Added empty tests files

This commit is contained in:
Christophe Riccio 2011-01-19 16:14:23 +00:00
parent 1e9ef124e8
commit 137c5661b9
15 changed files with 1353 additions and 2 deletions

11
bench/CMakeLists.txt Normal file
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@ -0,0 +1,11 @@
function(glmCreateBenchGTC NAME)
set(SAMPLE_NAME bench-${NAME})
add_executable(${SAMPLE_NAME} ${NAME}.cpp)
endfunction(glmCreateBenchGTC)
add_subdirectory(core)
add_subdirectory(gtc)
add_subdirectory(gtx)

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0
bench/gtc/CMakeLists.txt Normal file
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0
bench/gtx/CMakeLists.txt Normal file
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@ -8,5 +8,5 @@ add_subdirectory(bug)
add_subdirectory(core)
add_subdirectory(gtc)
add_subdirectory(gtx)
add_subdirectory(img)

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@ -14,7 +14,15 @@ glmCreateTestGTC(core_type_vec1)
glmCreateTestGTC(core_type_vec2)
glmCreateTestGTC(core_type_vec3)
glmCreateTestGTC(core_type_vec4)
glmCreateTestGTC(core_vector_relational)
glmCreateTestGTC(core_func_common)
glmCreateTestGTC(core_func_exponential)
glmCreateTestGTC(core_func_geometric)
glmCreateTestGTC(core_func_integer)
glmCreateTestGTC(core_func_matrix)
glmCreateTestGTC(core_func_noise)
glmCreateTestGTC(core_func_packing)
glmCreateTestGTC(core_func_trigonometric)
glmCreateTestGTC(core_func_vector_relational)

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-01-15
// Updated : 2011-01-15
// Licence : This source is under MIT licence
// File : test/gtx/simd-mat4.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_INSTRUCTION_SET GLM_PLATFORM_SSE3 | GLM_PLATFORM_SSE2
#include <glm/glm.hpp>
int test_static_assert()
{
//glm::lessThan(glm::mat4(0), glm::mat4(4));
return 0;
}
int test_lessThan_vec2()
{
glm::bvec2 O = glm::bvec2(true, false);
glm::bvec2 A = glm::lessThan(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::lessThan(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::lessThan(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec3()
{
glm::bvec3 O = glm::bvec3(true, true, false);
glm::bvec3 A = glm::lessThan(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::lessThan(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::lessThan(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec4()
{
glm::bvec4 O = glm::bvec4(true, true, false, false);
glm::bvec4 A = glm::lessThan(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::lessThan(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::lessThan(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec2()
{
glm::bvec2 O = glm::bvec2(false, true);
glm::bvec2 A = glm::greaterThanEqual(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::greaterThanEqual(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::greaterThanEqual(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec3()
{
glm::bvec3 O = glm::bvec3(false, false, true);
glm::bvec3 A = glm::greaterThanEqual(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::greaterThanEqual(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::greaterThanEqual(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec4()
{
glm::bvec4 O = glm::bvec4(false, false, true, true);
glm::bvec4 A = glm::greaterThanEqual(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::greaterThanEqual(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::greaterThanEqual(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_all()
{
assert(glm::all(glm::bvec2(true, true)));
assert(!glm::all(glm::bvec2(true, false)));
assert(!glm::all(glm::bvec2(false, false)));
assert(glm::all(glm::bvec3(true, true, true)));
assert(!glm::all(glm::bvec3(true, false, true)));
assert(!glm::all(glm::bvec3(false, false, false)));
assert(glm::all(glm::bvec4(true, true, true, true)));
assert(!glm::all(glm::bvec4(true, false, true, false)));
assert(!glm::all(glm::bvec4(false, false, false, false)));
return 0;
}
int main(int argc, void* argv[])
{
int Failed = 0;
Failed += test_static_assert();
Failed += test_lessThan_vec2();
Failed += test_lessThan_vec3();
Failed += test_lessThan_vec4();
Failed += test_greaterThanEqual_vec2();
Failed += test_greaterThanEqual_vec3();
Failed += test_greaterThanEqual_vec4();
Failed += test_all();
return Failed;
}

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-01-15
// Updated : 2011-01-15
// Licence : This source is under MIT licence
// File : test/gtx/simd-mat4.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_INSTRUCTION_SET GLM_PLATFORM_SSE3 | GLM_PLATFORM_SSE2
#include <glm/glm.hpp>
int test_static_assert()
{
//glm::lessThan(glm::mat4(0), glm::mat4(4));
return 0;
}
int test_lessThan_vec2()
{
glm::bvec2 O = glm::bvec2(true, false);
glm::bvec2 A = glm::lessThan(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::lessThan(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::lessThan(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec3()
{
glm::bvec3 O = glm::bvec3(true, true, false);
glm::bvec3 A = glm::lessThan(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::lessThan(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::lessThan(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec4()
{
glm::bvec4 O = glm::bvec4(true, true, false, false);
glm::bvec4 A = glm::lessThan(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::lessThan(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::lessThan(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec2()
{
glm::bvec2 O = glm::bvec2(false, true);
glm::bvec2 A = glm::greaterThanEqual(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::greaterThanEqual(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::greaterThanEqual(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec3()
{
glm::bvec3 O = glm::bvec3(false, false, true);
glm::bvec3 A = glm::greaterThanEqual(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::greaterThanEqual(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::greaterThanEqual(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec4()
{
glm::bvec4 O = glm::bvec4(false, false, true, true);
glm::bvec4 A = glm::greaterThanEqual(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::greaterThanEqual(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::greaterThanEqual(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_all()
{
assert(glm::all(glm::bvec2(true, true)));
assert(!glm::all(glm::bvec2(true, false)));
assert(!glm::all(glm::bvec2(false, false)));
assert(glm::all(glm::bvec3(true, true, true)));
assert(!glm::all(glm::bvec3(true, false, true)));
assert(!glm::all(glm::bvec3(false, false, false)));
assert(glm::all(glm::bvec4(true, true, true, true)));
assert(!glm::all(glm::bvec4(true, false, true, false)));
assert(!glm::all(glm::bvec4(false, false, false, false)));
return 0;
}
int main(int argc, void* argv[])
{
int Failed = 0;
Failed += test_static_assert();
Failed += test_lessThan_vec2();
Failed += test_lessThan_vec3();
Failed += test_lessThan_vec4();
Failed += test_greaterThanEqual_vec2();
Failed += test_greaterThanEqual_vec3();
Failed += test_greaterThanEqual_vec4();
Failed += test_all();
return Failed;
}

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-01-15
// Updated : 2011-01-15
// Licence : This source is under MIT licence
// File : test/gtx/simd-mat4.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_INSTRUCTION_SET GLM_PLATFORM_SSE3 | GLM_PLATFORM_SSE2
#include <glm/glm.hpp>
int test_static_assert()
{
//glm::lessThan(glm::mat4(0), glm::mat4(4));
return 0;
}
int test_lessThan_vec2()
{
glm::bvec2 O = glm::bvec2(true, false);
glm::bvec2 A = glm::lessThan(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::lessThan(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::lessThan(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec3()
{
glm::bvec3 O = glm::bvec3(true, true, false);
glm::bvec3 A = glm::lessThan(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::lessThan(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::lessThan(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec4()
{
glm::bvec4 O = glm::bvec4(true, true, false, false);
glm::bvec4 A = glm::lessThan(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::lessThan(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::lessThan(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec2()
{
glm::bvec2 O = glm::bvec2(false, true);
glm::bvec2 A = glm::greaterThanEqual(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::greaterThanEqual(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::greaterThanEqual(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec3()
{
glm::bvec3 O = glm::bvec3(false, false, true);
glm::bvec3 A = glm::greaterThanEqual(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::greaterThanEqual(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::greaterThanEqual(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec4()
{
glm::bvec4 O = glm::bvec4(false, false, true, true);
glm::bvec4 A = glm::greaterThanEqual(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::greaterThanEqual(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::greaterThanEqual(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_all()
{
assert(glm::all(glm::bvec2(true, true)));
assert(!glm::all(glm::bvec2(true, false)));
assert(!glm::all(glm::bvec2(false, false)));
assert(glm::all(glm::bvec3(true, true, true)));
assert(!glm::all(glm::bvec3(true, false, true)));
assert(!glm::all(glm::bvec3(false, false, false)));
assert(glm::all(glm::bvec4(true, true, true, true)));
assert(!glm::all(glm::bvec4(true, false, true, false)));
assert(!glm::all(glm::bvec4(false, false, false, false)));
return 0;
}
int main(int argc, void* argv[])
{
int Failed = 0;
Failed += test_static_assert();
Failed += test_lessThan_vec2();
Failed += test_lessThan_vec3();
Failed += test_lessThan_vec4();
Failed += test_greaterThanEqual_vec2();
Failed += test_greaterThanEqual_vec3();
Failed += test_greaterThanEqual_vec4();
Failed += test_all();
return Failed;
}

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-01-15
// Updated : 2011-01-15
// Licence : This source is under MIT licence
// File : test/gtx/simd-mat4.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_INSTRUCTION_SET GLM_PLATFORM_SSE3 | GLM_PLATFORM_SSE2
#include <glm/glm.hpp>
int test_static_assert()
{
//glm::lessThan(glm::mat4(0), glm::mat4(4));
return 0;
}
int test_lessThan_vec2()
{
glm::bvec2 O = glm::bvec2(true, false);
glm::bvec2 A = glm::lessThan(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::lessThan(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::lessThan(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec3()
{
glm::bvec3 O = glm::bvec3(true, true, false);
glm::bvec3 A = glm::lessThan(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::lessThan(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::lessThan(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec4()
{
glm::bvec4 O = glm::bvec4(true, true, false, false);
glm::bvec4 A = glm::lessThan(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::lessThan(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::lessThan(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec2()
{
glm::bvec2 O = glm::bvec2(false, true);
glm::bvec2 A = glm::greaterThanEqual(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::greaterThanEqual(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::greaterThanEqual(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec3()
{
glm::bvec3 O = glm::bvec3(false, false, true);
glm::bvec3 A = glm::greaterThanEqual(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::greaterThanEqual(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::greaterThanEqual(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec4()
{
glm::bvec4 O = glm::bvec4(false, false, true, true);
glm::bvec4 A = glm::greaterThanEqual(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::greaterThanEqual(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::greaterThanEqual(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_all()
{
assert(glm::all(glm::bvec2(true, true)));
assert(!glm::all(glm::bvec2(true, false)));
assert(!glm::all(glm::bvec2(false, false)));
assert(glm::all(glm::bvec3(true, true, true)));
assert(!glm::all(glm::bvec3(true, false, true)));
assert(!glm::all(glm::bvec3(false, false, false)));
assert(glm::all(glm::bvec4(true, true, true, true)));
assert(!glm::all(glm::bvec4(true, false, true, false)));
assert(!glm::all(glm::bvec4(false, false, false, false)));
return 0;
}
int main(int argc, void* argv[])
{
int Failed = 0;
Failed += test_static_assert();
Failed += test_lessThan_vec2();
Failed += test_lessThan_vec3();
Failed += test_lessThan_vec4();
Failed += test_greaterThanEqual_vec2();
Failed += test_greaterThanEqual_vec3();
Failed += test_greaterThanEqual_vec4();
Failed += test_all();
return Failed;
}

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-01-15
// Updated : 2011-01-15
// Licence : This source is under MIT licence
// File : test/gtx/simd-mat4.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_INSTRUCTION_SET GLM_PLATFORM_SSE3 | GLM_PLATFORM_SSE2
#include <glm/glm.hpp>
int test_static_assert()
{
//glm::lessThan(glm::mat4(0), glm::mat4(4));
return 0;
}
int test_lessThan_vec2()
{
glm::bvec2 O = glm::bvec2(true, false);
glm::bvec2 A = glm::lessThan(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::lessThan(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::lessThan(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec3()
{
glm::bvec3 O = glm::bvec3(true, true, false);
glm::bvec3 A = glm::lessThan(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::lessThan(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::lessThan(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec4()
{
glm::bvec4 O = glm::bvec4(true, true, false, false);
glm::bvec4 A = glm::lessThan(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::lessThan(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::lessThan(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec2()
{
glm::bvec2 O = glm::bvec2(false, true);
glm::bvec2 A = glm::greaterThanEqual(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::greaterThanEqual(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::greaterThanEqual(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec3()
{
glm::bvec3 O = glm::bvec3(false, false, true);
glm::bvec3 A = glm::greaterThanEqual(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::greaterThanEqual(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::greaterThanEqual(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec4()
{
glm::bvec4 O = glm::bvec4(false, false, true, true);
glm::bvec4 A = glm::greaterThanEqual(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::greaterThanEqual(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::greaterThanEqual(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_all()
{
assert(glm::all(glm::bvec2(true, true)));
assert(!glm::all(glm::bvec2(true, false)));
assert(!glm::all(glm::bvec2(false, false)));
assert(glm::all(glm::bvec3(true, true, true)));
assert(!glm::all(glm::bvec3(true, false, true)));
assert(!glm::all(glm::bvec3(false, false, false)));
assert(glm::all(glm::bvec4(true, true, true, true)));
assert(!glm::all(glm::bvec4(true, false, true, false)));
assert(!glm::all(glm::bvec4(false, false, false, false)));
return 0;
}
int main(int argc, void* argv[])
{
int Failed = 0;
Failed += test_static_assert();
Failed += test_lessThan_vec2();
Failed += test_lessThan_vec3();
Failed += test_lessThan_vec4();
Failed += test_greaterThanEqual_vec2();
Failed += test_greaterThanEqual_vec3();
Failed += test_greaterThanEqual_vec4();
Failed += test_all();
return Failed;
}

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-01-15
// Updated : 2011-01-15
// Licence : This source is under MIT licence
// File : test/gtx/simd-mat4.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_INSTRUCTION_SET GLM_PLATFORM_SSE3 | GLM_PLATFORM_SSE2
#include <glm/glm.hpp>
int test_static_assert()
{
//glm::lessThan(glm::mat4(0), glm::mat4(4));
return 0;
}
int test_lessThan_vec2()
{
glm::bvec2 O = glm::bvec2(true, false);
glm::bvec2 A = glm::lessThan(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::lessThan(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::lessThan(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec3()
{
glm::bvec3 O = glm::bvec3(true, true, false);
glm::bvec3 A = glm::lessThan(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::lessThan(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::lessThan(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec4()
{
glm::bvec4 O = glm::bvec4(true, true, false, false);
glm::bvec4 A = glm::lessThan(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::lessThan(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::lessThan(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec2()
{
glm::bvec2 O = glm::bvec2(false, true);
glm::bvec2 A = glm::greaterThanEqual(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::greaterThanEqual(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::greaterThanEqual(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec3()
{
glm::bvec3 O = glm::bvec3(false, false, true);
glm::bvec3 A = glm::greaterThanEqual(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::greaterThanEqual(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::greaterThanEqual(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec4()
{
glm::bvec4 O = glm::bvec4(false, false, true, true);
glm::bvec4 A = glm::greaterThanEqual(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::greaterThanEqual(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::greaterThanEqual(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_all()
{
assert(glm::all(glm::bvec2(true, true)));
assert(!glm::all(glm::bvec2(true, false)));
assert(!glm::all(glm::bvec2(false, false)));
assert(glm::all(glm::bvec3(true, true, true)));
assert(!glm::all(glm::bvec3(true, false, true)));
assert(!glm::all(glm::bvec3(false, false, false)));
assert(glm::all(glm::bvec4(true, true, true, true)));
assert(!glm::all(glm::bvec4(true, false, true, false)));
assert(!glm::all(glm::bvec4(false, false, false, false)));
return 0;
}
int main(int argc, void* argv[])
{
int Failed = 0;
Failed += test_static_assert();
Failed += test_lessThan_vec2();
Failed += test_lessThan_vec3();
Failed += test_lessThan_vec4();
Failed += test_greaterThanEqual_vec2();
Failed += test_greaterThanEqual_vec3();
Failed += test_greaterThanEqual_vec4();
Failed += test_all();
return Failed;
}

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-01-15
// Updated : 2011-01-15
// Licence : This source is under MIT licence
// File : test/gtx/simd-mat4.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_INSTRUCTION_SET GLM_PLATFORM_SSE3 | GLM_PLATFORM_SSE2
#include <glm/glm.hpp>
int test_static_assert()
{
//glm::lessThan(glm::mat4(0), glm::mat4(4));
return 0;
}
int test_lessThan_vec2()
{
glm::bvec2 O = glm::bvec2(true, false);
glm::bvec2 A = glm::lessThan(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::lessThan(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::lessThan(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec3()
{
glm::bvec3 O = glm::bvec3(true, true, false);
glm::bvec3 A = glm::lessThan(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::lessThan(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::lessThan(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec4()
{
glm::bvec4 O = glm::bvec4(true, true, false, false);
glm::bvec4 A = glm::lessThan(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::lessThan(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::lessThan(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec2()
{
glm::bvec2 O = glm::bvec2(false, true);
glm::bvec2 A = glm::greaterThanEqual(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::greaterThanEqual(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::greaterThanEqual(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec3()
{
glm::bvec3 O = glm::bvec3(false, false, true);
glm::bvec3 A = glm::greaterThanEqual(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::greaterThanEqual(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::greaterThanEqual(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec4()
{
glm::bvec4 O = glm::bvec4(false, false, true, true);
glm::bvec4 A = glm::greaterThanEqual(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::greaterThanEqual(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::greaterThanEqual(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_all()
{
assert(glm::all(glm::bvec2(true, true)));
assert(!glm::all(glm::bvec2(true, false)));
assert(!glm::all(glm::bvec2(false, false)));
assert(glm::all(glm::bvec3(true, true, true)));
assert(!glm::all(glm::bvec3(true, false, true)));
assert(!glm::all(glm::bvec3(false, false, false)));
assert(glm::all(glm::bvec4(true, true, true, true)));
assert(!glm::all(glm::bvec4(true, false, true, false)));
assert(!glm::all(glm::bvec4(false, false, false, false)));
return 0;
}
int main(int argc, void* argv[])
{
int Failed = 0;
Failed += test_static_assert();
Failed += test_lessThan_vec2();
Failed += test_lessThan_vec3();
Failed += test_lessThan_vec4();
Failed += test_greaterThanEqual_vec2();
Failed += test_greaterThanEqual_vec3();
Failed += test_greaterThanEqual_vec4();
Failed += test_all();
return Failed;
}

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-01-15
// Updated : 2011-01-15
// Licence : This source is under MIT licence
// File : test/gtx/simd-mat4.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_INSTRUCTION_SET GLM_PLATFORM_SSE3 | GLM_PLATFORM_SSE2
#include <glm/glm.hpp>
int test_static_assert()
{
//glm::lessThan(glm::mat4(0), glm::mat4(4));
return 0;
}
int test_lessThan_vec2()
{
glm::bvec2 O = glm::bvec2(true, false);
glm::bvec2 A = glm::lessThan(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::lessThan(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::lessThan(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec3()
{
glm::bvec3 O = glm::bvec3(true, true, false);
glm::bvec3 A = glm::lessThan(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::lessThan(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::lessThan(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec4()
{
glm::bvec4 O = glm::bvec4(true, true, false, false);
glm::bvec4 A = glm::lessThan(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::lessThan(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::lessThan(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec2()
{
glm::bvec2 O = glm::bvec2(false, true);
glm::bvec2 A = glm::greaterThanEqual(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::greaterThanEqual(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::greaterThanEqual(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec3()
{
glm::bvec3 O = glm::bvec3(false, false, true);
glm::bvec3 A = glm::greaterThanEqual(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::greaterThanEqual(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::greaterThanEqual(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec4()
{
glm::bvec4 O = glm::bvec4(false, false, true, true);
glm::bvec4 A = glm::greaterThanEqual(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::greaterThanEqual(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::greaterThanEqual(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_all()
{
assert(glm::all(glm::bvec2(true, true)));
assert(!glm::all(glm::bvec2(true, false)));
assert(!glm::all(glm::bvec2(false, false)));
assert(glm::all(glm::bvec3(true, true, true)));
assert(!glm::all(glm::bvec3(true, false, true)));
assert(!glm::all(glm::bvec3(false, false, false)));
assert(glm::all(glm::bvec4(true, true, true, true)));
assert(!glm::all(glm::bvec4(true, false, true, false)));
assert(!glm::all(glm::bvec4(false, false, false, false)));
return 0;
}
int main(int argc, void* argv[])
{
int Failed = 0;
Failed += test_static_assert();
Failed += test_lessThan_vec2();
Failed += test_lessThan_vec3();
Failed += test_lessThan_vec4();
Failed += test_greaterThanEqual_vec2();
Failed += test_greaterThanEqual_vec3();
Failed += test_greaterThanEqual_vec4();
Failed += test_all();
return Failed;
}

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-01-15
// Updated : 2011-01-15
// Licence : This source is under MIT licence
// File : test/gtx/simd-mat4.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_INSTRUCTION_SET GLM_PLATFORM_SSE3 | GLM_PLATFORM_SSE2
#include <glm/glm.hpp>
int test_static_assert()
{
//glm::lessThan(glm::mat4(0), glm::mat4(4));
return 0;
}
int test_lessThan_vec2()
{
glm::bvec2 O = glm::bvec2(true, false);
glm::bvec2 A = glm::lessThan(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::lessThan(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::lessThan(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec3()
{
glm::bvec3 O = glm::bvec3(true, true, false);
glm::bvec3 A = glm::lessThan(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::lessThan(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::lessThan(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_lessThan_vec4()
{
glm::bvec4 O = glm::bvec4(true, true, false, false);
glm::bvec4 A = glm::lessThan(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::lessThan(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::lessThan(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec2()
{
glm::bvec2 O = glm::bvec2(false, true);
glm::bvec2 A = glm::greaterThanEqual(glm::vec2(0, 6), glm::vec2(4, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec2 B = glm::greaterThanEqual(glm::ivec2(0, 6), glm::ivec2(4, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec2 C = glm::greaterThanEqual(glm::uvec2(0, 6), glm::uvec2(4, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec3()
{
glm::bvec3 O = glm::bvec3(false, false, true);
glm::bvec3 A = glm::greaterThanEqual(glm::vec3(0, 1, 6), glm::vec3(4, 5, 2));
assert(glm::all(glm::equal(O, A)));
glm::bvec3 B = glm::greaterThanEqual(glm::ivec3(0, 1, 6), glm::ivec3(4, 5, 2));
assert(glm::all(glm::equal(O, B)));
glm::bvec3 C = glm::greaterThanEqual(glm::uvec3(0, 1, 6), glm::uvec3(4, 5, 2));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_greaterThanEqual_vec4()
{
glm::bvec4 O = glm::bvec4(false, false, true, true);
glm::bvec4 A = glm::greaterThanEqual(glm::vec4(0, 1, 6, 7), glm::vec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, A)));
glm::bvec4 B = glm::greaterThanEqual(glm::ivec4(0, 1, 6, 7), glm::ivec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, B)));
glm::bvec4 C = glm::greaterThanEqual(glm::uvec4(0, 1, 6, 7), glm::uvec4(4, 5, 2, 3));
assert(glm::all(glm::equal(O, C)));
return 0;
}
int test_all()
{
assert(glm::all(glm::bvec2(true, true)));
assert(!glm::all(glm::bvec2(true, false)));
assert(!glm::all(glm::bvec2(false, false)));
assert(glm::all(glm::bvec3(true, true, true)));
assert(!glm::all(glm::bvec3(true, false, true)));
assert(!glm::all(glm::bvec3(false, false, false)));
assert(glm::all(glm::bvec4(true, true, true, true)));
assert(!glm::all(glm::bvec4(true, false, true, false)));
assert(!glm::all(glm::bvec4(false, false, false, false)));
return 0;
}
int main(int argc, void* argv[])
{
int Failed = 0;
Failed += test_static_assert();
Failed += test_lessThan_vec2();
Failed += test_lessThan_vec3();
Failed += test_lessThan_vec4();
Failed += test_greaterThanEqual_vec2();
Failed += test_greaterThanEqual_vec3();
Failed += test_greaterThanEqual_vec4();
Failed += test_all();
return Failed;
}