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Remove the SSE3 implementation in operator*(fquatSIMD, fquatSIMD).
The SSE2 version is now running faster than the SSE3 version.
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@ -115,11 +115,6 @@ GLM_FUNC_QUALIFIER fquatSIMD operator* (fquatSIMD const & q1, fquatSIMD const &
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// 8 mul
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// 8 mul
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// 8 add
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// 8 add
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// SSE3 STATS:
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// 3 shuffle
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// 8 mul
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// 8 add
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// SSE4 STATS:
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// SSE4 STATS:
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// 3 shuffle
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// 3 shuffle
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// 4 mul
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// 4 mul
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@ -136,33 +131,23 @@ GLM_FUNC_QUALIFIER fquatSIMD operator* (fquatSIMD const & q1, fquatSIMD const &
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__m128 add2 = _mm_dp_ps(mul2, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f), 0xff);
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__m128 add2 = _mm_dp_ps(mul2, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f), 0xff);
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__m128 add3 = _mm_dp_ps(mul3, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f), 0xff);
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__m128 add3 = _mm_dp_ps(mul3, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f), 0xff);
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# else
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# else
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mul0 = _mm_mul_ps(mul0, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f));
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mul0 = _mm_mul_ps(mul0, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f));
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mul1 = _mm_mul_ps(mul1, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f));
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__m128 add0 = _mm_add_ps(mul0, _mm_movehl_ps(mul0, mul0));
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mul2 = _mm_mul_ps(mul2, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f));
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add0 = _mm_add_ss(add0, _mm_shuffle_ps(add0, add0, 1));
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mul3 = _mm_mul_ps(mul3, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f));
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# if((GLM_ARCH & GLM_ARCH_SSE3))
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mul1 = _mm_mul_ps(mul1, _mm_set_ps(1.0f, -1.0f, 1.0f, 1.0f));
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__m128 add0 = _mm_hadd_ps(mul0, mul0);
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__m128 add1 = _mm_add_ps(mul1, _mm_movehl_ps(mul1, mul1));
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add0 = _mm_hadd_ps(add0, add0);
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add1 = _mm_add_ss(add1, _mm_shuffle_ps(add1, add1, 1));
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__m128 add1 = _mm_hadd_ps(mul1, mul1);
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add1 = _mm_hadd_ps(add1, add1);
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mul2 = _mm_mul_ps(mul2, _mm_set_ps(1.0f, 1.0f, 1.0f, -1.0f));
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__m128 add2 = _mm_hadd_ps(mul2, mul2);
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__m128 add2 = _mm_add_ps(mul2, _mm_movehl_ps(mul2, mul2));
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add2 = _mm_hadd_ps(add2, add2);
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add2 = _mm_add_ss(add2, _mm_shuffle_ps(add2, add2, 1));
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__m128 add3 = _mm_hadd_ps(mul3, mul3);
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add3 = _mm_hadd_ps(add3, add3);
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mul3 = _mm_mul_ps(mul3, _mm_set_ps(1.0f, 1.0f, -1.0f, 1.0f));
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# else
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__m128 add3 = _mm_add_ps(mul3, _mm_movehl_ps(mul3, mul3));
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__m128 add0 = _mm_add_ps(mul0, _mm_movehl_ps(mul0, mul0));
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add3 = _mm_add_ss(add3, _mm_shuffle_ps(add3, add3, 1));
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add0 = _mm_add_ss(add0, _mm_shuffle_ps(add0, add0, 1));
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__m128 add1 = _mm_add_ps(mul1, _mm_movehl_ps(mul1, mul1));
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add1 = _mm_add_ss(add1, _mm_shuffle_ps(add1, add1, 1));
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__m128 add2 = _mm_add_ps(mul2, _mm_movehl_ps(mul2, mul2));
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add2 = _mm_add_ss(add2, _mm_shuffle_ps(add2, add2, 1));
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__m128 add3 = _mm_add_ps(mul3, _mm_movehl_ps(mul3, mul3));
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add3 = _mm_add_ss(add3, _mm_shuffle_ps(add3, add3, 1));
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# endif
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#endif
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#endif
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// I had tried something clever here using shuffles to produce the final result, but it turns out that using
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// I had tried something clever here using shuffles to produce the final result, but it turns out that using
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// _mm_store_* is consistently quicker in my tests. I've kept the shuffling code below just in case.
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// _mm_store_* is consistently quicker in my tests. I've kept the shuffling code below just in case.
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