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https://github.com/g-truc/glm.git
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Merge branch '0.9.3' into swizzle
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commit
12192d9232
@ -26,14 +26,7 @@
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Thanks for contributing to the project by <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">submitting tickets for bug reports and feature requests</a>.
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(SF.net account required). Any feedback is welcome at glm@g-truc.net.
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\li \subpage pg_started
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\li \subpage pg_advanced
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\li \subpage pg_differences
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\li \subpage pg_deprecated
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\li \subpage pg_issues
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\li \subpage pg_faq
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\li \subpage pg_samples
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\li \subpage pg_reference
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These pages are the API reference only. For more information about how to use GLM, please have a look at <a href="http://glm.g-truc.net/glm.pdf">the manual</a>.
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**/
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/*!
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@ -55,7 +55,7 @@ namespace glm
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
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template <typename vecType>
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GLM_FUNC_QUALIFIER typename vecType::bool_type lessThan(vecType const & x, vecType const & y);
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typename vecType::bool_type lessThan(vecType const & x, vecType const & y);
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/// Returns the component-wise comparison of result x <= y.
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///
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@ -63,8 +63,8 @@ namespace glm
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///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
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template <typename T, template <typename> class vecType>
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GLM_FUNC_QUALIFIER typename vecType<T>::bool_type lessThanEqual(vecType<T> const & x, vecType<T> const & y);
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template <typename vecType>
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typename vecType::bool_type lessThanEqual(vecType const & x, vecType const & y);
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/// Returns the component-wise comparison of result x > y.
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///
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@ -72,8 +72,8 @@ namespace glm
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///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
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template <typename T, template <typename> class vecType>
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GLM_FUNC_QUALIFIER typename vecType<T>::bool_type greaterThan(vecType<T> const & x, vecType<T> const & y);
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template <typename vecType>
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typename vecType::bool_type greaterThan(vecType const & x, vecType const & y);
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/// Returns the component-wise comparison of result x >= y.
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///
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@ -81,8 +81,8 @@ namespace glm
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///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
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template <typename T, template <typename> class vecType>
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typename vecType<T>::bool_type greaterThanEqual(vecType<T> const & x, vecType<T> const & y);
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template <typename vecType>
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typename vecType::bool_type greaterThanEqual(vecType const & x, vecType const & y);
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/// Returns the component-wise comparison of result x == y.
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///
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@ -90,8 +90,8 @@ namespace glm
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///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
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template <typename T, template <typename> class vecType>
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GLM_FUNC_QUALIFIER typename vecType<T>::bool_type equal(vecType<T> const & x, vecType<T> const & y);
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template <typename vecType>
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typename vecType::bool_type equal(vecType const & x, vecType const & y);
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/// Returns the component-wise comparison of result x != y.
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///
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@ -99,8 +99,8 @@ namespace glm
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///
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/// @see - <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
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/// @see - <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7</a>
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template <typename T, template <typename> class vecType>
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typename vecType<T>::bool_type notEqual(vecType<T> const & x, vecType<T> const & y);
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template <typename vecType>
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typename vecType::bool_type notEqual(vecType const & x, vecType const & y);
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/// Returns true if any component of x is true.
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///
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@ -27,16 +27,15 @@
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///
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/// @see core (dependence)
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///
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/// @defgroup gtx_noise GLM_GTX_noise: Procedural noise functions
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/// @ingroup gtx
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/// @defgroup gtc_noise GLM_GTC_noise: Procedural noise functions
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/// @ingroup gtc
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///
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/// Defines 2D, 3D and 4D procedural noise functions
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/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
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/// https://github.com/ashima/webgl-noise
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/// Following Stefan Gustavson's paper "Simplex noise demystified":
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/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
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/// Defines the half-precision floating-point type, along with various typedefs for vectors and matrices.
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/// <glm/gtx/noise.hpp> need to be included to use these functionalities.
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/// <glm/gtc/noise.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_GTC_noise
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@ -51,7 +50,7 @@
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namespace glm
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{
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/// @addtogroup gtx_noise
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/// @addtogroup gtc_noise
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/// @{
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/// Classic perlin noise.
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/// @addtogroup gtc_quaternion
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/// @{
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//! Returns the length of the quaternion.
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/// Returns the length of the quaternion.
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///
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/// @see - gtc_quaternion
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template <typename T>
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T length(
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detail::tquat<T> const & q);
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//! Returns the normalized quaternion.
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/// Returns the normalized quaternion.
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///
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/// @see - gtc_quaternion
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template <typename T>
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detail::tquat<T> normalize(
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detail::tquat<T> const & q);
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//! Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
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/// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
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///
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/// @see - gtc_quaternion
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template <typename T>
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@ -172,7 +172,7 @@ namespace detail
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detail::tquat<T> const & q1,
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detail::tquat<T> const & q2);
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//! Returns a SLERP interpolated quaternion of x and y according a.
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/// Returns a SLERP interpolated quaternion of x and y according a.
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///
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/// @see - gtc_quaternion
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template <typename T>
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@ -181,21 +181,21 @@ namespace detail
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detail::tquat<T> const & y,
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T const & a);
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//! Returns the q conjugate.
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/// Returns the q conjugate.
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///
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/// @see - gtc_quaternion
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template <typename T>
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detail::tquat<T> conjugate(
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detail::tquat<T> const & q);
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//! Returns the q inverse.
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/// Returns the q inverse.
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///
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/// @see - gtc_quaternion
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template <typename T>
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detail::tquat<T> inverse(
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detail::tquat<T> const & q);
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//! Rotates a quaternion from an vector of 3 components axis and an angle expressed in degrees.
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/// Rotates a quaternion from an vector of 3 components axis and an angle expressed in degrees.
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///
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/// @see - gtc_quaternion
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template <typename T>
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@ -204,65 +204,65 @@ namespace detail
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typename detail::tquat<T>::value_type const & angle,
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detail::tvec3<T> const & v);
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//! Converts a quaternion to a 3 * 3 matrix.
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/// Converts a quaternion to a 3 * 3 matrix.
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///
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/// @see - gtc_quaternion
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template <typename T>
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detail::tmat3x3<T> mat3_cast(
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detail::tquat<T> const & x);
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//! Converts a quaternion to a 4 * 4 matrix.
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/// Converts a quaternion to a 4 * 4 matrix.
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///
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/// @see - gtc_quaternion
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template <typename T>
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detail::tmat4x4<T> mat4_cast(
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detail::tquat<T> const & x);
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//! Converts a 3 * 3 matrix to a quaternion.
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/// Converts a 3 * 3 matrix to a quaternion.
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///
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/// @see - gtc_quaternion
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template <typename T>
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detail::tquat<T> quat_cast(
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detail::tmat3x3<T> const & x);
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//! Converts a 4 * 4 matrix to a quaternion.
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/// Converts a 4 * 4 matrix to a quaternion.
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///
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/// @see - gtc_quaternion
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template <typename T>
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detail::tquat<T> quat_cast(
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detail::tmat4x4<T> const & x);
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//! Quaternion of floating-point numbers.
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/// Quaternion of floating-point numbers.
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///
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/// @see - gtc_quaternion
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typedef detail::tquat<float> quat;
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//! Quaternion of half-precision floating-point numbers.
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/// Quaternion of half-precision floating-point numbers.
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///
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/// @see - gtc_quaternion
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typedef detail::tquat<detail::thalf> hquat;
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//! Quaternion of single-precision floating-point numbers.
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/// Quaternion of single-precision floating-point numbers.
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///
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/// @see - gtc_quaternion
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typedef detail::tquat<float> fquat;
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//! Quaternion of double-precision floating-point numbers.
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/// Quaternion of double-precision floating-point numbers.
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///
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/// @see - gtc_quaternion
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typedef detail::tquat<double> dquat;
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//! Quaternion of low precision floating-point numbers.
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/// Quaternion of low precision floating-point numbers.
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///
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/// @see - gtc_quaternion
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typedef detail::tquat<lowp_float> lowp_quat;
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//! Quaternion of medium precision floating-point numbers.
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/// Quaternion of medium precision floating-point numbers.
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///
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/// @see - gtc_quaternion
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typedef detail::tquat<mediump_float> mediump_quat;
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//! Quaternion of high precision floating-point numbers.
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/// Quaternion of high precision floating-point numbers.
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///
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/// @see - gtc_quaternion
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typedef detail::tquat<highp_float> highp_quat;
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/// @defgroup gtc_random GLM_GTC_random: Random number generation
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/// @ingroup gtc
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///
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/// @brief Generate random number from various distribution methods
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/// @brief Generate random number from various distribution methods.
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///
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/// <glm/gtc/random.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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/// @defgroup gtc_type_ptr GLM_GTC_type_ptr: Memory layout access
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/// @ingroup gtc
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///
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/// @brief Used to get a pointer to the memory layout of a basic type.
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/// @brief Handles the interaction between pointers and vector, matrix types.
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///
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/// This extension defines an overloaded function, glm::value_ptr, which
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/// takes any of the \ref core_template "core template types". It returns
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