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Remove a preprocessor debug message and correct the readme
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@ -410,7 +410,6 @@
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#if GLM_COMPILER & GLM_COMPILER_CUDA
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# define GLM_CUDA_FUNC_DEF __device__ __host__
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# define GLM_CUDA_FUNC_DECL __device__ __host__
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#error "oops cuda shit"
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#else
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# define GLM_CUDA_FUNC_DEF
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# define GLM_CUDA_FUNC_DECL
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@ -15,7 +15,7 @@ This library works perfectly with *[OpenGL](https://www.opengl.org)* but it also
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- [LLVM](http://llvm.org/) 3.4 and higher
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- [Visual C++](http://www.visualstudio.com/) 2013 and higher
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- [CUDA](https://developer.nvidia.com/about-cuda) 7.0 and higher (experimental)
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- [SYCL](https://www.khronos.org/sycl/) 1.2.1 and higher (experimental: only [ComputeCpp](https://codeplay.com/products/computesuite/computecpp) has been tested).
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- [SYCL](https://www.khronos.org/sycl/) (experimental: only [ComputeCpp](https://codeplay.com/products/computesuite/computecpp) implementation has been tested).
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- Any C++11 compiler
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For more information about *GLM*, please have a look at the [manual](manual.md) and the [API reference documentation](http://glm.g-truc.net/0.9.8/api/index.html).
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