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Fixed build
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@ -482,6 +482,34 @@ namespace glm
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/// @see gtc_quaternion
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typedef quat fquat;
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/// Quaternion of low double-qualifier floating-point numbers.
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///
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/// @see gtc_quaternion
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typedef tquat<double, lowp> lowp_dquat;
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/// Quaternion of medium double-qualifier floating-point numbers.
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///
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/// @see gtc_quaternion
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typedef tquat<double, mediump> mediump_dquat;
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/// Quaternion of high double-qualifier floating-point numbers.
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///
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/// @see gtc_quaternion
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typedef tquat<double, highp> highp_dquat;
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#if(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
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typedef highp_dquat dquat;
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#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
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typedef mediump_dquat dquat;
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#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && defined(GLM_PRECISION_LOWP_DOUBLE))
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typedef lowp_dquat dquat;
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#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
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/// Quaternion of default double-qualifier floating-point numbers.
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///
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/// @see gtc_quaternion
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typedef highp_dquat dquat;
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#endif
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/// @}
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} //namespace glm
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File diff suppressed because it is too large
Load Diff
@ -17,6 +17,7 @@
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// Dependency:
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#include "../gtc/type_precision.hpp"
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#include "../gtc/quaternion.hpp"
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#ifndef GLM_ENABLE_EXPERIMENTAL
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# error "GLM: GLM_GTX_type_aligned is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
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@ -1,6 +1,7 @@
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#define GLM_FORCE_ALIGNED
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#include <glm/gtc/random.hpp>
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#include <glm/gtc/epsilon.hpp>
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#include <glm/gtc/type_precision.hpp>
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#if GLM_LANG & GLM_LANG_CXX0X_FLAG
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# include <array>
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#endif
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@ -6,7 +6,7 @@
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int test_fastInverseSqrt()
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{
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int Error(0);
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int Error = 0;
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Error += glm::epsilonEqual(glm::fastInverseSqrt(1.0f), 1.0f, 0.01f) ? 0 : 1;
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Error += glm::epsilonEqual(glm::fastInverseSqrt(1.0), 1.0, 0.01) ? 0 : 1;
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@ -14,30 +14,29 @@ int test_fastInverseSqrt()
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Error += glm::all(glm::epsilonEqual(glm::fastInverseSqrt(glm::dvec3(1.0)), glm::dvec3(1.0), 0.01)) ? 0 : 1;
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Error += glm::all(glm::epsilonEqual(glm::fastInverseSqrt(glm::dvec4(1.0)), glm::dvec4(1.0), 0.01)) ? 0 : 1;
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return 0;
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}
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int test_fastDistance()
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{
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int Error(0);
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int Error = 0;
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glm::mediump_f32 A = glm::fastDistance(glm::mediump_f32(0.0f), glm::mediump_f32(1.0f));
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glm::mediump_f32 B = glm::fastDistance(glm::mediump_f32vec2(0.0f), glm::mediump_f32vec2(1.0f, 0.0f));
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glm::mediump_f32 C = glm::fastDistance(glm::mediump_f32vec3(0.0f), glm::mediump_f32vec3(1.0f, 0.0f, 0.0f));
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glm::mediump_f32 D = glm::fastDistance(glm::mediump_f32vec4(0.0f), glm::mediump_f32vec4(1.0f, 0.0f, 0.0f, 0.0f));
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float const A = glm::fastDistance(0.0f, 1.0f);
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float const B = glm::fastDistance(glm::vec2(0.0f), glm::vec2(1.0f, 0.0f));
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float const C = glm::fastDistance(glm::vec3(0.0f), glm::vec3(1.0f, 0.0f, 0.0f));
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float const D = glm::fastDistance(glm::vec4(0.0f), glm::vec4(1.0f, 0.0f, 0.0f, 0.0f));
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Error += glm::epsilonEqual(A, glm::mediump_f32(1.0f), glm::mediump_f32(0.01f)) ? 0 : 1;
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Error += glm::epsilonEqual(B, glm::mediump_f32(1.0f), glm::mediump_f32(0.01f)) ? 0 : 1;
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Error += glm::epsilonEqual(C, glm::mediump_f32(1.0f), glm::mediump_f32(0.01f)) ? 0 : 1;
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Error += glm::epsilonEqual(D, glm::mediump_f32(1.0f), glm::mediump_f32(0.01f)) ? 0 : 1;
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Error += glm::epsilonEqual(A, 1.0f, 0.01f) ? 0 : 1;
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Error += glm::epsilonEqual(B, 1.0f, 0.01f) ? 0 : 1;
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Error += glm::epsilonEqual(C, 1.0f, 0.01f) ? 0 : 1;
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Error += glm::epsilonEqual(D, 1.0f, 0.01f) ? 0 : 1;
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return Error;
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}
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int main()
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{
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int Error(0);
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int Error = 0;
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Error += test_fastInverseSqrt();
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Error += test_fastDistance();
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