class="keyword">const</span> &amp; zFar);
<a name="l00072"></a>00072
<a name="l00075"></a>00075 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valTypeT, <span class="keyword">typename</span> valTypeU&gt;
<a name="l00076"></a>00076 detail::tvec3&lt;valTypeT&gt; <a class="code" href="a00146.html#a43f4cc5449cfc265575a8f840eae746f" title="Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates...">project</a>(
<a name="l00077"></a>00077 detail::tvec3&lt;valTypeT&gt; <span class="keyword">const</span> &amp; obj,
<a name="l00078"></a>00078 detail::tmat4x4&lt;valTypeT&gt; <span class="keyword">const</span> &amp; model,
<a name="l00079"></a>00079 detail::tmat4x4&lt;valTypeT&gt; <span class="keyword">const</span> &amp; proj,
<a name="l00080"></a>00080 detail::tvec4&lt;valTypeU&gt; <span class="keyword">const</span> &amp; viewport);
<a name="l00081"></a>00081
<a name="l00084"></a>00084 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valTypeT, <span class="keyword">typename</span> valTypeU&gt;
<a name="l00085"></a>00085 detail::tvec3&lt;valTypeT&gt; <a class="code" href="a00146.html#a46841c68eb0fb92ee341308df60c125d" title="Map the specified window coordinates (win.x, win.y, win.z) into object coordinates...">unProject</a>(
<a name="l00086"></a>00086 detail::tvec3&lt;valTypeT&gt; <span class="keyword">const</span> &amp; win,
<a name="l00087"></a>00087 detail::tmat4x4&lt;valTypeT&gt; <span class="keyword">const</span> &amp; model,
<a name="l00088"></a>00088 detail::tmat4x4&lt;valTypeT&gt; <span class="keyword">const</span> &amp; proj,
<a name="l00089"></a>00089 detail::tvec4&lt;valTypeU&gt; <span class="keyword">const</span> &amp; viewport);
<a name="l00090"></a>00090
<a name="l00091"></a>00091 }<span class="comment">//namespace matrix_projection</span>
<a name="l00092"></a>00092 }<span class="comment">//namespace gtc</span>
<a name="l00093"></a>00093 }<span class="comment">//namespace glm</span>
<a name="l00094"></a>00094
<a name="l00095"></a>00095 <span class="preprocessor">#define GLM_GTC_matrix_projection namespace gtc::matrix_projection</span>
<a name="l00096"></a>00096 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTC_GLOBAL</span>
<a name="l00097"></a>00097 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTC_matrix_projection;}
<a name="l00098"></a>00098 <span class="preprocessor">#endif//GLM_GTC_GLOBAL</span>
<a name="l00099"></a>00099 <span class="preprocessor"></span>
<a name="l00100"></a>00100 <span class="preprocessor">#include &quot;matrix_projection.inl&quot;</span>
<a name="l00101"></a>00101
<a name="l00102"></a>00102 <span class="preprocessor">#endif//glm_gtc_matrix_projection</span>
</pre></div></div>
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<h1>matrix_projection.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-04-29</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/matrix_projection.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTC_matrix_projection</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_matrix_projection</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_matrix_projection</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span>
<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../gtc/matrix_projection.hpp&quot;</span>
<a name="l00020"></a>00020
<a name="l00021"></a>00021 <span class="keyword">namespace </span>glm
<a name="l00022"></a>00022 {
<a name="l00023"></a>00023 <span class="keyword">namespace </span>test{
<a name="l00024"></a>00024 <span class="keywordtype">void</span> main_gtx_matrix_projection();
<a name="l00025"></a>00025 }<span class="comment">//namespace test</span>
<a name="l00026"></a>00026
<a name="l00027"></a>00027 <span class="keyword">namespace </span>gtx{
<a name="l00029"></a><a class="code" href="a00182.html">00029</a> <span class="keyword">namespace </span>matrix_projection
<a name="l00030"></a>00030 {
<a name="l00033"></a>00033 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00034"></a>00034 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00182.html#afe83fe7344e7fb4a13b5e213ffc5f5cf" title="Builds a perspective projection matrix based on a field of view From GLM_GTX_matrix_projection...">perspectiveFov</a>(
<a name="l00035"></a>00035 valType <span class="keyword">const</span> &amp; fov,
<a name="l00036"></a>00036 valType <span class="keyword">const</span> &amp; width,
<a name="l00037"></a>00037 valType <span class="keyword">const</span> &amp; height,
<a name="l00038"></a>00038 valType <span class="keyword">const</span> &amp; zNear,
<a name="l00039"></a>00039 valType <span class="keyword">const</span> &amp; zFar);
<a name="l00040"></a>00040
<a name="l00043"></a>00043 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00044"></a>00044 detail::tmat4x4&lt;T&gt; <a class="code" href="a00182.html#a001be6e1a43fedaf815ab842e4b21474" title="Creates a matrix for a symmetric perspective-view frustum with far plane at infinite...">infinitePerspective</a>(
<a name="l00045"></a>00045 T fovy, T aspect, T zNear);
<a name="l00046"></a>00046
<a name="l00049"></a>00049 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00050"></a>00050 detail::tmat4x4&lt;T&gt; <a class="code" href="a00182.html#a1b51482aa788ab977c4bdb8baf64c97d" title="Creates a matrix for a symmetric perspective-view frustum with far plane at infinite...">tweakedInfinitePerspective</a>(
<a name="l00051"></a>00051 T fovy, T aspect, T zNear);
<a name="l00052"></a>00052
<a name="l00053"></a>00053 }<span class="comment">//namespace matrix_projection</span>
<a name="l00054"></a>00054 }<span class="comment">//namespace gtx</span>
<a name="l00055"></a>00055 }<span class="comment">//namespace glm</span>
<a name="l00056"></a>00056
<a name="l00057"></a>00057 <span class="preprocessor">#define GLM_GTX_matrix_projection namespace gtc::matrix_projection; using namespace gtx::matrix_projection</span>
<a name="l00058"></a>00058 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00059"></a>00059 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_matrix_projection;}
<a name="l00060"></a>00060 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00061"></a>00061 <span class="preprocessor"></span>
<a name="l00062"></a>00062 <span class="preprocessor">#include &quot;matrix_projection.inl&quot;</span>
<a name="l00063"></a>00063
<a name="l00064"></a>00064 <span class="preprocessor">#endif//glm_gtx_matrix_projection</span>
</pre></div></div>
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.1 </small></address>
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<h1>matrix_query.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-03-05</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2007-03-05</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/matrix_query.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_matrix_query</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_matrix_query</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018 <span class="comment">//#include &lt;cfloat&gt;</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &lt;limits&gt;</span>
<a name="l00020"></a>00020
<a name="l00021"></a>00021 <span class="keyword">namespace </span>glm
<a name="l00022"></a>00022 {
<a name="l00023"></a>00023 <span class="keyword">namespace </span>test{
<a name="l00024"></a>00024 <span class="keywordtype">void</span> main_gtx_matrix_query();
<a name="l00025"></a>00025 }<span class="comment">//namespace test</span>
<a name="l00026"></a>00026
<a name="l00027"></a>00027 <span class="keyword">namespace </span>gtx{
<a name="l00029"></a><a class="code" href="a00183.html">00029</a> <span class="keyword">namespace </span>matrix_query
<a name="l00030"></a>00030 {
<a name="l00033"></a>00033 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00034"></a>00034 <span class="keywordtype">bool</span> <a class="code" href="a00183.html#a3ea08cf50837874a590ef71c78500b5e" title="Return if a matrix a null matrix.">isNull</a>(
<a name="l00035"></a>00035 <span class="keyword">const</span> detail::tmat2x2&lt;T&gt;&amp; m,
<a name="l00036"></a>00036 <span class="keyword">const</span> T epsilon = std::numeric_limits&lt;T&gt;::epsilon());
<a name="l00037"></a>00037
<a name="l00040"></a>00040 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00041"></a>00041 <span class="keywordtype">bool</span> <a class="code" href="a00183.html#a3ea08cf50837874a590ef71c78500b5e" title="Return if a matrix a null matrix.">isNull</a>(
<a name="l00042"></a>00042 <span class="keyword">const</span> detail::tmat3x3&lt;T&gt;&amp; m,
<a name="l00043"></a>00043 <span class="keyword">const</span> T epsilon = std::numeric_limits&lt;T&gt;::epsilon());
<a name="l00044"></a>00044
<a name="l00047"></a>00047 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00048"></a>00048 <span class="keywordtype">bool</span> <a class="code" href="a00183.html#a3ea08cf50837874a590ef71c78500b5e" title="Return if a matrix a null matrix.">isNull</a>(
<a name="l00049"></a>00049 <span class="keyword">const</span> detail::tmat4x4&lt;T&gt;&amp; m,
<a name="l00050"></a>00050 <span class="keyword">const</span> T epsilon = std::numeric_limits&lt;T&gt;::epsilon());
<a name="l00051"></a>00051
<a name="l00054"></a>00054 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genType&gt;
<a name="l00055"></a>00055 <span class="keywordtype">bool</span> <a class="code" href="a00183.html#a131e3e65bd8a1ac035f849483631f122" title="Return if a matrix an identity matrix.">isIdentity</a>(
<a name="l00056"></a>00056 <span class="keyword">const</span> genType&amp; m,
<a name="l00057"></a>00057 <span class="keyword">const</span> <span class="keyword">typename</span> genType::value_type epsilon = std::numeric_limits&lt;typename genType::value_type&gt;::epsilon());
<a name="l00058"></a>00058
<a name="l00061"></a>00061 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00062"></a>00062 <span class="keywordtype">bool</span> <a class="code" href="a00183.html#a4c3e999f20d9b74852a61ef5772f3f02" title="Return if a matrix a normalized matrix.">isNormalized</a>(
<a name="l00063"></a>00063 <span class="keyword">const</span> detail::tmat2x2&lt;T&gt;&amp; m,
<a name="l00064"></a>00064 <span class="keyword">const</span> T epsilon = std::numeric_limits&lt;T&gt;::epsilon());
<a name="l00065"></a>00065
<a name="l00068"></a>00068 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00069"></a>00069 <span class="keywordtype">bool</span> <a class="code" href="a00183.html#a4c3e999f20d9b74852a61ef5772f3f02" title="Return if a matrix a normalized matrix.">isNormalized</a>(
<a name="l00070"></a>00070 <span class="keyword">const</span> detail::tmat3x3&lt;T&gt;&amp; m,
<a name="l00071"></a>00071 <span class="keyword">const</span> T epsilon = std::numeric_limits&lt;T&gt;::epsilon());
<a name="l00072"></a>00072
<a name="l00075"></a>00075 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;
<a name="l00076"></a>00076 <span class="keywordtype">bool</span> <a class="code" href="a00183.html#a4c3e999f20d9b74852a61ef5772f3f02" title="Return if a matrix a normalized matrix.">isNormalized</a>(
<a name="l00077"></a>00077 <span class="keyword">const</span> detail::tmat4x4&lt;T&gt;&amp; m,
<a name="l00078"></a>00078 <span class="keyword">const</span> T epsilon = std::numeric_limits&lt;T&gt;::epsilon());
<a name="l00079"></a>00079
<a name="l00082"></a>00082 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genType&gt;
<a name="l00083"></a>00083 <span class="keywordtype">bool</span> <a class="code" href="a00183.html#a87823a9c3fb605773789866fc31f60e8" title="Return if a matrix an orthonormalized matrix.">isOrthogonal</a>(
<a name="l00084"></a>00084 <span class="keyword">const</span> genType&amp; m,
<a name="l00085"></a>00085 <span class="keyword">const</span> <span class="keyword">typename</span> genType::value_type epsilon = std::numeric_limits&lt;typename genType::value_type&gt;::epsilon());
<a name="l00086"></a>00086
<a name="l00087"></a>00087 }<span class="comment">//namespace matrix_query</span>
<a name="l00088"></a>00088 }<span class="comment">//namespace gtx</span>
<a name="l00089"></a>00089 }<span class="comment">//namespace glm</span>
<a name="l00090"></a>00090
<a name="l00091"></a>00091 <span class="preprocessor">#define GLM_GTX_matrix_query namespace gtx::matrix_query</span>
<a name="l00092"></a>00092 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00093"></a>00093 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_matrix_query;}
<a name="l00094"></a>00094 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00095"></a>00095 <span class="preprocessor"></span>
<a name="l00096"></a>00096 <span class="preprocessor">#include &quot;matrix_query.inl&quot;</span>
<a name="l00097"></a>00097
<a name="l00098"></a>00098 <span class="preprocessor">#endif//glm_gtx_matrix_query</span>
</pre></div></div>
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<h1>matrix_selection.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-02-19</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/matrix_selection.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_matrix_selection</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_matrix_selection</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>test{
<a name="l00022"></a>00022 <span class="keywordtype">void</span> main_gtx_matrix_selection();
<a name="l00023"></a>00023 }<span class="comment">//namespace test</span>
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
<a name="l00027"></a><a class="code" href="a00184.html">00027</a> <span class="keyword">namespace </span>matrix_selection
<a name="l00028"></a>00028 {
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00032"></a>00032 detail::tvec2&lt;T&gt; <a class="code" href="a00184.html#a15e5e5a6d8653070a7b5e04f43135ed3" title="Returns a 2 components vector that contains the row of the matrix m witch values...">row</a>(
<a name="l00033"></a>00033 <span class="keyword">const</span> detail::tmat2x2&lt;T&gt;&amp; m,
<a name="l00034"></a>00034 <span class="keywordtype">int</span> index);
<a name="l00035"></a>00035
<a name="l00038"></a>00038 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00039"></a>00039 detail::tvec3&lt;T&gt; <a class="code" href="a00184.html#a15e5e5a6d8653070a7b5e04f43135ed3" title="Returns a 2 components vector that contains the row of the matrix m witch values...">row</a>(
<a name="l00040"></a>00040 <span class="keyword">const</span> detail::tmat3x3&lt;T&gt;&amp; m,
<a name="l00041"></a>00041 <span class="keywordtype">int</span> index);
<a name="l00042"></a>00042
<a name="l00045"></a>00045 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00046"></a>00046 detail::tvec4&lt;T&gt; <a class="code" href="a00184.html#a15e5e5a6d8653070a7b5e04f43135ed3" title="Returns a 2 components vector that contains the row of the matrix m witch values...">row</a>(
<a name="l00047"></a>00047 <span class="keyword">const</span> detail::tmat4x4&lt;T&gt;&amp; m,
<a name="l00048"></a>00048 <span class="keywordtype">int</span> index);
<a name="l00049"></a>00049
<a name="l00052"></a>00052 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00053"></a>00053 detail::tvec2&lt;T&gt; <a class="code" href="a00184.html#aebc3c8ac9d7b6d34dd85e765684852fe" title="Returns a 2 components vector that contains the row of the matrix m witch values...">column</a>(
<a name="l00054"></a>00054 <span class="keyword">const</span> detail::tmat2x2&lt;T&gt;&amp; m,
<a name="l00055"></a>00055 <span class="keywordtype">int</span> index);
<a name="l00056"></a>00056
<a name="l00059"></a>00059 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00060"></a>00060 detail::tvec3&lt;T&gt; <a class="code" href="a00184.html#aebc3c8ac9d7b6d34dd85e765684852fe" title="Returns a 2 components vector that contains the row of the matrix m witch values...">column</a>(
<a name="l00061"></a>00061 <span class="keyword">const</span> detail::tmat3x3&lt;T&gt;&amp; m,
<a name="l00062"></a>00062 <span class="keywordtype">int</span> index);
<a name="l00063"></a>00063
<a name="l00066"></a>00066 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00067"></a>00067 detail::tvec4&lt;T&gt; <a class="code" href="a00184.html#aebc3c8ac9d7b6d34dd85e765684852fe" title="Returns a 2 components vector that contains the row of the matrix m witch values...">column</a>(
<a name="l00068"></a>00068 <span class="keyword">const</span> detail::tmat4x4&lt;T&gt;&amp; m,
<a name="l00069"></a>00069 <span class="keywordtype">int</span> index);
<a name="l00070"></a>00070
<a name="l00071"></a>00071 }<span class="comment">//namespace matrix_selection</span>
<a name="l00072"></a>00072 }<span class="comment">//namespace gtx</span>
<a name="l00073"></a>00073 }<span class="comment">//namespace glm</span>
<a name="l00074"></a>00074
<a name="l00075"></a>00075 <span class="preprocessor">#define GLM_GTX_matrix_selection namespace gtx::matrix_selection</span>
<a name="l00076"></a>00076 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00077"></a>00077 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_matrix_selection;}
<a name="l00078"></a>00078 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00079"></a>00079 <span class="preprocessor"></span>
<a name="l00080"></a>00080 <span class="preprocessor">#include &quot;matrix_selection.inl&quot;</span>
<a name="l00081"></a>00081
<a name="l00082"></a>00082 <span class="preprocessor">#endif//glm_gtx_matrix_selection</span>
</pre></div></div>
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<h1>matrix_transform.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-04-29</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-04-29</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtc/matrix_transform.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTC_matrix_operation</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtc_matrix_transform</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtc_matrix_transform</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span>
<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../gtc/matrix_operation.hpp&quot;</span>
<a name="l00020"></a>00020
<a name="l00021"></a>00021 <span class="keyword">namespace </span>glm
<a name="l00022"></a>00022 {
<a name="l00023"></a>00023 <span class="keyword">namespace </span>test{
<a name="l00024"></a>00024 <span class="keywordtype">bool</span> main_gtc_matrix_transform();
<a name="l00025"></a>00025 }<span class="comment">//namespace test</span>
<a name="l00026"></a>00026
<a name="l00027"></a>00027 <span class="keyword">namespace </span>gtc{
<a name="l00029"></a><a class="code" href="a00147.html">00029</a> <span class="keyword">namespace </span>matrix_transform
<a name="l00030"></a>00030 {
<a name="l00031"></a>00031 <span class="keyword">using namespace </span>gtc::matrix_operation;
<a name="l00032"></a>00032
<a name="l00035"></a>00035 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00036"></a>00036 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00147.html#af6c7b3ce9b0375274bf8264c4c2222cc" title="Builds a translation 4 * 4 matrix created from a vector of 3 components.">translate</a>(
<a name="l00037"></a>00037 detail::tmat4x4&lt;valType&gt; <span class="keyword">const</span> &amp; m,
<a name="l00038"></a>00038 detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00039"></a>00039
<a name="l00042"></a>00042 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00043"></a>00043 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00147.html#a512acbd6ae706948be4fb2c4e1abd482" title="Builds a rotation 4 * 4 matrix created from an axis vector and an angle expressed...">rotate</a>(
<a name="l00044"></a>00044 detail::tmat4x4&lt;valType&gt; <span class="keyword">const</span> &amp; m,
<a name="l00045"></a>00045 valType <span class="keyword">const</span> &amp; angle,
<a name="l00046"></a>00046 detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00047"></a>00047
<a name="l00050"></a>00050 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00051"></a>00051 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00147.html#a6dcab6e67350b3ccd2473a571727c4a0" title="Builds a scale 4 * 4 matrix created from 3 scalars.">scale</a>(
<a name="l00052"></a>00052 detail::tmat4x4&lt;valType&gt; <span class="keyword">const</span> &amp; m,
<a name="l00053"></a>00053 detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00054"></a>00054
<a name="l00055"></a>00055 }<span class="comment">//namespace matrix_transform</span>
<a name="l00056"></a>00056 }<span class="comment">//namespace gtc</span>
<a name="l00057"></a>00057 }<span class="comment">//namespace glm</span>
<a name="l00058"></a>00058
<a name="l00059"></a>00059 <span class="preprocessor">#define GLM_GTC_matrix_transform namespace gtc::matrix_transform</span>
<a name="l00060"></a>00060 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTC_GLOBAL</span>
<a name="l00061"></a>00061 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTC_matrix_transform;}
<a name="l00062"></a>00062 <span class="preprocessor">#endif//GLM_GTC_GLOBAL</span>
<a name="l00063"></a>00063 <span class="preprocessor"></span>
<a name="l00064"></a>00064 <span class="preprocessor">#include &quot;matrix_transform.inl&quot;</span>
<a name="l00065"></a>00065
<a name="l00066"></a>00066 <span class="preprocessor">#endif//glm_gtc_matrix_transform</span>
</pre></div></div>
<hr size="1"/><address style="text-align: right;"><small>Generated on Mon Nov 16 11:23:23 2009 for GLM by&nbsp;
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<h1>matx.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-02-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2007-03-01</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/matx.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_vecx</span>
<a name="l00012"></a>00012 <span class="comment">// - GLM_GTX_matrix_selection</span>
<a name="l00013"></a>00013 <span class="comment">// - GLM_GTX_matrix_access</span>
<a name="l00014"></a>00014 <span class="comment">// - GLM_GTX_inverse_transpose</span>
<a name="l00016"></a>00016 <span class="comment"></span>
<a name="l00017"></a>00017 <span class="preprocessor">#ifndef glm_gtx_matx</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_matx</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span>
<a name="l00020"></a>00020 <span class="comment">// Dependency:</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00022"></a>00022 <span class="preprocessor">#include &quot;../gtx/vecx.hpp&quot;</span>
<a name="l00023"></a>00023
<a name="l00024"></a>00024 <span class="keyword">namespace </span>glm{
<a name="l00025"></a>00025 <span class="keyword">namespace </span>detail{
<a name="l00026"></a>00026
<a name="l00027"></a>00027 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T = <span class="keywordtype">float</span>&gt;
<a name="l00028"></a>00028 <span class="keyword">class </span>_xmatxGTX
<a name="l00029"></a>00029 {
<a name="l00030"></a>00030 <span class="keyword">private</span>:
<a name="l00031"></a>00031 <span class="comment">// Data</span>
<a name="l00032"></a>00032 _xvecxGTX&lt;N, T&gt; value[N];
<a name="l00033"></a>00033
<a name="l00034"></a>00034 <span class="keyword">public</span>:
<a name="l00035"></a>00035 _xmatxGTX&lt;N, T&gt; _inverse() <span class="keyword">const</span>;
<a name="l00036"></a>00036
<a name="l00037"></a>00037 <span class="keyword">public</span>:
<a name="l00038"></a>00038 <span class="keyword">typedef</span> T value_type;
<a name="l00039"></a>00039 <span class="keyword">typedef</span> <span class="keywordtype">int</span> size_type;
<a name="l00040"></a>00040 <span class="keyword">static</span> <span class="keyword">const</span> size_type value_size;
<a name="l00041"></a>00041
<a name="l00042"></a>00042 <span class="comment">// Constructors</span>
<a name="l00043"></a>00043 _xmatxGTX();
<a name="l00044"></a>00044 <span class="keyword">explicit</span> _xmatxGTX(<span class="keyword">const</span> T x);
<a name="l00045"></a>00045
<a name="l00046"></a>00046 <span class="comment">// Accesses</span>
<a name="l00047"></a>00047 _xvecxGTX&lt;N, T&gt;&amp; operator[](<span class="keywordtype">int</span> i) {<span class="keywordflow">return</span> value[i];}
<a name="l00048"></a>00048 <span class="keyword">const</span> _xvecxGTX&lt;N, T&gt; &amp; operator[](<span class="keywordtype">int</span> i)<span class="keyword"> const </span>{<span class="keywordflow">return</span> value[i];}
<a name="l00049"></a>00049 operator T*() {<span class="keywordflow">return</span> &amp;value[0][0];}
<a name="l00050"></a>00050 operator const T*()<span class="keyword"> const </span>{<span class="keywordflow">return</span> &amp;value[0][0];}
<a name="l00051"></a>00051
<a name="l00052"></a>00052 <span class="comment">// Unary updatable operators</span>
<a name="l00053"></a>00053 _xmatxGTX&lt;N, T&gt;&amp; operator= (<span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m);
<a name="l00054"></a>00054 _xmatxGTX&lt;N, T&gt;&amp; operator+= (<span class="keyword">const</span> T s);
<a name="l00055"></a>00055 _xmatxGTX&lt;N, T&gt;&amp; operator+= (<span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m);
<a name="l00056"></a>00056 _xmatxGTX&lt;N, T&gt;&amp; operator-= (<span class="keyword">const</span> T s);
<a name="l00057"></a>00057 _xmatxGTX&lt;N, T&gt;&amp; operator-= (<span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m);
<a name="l00058"></a>00058 _xmatxGTX&lt;N, T&gt;&amp; operator*= (<span class="keyword">const</span> T s);
<a name="l00059"></a>00059 _xmatxGTX&lt;N, T&gt;&amp; operator*= (<span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m);
<a name="l00060"></a>00060 _xmatxGTX&lt;N, T&gt;&amp; operator/= (<span class="keyword">const</span> T s);
<a name="l00061"></a>00061 _xmatxGTX&lt;N, T&gt;&amp; operator/= (<span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m);
<a name="l00062"></a>00062 _xmatxGTX&lt;N, T&gt;&amp; operator++ ();
<a name="l00063"></a>00063 _xmatxGTX&lt;N, T&gt;&amp; operator-- ();
<a name="l00064"></a>00064 };
<a name="l00065"></a>00065
<a name="l00066"></a>00066 <span class="comment">// Binary operators</span>
<a name="l00067"></a>00067 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt;
<a name="l00068"></a>00068 _xmatxGTX&lt;N, T&gt; operator+ (<span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m, <span class="keyword">const</span> T s);
<a name="l00069"></a>00069
<a name="l00070"></a>00070 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt;
<a name="l00071"></a>00071 _xmatxGTX&lt;N, T&gt; operator+ (<span class="keyword">const</span> T s, <span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m);
<a name="l00072"></a>00072
<a name="l00073"></a>00073 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt;
<a name="l00074"></a>00074 _xvecxGTX&lt;N, T&gt; operator+ (<span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m, <span class="keyword">const</span> _xvecxGTX&lt;N, T&gt;&amp; v);
<a name="l00075"></a>00075
<a name="l00076"></a>00076 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt;
<a name="l00077"></a>00077 _xvecxGTX&lt;N, T&gt; operator+ (<span class="keyword">const</span> _xvecxGTX&lt;N, T&gt;&amp; v, <span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m);
<a name="l00078"></a>00078
<a name="l00079"></a>00079 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt;
<a name="l00080"></a>00080 _xmatxGTX&lt;N, T&gt; operator+ (<span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m1, <span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m2);
<a name="l00081"></a>00081
<a name="l00082"></a>00082 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt;
<a name="l00083"></a>00083 _xmatxGTX&lt;N, T&gt; operator- (<span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m, <span class="keyword">const</span> T s);
<a name="l00084"></a>00084
<a name="l00085"></a>00085 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt;
<a name="l00086"></a>00086 _xmatxGTX&lt;N, T&gt; operator- (<span class="keyword">const</span> T s, <span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m);
<a name="l00087"></a>00087
<a name="l00088"></a>00088 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt;
<a name="l00089"></a>00089 _xvecxGTX&lt;N, T&gt; operator- (<span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m, <span class="keyword">const</span> _xvecxGTX&lt;N, T&gt;&amp; v);
<a name="l00090"></a>00090
<a name="l00091"></a>00091 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt;
<a name="l00092"></a>00092 _xvecxGTX&lt;N, T&gt; operator- (<span class="keyword">const</span> _xvecxGTX&lt;N, T&gt;&amp; v, <span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m);
<a name="l00093"></a>00093
<a name="l00094"></a>00094 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt;
<a name="l00095"></a>00095 _xmatxGTX&lt;N, T&gt; operator- (<span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m1, <span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m2);
<a name="l00096"></a>00096
<a name="l00097"></a>00097 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt;
<a name="l00098"></a>00098 _xmatxGTX&lt;N, T&gt; operator* (<span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m, <span class="keyword">const</span> T s);
<a name="l00099"></a>00099
<a name="l00100"></a>00100 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt;
<a name="l00101"></a>00101 _xmatxGTX&lt;N, T&gt; operator* (<span class="keyword">const</span> T s, <span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m);
<a name="l00102"></a>00102
<a name="l00103"></a>00103 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt;
<a name="l00104"></a>00104 _xvecxGTX&lt;N, T&gt; operator* (<span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m, <span class="keyword">const</span> _xvecxGTX&lt;N, T&gt;&amp; v);
<a name="l00105"></a>00105
<a name="l00106"></a>00106 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt;
<a name="l00107"></a>00107 _xvecxGTX&lt;N, T&gt; operator* (<span class="keyword">const</span> _xvecxGTX&lt;N, T&gt;&amp; v, <span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m);
<a name="l00108"></a>00108
<a name="l00109"></a>00109 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt;
<a name="l00110"></a>00110 _xmatxGTX&lt;N, T&gt; operator* (<span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m1, <span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m2);
<a name="l00111"></a>00111
<a name="l00112"></a>00112 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt;
<a name="l00113"></a>00113 _xmatxGTX&lt;N, T&gt; operator/ (<span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m, <span class="keyword">const</span> T s);
<a name="l00114"></a>00114
<a name="l00115"></a>00115 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt;
<a name="l00116"></a>00116 _xmatxGTX&lt;N, T&gt; operator/ (<span class="keyword">const</span> T s, <span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m);
<a name="l00117"></a>00117
<a name="l00118"></a>00118 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt;
<a name="l00119"></a>00119 _xvecxGTX&lt;N, T&gt; operator/ (<span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m, <span class="keyword">const</span> _xvecxGTX&lt;N, T&gt;&amp; v);
<a name="l00120"></a>00120
<a name="l00121"></a>00121 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt;
<a name="l00122"></a>00122 _xvecxGTX&lt;N, T&gt; operator/ (<span class="keyword">const</span> _xvecxGTX&lt;N, T&gt;&amp; v, <span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m);
<a name="l00123"></a>00123
<a name="l00124"></a>00124 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt;
<a name="l00125"></a>00125 _xmatxGTX&lt;N, T&gt; operator/ (<span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m1, <span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m2);
<a name="l00126"></a>00126
<a name="l00127"></a>00127 <span class="comment">// Unary constant operators</span>
<a name="l00128"></a>00128 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt;
<a name="l00129"></a>00129 <span class="keyword">const</span> _xmatxGTX&lt;N, T&gt; operator- (<span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m);
<a name="l00130"></a>00130
<a name="l00131"></a>00131 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt;
<a name="l00132"></a>00132 <span class="keyword">const</span> _xmatxGTX&lt;N, T&gt; operator-- (<span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m, <span class="keywordtype">int</span>);
<a name="l00133"></a>00133
<a name="l00134"></a>00134 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt;
<a name="l00135"></a>00135 <span class="keyword">const</span> _xmatxGTX&lt;N, T&gt; operator++ (<span class="keyword">const</span> _xmatxGTX&lt;N, T&gt;&amp; m, <span class="keywordtype">int</span>);
<a name="l00136"></a>00136
<a name="l00137"></a>00137 }<span class="comment">//namespace detail</span>
<a name="l00138"></a>00138
<a name="l00139"></a>00139 <span class="comment">// Extension functions</span>
<a name="l00140"></a>00140 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt; detail::_xmatxGTX&lt;N, T&gt; matrixCompMultGTX(<span class="keyword">const</span> detail::_xmatxGTX&lt;N, T&gt;&amp; x, <span class="keyword">const</span> detail::_xmatxGTX&lt;N, T&gt;&amp; y);
<a name="l00141"></a>00141 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt; detail::_xmatxGTX&lt;N, T&gt; outerProductGTX(<span class="keyword">const</span> detail::_xvecxGTX&lt;N, T&gt;&amp; c, <span class="keyword">const</span> detail::_xvecxGTX&lt;N, T&gt;&amp; r);
<a name="l00142"></a>00142 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt; detail::_xmatxGTX&lt;N, T&gt; transposeGTX(<span class="keyword">const</span> detail::_xmatxGTX&lt;N, T&gt;&amp; x);
<a name="l00143"></a>00143
<a name="l00144"></a>00144 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt; T determinantGTX(<span class="keyword">const</span> detail::_xmatxGTX&lt;N, T&gt;&amp; m);
<a name="l00145"></a>00145 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt; detail::_xmatxGTX&lt;N, T&gt; inverseTransposeGTX(<span class="keyword">const</span> detail::_xmatxGTX&lt;N, T&gt; &amp; m);
<a name="l00146"></a>00146
<a name="l00147"></a>00147 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt; <span class="keywordtype">void</span> columnGTX(detail::_xmatxGTX&lt;N, T&gt;&amp; m, <span class="keywordtype">int</span> ColIndex, <span class="keyword">const</span> detail::_xvecxGTX&lt;N, T&gt;&amp; v);
<a name="l00148"></a>00148 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt; <span class="keywordtype">void</span> rowGTX(detail::_xmatxGTX&lt;N, T&gt;&amp; m, <span class="keywordtype">int</span> RowIndex, <span class="keyword">const</span> detail::_xvecxGTX&lt;N, T&gt;&amp; v);
<a name="l00149"></a>00149
<a name="l00150"></a>00150 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt; detail::_xvecxGTX&lt;N, T&gt; columnGTX(<span class="keyword">const</span> detail::_xmatxGTX&lt;N, T&gt;&amp; m, <span class="keywordtype">int</span> ColIndex);
<a name="l00151"></a>00151 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt; detail::_xvecxGTX&lt;N, T&gt; rowGTX(<span class="keyword">const</span> detail::_xmatxGTX&lt;N, T&gt;&amp; m, <span class="keywordtype">int</span> RowIndex);
<a name="l00152"></a>00152
<a name="l00153"></a>00153 <span class="keyword">namespace </span>gtx
<a name="l00154"></a>00154 {
<a name="l00156"></a><a class="code" href="a00185.html">00156</a> <span class="keyword">namespace </span>matx
<a name="l00157"></a>00157 {
<a name="l00158"></a>00158 <span class="comment">// Matrix Functions</span>
<a name="l00159"></a>00159 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt; <span class="keyword">inline</span> detail::_xmatxGTX&lt;N, T&gt; <a class="code" href="a00130.html#ad27896f9d5be202b8d39552eeb352c87" title="Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product...">matrixCompMult</a>(<span class="keyword">const</span> detail::_xmatxGTX&lt;N, T&gt;&amp; x, <span class="keyword">const</span> detail::_xmatxGTX&lt;N, T&gt;&amp; y){<span class="keywordflow">return</span> <a class="code" href="a00130.html#ad27896f9d5be202b8d39552eeb352c87" title="Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product...">matrixCompMult</a>(x, y);}
<a name="l00160"></a>00160 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt; <span class="keyword">inline</span> detail::_xmatxGTX&lt;N, T&gt; <a class="code" href="a00130.html#a04b83f76e97124e8e91d923dd7ba326c" title="Treats the first parameter c as a column vector and the second parameter r as a row...">outerProduct</a>(<span class="keyword">const</span> detail::_xvecxGTX&lt;N, T&gt;&amp; c, <span class="keyword">const</span> detail::_xvecxGTX&lt;N, T&gt;&amp; r){<span class="keywordflow">return</span> outerProductGTX(c, r);}
<a name="l00161"></a>00161 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt; <span class="keyword">inline</span> detail::_xmatxGTX&lt;N, T&gt; <a class="code" href="a00130.html#a8b1a22512f73b0176ad062d3d480e906" title="Returns the transposed matrix of x (From GLSL 1.30.08 specification, section 8.5)...">transpose</a>(<span class="keyword">const</span> detail::_xmatxGTX&lt;N, T&gt;&amp; x){<span class="keywordflow">return</span> transposeGTX(x);}
<a name="l00162"></a>00162
<a name="l00163"></a>00163 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt; <span class="keyword">inline</span> T <a class="code" href="a00130.html#ae463e0ea522ea3147e2fd7ecb95a2274" title="Return the determinant of a matrix.">determinant</a>(<span class="keyword">const</span> detail::_xmatxGTX&lt;N, T&gt;&amp; m){<span class="keywordflow">return</span> determinantGTX(m);}
<a name="l00164"></a>00164 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt; <span class="keyword">inline</span> detail::_xmatxGTX&lt;N, T&gt; inverseTranspose(<span class="keyword">const</span> detail::_xmatxGTX&lt;N, T&gt;&amp; m){<span class="keywordflow">return</span> inverseTransposeGTX(m);}
<a name="l00165"></a>00165
<a name="l00166"></a>00166 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt; <span class="keyword">inline</span> <span class="keywordtype">void</span> column(detail::_xmatxGTX&lt;N, T&gt;&amp; m, <span class="keywordtype">int</span> ColIndex, <span class="keyword">const</span> detail::_xvecxGTX&lt;N, T&gt;&amp; v){setColumnGTX(m, v);}
<a name="l00167"></a>00167 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt; <span class="keyword">inline</span> <span class="keywordtype">void</span> row(detail::_xmatxGTX&lt;N, T&gt;&amp; m, <span class="keywordtype">int</span> RowIndex, <span class="keyword">const</span> detail::_xvecxGTX&lt;N, T&gt;&amp; v){setRowGTX(m, v);}
<a name="l00168"></a>00168
<a name="l00169"></a>00169 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt; <span class="keyword">inline</span> detail::_xvecxGTX&lt;N, T&gt; column(<span class="keyword">const</span> detail::_xmatxGTX&lt;N, T&gt;&amp; m, <span class="keywordtype">int</span> ColIndex){<span class="keywordflow">return</span> column(m, ColIndex);}
<a name="l00170"></a>00170 <span class="keyword">template</span> &lt;<span class="keywordtype">int</span> N, <span class="keyword">typename</span> T&gt; <span class="keyword">inline</span> detail::_xvecxGTX&lt;N, T&gt; row(<span class="keyword">const</span> detail::_xmatxGTX&lt;N, T&gt;&amp; m, <span class="keywordtype">int</span> RowIndex){<span class="keywordflow">return</span> row(m, RowIndex);}
<a name="l00171"></a>00171 }
<a name="l00172"></a>00172 }
<a name="l00173"></a>00173 }
<a name="l00174"></a>00174
<a name="l00175"></a>00175 <span class="preprocessor">#define GLM_GTX_matx namespace gtx::matx</span>
<a name="l00176"></a>00176 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00177"></a>00177 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_matx;}
<a name="l00178"></a>00178 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00179"></a>00179 <span class="preprocessor"></span>
<a name="l00180"></a>00180 <span class="preprocessor">#include &quot;matx.inl&quot;</span>
<a name="l00181"></a>00181
<a name="l00182"></a>00182 <span class="preprocessor">#endif//glm_gtx_matx</span>
</pre></div></div>
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<h1>mixed_product.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-04-03</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-09-17</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/mixed_product.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_mixed_product</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_mixed_product</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>test{
<a name="l00022"></a>00022 <span class="keywordtype">void</span> main_gtx_matrix_selection();
<a name="l00023"></a>00023 }<span class="comment">//namespace test</span>
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
<a name="l00027"></a><a class="code" href="a00186.html">00027</a> <span class="keyword">namespace </span>mixed_product
<a name="l00028"></a>00028 {
<a name="l00030"></a>00030 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00031"></a>00031 valType <a class="code" href="a00186.html#acd91c1d0c25c158ab83965b98553970d" title="Mixed product of 3 vectors (from GLM_GTX_mixed_product extension).">mixedProduct</a>(
<a name="l00032"></a>00032 detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v1,
<a name="l00033"></a>00033 detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v2,
<a name="l00034"></a>00034 detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v3);
<a name="l00035"></a>00035 }<span class="comment">//namespace mixed_product</span>
<a name="l00036"></a>00036 }<span class="comment">//namespace gtx</span>
<a name="l00037"></a>00037 }<span class="comment">//namespace glm</span>
<a name="l00038"></a>00038
<a name="l00039"></a>00039 <span class="preprocessor">#define GLM_GTX_mixed_product namespace gtx::mixed_product</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_mixed_product;}
<a name="l00042"></a>00042 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span>
<a name="l00044"></a>00044 <span class="preprocessor">#include &quot;mixed_product.inl&quot;</span>
<a name="l00045"></a>00045
<a name="l00046"></a>00046 <span class="preprocessor">#endif//glm_gtx_mixed_product</span>
</pre></div></div>
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<h1>multiple.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-10-26</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-10-26</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/img/multiple.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_img_multiple</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_img_multiple</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>test{
<a name="l00022"></a>00022 <span class="keywordtype">bool</span> main_img_multiple();
<a name="l00023"></a>00023 }<span class="comment">//namespace test</span>
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="keyword">namespace </span>img
<a name="l00026"></a>00026 {
<a name="l00028"></a><a class="code" href="a00218.html">00028</a> <span class="keyword">namespace </span>multiple
<a name="l00029"></a>00029 {
<a name="l00032"></a>00032 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00033"></a>00033 genType <a class="code" href="a00218.html#aed997ab0c2afec95879cbf158433504a" title="Higher Multiple number of Source.">higherMultiple</a>(
<a name="l00034"></a>00034 genType <span class="keyword">const</span> &amp; Source,
<a name="l00035"></a>00035 genType <span class="keyword">const</span> &amp; Multiple);
<a name="l00036"></a>00036
<a name="l00039"></a>00039 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00040"></a>00040 genType <a class="code" href="a00218.html#a5e9c5a0695487e25471e44d843f12a23" title="Lower Multiple number of Source.">lowerMultiple</a>(
<a name="l00041"></a>00041 genType <span class="keyword">const</span> &amp; Source,
<a name="l00042"></a>00042 genType <span class="keyword">const</span> &amp; Multiple);
<a name="l00043"></a>00043
<a name="l00044"></a>00044 }<span class="comment">//namespace multiple</span>
<a name="l00045"></a>00045 }<span class="comment">//namespace img</span>
<a name="l00046"></a>00046 }<span class="comment">//namespace glm</span>
<a name="l00047"></a>00047
<a name="l00048"></a>00048 <span class="preprocessor">#define GLM_IMG_multiple namespace img::multiple</span>
<a name="l00049"></a>00049 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_IMG_GLOBAL</span>
<a name="l00050"></a>00050 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_IMG_multiple;}
<a name="l00051"></a>00051 <span class="preprocessor">#endif//GLM_IMG_GLOBAL</span>
<a name="l00052"></a>00052 <span class="preprocessor"></span>
<a name="l00053"></a>00053 <span class="preprocessor">#include &quot;multiple.inl&quot;</span>
<a name="l00054"></a>00054
<a name="l00055"></a>00055 <span class="preprocessor">#endif//glm_img_multiple</span>
</pre></div></div>
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<h1>norm.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-07-24</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/norm.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_quaternion</span>
<a name="l00012"></a>00012 <span class="comment">// - GLM_GTC_double_float</span>
<a name="l00014"></a>00014 <span class="comment"></span><span class="comment">// ToDo:</span>
<a name="l00015"></a>00015 <span class="comment">// - Study the validity of the notion of length2 to quaternion</span>
<a name="l00017"></a>00017 <span class="comment"></span>
<a name="l00018"></a>00018 <span class="preprocessor">#ifndef glm_gtx_norm</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_norm</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span>
<a name="l00021"></a>00021 <span class="comment">// Dependency:</span>
<a name="l00022"></a>00022 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include &quot;../gtc/double_float.hpp&quot;</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include &quot;../gtx/quaternion.hpp&quot;</span>
<a name="l00025"></a>00025
<a name="l00026"></a>00026 <span class="keyword">namespace </span>glm
<a name="l00027"></a>00027 {
<a name="l00028"></a>00028 <span class="keyword">namespace </span>test{
<a name="l00029"></a>00029 <span class="keywordtype">void</span> main_gtx_norm();
<a name="l00030"></a>00030 }<span class="comment">//namespace test</span>
<a name="l00031"></a>00031
<a name="l00032"></a>00032 <span class="keyword">namespace </span>gtx{
<a name="l00034"></a><a class="code" href="a00187.html">00034</a> <span class="keyword">namespace </span>norm
<a name="l00035"></a>00035 {
<a name="l00038"></a>00038 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00039"></a>00039 T <a class="code" href="a00187.html#a461cea3ee3b98f8fcfea856def1f0ede" title="Returns the squared length of x.">length2</a>(
<a name="l00040"></a>00040 <span class="keyword">const</span> T x);
<a name="l00041"></a>00041
<a name="l00044"></a>00044 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00045"></a>00045 T <a class="code" href="a00187.html#a461cea3ee3b98f8fcfea856def1f0ede" title="Returns the squared length of x.">length2</a>(
<a name="l00046"></a>00046 <span class="keyword">const</span> detail::tvec2&lt;T&gt; &amp; x);
<a name="l00047"></a>00047
<a name="l00050"></a>00050 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00051"></a>00051 T <a class="code" href="a00187.html#a461cea3ee3b98f8fcfea856def1f0ede" title="Returns the squared length of x.">length2</a>(
<a name="l00052"></a>00052 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; x);
<a name="l00053"></a>00053
<a name="l00056"></a>00056 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00057"></a>00057 T <a class="code" href="a00187.html#a461cea3ee3b98f8fcfea856def1f0ede" title="Returns the squared length of x.">length2</a>(
<a name="l00058"></a>00058 <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; x);
<a name="l00059"></a>00059
<a name="l00062"></a>00062 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00063"></a>00063 T <a class="code" href="a00187.html#a461cea3ee3b98f8fcfea856def1f0ede" title="Returns the squared length of x.">length2</a>(
<a name="l00064"></a>00064 <span class="keyword">const</span> detail::tquat&lt;T&gt;&amp; q);
<a name="l00065"></a>00065
<a name="l00068"></a>00068 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00069"></a>00069 T <a class="code" href="a00187.html#a8ced68108693319d844c896d3e8a2887" title="Returns the squared distance between p0 and p1, i.e., length(p0 - p1).">distance2</a>(
<a name="l00070"></a>00070 <span class="keyword">const</span> T p0,
<a name="l00071"></a>00071 <span class="keyword">const</span> T p1);
<a name="l00072"></a>00072
<a name="l00075"></a>00075 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00076"></a>00076 T <a class="code" href="a00187.html#a8ced68108693319d844c896d3e8a2887" title="Returns the squared distance between p0 and p1, i.e., length(p0 - p1).">distance2</a>(
<a name="l00077"></a>00077 <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; p0,
<a name="l00078"></a>00078 <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; p1);
<a name="l00079"></a>00079
<a name="l00082"></a>00082 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00083"></a>00083 T <a class="code" href="a00187.html#a8ced68108693319d844c896d3e8a2887" title="Returns the squared distance between p0 and p1, i.e., length(p0 - p1).">distance2</a>(
<a name="l00084"></a>00084 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; p0,
<a name="l00085"></a>00085 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; p1);
<a name="l00086"></a>00086
<a name="l00089"></a>00089 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00090"></a>00090 T <a class="code" href="a00187.html#a8ced68108693319d844c896d3e8a2887" title="Returns the squared distance between p0 and p1, i.e., length(p0 - p1).">distance2</a>(
<a name="l00091"></a>00091 <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; p0,
<a name="l00092"></a>00092 <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; p1);
<a name="l00093"></a>00093
<a name="l00096"></a>00096 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00097"></a>00097 T <a class="code" href="a00187.html#ab9942ce9c9a3de0fcb2b2d1a7eea5d1b" title="Returns the L1 norm between x and y.">l1Norm</a>(
<a name="l00098"></a>00098 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; x,
<a name="l00099"></a>00099 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; y);
<a name="l00100"></a>00100
<a name="l00103"></a>00103 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00104"></a>00104 T <a class="code" href="a00187.html#ab9942ce9c9a3de0fcb2b2d1a7eea5d1b" title="Returns the L1 norm between x and y.">l1Norm</a>(
<a name="l00105"></a>00105 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; v);
<a name="l00106"></a>00106
<a name="l00109"></a>00109 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00110"></a>00110 T <a class="code" href="a00187.html#a2963700ea5540e339e021733f9b1c285" title="Returns the L2 norm between x and y.">l2Norm</a>(
<a name="l00111"></a>00111 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; x,
<a name="l00112"></a>00112 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; y);
<a name="l00113"></a>00113
<a name="l00116"></a>00116 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00117"></a>00117 T <a class="code" href="a00187.html#a2963700ea5540e339e021733f9b1c285" title="Returns the L2 norm between x and y.">l2Norm</a>(
<a name="l00118"></a>00118 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; x);
<a name="l00119"></a>00119
<a name="l00122"></a>00122 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00123"></a>00123 T <a class="code" href="a00187.html#ab6b384000fdc1a560fd927684f4f3a2a" title="Returns the L norm between x and y.">lxNorm</a>(
<a name="l00124"></a>00124 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; x,
<a name="l00125"></a>00125 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; y,
<a name="l00126"></a>00126 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Depth);
<a name="l00127"></a>00127
<a name="l00130"></a>00130 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00131"></a>00131 T <a class="code" href="a00187.html#ab6b384000fdc1a560fd927684f4f3a2a" title="Returns the L norm between x and y.">lxNorm</a>(
<a name="l00132"></a>00132 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; x,
<a name="l00133"></a>00133 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Depth);
<a name="l00134"></a>00134
<a name="l00135"></a>00135 }<span class="comment">//namespace norm</span>
<a name="l00136"></a>00136 }<span class="comment">//namespace gtx</span>
<a name="l00137"></a>00137 }<span class="comment">//namespace glm</span>
<a name="l00138"></a>00138
<a name="l00139"></a>00139 <span class="preprocessor">#define GLM_GTX_norm namespace gtx::norm</span>
<a name="l00140"></a>00140 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00141"></a>00141 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_norm;}
<a name="l00142"></a>00142 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00143"></a>00143 <span class="preprocessor"></span>
<a name="l00144"></a>00144 <span class="preprocessor">#include &quot;norm.inl&quot;</span>
<a name="l00145"></a>00145
<a name="l00146"></a>00146 <span class="preprocessor">#endif//glm_gtx_norm</span>
</pre></div></div>
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<h1>normal.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-13</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/normal.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_normal</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_normal</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>test{
<a name="l00022"></a>00022 <span class="keywordtype">void</span> main_gtx_normal();
<a name="l00023"></a>00023 }<span class="comment">//namespace test</span>
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
<a name="l00027"></a><a class="code" href="a00188.html">00027</a> <span class="keyword">namespace </span>normal
<a name="l00028"></a>00028 {
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00032"></a>00032 detail::tvec3&lt;T&gt; <a class="code" href="a00188.html#a465b51d9e302c22572a656e657631310" title="Computes triangle normal from triangle points.">triangleNormal</a>(
<a name="l00033"></a>00033 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; p1,
<a name="l00034"></a>00034 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; p2,
<a name="l00035"></a>00035 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; p3);
<a name="l00036"></a>00036
<a name="l00037"></a>00037 }<span class="comment">//namespace normal</span>
<a name="l00038"></a>00038 }<span class="comment">//namespace gtx</span>
<a name="l00039"></a>00039 }<span class="comment">//namespace glm</span>
<a name="l00040"></a>00040
<a name="l00041"></a>00041 <span class="preprocessor">#define GLM_GTX_normal namespace gtx::normal</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_normal;}
<a name="l00044"></a>00044 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span>
<a name="l00046"></a>00046 <span class="preprocessor">#include &quot;normal.inl&quot;</span>
<a name="l00047"></a>00047
<a name="l00048"></a>00048 <span class="preprocessor">#endif//glm_gtx_normal</span>
</pre></div></div>
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<h1>normalize_dot.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-09-28</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-10-07</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/normalize_dot.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_fast_square_root</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_normalize_dot</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_normalize_dot</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span>
<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../gtx/fast_square_root.hpp&quot;</span>
<a name="l00020"></a>00020
<a name="l00021"></a>00021 <span class="keyword">namespace </span>glm
<a name="l00022"></a>00022 {
<a name="l00023"></a>00023 <span class="keyword">namespace </span>gtx{
<a name="l00025"></a><a class="code" href="a00189.html">00025</a> <span class="keyword">namespace </span>normalize_dot
<a name="l00026"></a>00026 {
<a name="l00030"></a>00030 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00031"></a>00031 <span class="keyword">typename</span> genType::value_type <a class="code" href="a00189.html#a71e52e38395048672c908861a3758b76" title="Normalize parameters and returns the dot product of x and y.">normalizeDot</a>(
<a name="l00032"></a>00032 genType <span class="keyword">const</span> &amp; x,
<a name="l00033"></a>00033 genType <span class="keyword">const</span> &amp; y);
<a name="l00034"></a>00034
<a name="l00038"></a>00038 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00039"></a>00039 <span class="keyword">typename</span> genType::value_type <a class="code" href="a00189.html#a4828b79df21f008a71824a0eecf6e4d7" title="Normalize parameters and returns the dot product of x and y.">fastNormalizeDot</a>(
<a name="l00040"></a>00040 genType <span class="keyword">const</span> &amp; x,
<a name="l00041"></a>00041 genType <span class="keyword">const</span> &amp; y);
<a name="l00042"></a>00042
<a name="l00043"></a>00043 }<span class="comment">//namespace normalize_dot</span>
<a name="l00044"></a>00044 }<span class="comment">//namespace gtx</span>
<a name="l00045"></a>00045 }<span class="comment">//namespace glm</span>
<a name="l00046"></a>00046
<a name="l00047"></a>00047 <span class="preprocessor">#define GLM_GTX_normalize_dot namespace gtx::fast_square_root; using namespace gtx::normalize_dot</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00049"></a>00049 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_normalize_dot;}
<a name="l00050"></a>00050 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00051"></a>00051 <span class="preprocessor"></span>
<a name="l00052"></a>00052 <span class="preprocessor">#include &quot;normalize_dot.inl&quot;</span>
<a name="l00053"></a>00053
<a name="l00054"></a>00054 <span class="preprocessor">#endif//glm_gtx_normalize_dot</span>
</pre></div></div>
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<h1>number_precision.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-05-10</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-06-04</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/number_precision.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTC_type_precision</span>
<a name="l00012"></a>00012 <span class="comment">// - GLM_GTC_quaternion</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="preprocessor">#ifndef glm_gtx_number_precision</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_number_precision</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span>
<a name="l00018"></a>00018 <span class="comment">// Dependency:</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00020"></a>00020 <span class="preprocessor">#include &quot;../gtc/type_precision.hpp&quot;</span>
<a name="l00021"></a>00021
<a name="l00022"></a>00022 <span class="keyword">namespace </span>glm{
<a name="l00023"></a>00023 <span class="keyword">namespace </span>gtx{
<a name="l00025"></a><a class="code" href="a00190.html">00025</a> <span class="keyword">namespace </span>number_precision
<a name="l00026"></a>00026 {
<a name="l00027"></a>00027 <span class="keyword">using namespace </span>gtc::type_precision;
<a name="l00028"></a>00028
<a name="l00030"></a>00030 <span class="comment">// Unsigned int vector types </span>
<a name="l00031"></a>00031
<a name="l00032"></a><a class="code" href="a00190.html#a5853fe457f4c8a6bc09343d0e9833980">00032</a> <span class="keyword">typedef</span> <a class="code" href="a00149.html#ad8d9dbef83392da434801486bf814fe4" title="8bit unsigned integer. (from GLM_GTC_type_precision extension)">u8</a> <a class="code" href="a00190.html#a5853fe457f4c8a6bc09343d0e9833980" title="8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)">u8vec1</a>;
<a name="l00033"></a><a class="code" href="a00190.html#a52cc069a92e126c3a8dcde93424d2ef0">00033</a> <span class="keyword">typedef</span> <a class="code" href="a00149.html#a91ec65f57d610f6902fd081f1d1e265a" title="16bit unsigned integer. (from GLM_GTC_type_precision extension)">u16</a> <a class="code" href="a00190.html#a52cc069a92e126c3a8dcde93424d2ef0" title="16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)">u16vec1</a>;
<a name="l00034"></a><a class="code" href="a00190.html#a9bbc1e14aea65cba5e2dcfef6a67d9f3">00034</a> <span class="keyword">typedef</span> <a class="code" href="a00149.html#a0bb0c4c53d0a5ea2c01d0bb363b56722" title="32bit unsigned integer. (from GLM_GTC_type_precision extension)">u32</a> <a class="code" href="a00190.html#a9bbc1e14aea65cba5e2dcfef6a67d9f3" title="32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)">u32vec1</a>;
<a name="l00035"></a><a class="code" href="a00190.html#a818de170e2584ab037130f2881925974">00035</a> <span class="keyword">typedef</span> <a class="code" href="a00149.html#a02ecb7390e4c4515df2268d18f99abc0" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">u64</a> <a class="code" href="a00190.html#a818de170e2584ab037130f2881925974" title="64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)">u64vec1</a>;
<a name="l00036"></a>00036
<a name="l00038"></a>00038 <span class="comment">// Float vector types </span>
<a name="l00039"></a>00039
<a name="l00040"></a><a class="code" href="a00190.html#a116e2376ef94e8c60bc5c2b66fc5a6db">00040</a> <span class="keyword">typedef</span> <a class="code" href="a00149.html#a3ca1b6511bcc12516b5fd76c7976f01b" title="Half-precision floating-point scalar. (from GLM_GTC_type_precision extension).">f16</a> <a class="code" href="a00190.html#a116e2376ef94e8c60bc5c2b66fc5a6db" title="Half-precision floating-point scalar. (from GLM_GTX_number_precision extension).">f16vec1</a>;
<a name="l00041"></a><a class="code" href="a00190.html#a07f8d7348eb7ae059a84c118fdfeb943">00041</a> <span class="keyword">typedef</span> <a class="code" href="a00149.html#abe6a542dd6c1d5ffd847f1b9b4c9c9b7" title="Single-precision floating-point scalar. (from GLM_GTC_type_precision extension).">f32</a> <a class="code" href="a00190.html#a07f8d7348eb7ae059a84c118fdfeb943" title="Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)...">f32vec1</a>;
<a name="l00042"></a><a class="code" href="a00190.html#ae5987a61b8c03d5c432a9e62f0b3efe1">00042</a> <span class="keyword">typedef</span> <a class="code" href="a00149.html#a1d794d240091678f602e8de225b8d8c9" title="Double-precision floating-point scalar. (from GLM_GTC_type_precision extension).">f64</a> <a class="code" href="a00190.html#ae5987a61b8c03d5c432a9e62f0b3efe1" title="Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)...">f64vec1</a>;
<a name="l00043"></a>00043
<a name="l00045"></a>00045 <span class="comment">// Float matrix types </span>
<a name="l00046"></a>00046
<a name="l00047"></a><a class="code" href="a00190.html#afb6d00d30a02bc379153fbf0859c55fe">00047</a> <span class="keyword">typedef</span> <a class="code" href="a00149.html#a3ca1b6511bcc12516b5fd76c7976f01b" title="Half-precision floating-point scalar. (from GLM_GTC_type_precision extension).">f16</a> <a class="code" href="a00190.html#afb6d00d30a02bc379153fbf0859c55fe" title="Half-precision floating-point scalar. (from GLM_GTX_number_precision extension).">f16mat1</a>;
<a name="l00048"></a><a class="code" href="a00190.html#a228eca02d3e3f24c2eec052ee7f719fa">00048</a> <span class="keyword">typedef</span> <a class="code" href="a00149.html#a3ca1b6511bcc12516b5fd76c7976f01b" title="Half-precision floating-point scalar. (from GLM_GTC_type_precision extension).">f16</a> <a class="code" href="a00190.html#a228eca02d3e3f24c2eec052ee7f719fa" title="Half-precision floating-point scalar. (from GLM_GTX_number_precision extension).">f16mat1x1</a>;
<a name="l00049"></a><a class="code" href="a00190.html#a145ad477a2a3e152855511c3b52469a6">00049</a> <span class="keyword">typedef</span> <a class="code" href="a00149.html#abe6a542dd6c1d5ffd847f1b9b4c9c9b7" title="Single-precision floating-point scalar. (from GLM_GTC_type_precision extension).">f32</a> <a class="code" href="a00190.html#a145ad477a2a3e152855511c3b52469a6" title="Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)...">f32mat1</a>;
<a name="l00050"></a><a class="code" href="a00190.html#ac88c6a4dbfc380aa26e3adbbade36348">00050</a> <span class="keyword">typedef</span> <a class="code" href="a00149.html#abe6a542dd6c1d5ffd847f1b9b4c9c9b7" title="Single-precision floating-point scalar. (from GLM_GTC_type_precision extension).">f32</a> <a class="code" href="a00190.html#ac88c6a4dbfc380aa26e3adbbade36348" title="Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)...">f32mat1x1</a>;
<a name="l00051"></a><a class="code" href="a00190.html#a59bfa589419b5265d01314fcecd33435">00051</a> <span class="keyword">typedef</span> <a class="code" href="a00149.html#a1d794d240091678f602e8de225b8d8c9" title="Double-precision floating-point scalar. (from GLM_GTC_type_precision extension).">f64</a> <a class="code" href="a00190.html#a59bfa589419b5265d01314fcecd33435" title="Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)...">f64mat1</a>;
<a name="l00052"></a><a class="code" href="a00190.html#a448eeb08d0b7d8c43a8b292c981955fd">00052</a> <span class="keyword">typedef</span> <a class="code" href="a00149.html#a1d794d240091678f602e8de225b8d8c9" title="Double-precision floating-point scalar. (from GLM_GTC_type_precision extension).">f64</a> <a class="code" href="a00190.html#a448eeb08d0b7d8c43a8b292c981955fd" title="Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)...">f64mat1x1</a>;
<a name="l00053"></a>00053
<a name="l00054"></a>00054 }<span class="comment">//namespace number_precision</span>
<a name="l00055"></a>00055 }<span class="comment">//namespace gtx</span>
<a name="l00056"></a>00056 }<span class="comment">//namespace glm</span>
<a name="l00057"></a>00057
<a name="l00058"></a>00058 <span class="preprocessor">#define GLM_GTX_number_precision namespace gtx::number_precision</span>
<a name="l00059"></a>00059 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00060"></a>00060 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_number_precision;}
<a name="l00061"></a>00061 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00062"></a>00062 <span class="preprocessor"></span>
<a name="l00063"></a>00063 <span class="preprocessor">#include &quot;number_precision.inl&quot;</span>
<a name="l00064"></a>00064
<a name="l00065"></a>00065 <span class="preprocessor">#endif//glm_gtx_number_precision</span>
</pre></div></div>
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<h1>ocl_type.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-05-07</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-05-07</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/number_precision.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_ocl_type</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_ocl_type</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm{
<a name="l00020"></a>00020 <span class="keyword">namespace </span>gtx{
<a name="l00022"></a><a class="code" href="a00191.html">00022</a> <span class="keyword">namespace </span>ocl_type
<a name="l00023"></a>00023 {
<a name="l00025"></a>00025 <span class="comment">// Scalar types </span>
<a name="l00026"></a>00026
<a name="l00027"></a><a class="code" href="a00191.html#a595300752d3c11b13411074df8fcadc7">00027</a> <span class="keyword">typedef</span> detail::int8 <a class="code" href="a00191.html#a595300752d3c11b13411074df8fcadc7" title="8bit signed integer. (from GLM_GTX_ocl_type extension)">cl_char</a>;
<a name="l00028"></a><a class="code" href="a00191.html#a30b0387f3031a789362d91fc2dd2dc3f">00028</a> <span class="keyword">typedef</span> detail::int16 <a class="code" href="a00191.html#a30b0387f3031a789362d91fc2dd2dc3f" title="16bit signed integer. (from GLM_GTX_ocl_type extension)">cl_short</a>;
<a name="l00029"></a><a class="code" href="a00191.html#a15daeef78674bfa6218f1fc8050e0967">00029</a> <span class="keyword">typedef</span> detail::int32 <a class="code" href="a00191.html#a15daeef78674bfa6218f1fc8050e0967" title="32bit signed integer. (from GLM_GTX_ocl_type extension)">cl_int</a>;
<a name="l00030"></a><a class="code" href="a00191.html#a58de53886632d819d967a2972a977c37">00030</a> <span class="keyword">typedef</span> detail::int64 <a class="code" href="a00191.html#a58de53886632d819d967a2972a977c37" title="64bit signed integer. (from GLM_GTX_ocl_type extension)">cl_long</a>;
<a name="l00031"></a>00031
<a name="l00032"></a><a class="code" href="a00191.html#a791bdd6f40533322f03efcc031dc43e7">00032</a> <span class="keyword">typedef</span> detail::uint8 <a class="code" href="a00191.html#a791bdd6f40533322f03efcc031dc43e7" title="8bit signed integer. (from GLM_GTX_ocl_type extension)">cl_uchar</a>;
<a name="l00033"></a><a class="code" href="a00191.html#a17431e27a8e8d20ec69a3ba3f6557a2d">00033</a> <span class="keyword">typedef</span> detail::uint16 <a class="code" href="a00191.html#a17431e27a8e8d20ec69a3ba3f6557a2d" title="16bit signed integer. (from GLM_GTX_ocl_type extension)">cl_ushort</a>;
<a name="l00034"></a><a class="code" href="a00191.html#afab0cba90c3db2c143bb3e1bc38ac41f">00034</a> <span class="keyword">typedef</span> detail::uint32 <a class="code" href="a00191.html#afab0cba90c3db2c143bb3e1bc38ac41f" title="32bit signed integer. (from GLM_GTX_ocl_type extension)">cl_uint</a>;
<a name="l00035"></a><a class="code" href="a00191.html#af00884c494b2bd9d47c739847c5e8eaf">00035</a> <span class="keyword">typedef</span> detail::uint64 <a class="code" href="a00191.html#af00884c494b2bd9d47c739847c5e8eaf" title="64bit signed integer. (from GLM_GTX_ocl_type extension)">cl_ulong</a>;
<a name="l00036"></a>00036
<a name="l00037"></a><a class="code" href="a00191.html#a8bb152355ac899354df1742c673faad0">00037</a> <span class="keyword">typedef</span> detail::float16 <a class="code" href="a00191.html#a8bb152355ac899354df1742c673faad0" title="Half-precision floating-point scalar. (from GLM_GTX_ocl_type extension).">cl_half</a>;
<a name="l00038"></a><a class="code" href="a00191.html#a6a505bfaeb7d16f0aee456c238d31f06">00038</a> <span class="keyword">typedef</span> detail::float32 <a class="code" href="a00191.html#a6a505bfaeb7d16f0aee456c238d31f06" title="Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension).">cl_float</a>;
<a name="l00039"></a>00039
<a name="l00040"></a>00040
<a name="l00041"></a><a class="code" href="a00191.html#afe341e63c543ce750d41ed776ca0f8cc">00041</a> <span class="keyword">typedef</span> detail::int8 <a class="code" href="a00191.html#afe341e63c543ce750d41ed776ca0f8cc" title="8bit signed integer. (from GLM_GTX_ocl_type extension)">cl_char1</a>;
<a name="l00042"></a><a class="code" href="a00191.html#acedae42c667e97db08055a962e4ac73f">00042</a> <span class="keyword">typedef</span> detail::int16 <a class="code" href="a00191.html#acedae42c667e97db08055a962e4ac73f" title="16bit signed integer. (from GLM_GTX_ocl_type extension)">cl_short1</a>;
<a name="l00043"></a><a class="code" href="a00191.html#a929eeb0ebaa707edf32fe6381eac38a2">00043</a> <span class="keyword">typedef</span> detail::int32 <a class="code" href="a00191.html#a929eeb0ebaa707edf32fe6381eac38a2" title="32bit signed integer. (from GLM_GTX_ocl_type extension)">cl_int1</a>;
<a name="l00044"></a><a class="code" href="a00191.html#a23c699d4f4ccf698822b67da14b87481">00044</a> <span class="keyword">typedef</span> detail::int64 <a class="code" href="a00191.html#a23c699d4f4ccf698822b67da14b87481" title="64bit signed integer. (from GLM_GTX_ocl_type extension)">cl_long1</a>;
<a name="l00045"></a>00045
<a name="l00046"></a><a class="code" href="a00191.html#a458a3244086d84cb4a02356e17e10e41">00046</a> <span class="keyword">typedef</span> detail::uint8 <a class="code" href="a00191.html#a458a3244086d84cb4a02356e17e10e41" title="8bit signed integer. (from GLM_GTX_ocl_type extension)">cl_uchar1</a>;
<a name="l00047"></a><a class="code" href="a00191.html#a2765c8e248830f14881cafc7ff08ce48">00047</a> <span class="keyword">typedef</span> detail::uint16 <a class="code" href="a00191.html#a2765c8e248830f14881cafc7ff08ce48" title="16bit signed integer. (from GLM_GTX_ocl_type extension)">cl_ushort1</a>;
<a name="l00048"></a><a class="code" href="a00191.html#a463351df94e9f31c91787e9ead1d0f5e">00048</a> <span class="keyword">typedef</span> detail::uint32 <a class="code" href="a00191.html#a463351df94e9f31c91787e9ead1d0f5e" title="32bit signed integer. (from GLM_GTX_ocl_type extension)">cl_uint1</a>;
<a name="l00049"></a><a class="code" href="a00191.html#a38c51ec5073e63c422c741cf7e40a6a8">00049</a> <span class="keyword">typedef</span> detail::uint64 <a class="code" href="a00191.html#a38c51ec5073e63c422c741cf7e40a6a8" title="64bit signed integer. (from GLM_GTX_ocl_type extension)">cl_ulong1</a>;
<a name="l00050"></a>00050
<a name="l00051"></a>00051 <span class="comment">//typedef detail::float16 cl_half1; //!&lt; \brief Half-precision floating-point scalar. (from GLM_GTX_ocl_type extension)</span>
<a name="l00052"></a><a class="code" href="a00191.html#abd9de5d6f4075dcf643bcb3c74b4d169">00052</a> <span class="keyword">typedef</span> detail::float32 <a class="code" href="a00191.html#abd9de5d6f4075dcf643bcb3c74b4d169" title="Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension).">cl_float1</a>;
<a name="l00053"></a>00053
<a name="l00054"></a>00054
<a name="l00055"></a><a class="code" href="a00191.html#a5eaab898e9289ffad98798d96a8ff22e">00055</a> <span class="keyword">typedef</span> detail::tvec2&lt;detail::int8&gt; <a class="code" href="a00191.html#a5eaab898e9289ffad98798d96a8ff22e" title="8bit signed integer. (from GLM_GTX_ocl_type extension)">cl_char2</a>;
<a name="l00056"></a><a class="code" href="a00191.html#a035b54a5fd591587d9fa6131e8a0c73c">00056</a> <span class="keyword">typedef</span> detail::tvec2&lt;detail::int16&gt; <a class="code" href="a00191.html#a035b54a5fd591587d9fa6131e8a0c73c" title="16bit signed integer. (from GLM_GTX_ocl_type extension)">cl_short2</a>;
<a name="l00057"></a><a class="code" href="a00191.html#a75d44bea03be3491e5636dea711b70eb">00057</a> <span class="keyword">typedef</span> detail::tvec2&lt;detail::int32&gt; <a class="code" href="a00191.html#a75d44bea03be3491e5636dea711b70eb" title="32bit signed integer. (from GLM_GTX_ocl_type extension)">cl_int2</a>;
<a name="l00058"></a><a class="code" href="a00191.html#a64aa9b2dc534ebd9cb26010e2eabd987">00058</a> <span class="keyword">typedef</span> detail::tvec2&lt;detail::int64&gt; <a class="code" href="a00191.html#a64aa9b2dc534ebd9cb26010e2eabd987" title="64bit signed integer. (from GLM_GTX_ocl_type extension)">cl_long2</a>;
<a name="l00059"></a>00059
<a name="l00060"></a><a class="code" href="a00191.html#afee78def47febbb4ff7789df67f80e67">00060</a> <span class="keyword">typedef</span> detail::tvec2&lt;detail::uint8&gt; <a class="code" href="a00191.html#afee78def47febbb4ff7789df67f80e67" title="8bit signed integer. (from GLM_GTX_ocl_type extension)">cl_uchar2</a>;
<a name="l00061"></a><a class="code" href="a00191.html#a83879286ad8a304211a9bd1dec8a81b9">00061</a> <span class="keyword">typedef</span> detail::tvec2&lt;detail::uint16&gt; <a class="code" href="a00191.html#a83879286ad8a304211a9bd1dec8a81b9" title="16bit signed integer. (from GLM_GTX_ocl_type extension)">cl_ushort2</a>;
<a name="l00062"></a><a class="code" href="a00191.html#af64dcd996174ae3271a9590c232d680f">00062</a> <span class="keyword">typedef</span> detail::tvec2&lt;detail::uint32&gt; <a class="code" href="a00191.html#af64dcd996174ae3271a9590c232d680f" title="32bit signed integer. (from GLM_GTX_ocl_type extension)">cl_uint2</a>;
<a name="l00063"></a><a class="code" href="a00191.html#a983b584fd1a89ba357c4d161f57a97a5">00063</a> <span class="keyword">typedef</span> detail::tvec2&lt;detail::uint64&gt; <a class="code" href="a00191.html#a983b584fd1a89ba357c4d161f57a97a5" title="64bit signed integer. (from GLM_GTX_ocl_type extension)">cl_ulong2</a>;
<a name="l00064"></a>00064
<a name="l00065"></a>00065 <span class="comment">//typedef detail::tvec2&lt;detail::float16&gt; cl_half2; //!&lt; \brief Half-precision floating-point scalar. (from GLM_GTX_ocl_type extension)</span>
<a name="l00066"></a><a class="code" href="a00191.html#a1d631e031b44406b9ecf4c9390ff4aaf">00066</a> <span class="keyword">typedef</span> detail::tvec2&lt;detail::float32&gt; <a class="code" href="a00191.html#a1d631e031b44406b9ecf4c9390ff4aaf" title="Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension).">cl_float2</a>;
<a name="l00067"></a>00067
<a name="l00068"></a>00068
<a name="l00069"></a><a class="code" href="a00191.html#a3f60c528dc517a88386358e525238198">00069</a> <span class="keyword">typedef</span> detail::tvec3&lt;detail::int8&gt; <a class="code" href="a00191.html#a3f60c528dc517a88386358e525238198" title="8bit signed integer. (from GLM_GTX_ocl_type extension)">cl_char3</a>;
<a name="l00070"></a><a class="code" href="a00191.html#aacc919abeb1dac5c46b35cba6f2ff1f6">00070</a> <span class="keyword">typedef</span> detail::tvec3&lt;detail::int16&gt; <a class="code" href="a00191.html#aacc919abeb1dac5c46b35cba6f2ff1f6" title="16bit signed integer. (from GLM_GTX_ocl_type extension)">cl_short3</a>;
<a name="l00071"></a><a class="code" href="a00191.html#a685501809b08b64d48ede7cd04818675">00071</a> <span class="keyword">typedef</span> detail::tvec3&lt;detail::int32&gt; <a class="code" href="a00191.html#a685501809b08b64d48ede7cd04818675" title="32bit signed integer. (from GLM_GTX_ocl_type extension)">cl_int3</a>;
<a name="l00072"></a><a class="code" href="a00191.html#a6deed316e020729bc448758fc2e72388">00072</a> <span class="keyword">typedef</span> detail::tvec3&lt;detail::int64&gt; <a class="code" href="a00191.html#a6deed316e020729bc448758fc2e72388" title="64bit signed integer. (from GLM_GTX_ocl_type extension)">cl_long3</a>;
<a name="l00073"></a>00073
<a name="l00074"></a><a class="code" href="a00191.html#a03f1fdd60172bf92db40de83e13ab2f8">00074</a> <span class="keyword">typedef</span> detail::tvec3&lt;detail::uint8&gt; <a class="code" href="a00191.html#a03f1fdd60172bf92db40de83e13ab2f8" title="8bit signed integer. (from GLM_GTX_ocl_type extension)">cl_uchar3</a>;
<a name="l00075"></a><a class="code" href="a00191.html#a8ffa538b79f80a173f52a83c3bcc0587">00075</a> <span class="keyword">typedef</span> detail::tvec3&lt;detail::uint16&gt; <a class="code" href="a00191.html#a8ffa538b79f80a173f52a83c3bcc0587" title="16bit signed integer. (from GLM_GTX_ocl_type extension)">cl_ushort3</a>;
<a name="l00076"></a><a class="code" href="a00191.html#a423c13d5b93ab6f5fcdf248e0c89fb8d">00076</a> <span class="keyword">typedef</span> detail::tvec3&lt;detail::uint32&gt; <a class="code" href="a00191.html#a423c13d5b93ab6f5fcdf248e0c89fb8d" title="32bit signed integer. (from GLM_GTX_ocl_type extension)">cl_uint3</a>;
<a name="l00077"></a><a class="code" href="a00191.html#aad8f2d09028d9522ff6b792ceaeeebbc">00077</a> <span class="keyword">typedef</span> detail::tvec3&lt;detail::uint64&gt; <a class="code" href="a00191.html#aad8f2d09028d9522ff6b792ceaeeebbc" title="64bit signed integer. (from GLM_GTX_ocl_type extension)">cl_ulong3</a>;
<a name="l00078"></a>00078
<a name="l00079"></a>00079 <span class="comment">//typedef detail::tvec3&lt;detail::float16&gt; cl_half3; //!&lt; \brief Half-precision floating-point scalar. (from GLM_GTX_ocl_type extension)</span>
<a name="l00080"></a><a class="code" href="a00191.html#aad4526a10e23f201f55649f264856683">00080</a> <span class="keyword">typedef</span> detail::tvec3&lt;detail::float32&gt; <a class="code" href="a00191.html#aad4526a10e23f201f55649f264856683" title="Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension).">cl_float3</a>;
<a name="l00081"></a>00081
<a name="l00082"></a>00082
<a name="l00083"></a><a class="code" href="a00191.html#a7235804672db90b3b2e8bba142ff4977">00083</a> <span class="keyword">typedef</span> detail::tvec4&lt;detail::int8&gt; <a class="code" href="a00191.html#a7235804672db90b3b2e8bba142ff4977" title="8bit signed integer. (from GLM_GTX_ocl_type extension)">cl_char4</a>;
<a name="l00084"></a><a class="code" href="a00191.html#a4682ecd16257fe283e891b3979e3037c">00084</a> <span class="keyword">typedef</span> detail::tvec4&lt;detail::int16&gt; <a class="code" href="a00191.html#a4682ecd16257fe283e891b3979e3037c" title="16bit signed integer. (from GLM_GTX_ocl_type extension)">cl_short4</a>;
<a name="l00085"></a><a class="code" href="a00191.html#a7cf765cb37a5717826260a44e7c37d03">00085</a> <span class="keyword">typedef</span> detail::tvec4&lt;detail::int32&gt; <a class="code" href="a00191.html#a7cf765cb37a5717826260a44e7c37d03" title="32bit signed integer. (from GLM_GTX_ocl_type extension)">cl_int4</a>;
<a name="l00086"></a><a class="code" href="a00191.html#a4f38be1bb22d86fa7617da6f6907b74c">00086</a> <span class="keyword">typedef</span> detail::tvec4&lt;detail::int64&gt; <a class="code" href="a00191.html#a4f38be1bb22d86fa7617da6f6907b74c" title="64bit signed integer. (from GLM_GTX_ocl_type extension)">cl_long4</a>;
<a name="l00087"></a><a class="code" href="a00191.html#a1ba627aa90581618f0aff17a4f52ebc6">00087</a> <span class="keyword">typedef</span> detail::tvec4&lt;detail::uint8&gt; <a class="code" href="a00191.html#a1ba627aa90581618f0aff17a4f52ebc6" title="8bit signed integer. (from GLM_GTX_ocl_type extension)">cl_uchar4</a>;
<a name="l00088"></a><a class="code" href="a00191.html#aef286e330c9eaa72e71c5081a85592b3">00088</a> <span class="keyword">typedef</span> detail::tvec4&lt;detail::uint16&gt; <a class="code" href="a00191.html#aef286e330c9eaa72e71c5081a85592b3" title="16bit signed integer. (from GLM_GTX_ocl_type extension)">cl_ushort4</a>;
<a name="l00089"></a><a class="code" href="a00191.html#ae75d9f1c7e3cebf862623eb3073870b0">00089</a> <span class="keyword">typedef</span> detail::tvec4&lt;detail::uint32&gt; <a class="code" href="a00191.html#ae75d9f1c7e3cebf862623eb3073870b0" title="32bit signed integer. (from GLM_GTX_ocl_type extension)">cl_uint4</a>;
<a name="l00090"></a><a class="code" href="a00191.html#a5724575e5574de465785f06eeefd8789">00090</a> <span class="keyword">typedef</span> detail::tvec4&lt;detail::uint64&gt; <a class="code" href="a00191.html#a5724575e5574de465785f06eeefd8789" title="64bit signed integer. (from GLM_GTX_ocl_type extension)">cl_ulong4</a>;
<a name="l00091"></a>00091
<a name="l00092"></a>00092 <span class="comment">//typedef detail::tvec4&lt;detail::float16&gt; cl_half4; //!&lt; \brief Half-precision floating-point scalar. (from GLM_GTX_ocl_type extension)</span>
<a name="l00093"></a><a class="code" href="a00191.html#a6a4d1b4f7bfdb1721f1554b30096b325">00093</a> <span class="keyword">typedef</span> detail::tvec4&lt;detail::float32&gt; <a class="code" href="a00191.html#a6a4d1b4f7bfdb1721f1554b30096b325" title="Single-precision floating-point scalar. (from GLM_GTX_ocl_type extension).">cl_float4</a>;
<a name="l00094"></a>00094
<a name="l00095"></a>00095 }<span class="comment">//namespace ocl_type</span>
<a name="l00096"></a>00096 }<span class="comment">//namespace gtx</span>
<a name="l00097"></a>00097 }<span class="comment">//namespace glm</span>
<a name="l00098"></a>00098
<a name="l00099"></a>00099 <span class="preprocessor">#define GLM_GTX_ocl_type namespace gtx::ocl_type;</span>
<a name="l00100"></a>00100 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00101"></a>00101 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_ocl_type;}
<a name="l00102"></a>00102 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00103"></a>00103 <span class="preprocessor"></span>
<a name="l00104"></a>00104 <span class="preprocessor">#include &quot;ocl_type.inl&quot;</span>
<a name="l00105"></a>00105
<a name="l00106"></a>00106 <span class="preprocessor">#endif//glm_gtx_ocl_type</span>
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<h1>optimum_pow.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-13</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/optimum_pow.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_optimum_pow</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_optimum_pow</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>test{
<a name="l00022"></a>00022 <span class="keywordtype">void</span> main_gtx_optimum_pow();
<a name="l00023"></a>00023 }<span class="comment">//namespace test</span>
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
<a name="l00027"></a><a class="code" href="a00192.html">00027</a> <span class="keyword">namespace </span>optimum_pow
<a name="l00028"></a>00028 {
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00032"></a>00032 genType <a class="code" href="a00192.html#aed0305d69d3e3ba925d2c6e138b4f4bf" title="Returns x raised to the power of 2.">pow2</a>(<span class="keyword">const</span> genType&amp; x);
<a name="l00033"></a>00033
<a name="l00036"></a>00036 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00037"></a>00037 genType <a class="code" href="a00192.html#a8b7ca4439147682892326d3d61294f46" title="Returns x raised to the power of 3.">pow3</a>(<span class="keyword">const</span> genType&amp; x);
<a name="l00038"></a>00038
<a name="l00041"></a>00041 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00042"></a>00042 genType <a class="code" href="a00192.html#afe1d0d8f5f0501c4940ebb8ae76a1ebf" title="Returns x raised to the power of 4.">pow4</a>(<span class="keyword">const</span> genType&amp; x);
<a name="l00043"></a>00043
<a name="l00046"></a>00046 <span class="keywordtype">bool</span> <a class="code" href="a00192.html#ae72355bc57d5aa5e9b0b823a0d893c82" title="Checks if the parameter is a power of 2 number.">powOfTwo</a>(<span class="keywordtype">int</span> num);
<a name="l00047"></a>00047
<a name="l00050"></a>00050 detail::tvec2&lt;bool&gt; <a class="code" href="a00192.html#ae72355bc57d5aa5e9b0b823a0d893c82" title="Checks if the parameter is a power of 2 number.">powOfTwo</a>(<span class="keyword">const</span> detail::tvec2&lt;int&gt;&amp; x);
<a name="l00051"></a>00051
<a name="l00054"></a>00054 detail::tvec3&lt;bool&gt; <a class="code" href="a00192.html#ae72355bc57d5aa5e9b0b823a0d893c82" title="Checks if the parameter is a power of 2 number.">powOfTwo</a>(<span class="keyword">const</span> detail::tvec3&lt;int&gt;&amp; x);
<a name="l00055"></a>00055
<a name="l00058"></a>00058 detail::tvec4&lt;bool&gt; <a class="code" href="a00192.html#ae72355bc57d5aa5e9b0b823a0d893c82" title="Checks if the parameter is a power of 2 number.">powOfTwo</a>(<span class="keyword">const</span> detail::tvec4&lt;int&gt;&amp; x);
<a name="l00059"></a>00059
<a name="l00060"></a>00060 }<span class="comment">//namespace optimum_pow</span>
<a name="l00061"></a>00061 }<span class="comment">//namespace gtx</span>
<a name="l00062"></a>00062 }<span class="comment">//namespace glm</span>
<a name="l00063"></a>00063
<a name="l00064"></a>00064 <span class="preprocessor">#define GLM_GTX_optimum_pow namespace gtx::optimum_pow</span>
<a name="l00065"></a>00065 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00066"></a>00066 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_optimum_pow;}
<a name="l00067"></a>00067 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00068"></a>00068 <span class="preprocessor"></span>
<a name="l00069"></a>00069 <span class="preprocessor">#include &quot;optimum_pow.inl&quot;</span>
<a name="l00070"></a>00070
<a name="l00071"></a>00071 <span class="preprocessor">#endif//glm_gtx_optimum_pow</span>
</pre></div></div>
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<h1>orthonormalize.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-13</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/orthonormalize.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_orthonormalize</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_orthonormalize</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>test{
<a name="l00022"></a>00022 <span class="keywordtype">void</span> main_gtx_orthonormalize();
<a name="l00023"></a>00023 }<span class="comment">//namespace test</span>
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
<a name="l00027"></a><a class="code" href="a00193.html">00027</a> <span class="keyword">namespace </span><a class="code" href="a00193.html#aea1a740541f786951af15832223404dd" title="Returns the orthonormalized matrix of m.">orthonormalize</a>
<a name="l00028"></a>00028 {
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00032"></a>00032 detail::tmat3x3&lt;T&gt; <a class="code" href="a00193.html#aea1a740541f786951af15832223404dd" title="Returns the orthonormalized matrix of m.">orthonormalize</a>(
<a name="l00033"></a>00033 <span class="keyword">const</span> detail::tmat3x3&lt;T&gt;&amp; m);
<a name="l00034"></a>00034
<a name="l00037"></a>00037 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00038"></a>00038 detail::tvec3&lt;T&gt; <a class="code" href="a00193.html#aea1a740541f786951af15832223404dd" title="Returns the orthonormalized matrix of m.">orthonormalize</a>(
<a name="l00039"></a>00039 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; x,
<a name="l00040"></a>00040 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; y);
<a name="l00041"></a>00041
<a name="l00042"></a>00042 }<span class="comment">//namespace orthonormalize</span>
<a name="l00043"></a>00043 }<span class="comment">//namespace gtx</span>
<a name="l00044"></a>00044 }<span class="comment">//namespace glm</span>
<a name="l00045"></a>00045
<a name="l00046"></a>00046 <span class="preprocessor">#define GLM_GTX_orthonormalize namespace gtx::orthonormalize</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_orthonormalize;}
<a name="l00049"></a>00049 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00050"></a>00050 <span class="preprocessor"></span>
<a name="l00051"></a>00051 <span class="preprocessor">#include &quot;orthonormalize.inl&quot;</span>
<a name="l00052"></a>00052
<a name="l00053"></a>00053 <span class="preprocessor">#endif//glm_gtx_orthonormalize</span>
</pre></div></div>
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<h1>perpendicular.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-03-06</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/perpendicular.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_projection</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_perpendicular</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_perpendicular</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span>
<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../gtx/projection.hpp&quot;</span>
<a name="l00020"></a>00020
<a name="l00021"></a>00021 <span class="keyword">namespace </span>glm
<a name="l00022"></a>00022 {
<a name="l00023"></a>00023 <span class="keyword">namespace </span>test{
<a name="l00024"></a>00024 <span class="keywordtype">void</span> main_gtx_perpendicular();
<a name="l00025"></a>00025 }<span class="comment">//namespace test</span>
<a name="l00026"></a>00026
<a name="l00027"></a>00027 <span class="keyword">namespace </span>gtx{
<a name="l00029"></a><a class="code" href="a00194.html">00029</a> <span class="keyword">namespace </span>perpendicular
<a name="l00030"></a>00030 {
<a name="l00033"></a>00033 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00034"></a>00034 detail::tvec2&lt;T&gt; <a class="code" href="a00194.html#a2e991fe07f1b020a37523922bb421e92" title="Projects x a perpendicular axis of Normal.">perp</a>(
<a name="l00035"></a>00035 detail::tvec2&lt;T&gt; <span class="keyword">const</span> &amp; x,
<a name="l00036"></a>00036 detail::tvec2&lt;T&gt; <span class="keyword">const</span> &amp; Normal);
<a name="l00037"></a>00037
<a name="l00040"></a>00040 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00041"></a>00041 detail::tvec3&lt;T&gt; <a class="code" href="a00194.html#a2e991fe07f1b020a37523922bb421e92" title="Projects x a perpendicular axis of Normal.">perp</a>(
<a name="l00042"></a>00042 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; x,
<a name="l00043"></a>00043 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; Normal);
<a name="l00044"></a>00044
<a name="l00047"></a>00047 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00048"></a>00048 detail::tvec4&lt;T&gt; <a class="code" href="a00194.html#a2e991fe07f1b020a37523922bb421e92" title="Projects x a perpendicular axis of Normal.">perp</a>(
<a name="l00049"></a>00049 detail::tvec4&lt;T&gt; <span class="keyword">const</span> &amp; x,
<a name="l00050"></a>00050 detail::tvec4&lt;T&gt; <span class="keyword">const</span> &amp; Normal);
<a name="l00051"></a>00051
<a name="l00052"></a>00052 }<span class="comment">//namespace perpendicular</span>
<a name="l00053"></a>00053 }<span class="comment">//namespace gtx</span>
<a name="l00054"></a>00054 }<span class="comment">//namespace glm</span>
<a name="l00055"></a>00055
<a name="l00056"></a>00056 <span class="preprocessor">#define GLM_GTX_perpendicular namespace gtx::perpendicular</span>
<a name="l00057"></a>00057 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00058"></a>00058 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_perpendicular;}
<a name="l00059"></a>00059 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00060"></a>00060 <span class="preprocessor"></span>
<a name="l00061"></a>00061 <span class="preprocessor">#include &quot;perpendicular.inl&quot;</span>
<a name="l00062"></a>00062
<a name="l00063"></a>00063 <span class="preprocessor">#endif//glm_gtx_perpendicular</span>
</pre></div></div>
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<h1>polar_coordinates.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-03-06</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-05-01</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/polar_coordinates.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_polar_coordinates</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_polar_coordinates</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>gtx{
<a name="l00023"></a><a class="code" href="a00195.html">00023</a> <span class="keyword">namespace </span>polar_coordinates
<a name="l00024"></a>00024 {
<a name="l00027"></a>00027 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00028"></a>00028 detail::tvec3&lt;T&gt; <a class="code" href="a00195.html#ab4f7bb55a54520917a592699bdb0b2f5" title="Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and...">polar</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; <a class="code" href="a00195.html#a7c4788941d42c56c6ee2fd235765127e" title="Convert Polar to Euclidean coordinates.">euclidean</a>);
<a name="l00029"></a>00029
<a name="l00032"></a>00032 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00033"></a>00033 detail::tvec3&lt;T&gt; <a class="code" href="a00195.html#a7c4788941d42c56c6ee2fd235765127e" title="Convert Polar to Euclidean coordinates.">euclidean</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; polar);
<a name="l00034"></a>00034
<a name="l00035"></a>00035 }<span class="comment">//namespace polar_coordinates</span>
<a name="l00036"></a>00036 }<span class="comment">//namespace gtx</span>
<a name="l00037"></a>00037 }<span class="comment">//namespace glm</span>
<a name="l00038"></a>00038
<a name="l00039"></a>00039 <span class="preprocessor">#define GLM_GTX_polar_coordinates namespace gtx::polar_coordinates</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_polar_coordinates;}
<a name="l00042"></a>00042 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span>
<a name="l00044"></a>00044 <span class="preprocessor">#include &quot;polar_coordinates.inl&quot;</span>
<a name="l00045"></a>00045
<a name="l00046"></a>00046 <span class="preprocessor">#endif//glm_gtx_polar_coordinates</span>
</pre></div></div>
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<h1>projection.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-03-06</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/projection.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_projection</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_projection</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">namespace </span>test{
<a name="l00022"></a>00022 <span class="keywordtype">void</span> main_gtx_projection();
<a name="l00023"></a>00023 }<span class="comment">//namespace test</span>
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="keyword">namespace </span>gtx{
<a name="l00027"></a><a class="code" href="a00196.html">00027</a> <span class="keyword">namespace </span>projection
<a name="l00028"></a>00028 {
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00032"></a>00032 detail::tvec2&lt;T&gt; <a class="code" href="a00196.html#a2bf24fe9717e1711a4f454430c79d726" title="Projects x on Normal.">proj</a>(
<a name="l00033"></a>00033 detail::tvec2&lt;T&gt; <span class="keyword">const</span> &amp; x,
<a name="l00034"></a>00034 detail::tvec2&lt;T&gt; <span class="keyword">const</span> &amp; Normal);
<a name="l00035"></a>00035
<a name="l00038"></a>00038 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00039"></a>00039 detail::tvec3&lt;T&gt; <a class="code" href="a00196.html#a2bf24fe9717e1711a4f454430c79d726" title="Projects x on Normal.">proj</a>(
<a name="l00040"></a>00040 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; x,
<a name="l00041"></a>00041 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; Normal);
<a name="l00042"></a>00042
<a name="l00045"></a>00045 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00046"></a>00046 detail::tvec4&lt;T&gt; <a class="code" href="a00196.html#a2bf24fe9717e1711a4f454430c79d726" title="Projects x on Normal.">proj</a>(
<a name="l00047"></a>00047 detail::tvec4&lt;T&gt; <span class="keyword">const</span> &amp; x,
<a name="l00048"></a>00048 detail::tvec4&lt;T&gt; <span class="keyword">const</span> &amp; Normal);
<a name="l00049"></a>00049
<a name="l00050"></a>00050 }<span class="comment">//namespace projection</span>
<a name="l00051"></a>00051 }<span class="comment">//namespace gtx</span>
<a name="l00052"></a>00052 }<span class="comment">//namespace glm</span>
<a name="l00053"></a>00053
<a name="l00054"></a>00054 <span class="preprocessor">#define GLM_GTX_projection namespace gtx::projection</span>
<a name="l00055"></a>00055 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00056"></a>00056 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_projection;}
<a name="l00057"></a>00057 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00058"></a>00058 <span class="preprocessor"></span>
<a name="l00059"></a>00059 <span class="preprocessor">#include &quot;projection.inl&quot;</span>
<a name="l00060"></a>00060
<a name="l00061"></a>00061 <span class="preprocessor">#endif//glm_gtx_projection</span>
</pre></div></div>
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<h1>quaternion.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-05-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-06-04</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtc/quaternion.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span><span class="comment">// ToDo:</span>
<a name="l00013"></a>00013 <span class="comment">// - Study constructors with angles and axis</span>
<a name="l00014"></a>00014 <span class="comment">// - Study constructors with vec3 that are the imaginary component of quaternion</span>
<a name="l00016"></a>00016 <span class="comment"></span>
<a name="l00017"></a>00017 <span class="preprocessor">#ifndef glm_gtc_quaternion</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtc_quaternion</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span>
<a name="l00020"></a>00020 <span class="comment">// Dependency:</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00022"></a>00022
<a name="l00023"></a>00023 <span class="keyword">namespace </span>glm
<a name="l00024"></a>00024 {
<a name="l00025"></a>00025 <span class="keyword">namespace </span>test{
<a name="l00026"></a>00026 <span class="keywordtype">bool</span> main_gtc_quaternion();
<a name="l00027"></a>00027 }<span class="comment">//namespace test</span>
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="keyword">namespace </span>detail
<a name="l00030"></a>00030 {
<a name="l00033"></a>00033 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00034"></a>00034 <span class="keyword">class </span>tquat
<a name="l00035"></a>00035 {
<a name="l00036"></a>00036 <span class="keyword">public</span>:
<a name="l00037"></a>00037 valType x, y, z, w;
<a name="l00038"></a>00038
<a name="l00039"></a>00039 <span class="comment">// Constructors</span>
<a name="l00040"></a>00040 tquat();
<a name="l00041"></a>00041 <span class="keyword">explicit</span> tquat(valType <span class="keyword">const</span> &amp; s, tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00042"></a>00042 <span class="keyword">explicit</span> tquat(valType <span class="keyword">const</span> &amp; w, valType <span class="keyword">const</span> &amp; x, valType <span class="keyword">const</span> &amp; y, valType <span class="keyword">const</span> &amp; z);
<a name="l00043"></a>00043
<a name="l00044"></a>00044 <span class="comment">// Convertions</span>
<a name="l00045"></a>00045 <span class="comment">//explicit tquat(valType const &amp; pitch, valType const &amp; yaw, valType const &amp; roll);</span>
<a name="l00047"></a>00047 <span class="comment"></span> <span class="keyword">explicit</span> tquat(tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; eulerAngles);
<a name="l00048"></a>00048 <span class="keyword">explicit</span> tquat(tmat3x3&lt;valType&gt; <span class="keyword">const</span> &amp; m);
<a name="l00049"></a>00049 <span class="keyword">explicit</span> tquat(tmat4x4&lt;valType&gt; <span class="keyword">const</span> &amp; m);
<a name="l00050"></a>00050
<a name="l00051"></a>00051 <span class="comment">// Accesses</span>
<a name="l00052"></a>00052 valType&amp; operator[](<span class="keywordtype">int</span> i);
<a name="l00053"></a>00053 valType operator[](<span class="keywordtype">int</span> i) <span class="keyword">const</span>;
<a name="l00054"></a>00054
<a name="l00055"></a>00055 <span class="comment">// Operators</span>
<a name="l00056"></a>00056 tquat&lt;valType&gt;&amp; operator*=(valType <span class="keyword">const</span> &amp; s);
<a name="l00057"></a>00057 tquat&lt;valType&gt;&amp; operator/=(valType <span class="keyword">const</span> &amp; s);
<a name="l00058"></a>00058 };
<a name="l00059"></a>00059
<a name="l00060"></a>00060 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00061"></a>00061 detail::tquat&lt;valType&gt; operator- (
<a name="l00062"></a>00062 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q);
<a name="l00063"></a>00063
<a name="l00064"></a>00064 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00065"></a>00065 detail::tvec3&lt;valType&gt; operator* (
<a name="l00066"></a>00066 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q,
<a name="l00067"></a>00067 detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00068"></a>00068
<a name="l00069"></a>00069 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00070"></a>00070 detail::tvec3&lt;valType&gt; operator* (
<a name="l00071"></a>00071 detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v,
<a name="l00072"></a>00072 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q);
<a name="l00073"></a>00073
<a name="l00074"></a>00074 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00075"></a>00075 detail::tvec4&lt;valType&gt; operator* (
<a name="l00076"></a>00076 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q,
<a name="l00077"></a>00077 detail::tvec4&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00078"></a>00078
<a name="l00079"></a>00079 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00080"></a>00080 detail::tvec4&lt;valType&gt; operator* (
<a name="l00081"></a>00081 detail::tvec4&lt;valType&gt; <span class="keyword">const</span> &amp; v,
<a name="l00082"></a>00082 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q);
<a name="l00083"></a>00083
<a name="l00084"></a>00084 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00085"></a>00085 detail::tquat&lt;valType&gt; operator* (
<a name="l00086"></a>00086 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q,
<a name="l00087"></a>00087 valType <span class="keyword">const</span> &amp; s);
<a name="l00088"></a>00088
<a name="l00089"></a>00089 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00090"></a>00090 detail::tquat&lt;valType&gt; operator* (
<a name="l00091"></a>00091 valType <span class="keyword">const</span> &amp; s,
<a name="l00092"></a>00092 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q);
<a name="l00093"></a>00093
<a name="l00094"></a>00094 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00095"></a>00095 detail::tquat&lt;valType&gt; operator/ (
<a name="l00096"></a>00096 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q,
<a name="l00097"></a>00097 valType <span class="keyword">const</span> &amp; s);
<a name="l00098"></a>00098
<a name="l00099"></a>00099 } <span class="comment">//namespace detail</span>
<a name="l00100"></a>00100
<a name="l00101"></a>00101 <span class="keyword">namespace </span>gtc{
<a name="l00103"></a><a class="code" href="a00148.html">00103</a> <span class="keyword">namespace </span>quaternion
<a name="l00104"></a>00104 {
<a name="l00107"></a>00107 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00108"></a>00108 valType <a class="code" href="a00148.html#ab5b9ba59887e95689e75a578debed0c3" title="Returns the length of the quaternion x.">length</a>(
<a name="l00109"></a>00109 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q);
<a name="l00110"></a>00110
<a name="l00113"></a>00113 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00114"></a>00114 detail::tquat&lt;valType&gt; <a class="code" href="a00148.html#ad0ae9c01fe65d0e739178f67cab4e2bc" title="Returns the normalized quaternion of from x.">normalize</a>(
<a name="l00115"></a>00115 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q);
<a name="l00116"></a>00116
<a name="l00119"></a>00119 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00120"></a>00120 valType <a class="code" href="a00148.html#ad4495643e2d2da6b1a82c4e545356c13" title="Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + .">dot</a>(
<a name="l00121"></a>00121 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q1,
<a name="l00122"></a>00122 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q2);
<a name="l00123"></a>00123
<a name="l00126"></a>00126 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00127"></a>00127 detail::tquat&lt;valType&gt; <a class="code" href="a00148.html#a34ad81954b70e0b945f465ba48d95b02" title="Returns the cross product of q1 and q2.">cross</a>(
<a name="l00128"></a>00128 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q1,
<a name="l00129"></a>00129 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q2);
<a name="l00130"></a>00130
<a name="l00133"></a>00133 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00134"></a>00134 detail::tquat&lt;valType&gt; <a class="code" href="a00148.html#a776318ba7199fdef77b40b54528ef3f0" title="Returns a LERP interpolated quaternion of x and y according a.">mix</a>(
<a name="l00135"></a>00135 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; x,
<a name="l00136"></a>00136 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; y,
<a name="l00137"></a>00137 valType <span class="keyword">const</span> &amp; a);
<a name="l00138"></a>00138
<a name="l00141"></a>00141 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00142"></a>00142 detail::tquat&lt;valType&gt; <a class="code" href="a00148.html#aef383347c7c121fb498bf98c9f3cd773" title="Returns the q conjugate.">conjugate</a>(
<a name="l00143"></a>00143 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q);
<a name="l00144"></a>00144
<a name="l00147"></a>00147 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00148"></a>00148 detail::tquat&lt;valType&gt; <a class="code" href="a00148.html#ad5838ef9535da0aab26e4c556bd5eab2" title="Returns the q inverse.">inverse</a>(
<a name="l00149"></a>00149 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q);
<a name="l00150"></a>00150
<a name="l00153"></a>00153 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00154"></a>00154 detail::tquat&lt;valType&gt; <a class="code" href="a00148.html#af35cd64eff7074f1a6706f80c4060e6a" title="Rotates a quaternion from an vector of 3 components axis and an angle expressed in...">rotate</a>(
<a name="l00155"></a>00155 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q,
<a name="l00156"></a>00156 valType <span class="keyword">const</span> &amp; angle,
<a name="l00157"></a>00157 detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00158"></a>00158
<a name="l00161"></a>00161 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00162"></a>00162 detail::tmat3x3&lt;valType&gt; <a class="code" href="a00148.html#a3f6d3a2eec09de0c3d191a6b5235a744" title="Converts a quaternion to a 3 * 3 matrix.">mat3_cast</a>(
<a name="l00163"></a>00163 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; x);
<a name="l00164"></a>00164
<a name="l00167"></a>00167 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00168"></a>00168 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00148.html#a09599c3024ab423b26d4c1b440893cb8" title="Converts a quaternion to a 4 * 4 matrix.">mat4_cast</a>(
<a name="l00169"></a>00169 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; x);
<a name="l00170"></a>00170
<a name="l00173"></a>00173 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00174"></a>00174 detail::tquat&lt;valType&gt; <a class="code" href="a00148.html#a619b445502abad1cc98207919116e7fd" title="Converts a 3 * 3 matrix to a quaternion.">quat_cast</a>(
<a name="l00175"></a>00175 detail::tmat3x3&lt;valType&gt; <span class="keyword">const</span> &amp; x);
<a name="l00176"></a>00176
<a name="l00179"></a>00179 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00180"></a>00180 detail::tquat&lt;valType&gt; <a class="code" href="a00148.html#a619b445502abad1cc98207919116e7fd" title="Converts a 3 * 3 matrix to a quaternion.">quat_cast</a>(
<a name="l00181"></a>00181 detail::tmat4x4&lt;valType&gt; <span class="keyword">const</span> &amp; x);
<a name="l00182"></a>00182
<a name="l00185"></a><a class="code" href="a00148.html#a60408579db470456070a3336295625a7">00185</a> <span class="keyword">typedef</span> detail::tquat&lt;float&gt; <a class="code" href="a00148.html#a60408579db470456070a3336295625a7" title="Quaternion of floating-point numbers.">quat</a>;
<a name="l00186"></a>00186
<a name="l00187"></a>00187 }<span class="comment">//namespace quaternion</span>
<a name="l00188"></a>00188 }<span class="comment">//namespace gtc</span>
<a name="l00189"></a>00189 } <span class="comment">//namespace glm</span>
<a name="l00190"></a>00190
<a name="l00191"></a>00191 <span class="preprocessor">#define GLM_GTC_quaternion namespace gtc::quaternion</span>
<a name="l00192"></a>00192 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTC_GLOBAL</span>
<a name="l00193"></a>00193 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTC_quaternion;}
<a name="l00194"></a>00194 <span class="preprocessor">#endif//GLM_GTC_GLOBAL</span>
<a name="l00195"></a>00195 <span class="preprocessor"></span>
<a name="l00196"></a>00196 <span class="preprocessor">#include &quot;quaternion.inl&quot;</span>
<a name="l00197"></a>00197
<a name="l00198"></a>00198 <span class="preprocessor">#endif//glm_gtc_quaternion</span>
</pre></div></div>
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<h1>quaternion.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-05-21</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/quaternion.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span><span class="comment">// ToDo:</span>
<a name="l00013"></a>00013 <span class="comment">// - Study constructors with angles and axis</span>
<a name="l00014"></a>00014 <span class="comment">// - Study constructors with vec3 that are the imaginary component of quaternion</span>
<a name="l00016"></a>00016 <span class="comment"></span>
<a name="l00017"></a>00017 <span class="preprocessor">#ifndef glm_gtx_quaternion</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_quaternion</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span>
<a name="l00020"></a>00020 <span class="comment">// Dependency:</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00022"></a>00022 <span class="preprocessor">#include &quot;../gtc/quaternion.hpp&quot;</span>
<a name="l00023"></a>00023
<a name="l00024"></a>00024 <span class="keyword">namespace </span>glm
<a name="l00025"></a>00025 {
<a name="l00026"></a>00026 <span class="keyword">namespace </span>gtx{
<a name="l00028"></a><a class="code" href="a00197.html">00028</a> <span class="keyword">namespace </span>quaternion
<a name="l00029"></a>00029 {
<a name="l00030"></a>00030 <span class="keyword">using namespace </span>gtc::quaternion;
<a name="l00031"></a>00031
<a name="l00034"></a>00034 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00035"></a>00035 detail::tvec3&lt;valType&gt; <a class="code" href="a00197.html#a2a222a07e879ab25de36d6b5a8f6610d" title="Compute a cross product between a quaternion and a vector.">cross</a>(
<a name="l00036"></a>00036 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q,
<a name="l00037"></a>00037 detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00038"></a>00038
<a name="l00041"></a>00041 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00042"></a>00042 detail::tvec3&lt;valType&gt; <a class="code" href="a00197.html#a2a222a07e879ab25de36d6b5a8f6610d" title="Compute a cross product between a quaternion and a vector.">cross</a>(
<a name="l00043"></a>00043 detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v,
<a name="l00044"></a>00044 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q);
<a name="l00045"></a>00045
<a name="l00049"></a>00049 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00050"></a>00050 detail::tquat&lt;valType&gt; <a class="code" href="a00197.html#a203b736245b7519eb151ac46e0bf7f21" title="Compute a point on a path according squad equation.">squad</a>(
<a name="l00051"></a>00051 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q1,
<a name="l00052"></a>00052 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q2,
<a name="l00053"></a>00053 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; s1,
<a name="l00054"></a>00054 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; s2,
<a name="l00055"></a>00055 valType <span class="keyword">const</span> &amp; h);
<a name="l00056"></a>00056
<a name="l00059"></a>00059 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00060"></a>00060 detail::tquat&lt;valType&gt; <a class="code" href="a00197.html#aa15c443e97ac7476d04627d868995891" title="Returns an intermediate control point for squad interpolation.">intermediate</a>(
<a name="l00061"></a>00061 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; prev,
<a name="l00062"></a>00062 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; curr,
<a name="l00063"></a>00063 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; next);
<a name="l00064"></a>00064
<a name="l00067"></a>00067 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00068"></a>00068 detail::tquat&lt;valType&gt; <a class="code" href="a00197.html#aed2302270ec468d26de745516ccb5d4b" title="Returns a exp of a quaternion.">exp</a>(
<a name="l00069"></a>00069 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q,
<a name="l00070"></a>00070 valType <span class="keyword">const</span> &amp; exponent);
<a name="l00071"></a>00071
<a name="l00074"></a>00074 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00075"></a>00075 detail::tquat&lt;valType&gt; <a class="code" href="a00197.html#a11af1897310ec8a09210fb7b4deb0027" title="Returns a log of a quaternion.">log</a>(
<a name="l00076"></a>00076 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q);
<a name="l00077"></a>00077
<a name="l00080"></a>00080 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00081"></a>00081 detail::tquat&lt;valType&gt; <a class="code" href="a00197.html#a42873121534327c9e5238f3ca3d6cd03" title="Returns x raised to the y power.">pow</a>(
<a name="l00082"></a>00082 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; x,
<a name="l00083"></a>00083 valType <span class="keyword">const</span> &amp; y);
<a name="l00084"></a>00084
<a name="l00087"></a>00087 <span class="comment">//template &lt;typename valType&gt; </span>
<a name="l00088"></a>00088 <span class="comment">//detail::tquat&lt;valType&gt; sqrt(</span>
<a name="l00089"></a>00089 <span class="comment">// detail::tquat&lt;valType&gt; const &amp; q);</span>
<a name="l00090"></a>00090
<a name="l00093"></a>00093 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00094"></a>00094 detail::tvec3&lt;valType&gt; <a class="code" href="a00197.html#a7f163c787898b76dc1d91eb48523ce87" title="Returns quarternion square root.">rotate</a>(
<a name="l00095"></a>00095 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q,
<a name="l00096"></a>00096 detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00097"></a>00097
<a name="l00100"></a>00100 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00101"></a>00101 detail::tvec4&lt;valType&gt; <a class="code" href="a00197.html#a7f163c787898b76dc1d91eb48523ce87" title="Returns quarternion square root.">rotate</a>(
<a name="l00102"></a>00102 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q,
<a name="l00103"></a>00103 detail::tvec4&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00104"></a>00104
<a name="l00107"></a>00107 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00108"></a>00108 valType <a class="code" href="a00197.html#a6a3387a7d60728f60d86546b2f4d4d30" title="Returns the q rotation angle.">angle</a>(
<a name="l00109"></a>00109 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; x);
<a name="l00110"></a>00110
<a name="l00113"></a>00113 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00114"></a>00114 detail::tvec3&lt;valType&gt; <a class="code" href="a00197.html#a6dd1904e2a6cc8e54bd324994094a6f9" title="Returns the q rotation axis.">axis</a>(
<a name="l00115"></a>00115 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; x);
<a name="l00116"></a>00116
<a name="l00119"></a>00119 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00120"></a>00120 detail::tquat&lt;valType&gt; <a class="code" href="a00197.html#a4412b01c376d9cfc9cc06b2d511d0f16" title="Build a quaternion from an angle and an axis.">angleAxis</a>(
<a name="l00121"></a>00121 valType <span class="keyword">const</span> &amp; angle,
<a name="l00122"></a>00122 valType <span class="keyword">const</span> &amp; x,
<a name="l00123"></a>00123 valType <span class="keyword">const</span> &amp; y,
<a name="l00124"></a>00124 valType <span class="keyword">const</span> &amp; z);
<a name="l00125"></a>00125
<a name="l00128"></a>00128 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00129"></a>00129 detail::tquat&lt;valType&gt; <a class="code" href="a00197.html#a4412b01c376d9cfc9cc06b2d511d0f16" title="Build a quaternion from an angle and an axis.">angleAxis</a>(
<a name="l00130"></a>00130 valType <span class="keyword">const</span> &amp; angle,
<a name="l00131"></a>00131 detail::tvec3&lt;valType&gt; <span class="keyword">const</span> &amp; v);
<a name="l00132"></a>00132
<a name="l00135"></a>00135 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00136"></a>00136 valType <a class="code" href="a00197.html#a23eb8e1aeaf751f7cc46fbaa291e223d" title="Extract the real component of a quaternion.">extractRealComponent</a>(
<a name="l00137"></a>00137 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; q);
<a name="l00138"></a>00138
<a name="l00141"></a>00141 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00142"></a>00142 valType <a class="code" href="a00197.html#a60a4f955b2836d85f3d21ded84879926" title="Returns roll value of euler angles.">roll</a>(
<a name="l00143"></a>00143 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; x);
<a name="l00144"></a>00144
<a name="l00147"></a>00147 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00148"></a>00148 valType <a class="code" href="a00197.html#afad23e37f1723bbbbd7f9498cd729126" title="Returns pitch value of euler angles.">pitch</a>(
<a name="l00149"></a>00149 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; x);
<a name="l00150"></a>00150
<a name="l00153"></a>00153 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00154"></a>00154 valType <a class="code" href="a00197.html#a4795f1cc522d82d672f7be9a405583c4" title="Returns yaw value of euler angles.">yaw</a>(
<a name="l00155"></a>00155 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; x);
<a name="l00156"></a>00156
<a name="l00159"></a>00159 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00160"></a>00160 detail::tvec3&lt;valType&gt; <a class="code" href="a00197.html#a49d24e9d018f400ee11176b7e9433384" title="Returns euler angles, yitch as x, yaw as y, roll as z.">eularAngles</a>(
<a name="l00161"></a>00161 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; x);
<a name="l00162"></a>00162
<a name="l00165"></a>00165 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00166"></a><a class="code" href="a00197.html#a61ec971322157330116a3aefe5bae609">00166</a> detail::tmat3x3&lt;valType&gt; <a class="code" href="a00197.html#a61ec971322157330116a3aefe5bae609" title="Converts a quaternion to a 3 * 3 matrix.">toMat3</a>(
<a name="l00167"></a>00167 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; x){<span class="keywordflow">return</span> <a class="code" href="a00148.html#a3f6d3a2eec09de0c3d191a6b5235a744" title="Converts a quaternion to a 3 * 3 matrix.">gtc::quaternion::mat3_cast</a>(x);}
<a name="l00168"></a>00168
<a name="l00171"></a>00171 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00172"></a><a class="code" href="a00197.html#a80622343bd7ccf43c9b4cb677ba3ce38">00172</a> detail::tmat4x4&lt;valType&gt; <a class="code" href="a00197.html#a80622343bd7ccf43c9b4cb677ba3ce38" title="Converts a quaternion to a 4 * 4 matrix.">toMat4</a>(
<a name="l00173"></a>00173 detail::tquat&lt;valType&gt; <span class="keyword">const</span> &amp; x){<span class="keywordflow">return</span> <a class="code" href="a00148.html#a09599c3024ab423b26d4c1b440893cb8" title="Converts a quaternion to a 4 * 4 matrix.">gtc::quaternion::mat4_cast</a>(x);}
<a name="l00174"></a>00174
<a name="l00177"></a>00177 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00178"></a><a class="code" href="a00197.html#a991e534718ab690ff21e201f27bfd43b">00178</a> detail::tquat&lt;valType&gt; <a class="code" href="a00197.html#a991e534718ab690ff21e201f27bfd43b" title="Converts a 3 * 3 matrix to a quaternion.">toQuat</a>(
<a name="l00179"></a>00179 detail::tmat3x3&lt;valType&gt; <span class="keyword">const</span> &amp; x){<span class="keywordflow">return</span> <a class="code" href="a00148.html#a619b445502abad1cc98207919116e7fd" title="Converts a 3 * 3 matrix to a quaternion.">gtc::quaternion::quat_cast</a>(x);}
<a name="l00180"></a>00180
<a name="l00183"></a>00183 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00184"></a><a class="code" href="a00197.html#a2d9d1916258d13bd5f0373341400f18c">00184</a> detail::tquat&lt;valType&gt; <a class="code" href="a00197.html#a991e534718ab690ff21e201f27bfd43b" title="Converts a 3 * 3 matrix to a quaternion.">toQuat</a>(
<a name="l00185"></a>00185 detail::tmat4x4&lt;valType&gt; <span class="keyword">const</span> &amp; x){<span class="keywordflow">return</span> <a class="code" href="a00148.html#a619b445502abad1cc98207919116e7fd" title="Converts a 3 * 3 matrix to a quaternion.">gtc::quaternion::quat_cast</a>(x);}
<a name="l00186"></a>00186
<a name="l00187"></a>00187 }<span class="comment">//namespace quaternion</span>
<a name="l00188"></a>00188 }<span class="comment">//namespace gtx</span>
<a name="l00189"></a>00189 } <span class="comment">//namespace glm</span>
<a name="l00190"></a>00190
<a name="l00191"></a>00191 <span class="preprocessor">#define GLM_GTX_quaternion namespace gtx::quaternion</span>
<a name="l00192"></a>00192 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00193"></a>00193 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_quaternion;}
<a name="l00194"></a>00194 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00195"></a>00195 <span class="preprocessor"></span>
<a name="l00196"></a>00196 <span class="preprocessor">#include &quot;quaternion.inl&quot;</span>
<a name="l00197"></a>00197
<a name="l00198"></a>00198 <span class="preprocessor">#endif//glm_gtx_quaternion</span>
</pre></div></div>
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<h1>random.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-01-16</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2007-08-30</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/random.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_vecx</span>
<a name="l00012"></a>00012 <span class="comment">// - GLM_GTX_half_float</span>
<a name="l00014"></a>00014 <span class="comment"></span>
<a name="l00015"></a>00015 <span class="preprocessor">#ifndef glm_gtx_random</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_random</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span>
<a name="l00018"></a>00018 <span class="comment">// Dependency:</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00020"></a>00020 <span class="preprocessor">#include &quot;../gtx/half_float.hpp&quot;</span>
<a name="l00021"></a>00021
<a name="l00022"></a>00022 <span class="keyword">namespace </span>glm{
<a name="l00023"></a>00023 <span class="keyword">namespace </span>gtx{
<a name="l00025"></a><a class="code" href="a00198.html">00025</a> <span class="keyword">namespace </span>random
<a name="l00026"></a>00026 {
<a name="l00029"></a>00029 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T <a class="code" href="a00198.html#a8b6a21d90d07f7a655264009590ddcce" title="Generate a random number in the interval [-1, 1], according a linear distribution...">signedRand1</a>();
<a name="l00030"></a>00030
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;&gt; <span class="keywordtype">float</span> <a class="code" href="a00198.html#a8b6a21d90d07f7a655264009590ddcce" title="Generate a random number in the interval [-1, 1], according a linear distribution...">signedRand1</a>();
<a name="l00032"></a>00032 <span class="keyword">template</span> &lt;&gt; <span class="keywordtype">double</span> <a class="code" href="a00198.html#a8b6a21d90d07f7a655264009590ddcce" title="Generate a random number in the interval [-1, 1], according a linear distribution...">signedRand1</a>();
<a name="l00033"></a>00033 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec2&lt;T&gt; <a class="code" href="a00198.html#a65f615e428d1e4009cdf872d434d5267" title="Generate 2 random numbers in the interval [-1, 1], according a linear distribution...">signedRand2</a>();
<a name="l00034"></a>00034 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec3&lt;T&gt; <a class="code" href="a00198.html#ab3a7fc45bf10792e96e5bbc6aa3ff30b" title="Generate 3 random numbers in the interval [-1, 1], according a linear distribution...">signedRand3</a>();
<a name="l00035"></a>00035 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec4&lt;T&gt; <a class="code" href="a00198.html#a917ac879bf910263d7af720d03342e8a" title="Generate 4 random numbers in the interval [-1, 1], according a linear distribution...">signedRand4</a>();
<a name="l00036"></a>00036
<a name="l00037"></a>00037 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec2&lt;T&gt; <a class="code" href="a00198.html#a5d05c63350546c1e7aa058bbf1b7f547" title="Generate a normalized 2D vector regulary distribute on a circle (From GLM_GTX_random...">normalizedRand2</a>();
<a name="l00038"></a>00038 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec2&lt;T&gt; <a class="code" href="a00198.html#a5d05c63350546c1e7aa058bbf1b7f547" title="Generate a normalized 2D vector regulary distribute on a circle (From GLM_GTX_random...">normalizedRand2</a>(T Min, T Max);
<a name="l00039"></a>00039 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec3&lt;T&gt; <a class="code" href="a00198.html#a4d7a132cc05433f7c4c8263797f9d5b4" title="Generate a normalized 3D vector regulary distribute on a sphere (From GLM_GTX_random...">normalizedRand3</a>();
<a name="l00040"></a>00040 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec3&lt;T&gt; <a class="code" href="a00198.html#a4d7a132cc05433f7c4c8263797f9d5b4" title="Generate a normalized 3D vector regulary distribute on a sphere (From GLM_GTX_random...">normalizedRand3</a>(T Min, T Max);
<a name="l00041"></a>00041
<a name="l00042"></a>00042 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T <a class="code" href="a00198.html#af7f3b54ec804a8eb627ec78f6d7eab2e" title="Generate a random number in the interval [0, 1], according a linear distribution...">compRand1</a>();
<a name="l00043"></a>00043 <span class="keyword">template</span> &lt;&gt; <span class="keywordtype">float</span> <a class="code" href="a00198.html#af7f3b54ec804a8eb627ec78f6d7eab2e" title="Generate a random number in the interval [0, 1], according a linear distribution...">compRand1</a>();
<a name="l00044"></a>00044 <span class="keyword">template</span> &lt;&gt; <span class="keywordtype">double</span> <a class="code" href="a00198.html#af7f3b54ec804a8eb627ec78f6d7eab2e" title="Generate a random number in the interval [0, 1], according a linear distribution...">compRand1</a>();
<a name="l00045"></a>00045 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T <a class="code" href="a00198.html#af7f3b54ec804a8eb627ec78f6d7eab2e" title="Generate a random number in the interval [0, 1], according a linear distribution...">compRand1</a>(T Min, T Max);
<a name="l00046"></a>00046 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec2&lt;T&gt; <a class="code" href="a00198.html#a5082aae274f3851014a8f1665661fc9a" title="Generate 2 random numbers in the interval [Min, Max], according a linear distribution...">compRand2</a>(T Min, T Max);
<a name="l00047"></a>00047 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec3&lt;T&gt; <a class="code" href="a00198.html#a25d17c98a74d5252c0d1f4070e0dce75" title="Generate 3 random numbers in the interval [Min, Max], according a linear distribution...">compRand3</a>(T Min, T Max);
<a name="l00048"></a>00048 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec4&lt;T&gt; <a class="code" href="a00198.html#a58863d5503a6c1aefaa5d01775a83267" title="Generate 4 random numbers in the interval [Min, Max], according a linear distribution...">compRand4</a>(T Min, T Max);
<a name="l00049"></a>00049 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec2&lt;T&gt; <a class="code" href="a00198.html#a5082aae274f3851014a8f1665661fc9a" title="Generate 2 random numbers in the interval [Min, Max], according a linear distribution...">compRand2</a>(<span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; Min, <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; Max);
<a name="l00050"></a>00050 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec3&lt;T&gt; <a class="code" href="a00198.html#a25d17c98a74d5252c0d1f4070e0dce75" title="Generate 3 random numbers in the interval [Min, Max], according a linear distribution...">compRand3</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; Min, <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; Max);
<a name="l00051"></a>00051 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec3&lt;T&gt; <a class="code" href="a00198.html#a58863d5503a6c1aefaa5d01775a83267" title="Generate 4 random numbers in the interval [Min, Max], according a linear distribution...">compRand4</a>(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; Min, <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; Max);
<a name="l00052"></a>00052
<a name="l00053"></a>00053 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec2&lt;T&gt; <a class="code" href="a00198.html#a12d03cc32f213b4173e58f05d74232b3" title="Generate a random normalized 2 component vector. It&amp;#39;s a spherical uniform distribution...">vecRand2</a>();
<a name="l00054"></a>00054 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec2&lt;T&gt; <a class="code" href="a00198.html#a12d03cc32f213b4173e58f05d74232b3" title="Generate a random normalized 2 component vector. It&amp;#39;s a spherical uniform distribution...">vecRand2</a>(T MinRadius, T MaxRadius);
<a name="l00055"></a>00055 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec3&lt;T&gt; <a class="code" href="a00198.html#a63249d58e1327a83638f1cf8b421a0de" title="Generate a random normalized 3 component vector. It&amp;#39;s a spherical uniform distribution...">vecRand3</a>();
<a name="l00056"></a>00056 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec3&lt;T&gt; <a class="code" href="a00198.html#a63249d58e1327a83638f1cf8b421a0de" title="Generate a random normalized 3 component vector. It&amp;#39;s a spherical uniform distribution...">vecRand3</a>(T MinRadius, T MaxRadius);
<a name="l00057"></a>00057 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec4&lt;T&gt; <a class="code" href="a00198.html#ac2d7a76d889e0b5e9414791b9403c98c" title="Generate a random normalized 4 component vector. It&amp;#39;s a spherical uniform distribution...">vecRand4</a>();
<a name="l00058"></a>00058 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec4&lt;T&gt; <a class="code" href="a00198.html#ac2d7a76d889e0b5e9414791b9403c98c" title="Generate a random normalized 4 component vector. It&amp;#39;s a spherical uniform distribution...">vecRand4</a>(T MinRadius, T MaxRadius);
<a name="l00059"></a>00059
<a name="l00060"></a>00060 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T <a class="code" href="a00198.html#aea7fcb106b788c816db85cd1e3be6188" title="Gererate a random floating number according a Gauss distribution. (From GLM_GTX_random...">gaussRand1</a>(T mean, T std_deviation);
<a name="l00061"></a>00061 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec2&lt;T&gt; <a class="code" href="a00198.html#abe761c9b9cc6999fc91acf79a7007ddb" title="Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random...">gaussRand2</a>(T mean, T std_deviation);
<a name="l00062"></a>00062 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec3&lt;T&gt; <a class="code" href="a00198.html#a103cde6c382abea173da6b1800acd5c9" title="Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random...">gaussRand3</a>(T mean, T std_deviation);
<a name="l00063"></a>00063 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec4&lt;T&gt; <a class="code" href="a00198.html#ab9f9cf1859278ad7f1ccc38cf3092cf2" title="Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random...">gaussRand4</a>(T mean, T std_deviation);
<a name="l00064"></a>00064 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec2&lt;T&gt; <a class="code" href="a00198.html#abe761c9b9cc6999fc91acf79a7007ddb" title="Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random...">gaussRand2</a>(<span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; mean, T std_deviation);
<a name="l00065"></a>00065 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec3&lt;T&gt; <a class="code" href="a00198.html#a103cde6c382abea173da6b1800acd5c9" title="Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random...">gaussRand3</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; mean, T std_deviation);
<a name="l00066"></a>00066 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec4&lt;T&gt; <a class="code" href="a00198.html#ab9f9cf1859278ad7f1ccc38cf3092cf2" title="Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random...">gaussRand4</a>(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; mean, T std_deviation);
<a name="l00067"></a>00067 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec2&lt;T&gt; <a class="code" href="a00198.html#abe761c9b9cc6999fc91acf79a7007ddb" title="Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random...">gaussRand2</a>(T mean, <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; std_deviation);
<a name="l00068"></a>00068 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec3&lt;T&gt; <a class="code" href="a00198.html#a103cde6c382abea173da6b1800acd5c9" title="Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random...">gaussRand3</a>(T mean, <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; std_deviation);
<a name="l00069"></a>00069 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec4&lt;T&gt; <a class="code" href="a00198.html#ab9f9cf1859278ad7f1ccc38cf3092cf2" title="Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random...">gaussRand4</a>(T mean, <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; std_deviation);
<a name="l00070"></a>00070 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec2&lt;T&gt; <a class="code" href="a00198.html#abe761c9b9cc6999fc91acf79a7007ddb" title="Gererate 2 random floating numbers according a Gauss distribution. (From GLM_GTX_random...">gaussRand2</a>(<span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; mean, <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; std_deviation);
<a name="l00071"></a>00071 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec3&lt;T&gt; <a class="code" href="a00198.html#a103cde6c382abea173da6b1800acd5c9" title="Gererate 3 random floating numbers according a Gauss distribution. (From GLM_GTX_random...">gaussRand3</a>(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; mean, <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; std_deviation);
<a name="l00072"></a>00072 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; detail::tvec4&lt;T&gt; <a class="code" href="a00198.html#ab9f9cf1859278ad7f1ccc38cf3092cf2" title="Gererate 4 random floating numbers according a Gauss distribution. (From GLM_GTX_random...">gaussRand4</a>(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; mean, <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; std_deviation);
<a name="l00073"></a>00073
<a name="l00074"></a>00074 }<span class="comment">//namespace random</span>
<a name="l00075"></a>00075 }<span class="comment">//namespace gtx</span>
<a name="l00076"></a>00076 }<span class="comment">//namespace glm</span>
<a name="l00077"></a>00077
<a name="l00078"></a>00078 <span class="preprocessor">#define GLM_GTX_random namespace gtx::random</span>
<a name="l00079"></a>00079 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00080"></a>00080 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_random;}
<a name="l00081"></a>00081 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00082"></a>00082 <span class="preprocessor"></span>
<a name="l00083"></a>00083 <span class="preprocessor">#include &quot;random.inl&quot;</span>
<a name="l00084"></a>00084
<a name="l00085"></a>00085 <span class="preprocessor">#endif//glm_gtx_random</span>
</pre></div></div>
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<h1>raw_data.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-11-19</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-11-19</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/raw_data.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_raw_data</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_raw_data</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../gtc/type_precision.hpp&quot;</span>
<a name="l00019"></a>00019
<a name="l00020"></a>00020 <span class="keyword">namespace </span>glm
<a name="l00021"></a>00021 {
<a name="l00022"></a>00022 <span class="keyword">namespace </span>gtx
<a name="l00023"></a>00023 {
<a name="l00025"></a><a class="code" href="a00199.html">00025</a> <span class="keyword">namespace </span>raw_data
<a name="l00026"></a>00026 {
<a name="l00029"></a><a class="code" href="a00199.html#a64cd983ece9f498df1d14baf393088fd">00029</a> <span class="keyword">typedef</span> <a class="code" href="a00149.html#a36475e31b1992cfde54c1a6f5a148865" title="8bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint8</a> <a class="code" href="a00199.html#a64cd983ece9f498df1d14baf393088fd" title="Type for byte numbers.">byte</a>;
<a name="l00030"></a>00030
<a name="l00033"></a><a class="code" href="a00199.html#a5fdc8f8d928681436e6434487155966e">00033</a> <span class="keyword">typedef</span> <a class="code" href="a00149.html#a13471cbbe74e4303a57f3743d007b74d" title="16bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint16</a> <a class="code" href="a00199.html#a5fdc8f8d928681436e6434487155966e" title="Type for word numbers.">word</a>;
<a name="l00034"></a>00034
<a name="l00037"></a><a class="code" href="a00199.html#abb83cb3676746a9fc72ec6ad663b2a18">00037</a> <span class="keyword">typedef</span> <a class="code" href="a00149.html#a5fa3ddcab56c789bc272ff5651faa12d" title="32bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint32</a> <a class="code" href="a00199.html#abb83cb3676746a9fc72ec6ad663b2a18" title="Type for dword numbers.">dword</a>;
<a name="l00038"></a>00038
<a name="l00041"></a><a class="code" href="a00199.html#aee7abbfdb43af01ed51a588e5495f2e0">00041</a> <span class="keyword">typedef</span> <a class="code" href="a00149.html#ab630f76c26b50298187f7889104d4b9c" title="64bit unsigned integer. (from GLM_GTC_type_precision extension)">gtc::type_precision::uint64</a> <a class="code" href="a00199.html#aee7abbfdb43af01ed51a588e5495f2e0" title="Type for qword numbers.">qword</a>;
<a name="l00042"></a>00042 }
<a name="l00043"></a>00043 }
<a name="l00044"></a>00044 }
<a name="l00045"></a>00045
<a name="l00046"></a>00046 <span class="preprocessor">#define GLM_GTX_raw_data namespace gtx::raw_data</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_raw_data;}
<a name="l00049"></a>00049 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00050"></a>00050 <span class="preprocessor"></span>
<a name="l00051"></a>00051 <span class="preprocessor">#include &quot;raw_data.inl&quot;</span>
<a name="l00052"></a>00052
<a name="l00053"></a>00053 <span class="preprocessor">#endif//glm_gtx_raw_data</span>
</pre></div></div>
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<h1>reciprocal.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-10-09</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-10-09</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/reciprocal.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_gtx_reciprocal</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_reciprocal</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="comment">// Dependency:</span>
<a name="l00014"></a>00014 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00015"></a>00015
<a name="l00016"></a>00016 <span class="keyword">namespace </span>glm
<a name="l00017"></a>00017 {
<a name="l00018"></a>00018 <span class="keyword">namespace </span>test{
<a name="l00019"></a>00019 <span class="keywordtype">void</span> main_gtx_reciprocal();
<a name="l00020"></a>00020 }<span class="comment">//namespace test</span>
<a name="l00021"></a>00021
<a name="l00022"></a>00022 <span class="keyword">namespace </span>gtx{
<a name="l00024"></a><a class="code" href="a00200.html">00024</a> <span class="keyword">namespace </span>reciprocal
<a name="l00025"></a>00025 {
<a name="l00029"></a>00029 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00030"></a>00030 genType <a class="code" href="a00200.html#ace10a38c1888d5fe0f77c08ba1775b41" title="Secant function.">sec</a>(genType <span class="keyword">const</span> &amp; angle);
<a name="l00031"></a>00031
<a name="l00035"></a>00035 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00036"></a>00036 genType <a class="code" href="a00200.html#a1f21e65ffedffde468d93a790f875637" title="Cosecant function.">csc</a>(genType <span class="keyword">const</span> &amp; angle);
<a name="l00037"></a>00037
<a name="l00041"></a>00041 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00042"></a>00042 genType <a class="code" href="a00200.html#a6c2f14ab2a9148b461392b320259ac62" title="Cotangent function.">cot</a>(genType <span class="keyword">const</span> &amp; angle);
<a name="l00043"></a>00043
<a name="l00046"></a>00046 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00047"></a>00047 genType <a class="code" href="a00200.html#adf3d5c2b777dd7f9ccb284919daeb15b" title="Inverse secant function.">asec</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00048"></a>00048
<a name="l00051"></a>00051 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00052"></a>00052 genType <a class="code" href="a00200.html#acc31bf591741480d2cde587b598badf7" title="Inverse cosecant function.">acsc</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00053"></a>00053
<a name="l00056"></a>00056 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00057"></a>00057 genType <a class="code" href="a00200.html#ad8b3e1d0a99ffb209157baa47370e684" title="Inverse cotangent function.">acot</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00058"></a>00058
<a name="l00061"></a>00061 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00062"></a>00062 genType <a class="code" href="a00200.html#a3d6f2c8efdefcf326be500a565d48a29" title="Secant hyperbolic function.">sech</a>(genType <span class="keyword">const</span> &amp; angle);
<a name="l00063"></a>00063
<a name="l00066"></a>00066 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00067"></a>00067 genType <a class="code" href="a00200.html#ad690383d8014e5c46a2d35a6a59ff053" title="Cosecant hyperbolic function.">csch</a>(genType <span class="keyword">const</span> &amp; angle);
<a name="l00068"></a>00068
<a name="l00071"></a>00071 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00072"></a>00072 genType <a class="code" href="a00200.html#af3c2cc20b634fcd623840ecc99a038ad" title="Cotangent hyperbolic function.">coth</a>(genType <span class="keyword">const</span> &amp; angle);
<a name="l00073"></a>00073
<a name="l00076"></a>00076 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00077"></a>00077 genType <a class="code" href="a00200.html#a43313adedfb151b9d019fbda2388fa4b" title="Inverse secant hyperbolic function.">asech</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00078"></a>00078
<a name="l00081"></a>00081 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00082"></a>00082 genType <a class="code" href="a00200.html#a33970e21bf86b28fcb1079a656a6aa97" title="Inverse cosecant hyperbolic function.">acsch</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00083"></a>00083
<a name="l00086"></a>00086 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00087"></a>00087 genType <a class="code" href="a00200.html#abef15ad1a12c56d39cee1afb251d9086" title="Inverse cotangent hyperbolic function.">acoth</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00088"></a>00088
<a name="l00089"></a>00089 }<span class="comment">//namespace reciprocal</span>
<a name="l00090"></a>00090 }<span class="comment">//namespace gtx</span>
<a name="l00091"></a>00091 }<span class="comment">//namespace glm</span>
<a name="l00092"></a>00092
<a name="l00093"></a>00093 <span class="preprocessor">#define GLM_GTX_reciprocal namespace gtx::reciprocal</span>
<a name="l00094"></a>00094 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00095"></a>00095 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_reciprocal;}
<a name="l00096"></a>00096 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00097"></a>00097 <span class="preprocessor"></span>
<a name="l00098"></a>00098 <span class="preprocessor">#include &quot;reciprocal.inl&quot;</span>
<a name="l00099"></a>00099
<a name="l00100"></a>00100 <span class="preprocessor">#endif//glm_gtx_reciprocal</span>
</pre></div></div>
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<h1>rotate_vector.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-11-02</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-02-19</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/rotate_vector.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_rotate_vector</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_rotate_vector</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../gtx/transform.hpp&quot;</span>
<a name="l00019"></a>00019
<a name="l00020"></a>00020 <span class="keyword">namespace </span>glm
<a name="l00021"></a>00021 {
<a name="l00022"></a>00022 <span class="keyword">namespace </span>gtx{
<a name="l00024"></a><a class="code" href="a00201.html">00024</a> <span class="keyword">namespace </span>rotate_vector
<a name="l00025"></a>00025 {
<a name="l00026"></a>00026 <span class="keyword">using namespace </span>transform;
<a name="l00027"></a>00027
<a name="l00030"></a>00030 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00031"></a>00031 detail::tvec2&lt;T&gt; <a class="code" href="a00201.html#a916271935bb670e1a75797860af56ae0" title="Rotate a two dimentionnals vector.">rotate</a>(
<a name="l00032"></a>00032 <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; v,
<a name="l00033"></a>00033 T angle);
<a name="l00034"></a>00034
<a name="l00037"></a>00037 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00038"></a>00038 detail::tvec3&lt;T&gt; <a class="code" href="a00201.html#a916271935bb670e1a75797860af56ae0" title="Rotate a two dimentionnals vector.">rotate</a>(
<a name="l00039"></a>00039 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; v,
<a name="l00040"></a>00040 T angle,
<a name="l00041"></a>00041 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; normal);
<a name="l00042"></a>00042
<a name="l00045"></a>00045 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00046"></a>00046 detail::tvec4&lt;T&gt; <a class="code" href="a00201.html#a916271935bb670e1a75797860af56ae0" title="Rotate a two dimentionnals vector.">rotate</a>(
<a name="l00047"></a>00047 <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; v, T angle,
<a name="l00048"></a>00048 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; normal);
<a name="l00049"></a>00049
<a name="l00052"></a>00052 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00053"></a>00053 detail::tvec3&lt;T&gt; <a class="code" href="a00201.html#a1c732f02c6ac2ae68614baa28635be83" title="Rotate a three dimentionnals vector around the X axis.">rotateX</a>(
<a name="l00054"></a>00054 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; v,
<a name="l00055"></a>00055 T angle);
<a name="l00056"></a>00056
<a name="l00059"></a>00059 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00060"></a>00060 detail::tvec3&lt;T&gt; <a class="code" href="a00201.html#a6b8ce5c2c1896d3bc1c91dd5e9db96b5" title="Rotate a three dimentionnals vector around the Y axis.">rotateY</a>(
<a name="l00061"></a>00061 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; v,
<a name="l00062"></a>00062 T angle);
<a name="l00063"></a>00063
<a name="l00066"></a>00066 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00067"></a>00067 detail::tvec3&lt;T&gt; <a class="code" href="a00201.html#a22980e5be58ee40790e1e7ee1ad4e2fe" title="Rotate a three dimentionnals vector around the Z axis.">rotateZ</a>(
<a name="l00068"></a>00068 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; v,
<a name="l00069"></a>00069 T angle);
<a name="l00070"></a>00070
<a name="l00073"></a>00073 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00074"></a>00074 detail::tvec4&lt;T&gt; <a class="code" href="a00201.html#a1c732f02c6ac2ae68614baa28635be83" title="Rotate a three dimentionnals vector around the X axis.">rotateX</a>(
<a name="l00075"></a>00075 <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; v,
<a name="l00076"></a>00076 T angle);
<a name="l00077"></a>00077
<a name="l00080"></a>00080 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00081"></a>00081 detail::tvec4&lt;T&gt; <a class="code" href="a00201.html#a6b8ce5c2c1896d3bc1c91dd5e9db96b5" title="Rotate a three dimentionnals vector around the Y axis.">rotateY</a>(
<a name="l00082"></a>00082 <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; v,
<a name="l00083"></a>00083 T angle);
<a name="l00084"></a>00084
<a name="l00087"></a>00087 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00088"></a>00088 detail::tvec4&lt;T&gt; <a class="code" href="a00201.html#a22980e5be58ee40790e1e7ee1ad4e2fe" title="Rotate a three dimentionnals vector around the Z axis.">rotateZ</a>(
<a name="l00089"></a>00089 <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; v,
<a name="l00090"></a>00090 T angle);
<a name="l00091"></a>00091
<a name="l00094"></a>00094 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00095"></a>00095 detail::tmat4x4&lt;T&gt; <a class="code" href="a00201.html#a98e847d33908bb6e38273214671dbc25" title="Build a rotation matrix from a normal and a up vector.">orientation</a>(
<a name="l00096"></a>00096 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; Normal,
<a name="l00097"></a>00097 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; Up);
<a name="l00098"></a>00098
<a name="l00099"></a>00099 }<span class="comment">//namespace rotate_vector</span>
<a name="l00100"></a>00100 }<span class="comment">//namespace gtx</span>
<a name="l00101"></a>00101 }<span class="comment">//namespace glm</span>
<a name="l00102"></a>00102
<a name="l00103"></a>00103 <span class="preprocessor">#define GLM_GTX_rotate_vector namespace gtx::rotate_vector</span>
<a name="l00104"></a>00104 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00105"></a>00105 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_rotate_vector;}
<a name="l00106"></a>00106 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00107"></a>00107 <span class="preprocessor"></span>
<a name="l00108"></a>00108 <span class="preprocessor">#include &quot;rotate_vector.inl&quot;</span>
<a name="l00109"></a>00109
<a name="l00110"></a>00110 <span class="preprocessor">#endif//glm_gtx_rotate_vector</span>
</pre></div></div>
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<h1>setup.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2008 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2006-11-13</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-08-24</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/setup.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_setup</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_setup</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00014"></a>00014 <span class="comment">// Version</span>
<a name="l00015"></a>00015
<a name="l00016"></a>00016 <span class="preprocessor">#define GLM_VERSION 84</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#define GLM_REVISION 724</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span>
<a name="l00020"></a>00020 <span class="comment">// Common values</span>
<a name="l00021"></a>00021
<a name="l00022"></a>00022 <span class="preprocessor">#define GLM_DISABLE 0x00000000</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#define GLM_ENABLE 0x00000001</span>
<a name="l00024"></a>00024 <span class="preprocessor"></span>
<a name="l00026"></a>00026 <span class="comment">// Message</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="preprocessor">#define GLM_MESSAGE_QUIET 0x00000000</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span>
<a name="l00030"></a>00030 <span class="preprocessor">#define GLM_MESSAGE_WARNING 0x00000001</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define GLM_MESSAGE_NOTIFICATION 0x00000002</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define GLM_MESSAGE_CORE 0x00000004</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span><span class="preprocessor">#define GLM_MESSAGE_EXTS 0x00000008</span>
<a name="l00034"></a>00034 <span class="preprocessor"></span><span class="preprocessor">#define GLM_MESSAGE_SETUP 0x00000010</span>
<a name="l00035"></a>00035 <span class="preprocessor"></span>
<a name="l00036"></a>00036 <span class="preprocessor">#define GLM_MESSAGE_ALL GLM_MESSAGE_WARNING | GLM_MESSAGE_NOTIFICATION | GLM_MESSAGE_CORE | GLM_MESSAGE_EXTS | GLM_MESSAGE_SETUP</span>
<a name="l00037"></a>00037 <span class="preprocessor"></span>
<a name="l00039"></a>00039 <span class="comment">// #define GLM_MESSAGE GLM_MESSAGE_QUIET</span>
<a name="l00040"></a>00040
<a name="l00042"></a>00042 <span class="comment">// Precision</span>
<a name="l00043"></a>00043
<a name="l00044"></a>00044 <span class="preprocessor">#define GLM_PRECISION_NONE 0x00000000</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span>
<a name="l00046"></a>00046 <span class="preprocessor">#define GLM_PRECISION_LOWP_FLOAT 0x00000011</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor">#define GLM_PRECISION_MEDIUMP_FLOAT 0x00000012</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor">#define GLM_PRECISION_HIGHP_FLOAT 0x00000013 </span>
<a name="l00049"></a>00049 <span class="preprocessor"></span>
<a name="l00050"></a>00050 <span class="preprocessor">#define GLM_PRECISION_LOWP_INT 0x00001100</span>
<a name="l00051"></a>00051 <span class="preprocessor"></span><span class="preprocessor">#define GLM_PRECISION_MEDIUMP_INT 0x00001200</span>
<a name="l00052"></a>00052 <span class="preprocessor"></span><span class="preprocessor">#define GLM_PRECISION_HIGHP_INT 0x00001300</span>
<a name="l00053"></a>00053 <span class="preprocessor"></span>
<a name="l00054"></a>00054 <span class="preprocessor">#define GLM_PRECISION_LOWP_UINT 0x00110000</span>
<a name="l00055"></a>00055 <span class="preprocessor"></span><span class="preprocessor">#define GLM_PRECISION_MEDIUMP_UINT 0x00120000</span>
<a name="l00056"></a>00056 <span class="preprocessor"></span><span class="preprocessor">#define GLM_PRECISION_HIGHP_UINT 0x00130000 </span>
<a name="l00057"></a>00057 <span class="preprocessor"></span>
<a name="l00059"></a>00059 <span class="comment">// Use options</span>
<a name="l00060"></a>00060
<a name="l00061"></a>00061 <span class="comment">// To disable multiple vector component names access.</span>
<a name="l00062"></a>00062 <span class="comment">// GLM_USE_ONLY_XYZW</span>
<a name="l00063"></a>00063
<a name="l00064"></a>00064 <span class="comment">// To use anonymous union to provide multiple component names access for class valType. Visual C++ only.</span>
<a name="l00065"></a>00065 <span class="comment">// GLM_USE_ANONYMOUS_UNION</span>
<a name="l00066"></a>00066
<a name="l00068"></a>00068 <span class="comment">// Compiler</span>
<a name="l00069"></a>00069
<a name="l00070"></a>00070 <span class="preprocessor">#define GLM_COMPILER_NONE 0x00000000</span>
<a name="l00071"></a>00071 <span class="preprocessor"></span>
<a name="l00072"></a>00072 <span class="comment">// Visual C++ defines</span>
<a name="l00073"></a>00073 <span class="preprocessor">#define GLM_COMPILER_VC 0x01000000</span>
<a name="l00074"></a>00074 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_VC60 0x01000040 // unsupported</span>
<a name="l00075"></a>00075 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_VC70 0x01000080 // unsupported</span>
<a name="l00076"></a>00076 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_VC71 0x01000100 // unsupported</span>
<a name="l00077"></a>00077 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_VC80 0x01000200</span>
<a name="l00078"></a>00078 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_VC90 0x01000400</span>
<a name="l00079"></a>00079 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_VC2010 0x01000800</span>
<a name="l00080"></a>00080 <span class="preprocessor"></span>
<a name="l00081"></a>00081 <span class="comment">// GCC defines</span>
<a name="l00082"></a>00082 <span class="preprocessor">#define GLM_COMPILER_GCC 0x02000000</span>
<a name="l00083"></a>00083 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC28 0x02000020 // unsupported</span>
<a name="l00084"></a>00084 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC29 0x02000040 // unsupported</span>
<a name="l00085"></a>00085 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC30 0x02000080 // unsupported</span>
<a name="l00086"></a>00086 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC31 0x02000100 // unsupported</span>
<a name="l00087"></a>00087 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC32 0x02000200</span>
<a name="l00088"></a>00088 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC33 0x02000400</span>
<a name="l00089"></a>00089 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC34 0x02000800</span>
<a name="l00090"></a>00090 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC35 0x02001000</span>
<a name="l00091"></a>00091 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC40 0x02002000</span>
<a name="l00092"></a>00092 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC41 0x02004000</span>
<a name="l00093"></a>00093 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC42 0x02008000</span>
<a name="l00094"></a>00094 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC43 0x02010000</span>
<a name="l00095"></a>00095 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC44 0x02020000</span>
<a name="l00096"></a>00096 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC45 0x02040000</span>
<a name="l00097"></a>00097 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC46 0x02080000</span>
<a name="l00098"></a>00098 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER_GCC50 0x0210000</span>
<a name="l00099"></a>00099 <span class="preprocessor"></span>
<a name="l00100"></a>00100 <span class="preprocessor">#define GLM_MODEL_32 0x00000010</span>
<a name="l00101"></a>00101 <span class="preprocessor"></span><span class="preprocessor">#define GLM_MODEL_64 0x00000020</span>
<a name="l00102"></a>00102 <span class="preprocessor"></span>
<a name="l00103"></a>00103 <span class="preprocessor">#ifndef GLM_COMPILER</span>
<a name="l00104"></a>00104 <span class="preprocessor"></span>
<a name="l00106"></a>00106 <span class="comment">// Visual C++ //</span>
<a name="l00107"></a>00107
<a name="l00108"></a>00108 <span class="preprocessor">#ifdef _MSC_VER</span>
<a name="l00109"></a>00109 <span class="preprocessor"></span>
<a name="l00110"></a>00110 <span class="preprocessor">#if defined(_WIN64)</span>
<a name="l00111"></a>00111 <span class="preprocessor"></span><span class="preprocessor">#define GLM_MODEL GLM_MODEL_64</span>
<a name="l00112"></a>00112 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00113"></a>00113 <span class="preprocessor"></span><span class="preprocessor">#define GLM_MODEL GLM_MODEL_32</span>
<a name="l00114"></a>00114 <span class="preprocessor"></span><span class="preprocessor">#endif//</span>
<a name="l00115"></a>00115 <span class="preprocessor"></span>
<a name="l00116"></a>00116 <span class="preprocessor">#if _MSC_VER == 1200</span>
<a name="l00117"></a>00117 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER GLM_COMPILER_VC60</span>
<a name="l00118"></a>00118 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00119"></a>00119 <span class="preprocessor"></span>
<a name="l00120"></a>00120 <span class="preprocessor">#if _MSC_VER == 1300</span>
<a name="l00121"></a>00121 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER GLM_COMPILER_VC70</span>
<a name="l00122"></a>00122 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00123"></a>00123 <span class="preprocessor"></span>
<a name="l00124"></a>00124 <span class="preprocessor">#if _MSC_VER == 1310</span>
<a name="l00125"></a>00125 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER GLM_COMPILER_VC71</span>
<a name="l00126"></a>00126 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00127"></a>00127 <span class="preprocessor"></span>
<a name="l00128"></a>00128 <span class="preprocessor">#if _MSC_VER == 1400</span>
<a name="l00129"></a>00129 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER GLM_COMPILER_VC80</span>
<a name="l00130"></a>00130 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00131"></a>00131 <span class="preprocessor"></span>
<a name="l00132"></a>00132 <span class="preprocessor">#if _MSC_VER == 1500</span>
<a name="l00133"></a>00133 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER GLM_COMPILER_VC90</span>
<a name="l00134"></a>00134 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00135"></a>00135 <span class="preprocessor"></span>
<a name="l00136"></a>00136 <span class="preprocessor">#if _MSC_VER == 1600</span>
<a name="l00137"></a>00137 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER GLM_COMPILER_VC2010</span>
<a name="l00138"></a>00138 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00139"></a>00139 <span class="preprocessor"></span>
<a name="l00140"></a>00140 <span class="preprocessor">#endif//_MSC_VER</span>
<a name="l00141"></a>00141 <span class="preprocessor"></span>
<a name="l00143"></a>00143 <span class="comment">// GCC defines //</span>
<a name="l00144"></a>00144
<a name="l00145"></a>00145 <span class="preprocessor">#ifdef __GNUC__</span>
<a name="l00146"></a>00146 <span class="preprocessor"></span>
<a name="l00147"></a>00147 <span class="preprocessor">#if(defined(__WORDSIZE) &amp;&amp; (__WORDSIZE == 64)) || defined(__arch64__)</span>
<a name="l00148"></a>00148 <span class="preprocessor"></span><span class="preprocessor">#define GLM_MODEL GLM_MODEL_64</span>
<a name="l00149"></a>00149 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00150"></a>00150 <span class="preprocessor"></span><span class="preprocessor">#define GLM_MODEL GLM_MODEL_32</span>
<a name="l00151"></a>00151 <span class="preprocessor"></span><span class="preprocessor">#endif//</span>
<a name="l00152"></a>00152 <span class="preprocessor"></span>
<a name="l00153"></a>00153 <span class="preprocessor">#if (__GNUC__ == 2) &amp;&amp; (__GNUC_MINOR__ == 8)</span>
<a name="l00154"></a>00154 <span class="preprocessor"></span><span class="preprocessor">#error &quot;GCC 2.8x isn&apos;t supported&quot;</span>
<a name="l00155"></a>00155 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER GLM_COMPILER_GCC28</span>
<a name="l00156"></a>00156 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00157"></a>00157 <span class="preprocessor"></span>
<a name="l00158"></a>00158 <span class="preprocessor">#if (__GNUC__ == 2) &amp;&amp; (__GNUC_MINOR__ == 9)</span>
<a name="l00159"></a>00159 <span class="preprocessor"></span><span class="preprocessor">#error &quot;GCC 2.9x isn&apos;t supported&quot;</span>
<a name="l00160"></a>00160 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER GLM_COMPILER_GCC29</span>
<a name="l00161"></a>00161 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00162"></a>00162 <span class="preprocessor"></span>
<a name="l00163"></a>00163 <span class="preprocessor">#if (__GNUC__ == 3) &amp;&amp; (__GNUC_MINOR__ == 0)</span>
<a name="l00164"></a>00164 <span class="preprocessor"></span><span class="preprocessor">#error &quot;GCC 3.0 isn&apos;t supported&quot;</span>
<a name="l00165"></a>00165 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER GLM_COMPILER_GCC30</span>
<a name="l00166"></a>00166 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00167"></a>00167 <span class="preprocessor"></span>
<a name="l00168"></a>00168 <span class="preprocessor">#if (__GNUC__ == 3) &amp;&amp; (__GNUC_MINOR__ == 1)</span>
<a name="l00169"></a>00169 <span class="preprocessor"></span><span class="preprocessor">#error &quot;GCC 3.1 isn&apos;t supported&quot;</span>
<a name="l00170"></a>00170 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER GLM_COMPILER_GCC31</span>
<a name="l00171"></a>00171 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00172"></a>00172 <span class="preprocessor"></span>
<a name="l00173"></a>00173 <span class="preprocessor">#if (__GNUC__ == 3) &amp;&amp; (__GNUC_MINOR__ == 2)</span>
<a name="l00174"></a>00174 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER GLM_COMPILER_GCC32</span>
<a name="l00175"></a>00175 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00176"></a>00176 <span class="preprocessor"></span>
<a name="l00177"></a>00177 <span class="preprocessor">#if (__GNUC__ == 3) &amp;&amp; (__GNUC_MINOR__ == 3)</span>
<a name="l00178"></a>00178 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER GLM_COMPILER_GCC33</span>
<a name="l00179"></a>00179 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00180"></a>00180 <span class="preprocessor"></span>
<a name="l00181"></a>00181 <span class="preprocessor">#if (__GNUC__ == 3) &amp;&amp; (__GNUC_MINOR__ == 4)</span>
<a name="l00182"></a>00182 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER GLM_COMPILER_GCC34</span>
<a name="l00183"></a>00183 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00184"></a>00184 <span class="preprocessor"></span>
<a name="l00185"></a>00185 <span class="preprocessor">#if (__GNUC__ == 3) &amp;&amp; (__GNUC_MINOR__ == 5)</span>
<a name="l00186"></a>00186 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER GLM_COMPILER_GCC35</span>
<a name="l00187"></a>00187 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00188"></a>00188 <span class="preprocessor"></span>
<a name="l00189"></a>00189 <span class="preprocessor">#if (__GNUC__ == 4) &amp;&amp; (__GNUC_MINOR__ == 0)</span>
<a name="l00190"></a>00190 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER GLM_COMPILER_GCC40</span>
<a name="l00191"></a>00191 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00192"></a>00192 <span class="preprocessor"></span>
<a name="l00193"></a>00193 <span class="preprocessor">#if (__GNUC__ == 4) &amp;&amp; (__GNUC_MINOR__ == 1)</span>
<a name="l00194"></a>00194 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER GLM_COMPILER_GCC41</span>
<a name="l00195"></a>00195 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00196"></a>00196 <span class="preprocessor"></span>
<a name="l00197"></a>00197 <span class="preprocessor">#if (__GNUC__ == 4) &amp;&amp; (__GNUC_MINOR__ == 2)</span>
<a name="l00198"></a>00198 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER GLM_COMPILER_GCC42</span>
<a name="l00199"></a>00199 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00200"></a>00200 <span class="preprocessor"></span>
<a name="l00201"></a>00201 <span class="preprocessor">#if (__GNUC__ == 4) &amp;&amp; (__GNUC_MINOR__ == 3)</span>
<a name="l00202"></a>00202 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER GLM_COMPILER_GCC43</span>
<a name="l00203"></a>00203 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00204"></a>00204 <span class="preprocessor"></span>
<a name="l00205"></a>00205 <span class="preprocessor">#if (__GNUC__ == 4) &amp;&amp; (__GNUC_MINOR__ == 4)</span>
<a name="l00206"></a>00206 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER GLM_COMPILER_GCC44</span>
<a name="l00207"></a>00207 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00208"></a>00208 <span class="preprocessor"></span>
<a name="l00209"></a>00209 <span class="preprocessor">#if (__GNUC__ == 4) &amp;&amp; (__GNUC_MINOR__ == 5)</span>
<a name="l00210"></a>00210 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER GLM_COMPILER_GCC45</span>
<a name="l00211"></a>00211 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00212"></a>00212 <span class="preprocessor"></span>
<a name="l00213"></a>00213 <span class="preprocessor">#if (__GNUC__ == 4) &amp;&amp; (__GNUC_MINOR__ == 6)</span>
<a name="l00214"></a>00214 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER GLM_COMPILER_GCC46</span>
<a name="l00215"></a>00215 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00216"></a>00216 <span class="preprocessor"></span>
<a name="l00217"></a>00217 <span class="preprocessor">#if (__GNUC__ == 5) &amp;&amp; (__GNUC_MINOR__ == 0)</span>
<a name="l00218"></a>00218 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPILER GLM_COMPILER_GCC50</span>
<a name="l00219"></a>00219 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00220"></a>00220 <span class="preprocessor"></span>
<a name="l00221"></a>00221 <span class="preprocessor">#endif//__GNUC__</span>
<a name="l00222"></a>00222 <span class="preprocessor"></span>
<a name="l00223"></a>00223 <span class="preprocessor">#endif//GLM_COMPILER</span>
<a name="l00224"></a>00224 <span class="preprocessor"></span>
<a name="l00225"></a>00225 <span class="preprocessor">#ifndef GLM_COMPILER</span>
<a name="l00226"></a>00226 <span class="preprocessor"></span><span class="preprocessor">#error &quot;GLM_COMPILER undefined, your compiler may not be supported by GLM. Add #define GLM_COMPILER 0 to ignore this message.&quot;</span>
<a name="l00227"></a>00227 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_COMPILER</span>
<a name="l00228"></a>00228 <span class="preprocessor"></span>
<a name="l00229"></a>00229 <span class="preprocessor">#if(!defined(GLM_MODEL) &amp;&amp; GLM_COMPILER != 0)</span>
<a name="l00230"></a>00230 <span class="preprocessor"></span><span class="preprocessor">#error &quot;GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message.&quot;</span>
<a name="l00231"></a>00231 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_MODEL</span>
<a name="l00232"></a>00232 <span class="preprocessor"></span>
<a name="l00233"></a>00233 <span class="preprocessor">#if(defined(GLM_MESSAGE) &amp;&amp; (GLM_MESSAGE &amp; (GLM_MESSAGE_SETUP | GLM_MESSAGE_NOTIFICATION)))</span>
<a name="l00234"></a>00234 <span class="preprocessor"></span><span class="preprocessor"># if(defined(GLM_COMPILER) &amp;&amp; GLM_COMPILER &amp; GLM_COMPILER_VC)</span>
<a name="l00235"></a>00235 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM message: Compiled with Visual C++&quot;)</span>
<a name="l00236"></a>00236 <span class="preprocessor"></span><span class="preprocessor"># elif(defined(GLM_COMPILER) &amp;&amp; GLM_COMPILER &amp; GLM_COMPILER_GCC)</span>
<a name="l00237"></a>00237 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM message: Compiled with GCC&quot;)</span>
<a name="l00238"></a>00238 <span class="preprocessor"></span><span class="preprocessor"># else</span>
<a name="l00239"></a>00239 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM warning: Compiler not detected&quot;)</span>
<a name="l00240"></a>00240 <span class="preprocessor"></span><span class="preprocessor"># endif</span>
<a name="l00241"></a>00241 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_MESSAGE</span>
<a name="l00242"></a>00242 <span class="preprocessor"></span>
<a name="l00243"></a>00243 <span class="preprocessor">#if(defined(GLM_MESSAGE) &amp;&amp; (GLM_MESSAGE &amp; (GLM_MESSAGE_SETUP | GLM_MESSAGE_NOTIFICATION)))</span>
<a name="l00244"></a>00244 <span class="preprocessor"></span><span class="preprocessor"># if(GLM_MODEL == GLM_MODEL_64)</span>
<a name="l00245"></a>00245 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM message: 64 bits model&quot;)</span>
<a name="l00246"></a>00246 <span class="preprocessor"></span><span class="preprocessor"># elif(GLM_MODEL == GLM_MODEL_32)</span>
<a name="l00247"></a>00247 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM message: 32 bits model&quot;)</span>
<a name="l00248"></a>00248 <span class="preprocessor"></span><span class="preprocessor"># endif//GLM_MODEL</span>
<a name="l00249"></a>00249 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_MESSAGE</span>
<a name="l00250"></a>00250 <span class="preprocessor"></span>
<a name="l00252"></a>00252 <span class="comment">// Compatibility</span>
<a name="l00253"></a>00253
<a name="l00254"></a>00254 <span class="preprocessor">#define GLM_COMPATIBILITY_DEFAULT 0</span>
<a name="l00255"></a>00255 <span class="preprocessor"></span><span class="preprocessor">#define GLM_COMPATIBILITY_STRICT 1</span>
<a name="l00256"></a>00256 <span class="preprocessor"></span>
<a name="l00258"></a>00258 <span class="comment">//#define GLM_COMPATIBILITY GLM_COMPATIBILITY_DEFAULT</span>
<a name="l00259"></a>00259
<a name="l00260"></a>00260 <span class="preprocessor">#if(defined(GLM_MESSAGE) &amp;&amp; (GLM_MESSAGE &amp; (GLM_MESSAGE_SETUP | GLM_MESSAGE_NOTIFICATION)))</span>
<a name="l00261"></a>00261 <span class="preprocessor"></span><span class="preprocessor"># if(!defined(GLM_COMPATIBILITY) || (defined(GLM_COMPATIBILITY) &amp;&amp; (GLM_COMPATIBILITY == GLM_COMPATIBILITY_STRICT)))</span>
<a name="l00262"></a>00262 <span class="preprocessor"></span><span class="preprocessor">#</span>
<a name="l00263"></a>00263 <span class="preprocessor"></span><span class="preprocessor"># elif(defined(GLM_COMPATIBILITY) &amp;&amp; (GLM_COMPATIBILITY == GLM_COMPATIBILITY_STRICT))</span>
<a name="l00264"></a>00264 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM message: compatibility strict&quot;)</span>
<a name="l00265"></a>00265 <span class="preprocessor"></span><span class="preprocessor"># endif//GLM_AUTO_CAST</span>
<a name="l00266"></a>00266 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_MESSAGE</span>
<a name="l00267"></a>00267 <span class="preprocessor"></span>
<a name="l00269"></a>00269 <span class="comment">// External dependencies</span>
<a name="l00270"></a>00270
<a name="l00271"></a>00271 <span class="preprocessor">#define GLM_DEPENDENCE_NONE 0x00000000</span>
<a name="l00272"></a>00272 <span class="preprocessor"></span><span class="preprocessor">#define GLM_DEPENDENCE_GLEW 0x00000001</span>
<a name="l00273"></a>00273 <span class="preprocessor"></span><span class="preprocessor">#define GLM_DEPENDENCE_GLEE 0x00000002</span>
<a name="l00274"></a>00274 <span class="preprocessor"></span><span class="preprocessor">#define GLM_DEPENDENCE_GL 0x00000004</span>
<a name="l00275"></a>00275 <span class="preprocessor"></span><span class="preprocessor">#define GLM_DEPENDENCE_GL3 0x00000008</span>
<a name="l00276"></a>00276 <span class="preprocessor"></span><span class="preprocessor">#define GLM_DEPENDENCE_BOOST 0x00000010</span>
<a name="l00277"></a>00277 <span class="preprocessor"></span><span class="preprocessor">#define GLM_DEPENDENCE_STL 0x00000020</span>
<a name="l00278"></a>00278 <span class="preprocessor"></span><span class="preprocessor">#define GLM_DEPENDENCE_TR1 0x00000040</span>
<a name="l00279"></a>00279 <span class="preprocessor"></span><span class="preprocessor">#define GLM_DEPENDENCE_TR2 0x00000080</span>
<a name="l00280"></a>00280 <span class="preprocessor"></span>
<a name="l00282"></a>00282 <span class="comment">// #define GLM_DEPENDENCE GLM_DEPENDENCE_NONE</span>
<a name="l00283"></a>00283
<a name="l00284"></a>00284 <span class="preprocessor">#if(defined(GLM_DEPENDENCE) &amp;&amp; (GLM_DEPENDENCE &amp; GLM_DEPENDENCE_GLEW))</span>
<a name="l00285"></a>00285 <span class="preprocessor"></span><span class="preprocessor">#include &lt;GL/glew.hpp&gt;</span>
<a name="l00286"></a>00286 <span class="preprocessor">#elif(defined(GLM_DEPENDENCE) &amp;&amp; (GLM_DEPENDENCE &amp; GLM_DEPENDENCE_GLEE))</span>
<a name="l00287"></a>00287 <span class="preprocessor"></span><span class="preprocessor">#include &lt;GL/GLee.hpp&gt;</span>
<a name="l00288"></a>00288 <span class="preprocessor">#elif(defined(GLM_DEPENDENCE) &amp;&amp; (GLM_DEPENDENCE &amp; GLM_DEPENDENCE_GL))</span>
<a name="l00289"></a>00289 <span class="preprocessor"></span><span class="preprocessor">#include &lt;GL/gl.h&gt;</span>
<a name="l00290"></a>00290 <span class="preprocessor">#elif(defined(GLM_DEPENDENCE) &amp;&amp; (GLM_DEPENDENCE &amp; GLM_DEPENDENCE_GL3))</span>
<a name="l00291"></a>00291 <span class="preprocessor"></span><span class="preprocessor">#include &lt;GL3/gl3.h&gt;</span>
<a name="l00292"></a>00292 <span class="preprocessor">#endif//GLM_DEPENDENCE</span>
<a name="l00293"></a>00293 <span class="preprocessor"></span>
<a name="l00294"></a>00294 <span class="preprocessor">#if(defined(GLM_DEPENDENCE) &amp;&amp; (GLM_DEPENDENCE &amp; GLM_DEPENDENCE_BOOST))</span>
<a name="l00295"></a>00295 <span class="preprocessor"></span><span class="preprocessor">#include &lt;boost/static_assert.hpp&gt;</span>
<a name="l00296"></a>00296 <span class="preprocessor">#endif//GLM_DEPENDENCE</span>
<a name="l00297"></a>00297 <span class="preprocessor"></span>
<a name="l00298"></a>00298 <span class="preprocessor">#if(defined(GLM_DEPENDENCE) &amp;&amp; (GLM_DEPENDENCE &amp; GLM_DEPENDENCE_BOOST)) || defined(BOOST_STATIC_ASSERT)</span>
<a name="l00299"></a>00299 <span class="preprocessor"></span><span class="preprocessor">#define GLM_STATIC_ASSERT(x) BOOST_STATIC_ASSERT(x)</span>
<a name="l00300"></a>00300 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00301"></a>00301 <span class="preprocessor"></span><span class="preprocessor">#define GLM_STATIC_ASSERT(x) typedef char __CASSERT__##__LINE__[(x) ? 1 : -1]</span>
<a name="l00302"></a>00302 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_DEPENDENCE</span>
<a name="l00303"></a>00303 <span class="preprocessor"></span>
<a name="l00305"></a>00305 <span class="comment">// Cast</span>
<a name="l00306"></a>00306
<a name="l00307"></a>00307 <span class="preprocessor">#define GLM_CAST_NONE 0x00000000</span>
<a name="l00308"></a>00308 <span class="preprocessor"></span><span class="preprocessor">#define GLM_CAST_DIRECTX_9 0x00000001</span>
<a name="l00309"></a>00309 <span class="preprocessor"></span><span class="preprocessor">#define GLM_CAST_DIRECTX_10 0x00000002</span>
<a name="l00310"></a>00310 <span class="preprocessor"></span><span class="preprocessor">#define GLM_CAST_NVSG 0x00000004</span>
<a name="l00311"></a>00311 <span class="preprocessor"></span><span class="preprocessor">#define GLM_CAST_WILD_MAGIC_3 0x00000008</span>
<a name="l00312"></a>00312 <span class="preprocessor"></span><span class="preprocessor">#define GLM_CAST_WILD_MAGIC_4 0x00000010</span>
<a name="l00313"></a>00313 <span class="preprocessor"></span><span class="preprocessor">#define GLM_CAST_PHYSX 0x00000020</span>
<a name="l00314"></a>00314 <span class="preprocessor"></span><span class="preprocessor">#define GLM_CAST_ODE 0x00000040</span>
<a name="l00315"></a>00315 <span class="preprocessor"></span>
<a name="l00317"></a>00317 <span class="comment">// #define GLM_CAST GLM_CAST_NONE</span>
<a name="l00318"></a>00318 <span class="comment">// #define GLM_CAST_EXT GLM_CAST_NONE</span>
<a name="l00319"></a>00319
<a name="l00321"></a>00321 <span class="comment">// Automatic cast</span>
<a name="l00322"></a>00322 <span class="comment">// glColor4fv(glm::vec4(1.0))</span>
<a name="l00323"></a>00323
<a name="l00325"></a>00325 <span class="comment">// #define GLM_AUTO_CAST GLM_ENABLE</span>
<a name="l00326"></a>00326
<a name="l00327"></a>00327 <span class="comment">// GLM_AUTO_CAST isn&apos;t defined by defaut but also enable by default with GLM 0.7.x</span>
<a name="l00328"></a>00328 <span class="comment">// Disable GLM_AUTO_CAST by default on Visual C++ 7.1</span>
<a name="l00329"></a>00329 <span class="preprocessor">#if(defined(GLM_COMPILER) &amp;&amp; GLM_COMPILER &amp; GLM_COMPILER_VC &amp;&amp; GLM_COMPILER &lt;= GLM_COMPILER_VC71)</span>
<a name="l00330"></a>00330 <span class="preprocessor"></span><span class="preprocessor"># if(defined(GLM_AUTO_CAST) || (GLM_AUTO_CAST == GLM_ENABLE))</span>
<a name="l00331"></a>00331 <span class="preprocessor"></span><span class="preprocessor"># error &quot;GLM_AUTO_CAST isn&apos;t supported by Visual C++ 7.1 and below&quot;</span>
<a name="l00332"></a>00332 <span class="preprocessor"></span><span class="preprocessor"># else</span>
<a name="l00333"></a>00333 <span class="preprocessor"></span><span class="preprocessor"># define GLM_AUTO_CAST GLM_DISABLE</span>
<a name="l00334"></a>00334 <span class="preprocessor"></span><span class="preprocessor"># endif//GLM_AUTO_CAST</span>
<a name="l00335"></a>00335 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_COMPILER</span>
<a name="l00336"></a>00336 <span class="preprocessor"></span>
<a name="l00337"></a>00337 <span class="preprocessor">#if(defined(GLM_MESSAGE) &amp;&amp; (GLM_MESSAGE &amp; (GLM_MESSAGE_SETUP | GLM_MESSAGE_NOTIFICATION)))</span>
<a name="l00338"></a>00338 <span class="preprocessor"></span><span class="preprocessor"># if(!defined(GLM_AUTO_CAST) || (defined(GLM_AUTO_CAST) &amp;&amp; (GLM_AUTO_CAST == GLM_ENABLE)))</span>
<a name="l00339"></a>00339 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM message: Auto cast enabled&quot;)</span>
<a name="l00340"></a>00340 <span class="preprocessor"></span><span class="preprocessor"># else</span>
<a name="l00341"></a>00341 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM message: Auto cast disabled&quot;)</span>
<a name="l00342"></a>00342 <span class="preprocessor"></span><span class="preprocessor"># endif//GLM_AUTO_CAST</span>
<a name="l00343"></a>00343 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_MESSAGE</span>
<a name="l00344"></a>00344 <span class="preprocessor"></span>
<a name="l00346"></a>00346 <span class="comment">// Swizzle operators</span>
<a name="l00347"></a>00347
<a name="l00348"></a>00348 <span class="preprocessor">#define GLM_SWIZZLE_NONE 0x00000000</span>
<a name="l00349"></a>00349 <span class="preprocessor"></span><span class="preprocessor">#define GLM_SWIZZLE_XYZW 0x00000002</span>
<a name="l00350"></a>00350 <span class="preprocessor"></span><span class="preprocessor">#define GLM_SWIZZLE_RGBA 0x00000004</span>
<a name="l00351"></a>00351 <span class="preprocessor"></span><span class="preprocessor">#define GLM_SWIZZLE_STQP 0x00000008</span>
<a name="l00352"></a>00352 <span class="preprocessor"></span><span class="preprocessor">#define GLM_SWIZZLE_FULL (GLM_SWIZZLE_XYZW | GLM_SWIZZLE_RGBA | GLM_SWIZZLE_STQP)</span>
<a name="l00353"></a>00353 <span class="preprocessor"></span>
<a name="l00355"></a>00355 <span class="comment">// #define GLM_SWIZZLE GLM_SWIZZLE_NONE</span>
<a name="l00356"></a>00356
<a name="l00357"></a>00357 <span class="preprocessor">#if(defined(GLM_MESSAGE) &amp;&amp; (GLM_MESSAGE &amp; (GLM_MESSAGE_SETUP | GLM_MESSAGE_NOTIFICATION)))</span>
<a name="l00358"></a>00358 <span class="preprocessor"></span><span class="preprocessor"># if !defined(GLM_SWIZZLE)|| (defined(GLM_SWIZZLE) &amp;&amp; GLM_SWIZZLE == GLM_SWIZZLE_NONE)</span>
<a name="l00359"></a>00359 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM message: No swizzling operator used&quot;)</span>
<a name="l00360"></a>00360 <span class="preprocessor"></span><span class="preprocessor"># elif(defined(GLM_SWIZZLE) &amp;&amp; GLM_SWIZZLE == GLM_SWIZZLE_FULL)</span>
<a name="l00361"></a>00361 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM message: Full swizzling operator support enabled&quot;)</span>
<a name="l00362"></a>00362 <span class="preprocessor"></span><span class="preprocessor"># elif(defined(GLM_SWIZZLE) &amp;&amp; GLM_SWIZZLE &amp; GLM_SWIZZLE_FULL)</span>
<a name="l00363"></a>00363 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM message: Partial swizzling operator support enabled&quot;)</span>
<a name="l00364"></a>00364 <span class="preprocessor"></span><span class="preprocessor"># endif//GLM_SWIZZLE</span>
<a name="l00365"></a>00365 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_MESSAGE</span>
<a name="l00366"></a>00366 <span class="preprocessor"></span>
<a name="l00368"></a>00368
<a name="l00369"></a>00369 <span class="preprocessor">#endif//glm_setup</span>
</pre></div></div>
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<h1>simd_common.hpp</h1><div class="fragment"><pre class="fragment"></pre></div></div>
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<h1>simd_geometric.hpp</h1><div class="fragment"><pre class="fragment"></pre></div></div>
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<h1>simd_mat4.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-05-07</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-05-07</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/simd_vec4.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - intrinsic</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_simd_mat4</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_simd_mat4</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span>
<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &lt;xmmintrin.h&gt;</span>
<a name="l00020"></a>00020 <span class="preprocessor">#include &lt;emmintrin.h&gt;</span>
<a name="l00021"></a>00021
<a name="l00022"></a>00022 <span class="keyword">namespace </span>glm
<a name="l00023"></a>00023 {
<a name="l00024"></a>00024 <span class="keyword">namespace </span>detail
<a name="l00025"></a>00025 {
<a name="l00026"></a>00026 GLM_ALIGN(16) struct fmat4x4SIMD
<a name="l00027"></a>00027 {
<a name="l00028"></a>00028 <span class="keyword">static</span> __m128 one;
<a name="l00029"></a>00029
<a name="l00030"></a>00030 <span class="keyword">enum</span> no_init
<a name="l00031"></a>00031 {
<a name="l00032"></a>00032 NO_INIT
<a name="l00033"></a>00033 };
<a name="l00034"></a>00034
<a name="l00035"></a>00035 <span class="keyword">typedef</span> <span class="keywordtype">float</span> value_type;
<a name="l00036"></a>00036 <span class="keyword">typedef</span> fvec4SIMD col_type;
<a name="l00037"></a>00037 <span class="keyword">typedef</span> fvec4SIMD row_type;
<a name="l00038"></a>00038 <span class="keyword">typedef</span> glm::sizeType size_type;
<a name="l00039"></a>00039 <span class="keyword">static</span> size_type value_size();
<a name="l00040"></a>00040 <span class="keyword">static</span> size_type col_size();
<a name="l00041"></a>00041 <span class="keyword">static</span> size_type row_size();
<a name="l00042"></a>00042 <span class="keyword">static</span> <span class="keywordtype">bool</span> is_matrix();
<a name="l00043"></a>00043
<a name="l00044"></a>00044 fvec4SIMD Data[4];
<a name="l00045"></a>00045
<a name="l00047"></a>00047 <span class="comment">// Constructors</span>
<a name="l00048"></a>00048
<a name="l00049"></a>00049 fmat4x4SIMD();
<a name="l00050"></a>00050 <span class="keyword">explicit</span> fmat4x4SIMD(<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00051"></a>00051 <span class="keyword">explicit</span> fmat4x4SIMD(
<a name="l00052"></a>00052 <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; x0, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; y0, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; z0, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; w0,
<a name="l00053"></a>00053 <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; x1, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; y1, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; z1, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; w1,
<a name="l00054"></a>00054 <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; x2, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; y2, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; z2, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; w2,
<a name="l00055"></a>00055 <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; x3, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; y3, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; z3, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; w3);
<a name="l00056"></a>00056 <span class="keyword">explicit</span> fmat4x4SIMD(
<a name="l00057"></a>00057 fvec4SIMD <span class="keyword">const</span> &amp; v0,
<a name="l00058"></a>00058 fvec4SIMD <span class="keyword">const</span> &amp; v1,
<a name="l00059"></a>00059 fvec4SIMD <span class="keyword">const</span> &amp; v2,
<a name="l00060"></a>00060 fvec4SIMD <span class="keyword">const</span> &amp; v3);
<a name="l00061"></a>00061 <span class="keyword">explicit</span> fmat4x4SIMD(
<a name="l00062"></a>00062 tmat4x4 <span class="keyword">const</span> &amp; m);
<a name="l00063"></a>00063
<a name="l00064"></a>00064 <span class="comment">// Conversions</span>
<a name="l00065"></a>00065 <span class="comment">//template &lt;typename U&gt; </span>
<a name="l00066"></a>00066 <span class="comment">//explicit tmat4x4(tmat4x4&lt;U&gt; const &amp; m);</span>
<a name="l00067"></a>00067
<a name="l00068"></a>00068 <span class="comment">//explicit tmat4x4(tmat2x2&lt;T&gt; const &amp; x);</span>
<a name="l00069"></a>00069 <span class="comment">//explicit tmat4x4(tmat3x3&lt;T&gt; const &amp; x);</span>
<a name="l00070"></a>00070 <span class="comment">//explicit tmat4x4(tmat2x3&lt;T&gt; const &amp; x);</span>
<a name="l00071"></a>00071 <span class="comment">//explicit tmat4x4(tmat3x2&lt;T&gt; const &amp; x);</span>
<a name="l00072"></a>00072 <span class="comment">//explicit tmat4x4(tmat2x4&lt;T&gt; const &amp; x);</span>
<a name="l00073"></a>00073 <span class="comment">//explicit tmat4x4(tmat4x2&lt;T&gt; const &amp; x);</span>
<a name="l00074"></a>00074 <span class="comment">//explicit tmat4x4(tmat3x4&lt;T&gt; const &amp; x);</span>
<a name="l00075"></a>00075 <span class="comment">//explicit tmat4x4(tmat4x3&lt;T&gt; const &amp; x);</span>
<a name="l00076"></a>00076
<a name="l00077"></a>00077 <span class="comment">// Accesses</span>
<a name="l00078"></a>00078 fvec4SIMD &amp; operator[](size_type i);
<a name="l00079"></a>00079 fvec4SIMD <span class="keyword">const</span> &amp; operator[](size_type i) <span class="keyword">const</span>;
<a name="l00080"></a>00080
<a name="l00081"></a>00081 <span class="comment">// Unary updatable operators</span>
<a name="l00082"></a>00082 fmat4x4SIMD &amp; operator= (fmat4x4SIMD <span class="keyword">const</span> &amp; m);
<a name="l00083"></a>00083 fmat4x4SIMD &amp; operator+= (<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00084"></a>00084 fmat4x4SIMD &amp; operator+= (fmat4x4SIMD <span class="keyword">const</span> &amp; m);
<a name="l00085"></a>00085 fmat4x4SIMD &amp; operator-= (<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00086"></a>00086 fmat4x4SIMD &amp; operator-= (fmat4x4SIMD <span class="keyword">const</span> &amp; m);
<a name="l00087"></a>00087 fmat4x4SIMD &amp; operator*= (<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00088"></a>00088 fmat4x4SIMD &amp; operator*= (fmat4x4SIMD <span class="keyword">const</span> &amp; m);
<a name="l00089"></a>00089 fmat4x4SIMD &amp; operator/= (<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00090"></a>00090 fmat4x4SIMD &amp; operator/= (fmat4x4SIMD <span class="keyword">const</span> &amp; m);
<a name="l00091"></a>00091 fmat4x4SIMD &amp; operator++ ();
<a name="l00092"></a>00092 fmat4x4SIMD &amp; operator-- ();
<a name="l00093"></a>00093 };
<a name="l00094"></a>00094
<a name="l00095"></a>00095 <span class="comment">// Binary operators</span>
<a name="l00096"></a>00096 fmat4x4SIMD operator+ (fmat4x4SIMD <span class="keyword">const</span> &amp; m, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00097"></a>00097 fmat4x4SIMD operator+ (<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s, fmat4x4SIMD <span class="keyword">const</span> &amp; m);
<a name="l00098"></a>00098 fmat4x4SIMD operator+ (fmat4x4SIMD <span class="keyword">const</span> &amp; m1, fmat4x4SIMD <span class="keyword">const</span> &amp; m2);
<a name="l00099"></a>00099
<a name="l00100"></a>00100 fmat4x4SIMD operator- (fmat4x4SIMD <span class="keyword">const</span> &amp; m, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00101"></a>00101 fmat4x4SIMD operator- (<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s, fmat4x4SIMD <span class="keyword">const</span> &amp; m);
<a name="l00102"></a>00102 fmat4x4SIMD operator- (fmat4x4SIMD <span class="keyword">const</span> &amp; m1, fmat4x4SIMD <span class="keyword">const</span> &amp; m2);
<a name="l00103"></a>00103
<a name="l00104"></a>00104 fmat4x4SIMD operator* (fmat4x4SIMD <span class="keyword">const</span> &amp; m, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00105"></a>00105 fmat4x4SIMD operator* (<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s, fmat4x4SIMD <span class="keyword">const</span> &amp; m);
<a name="l00106"></a>00106
<a name="l00107"></a>00107 fvec4SIMD operator* (fmat4x4SIMD <span class="keyword">const</span> &amp; m, fvec4SIMD <span class="keyword">const</span> &amp; v);
<a name="l00108"></a>00108 fvec4SIMD operator* (fvec4SIMD <span class="keyword">const</span> &amp; v, fmat4x4SIMD <span class="keyword">const</span> &amp; m);
<a name="l00109"></a>00109
<a name="l00110"></a>00110 fmat4x4SIMD operator* (fmat4x4SIMD <span class="keyword">const</span> &amp; m1, fmat4x4SIMD <span class="keyword">const</span> &amp; m2);
<a name="l00111"></a>00111
<a name="l00112"></a>00112 fmat4x4SIMD operator/ (fmat4x4SIMD <span class="keyword">const</span> &amp; m, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00113"></a>00113 fmat4x4SIMD operator/ (<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s, fmat4x4SIMD <span class="keyword">const</span> &amp; m);
<a name="l00114"></a>00114
<a name="l00115"></a>00115 fvec4SIMD operator/ (fmat4x4SIMD <span class="keyword">const</span> &amp; m, fvec4SIMD <span class="keyword">const</span> &amp; v);
<a name="l00116"></a>00116 fvec4SIMD operator/ (fvec4SIMD <span class="keyword">const</span> &amp; v, fmat4x4SIMD <span class="keyword">const</span> &amp; m);
<a name="l00117"></a>00117
<a name="l00118"></a>00118 fmat4x4SIMD operator/ (fmat4x4SIMD <span class="keyword">const</span> &amp; m1, fmat4x4SIMD <span class="keyword">const</span> &amp; m2);
<a name="l00119"></a>00119
<a name="l00120"></a>00120 <span class="comment">// Unary constant operators</span>
<a name="l00121"></a>00121 fmat4x4SIMD <span class="keyword">const</span> operator- (fmat4x4SIMD <span class="keyword">const</span> &amp; m);
<a name="l00122"></a>00122 fmat4x4SIMD <span class="keyword">const</span> operator-- (fmat4x4SIMD <span class="keyword">const</span> &amp; m, <span class="keywordtype">int</span>);
<a name="l00123"></a>00123 fmat4x4SIMD <span class="keyword">const</span> operator++ (fmat4x4SIMD <span class="keyword">const</span> &amp; m, <span class="keywordtype">int</span>);
<a name="l00124"></a>00124
<a name="l00125"></a>00125 }<span class="comment">//namespace detail</span>
<a name="l00126"></a>00126
<a name="l00127"></a>00127 <span class="keyword">namespace </span>gtx{
<a name="l00129"></a><a class="code" href="a00202.html">00129</a> <span class="keyword">namespace </span>simd_mat4
<a name="l00130"></a>00130 {
<a name="l00131"></a>00131 <span class="keyword">typedef</span> detail::fmat4SIMD mat4SIMD;
<a name="l00132"></a>00132
<a name="l00133"></a>00133 }<span class="comment">//namespace simd_mat4</span>
<a name="l00134"></a>00134 }<span class="comment">//namespace gtx</span>
<a name="l00135"></a>00135 }<span class="comment">//namespace glm</span>
<a name="l00136"></a>00136
<a name="l00137"></a>00137 <span class="preprocessor">#define GLM_GTX_simd_mat4 namespace gtx::simd_mat4;</span>
<a name="l00138"></a>00138 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00139"></a>00139 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_simd_mat4;}
<a name="l00140"></a>00140 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00141"></a>00141 <span class="preprocessor"></span>
<a name="l00142"></a>00142 <span class="preprocessor">#include &quot;simd_mat4.inl&quot;</span>
<a name="l00143"></a>00143
<a name="l00144"></a>00144 <span class="preprocessor">#endif//glm_gtx_simd_mat4</span>
</pre></div></div>
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<h1>simd_vec4.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2009-05-07</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-05-07</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/simd_vec4.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - intrinsic</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_simd_vec4</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_simd_vec4</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span>
<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../core/intrinsic_common.hpp&quot;</span>
<a name="l00020"></a>00020
<a name="l00021"></a>00021 <span class="keyword">namespace </span>glm
<a name="l00022"></a>00022 {
<a name="l00023"></a>00023 <span class="keyword">namespace </span>detail
<a name="l00024"></a>00024 {
<a name="l00025"></a>00025 GLM_ALIGN(4) struct fvec4SIMD
<a name="l00026"></a>00026 {
<a name="l00027"></a>00027 <span class="keyword">static</span> __m128 one;
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="keyword">union</span>
<a name="l00030"></a>00030 {
<a name="l00031"></a>00031 __m128 Data;
<a name="l00032"></a>00032 <span class="keyword">struct</span>{<span class="keywordtype">float</span> x, y, z, w;};
<a name="l00033"></a>00033 <span class="keywordtype">float</span> array[4];
<a name="l00034"></a>00034 };
<a name="l00035"></a>00035
<a name="l00037"></a>00037 <span class="comment">// Implicit basic constructors</span>
<a name="l00038"></a>00038
<a name="l00039"></a>00039 fvec4SIMD();
<a name="l00040"></a>00040 fvec4SIMD(__m128 <span class="keyword">const</span> &amp; Data);
<a name="l00041"></a>00041 fvec4SIMD(fvec4SIMD <span class="keyword">const</span> &amp; v);
<a name="l00042"></a>00042 fvec4SIMD(tvec4&lt;float&gt; <span class="keyword">const</span> &amp; v);
<a name="l00043"></a>00043
<a name="l00045"></a>00045 <span class="comment">// Explicit basic constructors</span>
<a name="l00046"></a>00046
<a name="l00047"></a>00047 fvec4SIMD(<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00048"></a>00048 fvec4SIMD(<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; x, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; y, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; z, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; w);
<a name="l00049"></a>00049 fvec4SIMD(<span class="keywordtype">float</span> <span class="keyword">const</span> v[4]);
<a name="l00050"></a>00050
<a name="l00053"></a>00053
<a name="l00054"></a>00054 <span class="comment">//fvec4SIMD(ref4&lt;float&gt; const &amp; r);</span>
<a name="l00055"></a>00055
<a name="l00058"></a>00058
<a name="l00059"></a>00059 fvec4SIMD(vec2 <span class="keyword">const</span> &amp; v, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s1, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s2);
<a name="l00060"></a>00060 fvec4SIMD(<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s1, vec2 <span class="keyword">const</span> &amp; v, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s2);
<a name="l00061"></a>00061 fvec4SIMD(<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s1, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s2, vec2 <span class="keyword">const</span> &amp; v);
<a name="l00062"></a>00062 fvec4SIMD(vec3 <span class="keyword">const</span> &amp; v, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00063"></a>00063 fvec4SIMD(<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s, vec3 <span class="keyword">const</span> &amp; v);
<a name="l00064"></a>00064 fvec4SIMD(vec2 <span class="keyword">const</span> &amp; v1, vec2 <span class="keyword">const</span> &amp; v2);
<a name="l00065"></a>00065 <span class="comment">//fvec4SIMD(ivec4SIMD const &amp; v);</span>
<a name="l00066"></a>00066
<a name="l00068"></a>00068 <span class="comment">// Unary arithmetic operators</span>
<a name="l00069"></a>00069
<a name="l00070"></a>00070 fvec4SIMD&amp; operator= (fvec4SIMD <span class="keyword">const</span> &amp; v);
<a name="l00071"></a>00071 fvec4SIMD&amp; operator+=(fvec4SIMD <span class="keyword">const</span> &amp; v);
<a name="l00072"></a>00072 fvec4SIMD&amp; operator-=(fvec4SIMD <span class="keyword">const</span> &amp; v);
<a name="l00073"></a>00073 fvec4SIMD&amp; operator*=(fvec4SIMD <span class="keyword">const</span> &amp; v);
<a name="l00074"></a>00074 fvec4SIMD&amp; operator/=(fvec4SIMD <span class="keyword">const</span> &amp; v);
<a name="l00075"></a>00075
<a name="l00076"></a>00076 fvec4SIMD&amp; operator+=(<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00077"></a>00077 fvec4SIMD&amp; operator-=(<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00078"></a>00078 fvec4SIMD&amp; operator*=(<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00079"></a>00079 fvec4SIMD&amp; operator/=(<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00080"></a>00080
<a name="l00081"></a>00081 fvec4SIMD&amp; operator++();
<a name="l00082"></a>00082 fvec4SIMD&amp; operator--();
<a name="l00083"></a>00083
<a name="l00086"></a>00086
<a name="l00087"></a>00087 <span class="comment">//fvec4SIMD&amp; operator%= (float s);</span>
<a name="l00088"></a>00088 <span class="comment">//fvec4SIMD&amp; operator%= (fvec4SIMD const &amp; v);</span>
<a name="l00089"></a>00089 <span class="comment">//fvec4SIMD&amp; operator&amp;= (float s);</span>
<a name="l00090"></a>00090 <span class="comment">//fvec4SIMD&amp; operator&amp;= (fvec4SIMD const &amp; v);</span>
<a name="l00091"></a>00091 <span class="comment">//fvec4SIMD&amp; operator|= (float s);</span>
<a name="l00092"></a>00092 <span class="comment">//fvec4SIMD&amp; operator|= (fvec4SIMD const &amp; v);</span>
<a name="l00093"></a>00093 <span class="comment">//fvec4SIMD&amp; operator^= (float s);</span>
<a name="l00094"></a>00094 <span class="comment">//fvec4SIMD&amp; operator^= (fvec4SIMD const &amp; v);</span>
<a name="l00095"></a>00095 <span class="comment">//fvec4SIMD&amp; operator&lt;&lt;=(float s);</span>
<a name="l00096"></a>00096 <span class="comment">//fvec4SIMD&amp; operator&lt;&lt;=(fvec4SIMD const &amp; v);</span>
<a name="l00097"></a>00097 <span class="comment">//fvec4SIMD&amp; operator&gt;&gt;=(float s);</span>
<a name="l00098"></a>00098 <span class="comment">//fvec4SIMD&amp; operator&gt;&gt;=(fvec4SIMD const &amp; v);</span>
<a name="l00099"></a>00099
<a name="l00101"></a>00101 <span class="comment">// Swizzle operators</span>
<a name="l00102"></a>00102
<a name="l00103"></a>00103 <span class="comment">//float swizzle(comp X) const;</span>
<a name="l00104"></a>00104 <span class="comment">//vec2 const swizzle(comp X, comp Y) const;</span>
<a name="l00105"></a>00105 <span class="comment">//vec3 const swizzle(comp X, comp Y, comp Z) const;</span>
<a name="l00106"></a>00106 <span class="comment">//fvec4SIMD const swizzle(comp X, comp Y, comp Z, comp W) const;</span>
<a name="l00107"></a>00107 <span class="comment">//fvec4SIMD const swizzle(int X, int Y, int Z, int W) const;</span>
<a name="l00108"></a>00108 <span class="comment">//ref4&lt;float&gt; swizzle(comp X, comp Y, comp Z, comp W);</span>
<a name="l00109"></a>00109 };
<a name="l00110"></a>00110
<a name="l00111"></a>00111 }<span class="comment">//namespace detail</span>
<a name="l00112"></a>00112
<a name="l00113"></a>00113 <span class="keyword">namespace </span>gtx{
<a name="l00115"></a><a class="code" href="a00203.html">00115</a> <span class="keyword">namespace </span>simd_vec4
<a name="l00116"></a>00116 {
<a name="l00117"></a>00117 <span class="keyword">typedef</span> detail::fvec4SIMD vec4SIMD;
<a name="l00118"></a>00118
<a name="l00119"></a>00119 }<span class="comment">//namespace simd_vec4</span>
<a name="l00120"></a>00120 }<span class="comment">//namespace gtx</span>
<a name="l00121"></a>00121 }<span class="comment">//namespace glm</span>
<a name="l00122"></a>00122
<a name="l00123"></a>00123 <span class="preprocessor">#define GLM_GTX_simd_vec4 namespace gtx::simd_vec4;</span>
<a name="l00124"></a>00124 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00125"></a>00125 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_simd_vec4;}
<a name="l00126"></a>00126 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00127"></a>00127 <span class="preprocessor"></span>
<a name="l00128"></a>00128 <span class="preprocessor">#include &quot;simd_vec4.inl&quot;</span>
<a name="l00129"></a>00129
<a name="l00130"></a>00130 <span class="preprocessor">#endif//glm_gtx_simd_vec4</span>
</pre></div></div>
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<h1>spline.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-01-25</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-02-19</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/spline.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_spline</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_spline</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../gtx/optimum_pow.hpp&quot;</span>
<a name="l00019"></a>00019
<a name="l00020"></a>00020 <span class="keyword">namespace </span>glm
<a name="l00021"></a>00021 {
<a name="l00022"></a>00022 <span class="keyword">namespace </span>gtx{
<a name="l00024"></a><a class="code" href="a00204.html">00024</a> <span class="keyword">namespace </span>spline
<a name="l00025"></a>00025 {
<a name="l00028"></a>00028 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00029"></a>00029 genType <a class="code" href="a00204.html#a6d766320c088b0681697bfbcbee7bf6f" title="Return a point from a catmull rom curve.">catmullRom</a>(
<a name="l00030"></a>00030 <span class="keyword">const</span> genType&amp; v1,
<a name="l00031"></a>00031 <span class="keyword">const</span> genType&amp; v2,
<a name="l00032"></a>00032 <span class="keyword">const</span> genType&amp; v3,
<a name="l00033"></a>00033 <span class="keyword">const</span> genType&amp; v4,
<a name="l00034"></a>00034 <span class="keyword">const</span> GLMvalType&amp; s);
<a name="l00035"></a>00035
<a name="l00038"></a>00038 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00039"></a>00039 genType <a class="code" href="a00204.html#aad2bfd635926809af681e70911e04e49" title="Return a point from a hermite curve.">hermite</a>(
<a name="l00040"></a>00040 <span class="keyword">const</span> genType&amp; v1,
<a name="l00041"></a>00041 <span class="keyword">const</span> genType&amp; t1,
<a name="l00042"></a>00042 <span class="keyword">const</span> genType&amp; v2,
<a name="l00043"></a>00043 <span class="keyword">const</span> genType&amp; t2,
<a name="l00044"></a>00044 <span class="keyword">const</span> GLMvalType&amp; s);
<a name="l00045"></a>00045
<a name="l00048"></a>00048 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00049"></a>00049 genType <a class="code" href="a00204.html#af17e3e208f055822519cb075a303aa1d" title="Return a point from a cubic curve.">cubic</a>(
<a name="l00050"></a>00050 <span class="keyword">const</span> genType&amp; v1,
<a name="l00051"></a>00051 <span class="keyword">const</span> genType&amp; v2,
<a name="l00052"></a>00052 <span class="keyword">const</span> genType&amp; v3,
<a name="l00053"></a>00053 <span class="keyword">const</span> genType&amp; v4,
<a name="l00054"></a>00054 <span class="keyword">const</span> GLMvalType&amp; s);
<a name="l00055"></a>00055
<a name="l00056"></a>00056 }<span class="comment">//namespace spline</span>
<a name="l00057"></a>00057 }<span class="comment">//namespace gtx</span>
<a name="l00058"></a>00058 }<span class="comment">//namespace glm</span>
<a name="l00059"></a>00059
<a name="l00060"></a>00060 <span class="preprocessor">#define GLM_GTX_spline namespace gtx::optimum_pow; using namespace gtx::spline</span>
<a name="l00061"></a>00061 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00062"></a>00062 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_spline;}
<a name="l00063"></a>00063 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00064"></a>00064 <span class="preprocessor"></span>
<a name="l00065"></a>00065 <span class="preprocessor">#include &quot;spline.inl&quot;</span>
<a name="l00066"></a>00066
<a name="l00067"></a>00067 <span class="preprocessor">#endif//glm_gtx_spline</span>
<a name="l00068"></a>00068 <span class="preprocessor"></span>
</pre></div></div>
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<h1>statistics_operation.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2007-11-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2007-11-21</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/statistics_operation.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_statistics_operation</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_statistics_operation</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="keyword">namespace </span>glm
<a name="l00020"></a>00020 {
<a name="l00021"></a>00021 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T statDistanceGTX(<span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; v1, <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; v2);
<a name="l00022"></a>00022 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T statDistanceGTX(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; v1, <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; v2);
<a name="l00023"></a>00023 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T statDistanceGTX(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; v1, <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; v2);
<a name="l00024"></a>00024
<a name="l00025"></a>00025 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T statDistanceGTX(<span class="keyword">const</span> detail::tmat2x2&lt;T&gt;&amp; m1, <span class="keyword">const</span> detail::tmat2x2&lt;T&gt;&amp; m2);
<a name="l00026"></a>00026 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T statDistanceGTX(<span class="keyword">const</span> detail::tmat3x3&lt;T&gt;&amp; m1, <span class="keyword">const</span> detail::tmat3x3&lt;T&gt;&amp; m2);
<a name="l00027"></a>00027 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T statDistanceGTX(<span class="keyword">const</span> detail::tmat4x4&lt;T&gt;&amp; m1, <span class="keyword">const</span> detail::tmat4x4&lt;T&gt;&amp; m2);
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T expectedValueGTX(<span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; v1, <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; v2);
<a name="l00030"></a>00030 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T expectedValueGTX(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; v1, <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; v2);
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T expectedValueGTX(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; v1, <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; v2);
<a name="l00032"></a>00032
<a name="l00033"></a>00033 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T expectedValueGTX(<span class="keyword">const</span> detail::tmat2x2&lt;T&gt;&amp; m1, <span class="keyword">const</span> detail::tmat2x2&lt;T&gt;&amp; m2);
<a name="l00034"></a>00034 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T expectedValueGTX(<span class="keyword">const</span> detail::tmat3x3&lt;T&gt;&amp; m1, <span class="keyword">const</span> detail::tmat3x3&lt;T&gt;&amp; m2);
<a name="l00035"></a>00035 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T expectedValueGTX(<span class="keyword">const</span> detail::tmat4x4&lt;T&gt;&amp; m1, <span class="keyword">const</span> detail::tmat4x4&lt;T&gt;&amp; m2);
<a name="l00036"></a>00036
<a name="l00037"></a>00037 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T varianceGTX(<span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; v1, <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; v2);
<a name="l00038"></a>00038 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T varianceGTX(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; v1, <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; v2);
<a name="l00039"></a>00039 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T varianceGTX(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; v1, <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; v2);
<a name="l00040"></a>00040
<a name="l00041"></a>00041 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T varianceGTX(<span class="keyword">const</span> detail::tmat2x2&lt;T&gt;&amp; m1, <span class="keyword">const</span> detail::tmat2x2&lt;T&gt;&amp; m2);
<a name="l00042"></a>00042 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T varianceGTX(<span class="keyword">const</span> detail::tmat3x3&lt;T&gt;&amp; m1, <span class="keyword">const</span> detail::tmat3x3&lt;T&gt;&amp; m2);
<a name="l00043"></a>00043 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T varianceGTX(<span class="keyword">const</span> detail::tmat4x4&lt;T&gt;&amp; m1, <span class="keyword">const</span> detail::tmat4x4&lt;T&gt;&amp; m2);
<a name="l00044"></a>00044
<a name="l00045"></a>00045 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T standardDevitionGTX(<span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; v1, <span class="keyword">const</span> detail::tvec2&lt;T&gt;&amp; v2);
<a name="l00046"></a>00046 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T standardDevitionGTX(<span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; v1, <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; v2);
<a name="l00047"></a>00047 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T standardDevitionGTX(<span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; v1, <span class="keyword">const</span> detail::tvec4&lt;T&gt;&amp; v2);
<a name="l00048"></a>00048
<a name="l00049"></a>00049 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T standardDevitionGTX(<span class="keyword">const</span> detail::tmat2x2&lt;T&gt;&amp; m1, <span class="keyword">const</span> detail::tmat2x2&lt;T&gt;&amp; m2);
<a name="l00050"></a>00050 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T standardDevitionGTX(<span class="keyword">const</span> detail::tmat3x3&lt;T&gt;&amp; m1, <span class="keyword">const</span> detail::tmat3x3&lt;T&gt;&amp; m2);
<a name="l00051"></a>00051 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; T standardDevitionGTX(<span class="keyword">const</span> detail::tmat4x4&lt;T&gt;&amp; m1, <span class="keyword">const</span> detail::tmat4x4&lt;T&gt;&amp; m2);
<a name="l00052"></a>00052
<a name="l00053"></a>00053 <span class="keyword">namespace </span>gtx
<a name="l00054"></a>00054 {
<a name="l00056"></a><a class="code" href="a00205.html">00056</a> <span class="keyword">namespace </span>statistics_operation
<a name="l00057"></a>00057 {
<a name="l00058"></a>00058
<a name="l00059"></a>00059 }
<a name="l00060"></a>00060 }
<a name="l00061"></a>00061 }
<a name="l00062"></a>00062
<a name="l00063"></a>00063 <span class="preprocessor">#define GLM_GTX_statistics_operation namespace gtx::statistics_operation</span>
<a name="l00064"></a>00064 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00065"></a>00065 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_statistics_operation;}
<a name="l00066"></a>00066 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00067"></a>00067 <span class="preprocessor"></span>
<a name="l00068"></a>00068 <span class="preprocessor">#include &quot;statistics_operation.inl&quot;</span>
<a name="l00069"></a>00069
<a name="l00070"></a>00070 <span class="preprocessor">#endif//glm_gtx_statistics_operation</span>
</pre></div></div>
<hr size="1"/><address style="text-align: right;"><small>Generated on Mon Nov 16 11:23:23 2009 for GLM by&nbsp;
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.1 </small></address>
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<h1>std_based_type.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-06-08</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-06-08</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/std_based_type.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00012"></a>00012 <span class="comment"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef glm_gtx_std_based_type</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_std_based_type</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="comment">// Dependency:</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &lt;cstdlib&gt;</span>
<a name="l00019"></a>00019
<a name="l00020"></a>00020 <span class="keyword">namespace </span>glm
<a name="l00021"></a>00021 {
<a name="l00022"></a>00022 <span class="keyword">namespace </span>test{
<a name="l00023"></a>00023 <span class="keywordtype">void</span> main_gtx_std_based_type();
<a name="l00024"></a>00024 }<span class="comment">//namespace test</span>
<a name="l00025"></a>00025
<a name="l00026"></a>00026 <span class="keyword">namespace </span>gtx{
<a name="l00028"></a><a class="code" href="a00206.html">00028</a> <span class="keyword">namespace </span>std_based_type
<a name="l00029"></a>00029 {
<a name="l00030"></a>00030 <span class="keyword">typedef</span> detail::tvec2&lt;std::size_t&gt; size2;
<a name="l00031"></a>00031 <span class="keyword">typedef</span> detail::tvec3&lt;std::size_t&gt; size3;
<a name="l00032"></a>00032 <span class="keyword">typedef</span> detail::tvec4&lt;std::size_t&gt; size4;
<a name="l00033"></a>00033
<a name="l00034"></a>00034 <span class="keyword">typedef</span> detail::tvec2&lt;signed char&gt; scvec2;
<a name="l00035"></a>00035 <span class="keyword">typedef</span> detail::tvec3&lt;signed char&gt; scvec3;
<a name="l00036"></a>00036 <span class="keyword">typedef</span> detail::tvec4&lt;signed char&gt; scvec4;
<a name="l00037"></a>00037
<a name="l00038"></a>00038 <span class="keyword">typedef</span> detail::tvec2&lt;unsigned char&gt; ucvec2;
<a name="l00039"></a>00039 <span class="keyword">typedef</span> detail::tvec3&lt;unsigned char&gt; ucvec3;
<a name="l00040"></a>00040 <span class="keyword">typedef</span> detail::tvec4&lt;unsigned char&gt; ucvec4;
<a name="l00041"></a>00041
<a name="l00042"></a>00042 <span class="keyword">typedef</span> detail::tvec2&lt;signed short&gt; ssvec2;
<a name="l00043"></a>00043 <span class="keyword">typedef</span> detail::tvec3&lt;signed short&gt; ssvec3;
<a name="l00044"></a>00044 <span class="keyword">typedef</span> detail::tvec4&lt;signed short&gt; ssvec4;
<a name="l00045"></a>00045
<a name="l00046"></a>00046 <span class="keyword">typedef</span> detail::tvec2&lt;unsigned short&gt; usvec2;
<a name="l00047"></a>00047 <span class="keyword">typedef</span> detail::tvec3&lt;unsigned short&gt; usvec3;
<a name="l00048"></a>00048 <span class="keyword">typedef</span> detail::tvec4&lt;unsigned short&gt; usvec4;
<a name="l00049"></a>00049
<a name="l00050"></a>00050 <span class="keyword">typedef</span> detail::tvec2&lt;signed int&gt; sivec2;
<a name="l00051"></a>00051 <span class="keyword">typedef</span> detail::tvec3&lt;signed int&gt; sivec3;
<a name="l00052"></a>00052 <span class="keyword">typedef</span> detail::tvec4&lt;signed int&gt; sivec4;
<a name="l00053"></a>00053
<a name="l00054"></a>00054 <span class="keyword">typedef</span> detail::tvec2&lt;unsigned int&gt; uivec2;
<a name="l00055"></a>00055 <span class="keyword">typedef</span> detail::tvec3&lt;unsigned int&gt; uivec3;
<a name="l00056"></a>00056 <span class="keyword">typedef</span> detail::tvec4&lt;unsigned int&gt; uivec4;
<a name="l00057"></a>00057
<a name="l00058"></a>00058 <span class="keyword">typedef</span> detail::tvec2&lt;signed long&gt; slvec2;
<a name="l00059"></a>00059 <span class="keyword">typedef</span> detail::tvec3&lt;signed long&gt; slvec3;
<a name="l00060"></a>00060 <span class="keyword">typedef</span> detail::tvec4&lt;signed long&gt; slvec4;
<a name="l00061"></a>00061
<a name="l00062"></a>00062 <span class="keyword">typedef</span> detail::tvec2&lt;unsigned long&gt; ulvec2;
<a name="l00063"></a>00063 <span class="keyword">typedef</span> detail::tvec3&lt;unsigned long&gt; ulvec3;
<a name="l00064"></a>00064 <span class="keyword">typedef</span> detail::tvec4&lt;unsigned long&gt; ulvec4;
<a name="l00065"></a>00065
<a name="l00066"></a>00066 }<span class="comment">//namespace std_based_type</span>
<a name="l00067"></a>00067 }<span class="comment">//namespace gtx</span>
<a name="l00068"></a>00068 }<span class="comment">//namespace glm</span>
<a name="l00069"></a>00069
<a name="l00070"></a>00070 <span class="preprocessor">#define GLM_GTX_std_based_type namespace gtx::std_based_type</span>
<a name="l00071"></a>00071 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00072"></a>00072 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_std_based_type;}
<a name="l00073"></a>00073 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00074"></a>00074 <span class="preprocessor"></span>
<a name="l00075"></a>00075 <span class="preprocessor">#include &quot;std_based_type.inl&quot;</span>
<a name="l00076"></a>00076
<a name="l00077"></a>00077 <span class="preprocessor">#endif//glm_gtx_std_based_type</span>
</pre></div></div>
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<h1>string_cast.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2006 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-04-26</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-05-24</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/string_cast.h</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_double</span>
<a name="l00012"></a>00012 <span class="comment">// - GLM_GTX_half</span>
<a name="l00013"></a>00013 <span class="comment">// - GLM_GTX_integer</span>
<a name="l00014"></a>00014 <span class="comment">// - GLM_GTX_quaternion</span>
<a name="l00016"></a>00016 <span class="comment"></span>
<a name="l00017"></a>00017 <span class="preprocessor">#ifndef glm_gtx_string_cast</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_string_cast</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span>
<a name="l00020"></a>00020 <span class="comment">// Dependency:</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00022"></a>00022 <span class="preprocessor">#include &quot;../gtc/double_float.hpp&quot;</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include &quot;../gtc/half_float.hpp&quot;</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include &quot;../gtx/integer.hpp&quot;</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &quot;../gtx/unsigned_int.hpp&quot;</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include &quot;../gtx/quaternion.hpp&quot;</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include &lt;string&gt;</span>
<a name="l00028"></a>00028
<a name="l00029"></a>00029 <span class="keyword">namespace </span>glm
<a name="l00030"></a>00030 {
<a name="l00031"></a>00031 <span class="keyword">namespace </span>test{
<a name="l00032"></a>00032 <span class="keywordtype">void</span> main_gtx_string_cast();
<a name="l00033"></a>00033 }<span class="comment">//namespace test</span>
<a name="l00034"></a>00034
<a name="l00035"></a>00035 <span class="keyword">namespace </span>gtx{
<a name="l00037"></a><a class="code" href="a00207.html">00037</a> <span class="keyword">namespace </span>string_cast
<a name="l00038"></a>00038 {
<a name="l00039"></a>00039 <span class="keyword">using namespace </span>gtc::double_float;
<a name="l00040"></a>00040 <span class="keyword">using namespace </span>gtc::half_float;
<a name="l00041"></a>00041 <span class="keyword">using namespace </span>gtx::integer;
<a name="l00042"></a>00042 <span class="keyword">using namespace </span>gtx::unsigned_int;
<a name="l00043"></a>00043 <span class="keyword">using namespace </span>gtx::quaternion;
<a name="l00044"></a>00044
<a name="l00047"></a>00047 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> genType&gt;
<a name="l00048"></a>00048 std::string <a class="code" href="a00207.html#a48d26df52b98ba6dbae586dafdc24b8e" title="Create a string from a GLM type value.">string</a>(genType <span class="keyword">const</span> &amp; x);
<a name="l00049"></a>00049
<a name="l00050"></a>00050 }<span class="comment">//namespace string_cast</span>
<a name="l00051"></a>00051 }<span class="comment">//namespace gtx</span>
<a name="l00052"></a>00052 }<span class="comment">//namespace glm</span>
<a name="l00053"></a>00053
<a name="l00054"></a>00054 <span class="preprocessor">#define GLM_GTX_string_cast namespace gtx::string_cast</span>
<a name="l00055"></a>00055 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00056"></a>00056 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_string_cast;}
<a name="l00057"></a>00057 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00058"></a>00058 <span class="preprocessor"></span>
<a name="l00059"></a>00059 <span class="preprocessor">#include &quot;string_cast.inl&quot;</span>
<a name="l00060"></a>00060
<a name="l00061"></a>00061 <span class="preprocessor">#endif//glm_gtx_string_cast</span>
</pre></div></div>
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<h1>transform.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-04-29</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/transform.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTC_matric_transform</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_transform</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_transform</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span>
<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../gtc/matrix_transform.hpp&quot;</span>
<a name="l00020"></a>00020
<a name="l00021"></a>00021 <span class="keyword">namespace </span>glm
<a name="l00022"></a>00022 {
<a name="l00023"></a>00023 <span class="keyword">namespace </span>test{
<a name="l00024"></a>00024 <span class="keywordtype">void</span> main_gtx_transform();
<a name="l00025"></a>00025 }<span class="comment">//namespace test</span>
<a name="l00026"></a>00026
<a name="l00027"></a>00027 <span class="keyword">namespace </span>gtx{
<a name="l00029"></a><a class="code" href="a00208.html">00029</a> <span class="keyword">namespace </span>transform
<a name="l00030"></a>00030 {
<a name="l00031"></a>00031 <span class="keyword">using namespace </span>gtc::matrix_transform;
<a name="l00032"></a>00032
<a name="l00035"></a>00035 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00036"></a>00036 detail::tmat4x4&lt;T&gt; <a class="code" href="a00208.html#a982331dbdf3a14d1ed6601e67178cff3" title="Builds a translation 4 * 4 matrix created from 3 scalars.">translate</a>(
<a name="l00037"></a>00037 T x, T y, T z);
<a name="l00038"></a>00038
<a name="l00041"></a>00041 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00042"></a>00042 detail::tmat4x4&lt;T&gt; <a class="code" href="a00208.html#a982331dbdf3a14d1ed6601e67178cff3" title="Builds a translation 4 * 4 matrix created from 3 scalars.">translate</a>(
<a name="l00043"></a>00043 detail::tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m,
<a name="l00044"></a>00044 T x, T y, T z);
<a name="l00045"></a>00045
<a name="l00048"></a>00048 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00049"></a>00049 detail::tmat4x4&lt;T&gt; <a class="code" href="a00208.html#a982331dbdf3a14d1ed6601e67178cff3" title="Builds a translation 4 * 4 matrix created from 3 scalars.">translate</a>(
<a name="l00050"></a>00050 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; v);
<a name="l00051"></a>00051
<a name="l00054"></a>00054 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00055"></a>00055 detail::tmat4x4&lt;T&gt; <a class="code" href="a00208.html#a6051e4c2205da027f721331b22f70d9d" title="Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed...">rotate</a>(
<a name="l00056"></a>00056 T angle,
<a name="l00057"></a>00057 T x, T y, T z);
<a name="l00058"></a>00058
<a name="l00061"></a>00061 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00062"></a>00062 detail::tmat4x4&lt;T&gt; <a class="code" href="a00208.html#a6051e4c2205da027f721331b22f70d9d" title="Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed...">rotate</a>(
<a name="l00063"></a>00063 T angle,
<a name="l00064"></a>00064 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; v);
<a name="l00065"></a>00065
<a name="l00068"></a>00068 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00069"></a>00069 detail::tmat4x4&lt;T&gt; <a class="code" href="a00208.html#a6051e4c2205da027f721331b22f70d9d" title="Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed...">rotate</a>(
<a name="l00070"></a>00070 detail::tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m,
<a name="l00071"></a>00071 T angle,
<a name="l00072"></a>00072 T x, T y, T z);
<a name="l00073"></a>00073
<a name="l00076"></a>00076 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00077"></a>00077 detail::tmat4x4&lt;T&gt; <a class="code" href="a00208.html#a491ec926cfd56184de78ce4594e004a0" title="Builds a scale 4 * 4 matrix created from 3 scalars.">scale</a>(
<a name="l00078"></a>00078 T x, T y, T z);
<a name="l00079"></a>00079
<a name="l00082"></a>00082 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00083"></a>00083 detail::tmat4x4&lt;T&gt; <a class="code" href="a00208.html#a491ec926cfd56184de78ce4594e004a0" title="Builds a scale 4 * 4 matrix created from 3 scalars.">scale</a>(
<a name="l00084"></a>00084 detail::tmat4x4&lt;T&gt; <span class="keyword">const</span> &amp; m,
<a name="l00085"></a>00085 T x, T y, T z);
<a name="l00086"></a>00086
<a name="l00089"></a>00089 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00090"></a>00090 detail::tmat4x4&lt;T&gt; <a class="code" href="a00208.html#a491ec926cfd56184de78ce4594e004a0" title="Builds a scale 4 * 4 matrix created from 3 scalars.">scale</a>(
<a name="l00091"></a>00091 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; v);
<a name="l00092"></a>00092
<a name="l00093"></a>00093 }<span class="comment">//namespace transform</span>
<a name="l00094"></a>00094 }<span class="comment">//namespace gtx</span>
<a name="l00095"></a>00095 }<span class="comment">//namespace glm</span>
<a name="l00096"></a>00096
<a name="l00097"></a>00097 <span class="preprocessor">#define GLM_GTX_transform namespace gtx::transform</span>
<a name="l00098"></a>00098 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00099"></a>00099 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_transform;}
<a name="l00100"></a>00100 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00101"></a>00101 <span class="preprocessor"></span>
<a name="l00102"></a>00102 <span class="preprocessor">#include &quot;transform.inl&quot;</span>
<a name="l00103"></a>00103
<a name="l00104"></a>00104 <span class="preprocessor">#endif//glm_gtx_transform</span>
</pre></div></div>
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.1 </small></address>
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<h1>transform2.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-12-21</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2006-11-13</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/gtx/transform2.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span><span class="comment">// Dependency:</span>
<a name="l00010"></a>00010 <span class="comment">// - GLM core</span>
<a name="l00011"></a>00011 <span class="comment">// - GLM_GTX_transform</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="preprocessor">#ifndef glm_gtx_transform2</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">#define glm_gtx_transform2</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span>
<a name="l00017"></a>00017 <span class="comment">// Dependency:</span>
<a name="l00018"></a>00018 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;../gtx/transform.hpp&quot;</span>
<a name="l00020"></a>00020
<a name="l00021"></a>00021 <span class="keyword">namespace </span>glm
<a name="l00022"></a>00022 {
<a name="l00023"></a>00023 <span class="keyword">namespace </span>test{
<a name="l00024"></a>00024 <span class="keywordtype">void</span> main_gtx_transform2();
<a name="l00025"></a>00025 }<span class="comment">//namespace test</span>
<a name="l00026"></a>00026
<a name="l00027"></a>00027 <span class="keyword">namespace </span>gtx{
<a name="l00029"></a><a class="code" href="a00209.html">00029</a> <span class="keyword">namespace </span>transform2
<a name="l00030"></a>00030 {
<a name="l00031"></a>00031 <span class="keyword">using namespace </span>gtx::transform;
<a name="l00032"></a>00032
<a name="l00035"></a>00035 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00036"></a>00036 detail::tmat3x3&lt;T&gt; <a class="code" href="a00209.html#af9900000ffffcb4e50f0f97101a35a27" title="Transforms a matrix with a shearing on X axis.">shearX2D</a>(
<a name="l00037"></a>00037 detail::tmat3x3&lt;T&gt; <span class="keyword">const</span> &amp; m,
<a name="l00038"></a>00038 T y);
<a name="l00039"></a>00039
<a name="l00042"></a>00042 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00043"></a>00043 detail::tmat3x3&lt;T&gt; <a class="code" href="a00209.html#a73d1c5572f57bc69cd8296fa6411370a" title="Transforms a matrix with a shearing on Y axis.">shearY2D</a>(
<a name="l00044"></a>00044 detail::tmat3x3&lt;T&gt; <span class="keyword">const</span> &amp; m,
<a name="l00045"></a>00045 T x);
<a name="l00046"></a>00046
<a name="l00049"></a>00049 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00050"></a>00050 detail::tmat4x4&lt;T&gt; <a class="code" href="a00209.html#a8b165c7be525526861e19675cca6e192" title="Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.">shearX3D</a>(
<a name="l00051"></a>00051 <span class="keyword">const</span> detail::tmat4x4&lt;T&gt; &amp; m,
<a name="l00052"></a>00052 T y,
<a name="l00053"></a>00053 T z);
<a name="l00054"></a>00054
<a name="l00057"></a>00057 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00058"></a>00058 detail::tmat4x4&lt;T&gt; <a class="code" href="a00209.html#ab059e40261cbfe782efb81aa866f1399" title="Transforms a matrix with a shearing on Y axis.">shearY3D</a>(
<a name="l00059"></a>00059 <span class="keyword">const</span> detail::tmat4x4&lt;T&gt; &amp; m,
<a name="l00060"></a>00060 T x,
<a name="l00061"></a>00061 T z);
<a name="l00062"></a>00062
<a name="l00065"></a>00065 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00066"></a>00066 detail::tmat4x4&lt;T&gt; <a class="code" href="a00209.html#a3fbd91d387fea4c3f2d74e0ef2250996" title="Transforms a matrix with a shearing on Z axis.">shearZ3D</a>(
<a name="l00067"></a>00067 <span class="keyword">const</span> detail::tmat4x4&lt;T&gt; &amp; m,
<a name="l00068"></a>00068 T x,
<a name="l00069"></a>00069 T y);
<a name="l00070"></a>00070
<a name="l00071"></a>00071 <span class="comment">//template &lt;typename T&gt; inline detail::tmat4x4&lt;T&gt; shear(const detail::tmat4x4&lt;T&gt; &amp; m, shearPlane, planePoint, angle)</span>
<a name="l00072"></a>00072 <span class="comment">// Identity + tan(angle) * cross(Normal, OnPlaneVector) 0</span>
<a name="l00073"></a>00073 <span class="comment">// - dot(PointOnPlane, normal) * OnPlaneVector 1</span>
<a name="l00074"></a>00074
<a name="l00075"></a>00075 <span class="comment">// Reflect functions seem to don&apos;t work</span>
<a name="l00076"></a>00076 <span class="comment">//template &lt;typename T&gt; detail::tmat3x3&lt;T&gt; reflect2D(const detail::tmat3x3&lt;T&gt; &amp; m, const detail::tvec3&lt;T&gt;&amp; normal){return reflect2DGTX(m, normal);} //!&lt; \brief Build a reflection matrix (from GLM_GTX_transform2 extension)</span>
<a name="l00077"></a>00077 <span class="comment">//template &lt;typename T&gt; detail::tmat4x4&lt;T&gt; reflect3D(const detail::tmat4x4&lt;T&gt; &amp; m, const detail::tvec3&lt;T&gt;&amp; normal){return reflect3DGTX(m, normal);} //!&lt; \brief Build a reflection matrix (from GLM_GTX_transform2 extension)</span>
<a name="l00078"></a>00078
<a name="l00081"></a>00081 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00082"></a>00082 detail::tmat3x3&lt;T&gt; <a class="code" href="a00209.html#ad67f97fe49fb1709d6d8b6810c7c52fb" title="Build planar projection matrix along normal axis.">proj2D</a>(
<a name="l00083"></a>00083 <span class="keyword">const</span> detail::tmat3x3&lt;T&gt; &amp; m,
<a name="l00084"></a>00084 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; normal);
<a name="l00085"></a>00085
<a name="l00088"></a>00088 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00089"></a>00089 detail::tmat4x4&lt;T&gt; <a class="code" href="a00209.html#abc160967cd323027f973976457590482" title="Build planar projection matrix along normal axis.">proj3D</a>(
<a name="l00090"></a>00090 <span class="keyword">const</span> detail::tmat4x4&lt;T&gt; &amp; m,
<a name="l00091"></a>00091 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; normal);
<a name="l00092"></a>00092
<a name="l00095"></a>00095 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00096"></a>00096 detail::tmat4x4&lt;T&gt; <a class="code" href="a00209.html#a9be9a1bde99241e45ac1fdd77159daa1" title="Build a look at view matrix.">lookAt</a>(
<a name="l00097"></a>00097 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; eye,
<a name="l00098"></a>00098 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; center,
<a name="l00099"></a>00099 detail::tvec3&lt;T&gt; <span class="keyword">const</span> &amp; up);
<a name="l00100"></a>00100
<a name="l00103"></a>00103 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00104"></a>00104 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00209.html#ae193c4807264f8454b1786ceeac02455" title="Build a scale bias matrix.">scaleBias</a>(
<a name="l00105"></a>00105 valType <a class="code" href="a00147.html#a6dcab6e67350b3ccd2473a571727c4a0" title="Builds a scale 4 * 4 matrix created from 3 scalars.">scale</a>,
<a name="l00106"></a>00106 valType bias);
<a name="l00107"></a>00107
<a name="l00110"></a>00110 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00111"></a>00111 detail::tmat4x4&lt;valType&gt; <a class="code" href="a00209.html#ae193c4807264f8454b1786ceeac02455" title="Build a scale bias matrix.">scaleBias</a>(
<a name="l00112"></a>00112 detail::tmat4x4&lt;valType&gt; <span class="keyword">const</span> &amp; m,
<a name="l00113"></a>00113 valType scale,
<a name="l00114"></a>00114 valType bias);
<a name="l00115"></a>00115
<a name="l00116"></a>00116 }<span class="comment">//namespace transform2</span>
<a name="l00117"></a>00117 }<span class="comment">//namespace gtx</span>
<a name="l00118"></a>00118 }<span class="comment">//namespace glm</span>
<a name="l00119"></a>00119
<a name="l00120"></a>00120 <span class="preprocessor">#define GLM_GTX_transform2 namespace gtx::transform2</span>
<a name="l00121"></a>00121 <span class="preprocessor"></span><span class="preprocessor">#ifndef GLM_GTX_GLOBAL</span>
<a name="l00122"></a>00122 <span class="preprocessor"></span><span class="keyword">namespace </span>glm {<span class="keyword">using</span> GLM_GTX_transform2;}
<a name="l00123"></a>00123 <span class="preprocessor">#endif//GLM_GTX_GLOBAL</span>
<a name="l00124"></a>00124 <span class="preprocessor"></span>
<a name="l00125"></a>00125 <span class="preprocessor">#include &quot;transform2.inl&quot;</span>
<a name="l00126"></a>00126
<a name="l00127"></a>00127 <span class="preprocessor">#endif//glm_gtx_transform2</span>
</pre></div></div>
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<h1>type.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-01-08</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-01-08</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/type.h</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_type</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;type_half.hpp&quot;</span>
<a name="l00014"></a>00014 <span class="preprocessor">#include &quot;type_float.hpp&quot;</span>
<a name="l00015"></a>00015 <span class="preprocessor">#include &quot;type_int.hpp&quot;</span>
<a name="l00016"></a>00016
<a name="l00017"></a>00017 <span class="preprocessor">#include &quot;type_gentype.hpp&quot;</span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="preprocessor">#include &quot;type_vec1.hpp&quot;</span>
<a name="l00020"></a>00020 <span class="preprocessor">#include &quot;type_vec2.hpp&quot;</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;type_vec3.hpp&quot;</span>
<a name="l00022"></a>00022 <span class="preprocessor">#include &quot;type_vec4.hpp&quot;</span>
<a name="l00023"></a>00023
<a name="l00024"></a>00024 <span class="preprocessor">#include &quot;type_mat2x2.hpp&quot;</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &quot;type_mat2x3.hpp&quot;</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include &quot;type_mat2x4.hpp&quot;</span>
<a name="l00027"></a>00027 <span class="preprocessor">#include &quot;type_mat3x2.hpp&quot;</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include &quot;type_mat3x3.hpp&quot;</span>
<a name="l00029"></a>00029 <span class="preprocessor">#include &quot;type_mat3x4.hpp&quot;</span>
<a name="l00030"></a>00030 <span class="preprocessor">#include &quot;type_mat4x2.hpp&quot;</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include &quot;type_mat4x3.hpp&quot;</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &quot;type_mat4x4.hpp&quot;</span>
<a name="l00033"></a>00033
<a name="l00034"></a>00034 <span class="preprocessor">#endif//glm_core_type</span>
</pre></div></div>
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<h1>type_float.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-08-22</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-09-17</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/type_float.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_type_float</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type_float</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;type_half.hpp&quot;</span>
<a name="l00014"></a>00014 <span class="preprocessor">#include &quot;../setup.hpp&quot;</span>
<a name="l00015"></a>00015
<a name="l00016"></a>00016 <span class="keyword">namespace </span>glm
<a name="l00017"></a>00017 {
<a name="l00018"></a>00018 <span class="keyword">namespace </span>detail
<a name="l00019"></a>00019 {
<a name="l00020"></a>00020 GLM_DETAIL_IS_FLOAT(detail::thalf);
<a name="l00021"></a>00021 GLM_DETAIL_IS_FLOAT(<span class="keywordtype">float</span>);
<a name="l00022"></a>00022 GLM_DETAIL_IS_FLOAT(<span class="keywordtype">double</span>);
<a name="l00023"></a>00023 GLM_DETAIL_IS_FLOAT(<span class="keywordtype">long</span> <span class="keywordtype">double</span>);
<a name="l00024"></a>00024 }
<a name="l00025"></a>00025 <span class="comment">//namespace detail</span>
<a name="l00026"></a>00026
<a name="l00027"></a>00027 <span class="keyword">namespace </span>core{
<a name="l00028"></a><a class="code" href="a00134.html">00028</a> <span class="keyword">namespace </span>type{
<a name="l00029"></a><a class="code" href="a00137.html">00029</a> <span class="keyword">namespace </span>scalar{
<a name="l00030"></a>00030
<a name="l00031"></a><a class="code" href="a00138.html">00031</a> <span class="keyword">namespace </span>precision
<a name="l00032"></a>00032 {
<a name="l00033"></a>00033 <span class="preprocessor">#ifdef GLM_USE_HALF_SCALAR</span>
<a name="l00034"></a>00034 <span class="preprocessor"></span> <span class="keyword">typedef</span> detail::thalf lowp_float_t;
<a name="l00035"></a>00035 <span class="preprocessor">#else//GLM_USE_HALF_SCALAR</span>
<a name="l00036"></a>00036 <span class="preprocessor"></span> <span class="keyword">typedef</span> <span class="keywordtype">float</span> lowp_float_t;
<a name="l00037"></a>00037 <span class="preprocessor">#endif//GLM_USE_HALF_SCALAR</span>
<a name="l00038"></a>00038 <span class="preprocessor"></span> <span class="keyword">typedef</span> <span class="keywordtype">float</span> mediump_float_t;
<a name="l00039"></a>00039 <span class="keyword">typedef</span> <span class="keywordtype">double</span> highp_float_t;
<a name="l00040"></a>00040
<a name="l00044"></a><a class="code" href="a00138.html#a358d69e11b1c0f6c7c469e0d39ab7fd1">00044</a> <span class="keyword">typedef</span> lowp_float_t <a class="code" href="a00138.html#a358d69e11b1c0f6c7c469e0d39ab7fd1" title="Low precision floating-point numbers.">lowp_float</a>;
<a name="l00048"></a><a class="code" href="a00138.html#a280c68f537f4b1e03a00b23e62573b98">00048</a> <span class="keyword">typedef</span> mediump_float_t <a class="code" href="a00138.html#a280c68f537f4b1e03a00b23e62573b98" title="Medium precision floating-point numbers.">mediump_float</a>;
<a name="l00052"></a><a class="code" href="a00138.html#a6e95694987ba35af6f736638be39626a">00052</a> <span class="keyword">typedef</span> highp_float_t <a class="code" href="a00138.html#a6e95694987ba35af6f736638be39626a" title="High precision floating-point numbers.">highp_float</a>;
<a name="l00053"></a>00053 }
<a name="l00054"></a>00054 <span class="comment">//namespace precision</span>
<a name="l00055"></a>00055
<a name="l00056"></a>00056 <span class="preprocessor">#ifndef GLM_PRECISION </span>
<a name="l00057"></a>00057 <span class="preprocessor"></span> <span class="keyword">typedef</span> precision::mediump_float_t float_t;
<a name="l00058"></a>00058 <span class="preprocessor">#elif(GLM_PRECISION &amp; GLM_PRECISION_HIGHP_FLOAT)</span>
<a name="l00059"></a>00059 <span class="preprocessor"></span> <span class="keyword">typedef</span> precision::highp_float_t float_t;
<a name="l00060"></a>00060 <span class="preprocessor">#elif(GLM_PRECISION &amp; GLM_PRECISION_MEDIUMP_FLOAT)</span>
<a name="l00061"></a>00061 <span class="preprocessor"></span> <span class="keyword">typedef</span> precision::mediump_float_t float_t;
<a name="l00062"></a>00062 <span class="preprocessor">#elif(GLM_PRECISION &amp; GLM_PRECISION_LOWP_FLOAT)</span>
<a name="l00063"></a>00063 <span class="preprocessor"></span> <span class="keyword">typedef</span> precision::lowp_float_t float_t;
<a name="l00064"></a>00064 <span class="preprocessor">#else</span>
<a name="l00065"></a>00065 <span class="preprocessor"></span><span class="preprocessor"> # pragma message(&quot;GLM message: Precisson undefined for float numbers.&quot;);</span>
<a name="l00066"></a>00066 <span class="preprocessor"></span> <span class="keyword">typedef</span> precision::mediump_float_t float_t;
<a name="l00067"></a>00067 <span class="preprocessor">#endif//GLM_PRECISION</span>
<a name="l00068"></a>00068 <span class="preprocessor"></span>
<a name="l00069"></a>00069 }<span class="comment">//namespace scalar</span>
<a name="l00070"></a>00070 }<span class="comment">//namespace type</span>
<a name="l00071"></a>00071 }<span class="comment">//namespace core</span>
<a name="l00072"></a>00072 }<span class="comment">//namespace glm</span>
<a name="l00073"></a>00073
<a name="l00074"></a>00074 <span class="preprocessor">#endif//glm_core_type_float</span>
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<h1>type_gentype.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-10-05</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-10-05</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/type_gentype.h</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_type_gentype</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type_gentype</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;type_size.hpp&quot;</span>
<a name="l00014"></a>00014
<a name="l00015"></a>00015 <span class="keyword">namespace </span>glm{
<a name="l00016"></a>00016
<a name="l00017"></a>00017 <span class="keyword">enum</span> profile
<a name="l00018"></a>00018 {
<a name="l00019"></a>00019 nice,
<a name="l00020"></a>00020 fast,
<a name="l00021"></a>00021 simd
<a name="l00022"></a>00022 };
<a name="l00023"></a>00023
<a name="l00024"></a>00024 <span class="keyword">namespace </span>detail{
<a name="l00025"></a>00025
<a name="l00026"></a>00026 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valTypeT, u<span class="keywordtype">int</span> colT, u<span class="keywordtype">int</span> rowT, profile proT = nice&gt;
<a name="l00027"></a>00027 <span class="keyword">class </span>genType
<a name="l00028"></a>00028 {
<a name="l00029"></a>00029 <span class="keyword">public</span>:
<a name="l00031"></a>00031 <span class="comment">// Traits</span>
<a name="l00032"></a>00032
<a name="l00033"></a>00033 <span class="keyword">typedef</span> sizeType size_type;
<a name="l00034"></a>00034 <span class="keyword">typedef</span> valTypeT value_type;
<a name="l00035"></a>00035
<a name="l00036"></a>00036 <span class="keyword">typedef</span> genType&lt;value_type, colT, rowT&gt; class_type;
<a name="l00037"></a>00037
<a name="l00038"></a>00038 <span class="keyword">typedef</span> genType&lt;bool, colT, rowT&gt; bool_type;
<a name="l00039"></a>00039 <span class="keyword">typedef</span> genType&lt;value_type, rowT, 1&gt; col_type;
<a name="l00040"></a>00040 <span class="keyword">typedef</span> genType&lt;value_type, colT, 1&gt; row_type;
<a name="l00041"></a>00041 <span class="keyword">typedef</span> genType&lt;value_type, rowT, colT&gt; transpose_type;
<a name="l00042"></a>00042
<a name="l00043"></a>00043 <span class="keyword">static</span> size_type col_size();
<a name="l00044"></a>00044 <span class="keyword">static</span> size_type row_size();
<a name="l00045"></a>00045 <span class="keyword">static</span> size_type value_size();
<a name="l00046"></a>00046 <span class="keyword">static</span> <span class="keywordtype">bool</span> is_scalar();
<a name="l00047"></a>00047 <span class="keyword">static</span> <span class="keywordtype">bool</span> is_vector();
<a name="l00048"></a>00048 <span class="keyword">static</span> <span class="keywordtype">bool</span> is_matrix();
<a name="l00049"></a>00049
<a name="l00050"></a>00050 <span class="keyword">private</span>:
<a name="l00051"></a>00051 <span class="comment">// Data </span>
<a name="l00052"></a>00052 col_type value[colT];
<a name="l00053"></a>00053
<a name="l00054"></a>00054 <span class="keyword">public</span>:
<a name="l00056"></a>00056 <span class="comment">// Constructors</span>
<a name="l00057"></a>00057 genType();
<a name="l00058"></a>00058 genType(class_type <span class="keyword">const</span> &amp; m);
<a name="l00059"></a>00059
<a name="l00060"></a>00060 <span class="keyword">explicit</span> genType(value_type <span class="keyword">const</span> &amp; x);
<a name="l00061"></a>00061 <span class="keyword">explicit</span> genType(value_type <span class="keyword">const</span> * <span class="keyword">const</span> x);
<a name="l00062"></a>00062 <span class="keyword">explicit</span> genType(col_type <span class="keyword">const</span> * <span class="keyword">const</span> x);
<a name="l00063"></a>00063
<a name="l00065"></a>00065 <span class="comment">// Conversions</span>
<a name="l00066"></a>00066 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> vU, u<span class="keywordtype">int</span> cU, u<span class="keywordtype">int</span> rU, profile pU&gt;
<a name="l00067"></a>00067 <span class="keyword">explicit</span> genType(genType&lt;vU, cU, rU, pU&gt; <span class="keyword">const</span> &amp; m);
<a name="l00068"></a>00068
<a name="l00070"></a>00070 <span class="comment">// Accesses</span>
<a name="l00071"></a>00071 col_type&amp; operator[](size_type i);
<a name="l00072"></a>00072 col_type <span class="keyword">const</span> &amp; operator[](size_type i) <span class="keyword">const</span>;
<a name="l00073"></a>00073
<a name="l00075"></a>00075 <span class="comment">// Unary updatable operators</span>
<a name="l00076"></a>00076 class_type&amp; operator= (class_type <span class="keyword">const</span> &amp; x);
<a name="l00077"></a>00077 class_type&amp; operator+= (value_type <span class="keyword">const</span> &amp; x);
<a name="l00078"></a>00078 class_type&amp; operator+= (class_type <span class="keyword">const</span> &amp; x);
<a name="l00079"></a>00079 class_type&amp; operator-= (value_type <span class="keyword">const</span> &amp; x);
<a name="l00080"></a>00080 class_type&amp; operator-= (class_type <span class="keyword">const</span> &amp; x);
<a name="l00081"></a>00081 class_type&amp; operator*= (value_type <span class="keyword">const</span> &amp; x);
<a name="l00082"></a>00082 class_type&amp; operator*= (class_type <span class="keyword">const</span> &amp; x);
<a name="l00083"></a>00083 class_type&amp; operator/= (value_type <span class="keyword">const</span> &amp; x);
<a name="l00084"></a>00084 class_type&amp; operator/= (class_type <span class="keyword">const</span> &amp; x);
<a name="l00085"></a>00085 class_type&amp; operator++ ();
<a name="l00086"></a>00086 class_type&amp; operator-- ();
<a name="l00087"></a>00087 };
<a name="l00088"></a>00088
<a name="l00089"></a>00089 }<span class="comment">//namespace detail</span>
<a name="l00090"></a>00090 }<span class="comment">//namespace glm</span>
<a name="l00091"></a>00091
<a name="l00092"></a>00092 <span class="preprocessor">#include &quot;type_gentype.inl&quot;</span>
<a name="l00093"></a>00093
<a name="l00094"></a>00094 <span class="preprocessor">#endif//glm_core_type_gentype</span>
</pre></div></div>
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<h1>type_half.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-08-17</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2009-11-12</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/type_half.hpp</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_type_half</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type_half</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &lt;cstdlib&gt;</span>
<a name="l00014"></a>00014
<a name="l00015"></a>00015 <span class="keyword">namespace </span>glm
<a name="l00016"></a>00016 {
<a name="l00017"></a>00017 <span class="keyword">namespace </span>test
<a name="l00018"></a>00018 {
<a name="l00019"></a>00019 <span class="keywordtype">bool</span> main_type_half();
<a name="l00020"></a>00020
<a name="l00021"></a>00021 }<span class="comment">//namespace test</span>
<a name="l00022"></a>00022
<a name="l00023"></a>00023 <span class="keyword">namespace </span>detail
<a name="l00024"></a>00024 {
<a name="l00025"></a>00025 <span class="keyword">typedef</span> <span class="keywordtype">short</span> hdata;
<a name="l00026"></a>00026
<a name="l00027"></a>00027 <span class="keywordtype">float</span> toFloat32(hdata value);
<a name="l00028"></a>00028 hdata toFloat16(<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; value);
<a name="l00029"></a>00029
<a name="l00030"></a>00030 <span class="keyword">class </span>thalf
<a name="l00031"></a>00031 {
<a name="l00032"></a>00032 <span class="keyword">public</span>:
<a name="l00033"></a>00033 <span class="comment">// Constructors</span>
<a name="l00034"></a>00034 thalf();
<a name="l00035"></a>00035 thalf(thalf <span class="keyword">const</span> &amp; s);
<a name="l00036"></a>00036
<a name="l00037"></a>00037 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00038"></a>00038 thalf(U <span class="keyword">const</span> &amp; s);
<a name="l00039"></a>00039
<a name="l00040"></a>00040 <span class="comment">// Cast</span>
<a name="l00041"></a>00041 <span class="comment">//operator float();</span>
<a name="l00042"></a>00042 operator float() <span class="keyword">const</span>;
<a name="l00043"></a>00043 <span class="comment">//operator double();</span>
<a name="l00044"></a>00044 <span class="comment">//operator double() const;</span>
<a name="l00045"></a>00045
<a name="l00046"></a>00046 <span class="comment">// Unary updatable operators</span>
<a name="l00047"></a>00047 thalf&amp; operator= (thalf <span class="keyword">const</span> &amp; s);
<a name="l00048"></a>00048 thalf&amp; operator+=(thalf <span class="keyword">const</span> &amp; s);
<a name="l00049"></a>00049 thalf&amp; operator-=(thalf <span class="keyword">const</span> &amp; s);
<a name="l00050"></a>00050 thalf&amp; operator*=(thalf <span class="keyword">const</span> &amp; s);
<a name="l00051"></a>00051 thalf&amp; operator/=(thalf <span class="keyword">const</span> &amp; s);
<a name="l00052"></a>00052 thalf&amp; operator++();
<a name="l00053"></a>00053 thalf&amp; operator--();
<a name="l00054"></a>00054
<a name="l00055"></a>00055 <span class="keywordtype">float</span> toFloat()<span class="keyword"> const</span>{<span class="keywordflow">return</span> toFloat32(data);}
<a name="l00056"></a>00056
<a name="l00057"></a>00057 hdata _data()<span class="keyword"> const</span>{<span class="keywordflow">return</span> data;}
<a name="l00058"></a>00058
<a name="l00059"></a>00059 <span class="keyword">private</span>:
<a name="l00060"></a>00060 hdata data;
<a name="l00061"></a>00061 };
<a name="l00062"></a>00062
<a name="l00063"></a>00063 thalf operator+ (thalf <span class="keyword">const</span> &amp; s1, thalf <span class="keyword">const</span> &amp; s2);
<a name="l00064"></a>00064
<a name="l00065"></a>00065 thalf operator- (thalf <span class="keyword">const</span> &amp; s1, thalf <span class="keyword">const</span> &amp; s2);
<a name="l00066"></a>00066
<a name="l00067"></a>00067 thalf operator* (thalf <span class="keyword">const</span> &amp; s1, thalf <span class="keyword">const</span> &amp; s2);
<a name="l00068"></a>00068
<a name="l00069"></a>00069 thalf operator/ (thalf <span class="keyword">const</span> &amp; s1, thalf <span class="keyword">const</span> &amp; s2);
<a name="l00070"></a>00070
<a name="l00071"></a>00071 <span class="comment">// Unary constant operators</span>
<a name="l00072"></a>00072 thalf operator- (thalf <span class="keyword">const</span> &amp; s);
<a name="l00073"></a>00073
<a name="l00074"></a>00074 thalf operator-- (thalf <span class="keyword">const</span> &amp; s, <span class="keywordtype">int</span>);
<a name="l00075"></a>00075
<a name="l00076"></a>00076 thalf operator++ (thalf <span class="keyword">const</span> &amp; s, <span class="keywordtype">int</span>);
<a name="l00077"></a>00077
<a name="l00078"></a>00078 }<span class="comment">//namespace detail</span>
<a name="l00079"></a>00079
<a name="l00080"></a>00080
<a name="l00081"></a>00081 }<span class="comment">//namespace glm</span>
<a name="l00082"></a>00082
<a name="l00083"></a>00083 <span class="preprocessor">#include &quot;type_half.inl&quot;</span>
<a name="l00084"></a>00084
<a name="l00085"></a>00085 <span class="preprocessor">#endif//glm_core_type_half</span>
</pre></div></div>
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<h1>type_int.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2008-08-22</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-09-17</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/type_int.h</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_type_int</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type_int</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;../setup.hpp&quot;</span>
<a name="l00014"></a>00014 <span class="preprocessor">#include &quot;_detail.hpp&quot;</span>
<a name="l00015"></a>00015
<a name="l00016"></a>00016 <span class="keyword">namespace </span>glm
<a name="l00017"></a>00017 {
<a name="l00018"></a>00018 <span class="keyword">namespace </span>detail
<a name="l00019"></a>00019 {
<a name="l00020"></a>00020 <span class="preprocessor">#if defined(GLM_COMPILER) &amp;&amp; (GLM_COMPILER &amp; GLM_COMPILER_VC)</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span> <span class="keyword">typedef</span> <span class="keywordtype">signed</span> __int64 highp_int_t;
<a name="l00022"></a>00022 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> __int64 highp_uint_t;
<a name="l00023"></a>00023 <span class="preprocessor">#elif(defined(GLM_COMPILER) &amp;&amp; (GLM_COMPILER &amp; GLM_COMPILER_GCC))</span>
<a name="l00024"></a>00024 <span class="preprocessor"></span> __extension__ <span class="keyword">typedef</span> <span class="keywordtype">signed</span> <span class="keywordtype">long</span> <span class="keywordtype">long</span> highp_int_t;
<a name="l00025"></a>00025 __extension__ <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> <span class="keywordtype">long</span> highp_uint_t;
<a name="l00026"></a>00026 <span class="comment">//# if GLM_MODEL == GLM_MODEL_64</span>
<a name="l00027"></a>00027 <span class="comment">// typedef signed long highp_int_t;</span>
<a name="l00028"></a>00028 <span class="comment">// typedef unsigned long highp_uint_t;</span>
<a name="l00029"></a>00029 <span class="comment">//# elif GLM_MODEL == GLM_MODEL_32</span>
<a name="l00030"></a>00030 <span class="comment">// __extension__ typedef signed long long highp_int_t;</span>
<a name="l00031"></a>00031 <span class="comment">// __extension__ typedef unsigned long long highp_uint_t;</span>
<a name="l00032"></a>00032 <span class="comment">//# endif//GLM_MODEL</span>
<a name="l00033"></a>00033 <span class="preprocessor">#else</span>
<a name="l00034"></a>00034 <span class="preprocessor"></span> <span class="keyword">typedef</span> <span class="keywordtype">signed</span> <span class="keywordtype">long</span> highp_int_t;
<a name="l00035"></a>00035 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> highp_uint_t;
<a name="l00036"></a>00036 <span class="preprocessor">#endif//GLM_COMPILER</span>
<a name="l00037"></a>00037 <span class="preprocessor"></span>
<a name="l00038"></a>00038 GLM_DETAIL_IS_INT(<span class="keywordtype">signed</span> <span class="keywordtype">char</span>);
<a name="l00039"></a>00039 GLM_DETAIL_IS_INT(<span class="keywordtype">signed</span> <span class="keywordtype">short</span>);
<a name="l00040"></a>00040 GLM_DETAIL_IS_INT(<span class="keywordtype">signed</span> <span class="keywordtype">int</span>);
<a name="l00041"></a>00041 GLM_DETAIL_IS_INT(<span class="keywordtype">signed</span> <span class="keywordtype">long</span>);
<a name="l00042"></a>00042 GLM_DETAIL_IS_INT(highp_int_t);
<a name="l00043"></a>00043
<a name="l00044"></a>00044 GLM_DETAIL_IS_UINT(<span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>);
<a name="l00045"></a>00045 GLM_DETAIL_IS_UINT(<span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>);
<a name="l00046"></a>00046 GLM_DETAIL_IS_UINT(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>);
<a name="l00047"></a>00047 GLM_DETAIL_IS_UINT(<span class="keywordtype">unsigned</span> <span class="keywordtype">long</span>);
<a name="l00048"></a>00048 GLM_DETAIL_IS_UINT(highp_uint_t);
<a name="l00049"></a>00049 }
<a name="l00050"></a>00050 <span class="comment">//namespace detail</span>
<a name="l00051"></a>00051
<a name="l00052"></a>00052 <span class="keyword">namespace </span>core{
<a name="l00053"></a>00053 <span class="keyword">namespace </span>type{
<a name="l00054"></a>00054 <span class="keyword">namespace </span>scalar{
<a name="l00055"></a>00055
<a name="l00056"></a>00056 <span class="keyword">namespace </span>precision
<a name="l00057"></a>00057 {
<a name="l00058"></a>00058 <span class="keyword">typedef</span> <span class="keywordtype">signed</span> <span class="keywordtype">short</span> lowp_int_t;
<a name="l00059"></a>00059 <span class="keyword">typedef</span> <span class="keywordtype">signed</span> <span class="keywordtype">int</span> mediump_int_t;
<a name="l00060"></a>00060 <span class="keyword">typedef</span> detail::highp_int_t highp_int_t;
<a name="l00061"></a>00061
<a name="l00062"></a>00062 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> lowp_uint_t;
<a name="l00063"></a>00063 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> mediump_uint_t;
<a name="l00064"></a>00064 <span class="keyword">typedef</span> detail::highp_uint_t highp_uint_t;
<a name="l00065"></a>00065
<a name="l00069"></a><a class="code" href="a00138.html#ae5b522e078bd5db34c6b9e109ad8f5cd">00069</a> <span class="keyword">typedef</span> lowp_int_t <a class="code" href="a00138.html#ae5b522e078bd5db34c6b9e109ad8f5cd" title="Low precision signed integer.">lowp_int</a>;
<a name="l00073"></a><a class="code" href="a00138.html#a83f6a4f08c1d43b5c2df6b846272a17d">00073</a> <span class="keyword">typedef</span> mediump_int_t <a class="code" href="a00138.html#a83f6a4f08c1d43b5c2df6b846272a17d" title="Medium precision signed integer.">mediump_int</a>;
<a name="l00077"></a><a class="code" href="a00138.html#a46cb3a29398c9cb35217090e1fff3749">00077</a> <span class="keyword">typedef</span> highp_int_t <a class="code" href="a00138.html#a46cb3a29398c9cb35217090e1fff3749" title="High precision signed integer.">highp_int</a>;
<a name="l00078"></a>00078
<a name="l00082"></a><a class="code" href="a00138.html#a754226fb19a3d8d9095e26eaa5740ebf">00082</a> <span class="keyword">typedef</span> lowp_uint_t <a class="code" href="a00138.html#a754226fb19a3d8d9095e26eaa5740ebf" title="Low precision unsigned integer.">lowp_uint</a>;
<a name="l00086"></a><a class="code" href="a00138.html#ac84616fda9133e205f607dd95180d090">00086</a> <span class="keyword">typedef</span> mediump_uint_t <a class="code" href="a00138.html#ac84616fda9133e205f607dd95180d090" title="Medium precision unsigned integer.">mediump_uint</a>;
<a name="l00090"></a><a class="code" href="a00138.html#aa4d23b9a4a77f67d68d9a8e9eb35bf6c">00090</a> <span class="keyword">typedef</span> highp_uint_t <a class="code" href="a00138.html#aa4d23b9a4a77f67d68d9a8e9eb35bf6c" title="High precision unsigned integer.">highp_uint</a>;
<a name="l00091"></a>00091 }
<a name="l00092"></a>00092 <span class="comment">//namespace precision</span>
<a name="l00093"></a>00093
<a name="l00094"></a>00094 <span class="preprocessor">#ifndef GLM_PRECISION </span>
<a name="l00095"></a>00095 <span class="preprocessor"></span> <span class="keyword">typedef</span> precision::mediump_int_t int_t;
<a name="l00096"></a>00096 <span class="preprocessor">#elif(GLM_PRECISION &amp; GLM_PRECISION_HIGHP_INT)</span>
<a name="l00097"></a>00097 <span class="preprocessor"></span> <span class="keyword">typedef</span> precision::highp_int_t int_t;
<a name="l00098"></a>00098 <span class="preprocessor">#elif(GLM_PRECISION &amp; GLM_PRECISION_MEDIUMP_INT)</span>
<a name="l00099"></a>00099 <span class="preprocessor"></span> <span class="keyword">typedef</span> precision::mediump_int_t int_t;
<a name="l00100"></a>00100 <span class="preprocessor">#elif(GLM_PRECISION &amp; GLM_PRECISION_LOWP_INT)</span>
<a name="l00101"></a>00101 <span class="preprocessor"></span> <span class="keyword">typedef</span> precision::lowp_int_t int_t;
<a name="l00102"></a>00102 <span class="preprocessor">#else</span>
<a name="l00103"></a>00103 <span class="preprocessor"></span> <span class="keyword">typedef</span> mediump_int_t int_t;
<a name="l00104"></a>00104 <span class="preprocessor"># pragma message(&quot;GLM message: Precisson undefined for signed integer number.&quot;);</span>
<a name="l00105"></a>00105 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_PRECISION</span>
<a name="l00106"></a>00106 <span class="preprocessor"></span>
<a name="l00107"></a>00107 <span class="preprocessor">#ifndef GLM_PRECISION </span>
<a name="l00108"></a>00108 <span class="preprocessor"></span> <span class="keyword">typedef</span> precision::mediump_uint_t uint_t;
<a name="l00109"></a>00109 <span class="preprocessor">#elif(GLM_PRECISION &amp; GLM_PRECISION_HIGHP_UINT)</span>
<a name="l00110"></a>00110 <span class="preprocessor"></span> <span class="keyword">typedef</span> precision::highp_uint_t uint_t;
<a name="l00111"></a>00111 <span class="preprocessor">#elif(GLM_PRECISION &amp; GLM_PRECISION_MEDIUMP_UINT)</span>
<a name="l00112"></a>00112 <span class="preprocessor"></span> <span class="keyword">typedef</span> precision::mediump_uint_t uint_t;
<a name="l00113"></a>00113 <span class="preprocessor">#elif(GLM_PRECISION &amp; GLM_PRECISION_LOWP_UINT)</span>
<a name="l00114"></a>00114 <span class="preprocessor"></span> <span class="keyword">typedef</span> precision::lowp_uint_t uint_t;
<a name="l00115"></a>00115 <span class="preprocessor">#else</span>
<a name="l00116"></a>00116 <span class="preprocessor"></span> <span class="keyword">typedef</span> precision::mediump_uint_t uint_t;
<a name="l00117"></a>00117 <span class="preprocessor"># pragma message(&quot;GLM message: Precisson undefined for unsigned integer number.&quot;);</span>
<a name="l00118"></a>00118 <span class="preprocessor"></span><span class="preprocessor">#endif//GLM_PRECISION</span>
<a name="l00119"></a>00119 <span class="preprocessor"></span>
<a name="l00122"></a><a class="code" href="a00137.html#a4d16da297112d05af72fc456a1c4f386">00122</a> <span class="keyword">typedef</span> uint_t <a class="code" href="a00137.html#a4d16da297112d05af72fc456a1c4f386" title="Unsigned integer.">uint</a>;
<a name="l00123"></a>00123
<a name="l00124"></a>00124 }<span class="comment">//namespace scalar</span>
<a name="l00125"></a>00125 }<span class="comment">//namespace type</span>
<a name="l00126"></a>00126 }<span class="comment">//namespace core</span>
<a name="l00127"></a>00127 }
<a name="l00128"></a>00128
<a name="l00129"></a>00129 <span class="preprocessor">#endif//glm_core_type_int</span>
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<h1>type_mat2x2.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
<a name="l00002"></a>00002 <span class="comment">// OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net)</span>
<a name="l00004"></a>00004 <span class="comment"></span><span class="comment">// Created : 2005-01-27</span>
<a name="l00005"></a>00005 <span class="comment">// Updated : 2008-08-30</span>
<a name="l00006"></a>00006 <span class="comment">// Licence : This source is under MIT License</span>
<a name="l00007"></a>00007 <span class="comment">// File : glm/core/type_mat2x2.h</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef glm_core_type_mat2x2</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_type_mat2x2</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;type_size.hpp&quot;</span>
<a name="l00014"></a>00014
<a name="l00015"></a>00015 <span class="keyword">namespace </span>glm
<a name="l00016"></a>00016 {
<a name="l00017"></a>00017 <span class="keyword">namespace </span>test
<a name="l00018"></a>00018 {
<a name="l00019"></a>00019 <span class="keywordtype">void</span> main_mat2x2();
<a name="l00020"></a>00020 }<span class="comment">//namespace test</span>
<a name="l00021"></a>00021
<a name="l00022"></a>00022 <span class="keyword">namespace </span>detail
<a name="l00023"></a>00023 {
<a name="l00024"></a>00024 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec1;
<a name="l00025"></a>00025 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec2;
<a name="l00026"></a>00026 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec3;
<a name="l00027"></a>00027 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tvec4;
<a name="l00028"></a>00028 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat2x2;
<a name="l00029"></a>00029 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat2x3;
<a name="l00030"></a>00030 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat2x4;
<a name="l00031"></a>00031 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat3x2;
<a name="l00032"></a>00032 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat3x3;
<a name="l00033"></a>00033 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat3x4;
<a name="l00034"></a>00034 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat4x2;
<a name="l00035"></a>00035 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat4x3;
<a name="l00036"></a>00036 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; <span class="keyword">struct </span>tmat4x4;
<a name="l00037"></a>00037
<a name="l00039"></a>00039 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00040"></a>00040 <span class="keyword">struct </span>tmat2x2
<a name="l00041"></a>00041 {
<a name="l00042"></a>00042 <span class="keyword">public</span>:
<a name="l00043"></a>00043 <span class="keyword">typedef</span> tmat2x2&lt;T&gt;* pointer;
<a name="l00044"></a>00044 <span class="keyword">typedef</span> <span class="keyword">const</span> tmat2x2&lt;T&gt;* const_pointer;
<a name="l00045"></a>00045 <span class="keyword">typedef</span> <span class="keyword">const</span> tmat2x2&lt;T&gt;*<span class="keyword">const</span> const_pointer_const;
<a name="l00046"></a>00046 <span class="keyword">typedef</span> tmat2x2&lt;T&gt;*<span class="keyword">const</span> pointer_const;
<a name="l00047"></a>00047 <span class="keyword">typedef</span> tmat2x2&lt;T&gt;&amp; reference;
<a name="l00048"></a>00048 <span class="keyword">typedef</span> <span class="keyword">const</span> tmat2x2&lt;T&gt;&amp; const_reference;
<a name="l00049"></a>00049 <span class="keyword">typedef</span> <span class="keyword">const</span> tmat2x2&lt;T&gt;&amp; param_type;
<a name="l00050"></a>00050 <span class="keyword">typedef</span> tmat2x2&lt;T&gt; transpose_type;
<a name="l00051"></a>00051
<a name="l00052"></a>00052 <span class="keyword">typedef</span> T value_type;
<a name="l00053"></a>00053 <span class="keyword">typedef</span> detail::tvec2&lt;T&gt; col_type;
<a name="l00054"></a>00054 <span class="keyword">typedef</span> detail::tvec2&lt;T&gt; row_type;
<a name="l00055"></a>00055 <span class="keyword">typedef</span> glm::sizeType size_type;
<a name="l00056"></a>00056 <span class="keyword">static</span> size_type value_size();
<a name="l00057"></a>00057 <span class="keyword">static</span> size_type col_size();
<a name="l00058"></a>00058 <span class="keyword">static</span> size_type row_size();
<a name="l00059"></a>00059 <span class="keyword">static</span> <span class="keywordtype">bool</span> is_matrix();
<a name="l00060"></a>00060
<a name="l00061"></a>00061 <span class="keyword">public</span>:
<a name="l00062"></a>00062 tmat2x2&lt;T&gt; _inverse() <span class="keyword">const</span>;
<a name="l00063"></a>00063
<a name="l00064"></a>00064 <span class="keyword">private</span>:
<a name="l00065"></a>00065 <span class="comment">// Data </span>
<a name="l00066"></a>00066 detail::tvec2&lt;T&gt; value[2];
<a name="l00067"></a>00067
<a name="l00068"></a>00068 <span class="keyword">public</span>:
<a name="l00069"></a>00069 <span class="comment">// Constructors</span>
<a name="l00070"></a>00070 tmat2x2();
<a name="l00071"></a>00071 tmat2x2(tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m);
<a name="l00072"></a>00072
<a name="l00073"></a>00073 <span class="keyword">explicit</span> tmat2x2(<span class="keyword">const</span> T x);
<a name="l00074"></a>00074 <span class="keyword">explicit</span> tmat2x2(
<a name="l00075"></a>00075 <span class="keyword">const</span> T x1, <span class="keyword">const</span> T y1,
<a name="l00076"></a>00076 <span class="keyword">const</span> T x2, <span class="keyword">const</span> T y2);
<a name="l00077"></a>00077 <span class="keyword">explicit</span> tmat2x2(
<a name="l00078"></a>00078 <span class="keyword">const</span> detail::tvec2&lt;T&gt; &amp; v1,
<a name="l00079"></a>00079 <span class="keyword">const</span> detail::tvec2&lt;T&gt; &amp; v2);
<a name="l00080"></a>00080
<a name="l00081"></a>00081 <span class="comment">// Conversions</span>
<a name="l00082"></a>00082 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> U&gt;
<a name="l00083"></a>00083 <span class="keyword">explicit</span> tmat2x2(<span class="keyword">const</span> tmat2x2&lt;U&gt;&amp; m);
<a name="l00084"></a>00084
<a name="l00085"></a>00085 <span class="keyword">explicit</span> tmat2x2(<span class="keyword">const</span> tmat3x3&lt;T&gt;&amp; x);
<a name="l00086"></a>00086 <span class="keyword">explicit</span> tmat2x2(<span class="keyword">const</span> tmat4x4&lt;T&gt;&amp; x);
<a name="l00087"></a>00087 <span class="keyword">explicit</span> tmat2x2(<span class="keyword">const</span> tmat2x3&lt;T&gt;&amp; x);
<a name="l00088"></a>00088 <span class="keyword">explicit</span> tmat2x2(<span class="keyword">const</span> tmat3x2&lt;T&gt;&amp; x);
<a name="l00089"></a>00089 <span class="keyword">explicit</span> tmat2x2(<span class="keyword">const</span> tmat2x4&lt;T&gt;&amp; x);
<a name="l00090"></a>00090 <span class="keyword">explicit</span> tmat2x2(<span class="keyword">const</span> tmat4x2&lt;T&gt;&amp; x);
<a name="l00091"></a>00091 <span class="keyword">explicit</span> tmat2x2(<span class="keyword">const</span> tmat3x4&lt;T&gt;&amp; x);
<a name="l00092"></a>00092 <span class="keyword">explicit</span> tmat2x2(<span class="keyword">const</span> tmat4x3&lt;T&gt;&amp; x);
<a name="l00093"></a>00093
<a name="l00095"></a>00095 <span class="comment">// Accesses</span>
<a name="l00096"></a>00096
<a name="l00097"></a>00097 detail::tvec2&lt;T&gt;&amp; operator[](size_type i);
<a name="l00098"></a>00098 detail::tvec2&lt;T&gt; <span class="keyword">const</span> &amp; operator[](size_type i) <span class="keyword">const</span>;
<a name="l00099"></a>00099
<a name="l00100"></a>00100 <span class="comment">// Unary updatable operators</span>
<a name="l00101"></a>00101 tmat2x2&lt;T&gt;&amp; operator=(tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m);
<a name="l00102"></a>00102 tmat2x2&lt;T&gt;&amp; operator+=(<span class="keyword">const</span> T &amp; s);
<a name="l00103"></a>00103 tmat2x2&lt;T&gt;&amp; operator+=(tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m);
<a name="l00104"></a>00104 tmat2x2&lt;T&gt;&amp; operator-=(<span class="keyword">const</span> T &amp; s);
<a name="l00105"></a>00105 tmat2x2&lt;T&gt;&amp; operator-=(tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m);
<a name="l00106"></a>00106 tmat2x2&lt;T&gt;&amp; operator*=(<span class="keyword">const</span> T &amp; s);
<a name="l00107"></a>00107 tmat2x2&lt;T&gt;&amp; operator*= (tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m);
<a name="l00108"></a>00108 tmat2x2&lt;T&gt;&amp; operator/= (<span class="keyword">const</span> T &amp; s);
<a name="l00109"></a>00109 tmat2x2&lt;T&gt;&amp; operator/= (tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m);
<a name="l00110"></a>00110 tmat2x2&lt;T&gt;&amp; operator++ ();
<a name="l00111"></a>00111 tmat2x2&lt;T&gt;&amp; operator-- ();
<a name="l00112"></a>00112 };
<a name="l00113"></a>00113
<a name="l00114"></a>00114 <span class="comment">// Binary operators</span>
<a name="l00115"></a>00115 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00116"></a>00116 tmat2x2&lt;T&gt; operator+ (tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m, <span class="keyword">const</span> T &amp; s);
<a name="l00117"></a>00117
<a name="l00118"></a>00118 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00119"></a>00119 tmat2x2&lt;T&gt; operator+ (<span class="keyword">const</span> T &amp; s, tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m);
<a name="l00120"></a>00120
<a name="l00121"></a>00121 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00122"></a>00122 tmat2x2&lt;T&gt; operator+ (tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m1, tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m2);
<a name="l00123"></a>00123
<a name="l00124"></a>00124 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00125"></a>00125 tmat2x2&lt;T&gt; operator- (tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m, <span class="keyword">const</span> T &amp; s);
<a name="l00126"></a>00126
<a name="l00127"></a>00127 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00128"></a>00128 tmat2x2&lt;T&gt; operator- (<span class="keyword">const</span> T &amp; s, tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m);
<a name="l00129"></a>00129
<a name="l00130"></a>00130 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00131"></a>00131 tmat2x2&lt;T&gt; operator- (tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m1, tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m2);
<a name="l00132"></a>00132
<a name="l00133"></a>00133 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00134"></a>00134 tmat2x2&lt;T&gt; operator* (tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m, <span class="keyword">const</span> T &amp; s);
<a name="l00135"></a>00135
<a name="l00136"></a>00136 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00137"></a>00137 tmat2x2&lt;T&gt; operator* (<span class="keyword">const</span> T &amp; s, tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m);
<a name="l00138"></a>00138
<a name="l00139"></a>00139 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00140"></a>00140 tvec2&lt;T&gt; operator* (tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m, <span class="keyword">const</span> tvec2&lt;T&gt;&amp; v);
<a name="l00141"></a>00141
<a name="l00142"></a>00142 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00143"></a>00143 tvec2&lt;T&gt; operator* (<span class="keyword">const</span> tvec2&lt;T&gt;&amp; v, tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m);
<a name="l00144"></a>00144
<a name="l00145"></a>00145 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00146"></a>00146 tmat2x2&lt;T&gt; operator* (tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m1, tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m2);
<a name="l00147"></a>00147
<a name="l00148"></a>00148 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00149"></a>00149 tmat2x2&lt;T&gt; operator/ (tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m, <span class="keyword">const</span> T &amp; s);
<a name="l00150"></a>00150
<a name="l00151"></a>00151 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00152"></a>00152 tmat2x2&lt;T&gt; operator/ (<span class="keyword">const</span> T &amp; s, tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m);
<a name="l00153"></a>00153
<a name="l00154"></a>00154 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00155"></a>00155 tvec2&lt;T&gt; operator/ (tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m, <span class="keyword">const</span> tvec2&lt;T&gt;&amp; v);
<a name="l00156"></a>00156
<a name="l00157"></a>00157 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00158"></a>00158 tvec2&lt;T&gt; operator/ (<span class="keyword">const</span> tvec2&lt;T&gt;&amp; v, tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m);
<a name="l00159"></a>00159
<a name="l00160"></a>00160 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt;
<a name="l00161"></a>00161 tmat2x2&lt;T&gt; operator/ (tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m1, tmat2x2&lt;T&gt; <span class="keyword">const</span> &amp; m2);
<a name="l00162"></a>00162
<a name="l00163"></a>00163 <span class="comment">// Unary constant operators</span>
<a name="l00164"></a>00164 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00165"></a>00165 tmat2x2&lt;valType&gt; <span class="keyword">const</span> operator- (tmat2x2&lt;valType&gt; <span class="keyword">const</span> &amp; m);
<a name="l00166"></a>00166
<a name="l00167"></a>00167 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00168"></a>00168 tmat2x2&lt;valType&gt; <span class="keyword">const</span> operator-- (tmat2x2&lt;valType&gt; <span class="keyword">const</span> &amp; m, <span class="keywordtype">int</span>);
<a name="l00169"></a>00169
<a name="l00170"></a>00170 <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt;
<a name="l00171"></a>00171 tmat2x2&lt;valType&gt; <span class="keyword">const</span> operator++ (tmat2x2&lt;valType&gt; <span class="keyword">const</span> &amp; m, <span class="keywordtype">int</span>);
<a name="l00172"></a>00172
<a name="l00173"></a>00173 } <span class="comment">//namespace detail</span>
<a name="l00174"></a>00174
<a name="l00175"></a>00175 <span class="keyword">namespace </span>core{
<a name="l00176"></a>00176 <span class="keyword">namespace </span>type{
<a name="l00177"></a><a class="code" href="a00135.html">00177</a> <span class="keyword">namespace </span>matrix{
<a name="l00178"></a>00178
<a name="l00179"></a><a class="code" href="a00136.html">00179</a> <span class="keyword">namespace </span>precision
<a name="l00180"></a>00180 {
<a name="l00184"></a><a class="code" href="a00136.html#a8b49c3aa6665011440c32c281b2032c0">00184</a> <span class="keyword">typedef</span> detail::tmat2x2&lt;lowp_float&gt; <a class="code" href="a00136.html#a8b49c3aa6665011440c32c281b2032c0" title="2 columns of 2 components matrix of low precision floating-point numbers.">lowp_mat2x2</a>;
<a name="l00188"></a><a class="code" href="a00136.html#aa5970a6f98990c15b7a3be7cc7b79f4f">00188</a> <span class="keyword">typedef</span> detail::tmat2x2&lt;mediump_float&gt; <a class="code" href="a00136.html#aa5970a6f98990c15b7a3be7cc7b79f4f" title="2 columns of 2 components matrix of medium precision floating-point numbers.">mediump_mat2x2</a>;
<a name="l00192"></a><a class="code" href="a00136.html#a9aa0c5dce81439aa15a0d5b5e5006d81">00192</a> <span class="keyword">typedef</span> detail::tmat2x2&lt;highp_float&gt; <a class="code" href="a00136.html#a9aa0c5dce81439aa15a0d5b5e5006d81" title="2 columns of 2 components matrix of high precision floating-point numbers.">highp_mat2x2</a>;
<a name="l00193"></a>00193 }
<a name="l00194"></a>00194 <span class="comment">//namespace precision</span>
<a name="l00195"></a>00195
<a name="l00196"></a>00196 <span class="preprocessor">#ifndef GLM_PRECISION</span>
<a name="l00199"></a><a class="code" href="a00135.html#a426be009d0e58b548697a3c10bcb2bda">00199</a> <span class="preprocessor"> typedef detail::tmat2x2&lt;mediump_float&gt; mat2x2;</span>
<a name="l00200"></a>00200 <span class="preprocessor"></span><span class="preprocessor">#elif(GLM_PRECISION &amp; GLM_PRECISION_HIGH)</span>
<a name="l00201"></a>00201 <span class="preprocessor"></span> <span class="keyword">typedef</span> detail::tmat2x2&lt;highp_float&gt; <a class="code" href="a00135.html#a426be009d0e58b548697a3c10bcb2bda" title="2 columns of 2 components matrix of floating-point numbers.">mat2x2</a>;
<a name="l00202"></a>00202 <span class="preprocessor">#elif(GLM_PRECISION &amp; GLM_PRECISION_MEDIUM)</span>
<a name="l00203"></a>00203 <span class="preprocessor"></span> <span class="keyword">typedef</span> detail::tmat2x2&lt;mediump_float&gt; <a class="code" href="a00135.html#a426be009d0e58b548697a3c10bcb2bda" title="2 columns of 2 components matrix of floating-point numbers.">mat2x2</a>;
<a name="l00204"></a>00204 <span class="preprocessor">#elif(GLM_PRECISION &amp; GLM_PRECISION_LOW)</span>
<a name="l00205"></a>00205 <span class="preprocessor"></span> <span class="keyword">typedef</span> detail::tmat2x2&lt;lowp_float&gt; <a class="code" href="a00135.html#a426be009d0e58b548697a3c10bcb2bda" title="2 columns of 2 components matrix of floating-point numbers.">mat2x2</a>;
<a name="l00206"></a>00206 <span class="preprocessor">#else</span>
<a name="l00207"></a>00207 <span class="preprocessor"></span> <span class="keyword">typedef</span> detail::tmat2x2&lt;mediump_float&gt; <a class="code" href="a00135.html#a426be009d0e58b548697a3c10bcb2bda" title="2 columns of 2 components matrix of floating-point numbers.">mat2x2</a>;
<a name="l00208"></a>00208 <span class="preprocessor">#endif//GLM_PRECISION</span>
<a name="l00209"></a>00209 <span class="preprocessor"></span>
<a name="l00212"></a><a class="code" href="a00135.html#a6e30cfba068ebc3c71fe1f8b3110e450">00212</a> <span class="keyword">typedef</span> <a class="code" href="a00135.html#a426be009d0e58b548697a3c10bcb2bda" title="2 columns of 2 components matrix of floating-point numbers.">mat2x2</a> <a class="code" href="a00135.html#a6e30cfba068ebc3c71fe1f8b3110e450" title="2 columns of 2 components matrix of floating-point numbers.">mat2</a>;
<a name="l00213"></a>00213
<a name="l00214"></a>00214 }<span class="comment">//namespace matrix</span>
<a name="l00215"></a>00215 }<span class="comment">//namespace type</span>
<a name="l00216"></a>00216 }<span class="comment">//namespace core</span>
<a name="l00217"></a>00217 } <span class="comment">//namespace glm</span>
<a name="l00218"></a>00218
<a name="l00219"></a>00219 <span class="preprocessor">#include &quot;type_mat2x2.inl&quot;</span>
<a name="l00220"></a>00220
<a name="l00221"></a>00221 <span class="preprocessor">#endif //glm_core_type_mat2x2</span>
</pre></div></div>
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