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Fixed build
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@ -21,6 +21,7 @@
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#include "../gtc/quaternion.hpp"
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#include "../gtx/dual_quaternion.hpp"
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#include <string>
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#include <cmath>
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#ifndef GLM_ENABLE_EXPERIMENTAL
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# error "GLM: GLM_GTX_string_cast is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
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@ -41,8 +42,8 @@ namespace glm
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/// Create a string from a GLM vector or matrix typed variable.
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/// @see gtx_string_cast extension.
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template <typename matType>
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GLM_FUNC_DECL std::string to_string(matType const & x);
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template <typename genType>
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GLM_FUNC_DECL std::string to_string(genType const& x);
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/// @}
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}//namespace glm
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@ -130,7 +130,7 @@ namespace detail
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{};
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template <precision P>
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struct compute_to_string<vec<1, bool, P>>
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struct compute_to_string<vec<1, bool, P> >
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{
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GLM_FUNC_QUALIFIER static std::string call(vec<1, bool, P> const & x)
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{
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@ -140,7 +140,7 @@ namespace detail
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};
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template <precision P>
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struct compute_to_string<vec<2, bool, P>>
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struct compute_to_string<vec<2, bool, P> >
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{
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GLM_FUNC_QUALIFIER static std::string call(vec<2, bool, P> const & x)
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{
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@ -151,7 +151,7 @@ namespace detail
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};
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template <precision P>
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struct compute_to_string<vec<3, bool, P>>
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struct compute_to_string<vec<3, bool, P> >
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{
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GLM_FUNC_QUALIFIER static std::string call(vec<3, bool, P> const & x)
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{
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@ -163,7 +163,7 @@ namespace detail
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};
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template <precision P>
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struct compute_to_string<vec<4, bool, P>>
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struct compute_to_string<vec<4, bool, P> >
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{
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GLM_FUNC_QUALIFIER static std::string call(vec<4, bool, P> const & x)
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{
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@ -176,7 +176,7 @@ namespace detail
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};
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template <typename T, precision P>
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struct compute_to_string<vec<1, T, P>>
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struct compute_to_string<vec<1, T, P> >
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{
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GLM_FUNC_QUALIFIER static std::string call(vec<1, T, P> const & x)
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{
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@ -191,7 +191,7 @@ namespace detail
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};
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template <typename T, precision P>
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struct compute_to_string<vec<2, T, P>>
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struct compute_to_string<vec<2, T, P> >
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{
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GLM_FUNC_QUALIFIER static std::string call(vec<2, T, P> const & x)
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{
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@ -206,7 +206,7 @@ namespace detail
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};
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template <typename T, precision P>
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struct compute_to_string<vec<3, T, P>>
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struct compute_to_string<vec<3, T, P> >
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{
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GLM_FUNC_QUALIFIER static std::string call(vec<3, T, P> const & x)
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{
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@ -221,7 +221,7 @@ namespace detail
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};
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template <typename T, precision P>
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struct compute_to_string<vec<4, T, P>>
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struct compute_to_string<vec<4, T, P> >
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{
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GLM_FUNC_QUALIFIER static std::string call(vec<4, T, P> const & x)
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{
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@ -237,7 +237,7 @@ namespace detail
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template <typename T, precision P>
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struct compute_to_string<tmat2x2<T, P>>
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struct compute_to_string<tmat2x2<T, P> >
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{
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GLM_FUNC_QUALIFIER static std::string call(tmat2x2<T, P> const & x)
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{
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@ -255,7 +255,7 @@ namespace detail
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};
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template <typename T, precision P>
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struct compute_to_string<tmat2x3<T, P>>
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struct compute_to_string<tmat2x3<T, P> >
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{
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GLM_FUNC_QUALIFIER static std::string call(tmat2x3<T, P> const & x)
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{
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@ -273,7 +273,7 @@ namespace detail
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};
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template <typename T, precision P>
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struct compute_to_string<tmat2x4<T, P>>
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struct compute_to_string<tmat2x4<T, P> >
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{
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GLM_FUNC_QUALIFIER static std::string call(tmat2x4<T, P> const & x)
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{
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@ -291,7 +291,7 @@ namespace detail
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};
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template <typename T, precision P>
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struct compute_to_string<tmat3x2<T, P>>
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struct compute_to_string<tmat3x2<T, P> >
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{
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GLM_FUNC_QUALIFIER static std::string call(tmat3x2<T, P> const & x)
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{
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@ -311,7 +311,7 @@ namespace detail
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};
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template <typename T, precision P>
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struct compute_to_string<tmat3x3<T, P>>
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struct compute_to_string<tmat3x3<T, P> >
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{
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GLM_FUNC_QUALIFIER static std::string call(tmat3x3<T, P> const & x)
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{
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@ -331,7 +331,7 @@ namespace detail
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};
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template <typename T, precision P>
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struct compute_to_string<tmat3x4<T, P>>
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struct compute_to_string<tmat3x4<T, P> >
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{
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GLM_FUNC_QUALIFIER static std::string call(tmat3x4<T, P> const & x)
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{
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@ -351,7 +351,7 @@ namespace detail
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};
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template <typename T, precision P>
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struct compute_to_string<tmat4x2<T, P>>
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struct compute_to_string<tmat4x2<T, P> >
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{
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GLM_FUNC_QUALIFIER static std::string call(tmat4x2<T, P> const & x)
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{
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@ -373,7 +373,7 @@ namespace detail
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};
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template <typename T, precision P>
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struct compute_to_string<tmat4x3<T, P>>
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struct compute_to_string<tmat4x3<T, P> >
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{
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GLM_FUNC_QUALIFIER static std::string call(tmat4x3<T, P> const & x)
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{
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@ -395,7 +395,7 @@ namespace detail
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};
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template <typename T, precision P>
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struct compute_to_string<tmat4x4<T, P>>
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struct compute_to_string<tmat4x4<T, P> >
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{
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GLM_FUNC_QUALIFIER static std::string call(tmat4x4<T, P> const & x)
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{
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@ -418,7 +418,7 @@ namespace detail
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template <typename T, precision P>
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struct compute_to_string<tquat<T, P>>
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struct compute_to_string<tquat<T, P> >
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{
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GLM_FUNC_QUALIFIER static std::string call(tquat<T, P> const & x)
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{
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@ -433,7 +433,7 @@ namespace detail
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};
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template <typename T, precision P>
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struct compute_to_string<tdualquat<T, P>>
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struct compute_to_string<tdualquat<T, P> >
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{
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GLM_FUNC_QUALIFIER static std::string call(tdualquat<T, P> const & x)
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{
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@ -450,7 +450,7 @@ namespace detail
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}//namespace detail
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template <class matType>
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GLM_FUNC_QUALIFIER std::string to_string(matType const & x)
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GLM_FUNC_QUALIFIER std::string to_string(matType const& x)
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{
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return detail::compute_to_string<matType>::call(x);
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}
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test/external/gli/type.hpp
vendored
22
test/external/gli/type.hpp
vendored
@ -34,31 +34,31 @@ namespace gli
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using std::size_t;
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typedef tvec1<int> extent1d;
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typedef tvec2<int> extent2d;
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typedef tvec3<int> extent3d;
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typedef tvec4<int> extent4d;
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typedef vec<1, int> extent1d;
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typedef vec<2, int> extent2d;
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typedef vec<3, int> extent3d;
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typedef vec<4, int> extent4d;
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template <typename T, precision P>
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inline tvec4<T, P> make_vec4(tvec1<T, P> const & v)
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inline vec<4, T, P> make_vec4(vec<1, T, P> const& v)
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{
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return tvec4<T, P>(v.x, static_cast<T>(0), static_cast<T>(0), static_cast<T>(1));
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return vec<4, T, P>(v.x, static_cast<T>(0), static_cast<T>(0), static_cast<T>(1));
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}
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template <typename T, precision P>
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inline tvec4<T, P> make_vec4(tvec2<T, P> const & v)
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inline vec<4, T, P> make_vec4(vec<2, T, P> const& v)
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{
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return tvec4<T, P>(v.x, v.y, static_cast<T>(0), static_cast<T>(1));
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return vec<4, T, P>(v.x, v.y, static_cast<T>(0), static_cast<T>(1));
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}
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template <typename T, precision P>
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inline tvec4<T, P> make_vec4(tvec3<T, P> const & v)
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inline vec<4, T, P> make_vec4(vec<3, T, P> const& v)
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{
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return tvec4<T, P>(v.x, v.y, v.z, static_cast<T>(1));
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return vec<4, T, P>(v.x, v.y, v.z, static_cast<T>(1));
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}
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template <typename T, precision P>
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inline tvec4<T, P> make_vec4(tvec4<T, P> const & v)
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inline vec<4, T, P> make_vec4(vec<4, T, P> const& v)
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{
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return v;
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}
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