From 148e829e5bf15dba9bed0f2a248cebeb9a6a4c85 Mon Sep 17 00:00:00 2001 From: Christophe Riccio Date: Sat, 7 Apr 2012 13:54:34 +0100 Subject: [PATCH] Added value_ptr tests --- test/gtc/gtc_type_ptr.cpp | 222 +++++++++++++++++++++++++++++++++++++- 1 file changed, 221 insertions(+), 1 deletion(-) diff --git a/test/gtc/gtc_type_ptr.cpp b/test/gtc/gtc_type_ptr.cpp index e31f2601..96fd73df 100644 --- a/test/gtc/gtc_type_ptr.cpp +++ b/test/gtc/gtc_type_ptr.cpp @@ -10,6 +10,222 @@ #include #include +int test_value_ptr_vec() +{ + int Error = 0; + + { + glm::hvec2 v(1.0); + glm::half * p = glm::value_ptr(v); + Error += p == &v[0] ? 0 : 1; + } + { + glm::hvec3 v(1.0); + glm::half * p = glm::value_ptr(v); + Error += p == &v[0] ? 0 : 1; + } + { + glm::hvec4 v(1.0); + glm::half * p = glm::value_ptr(v); + Error += p == &v[0] ? 0 : 1; + } + + { + glm::vec2 v(1.0); + float * p = glm::value_ptr(v); + Error += p == &v[0] ? 0 : 1; + } + { + glm::vec3 v(1.0); + float * p = glm::value_ptr(v); + Error += p == &v[0] ? 0 : 1; + } + { + glm::vec4 v(1.0); + float * p = glm::value_ptr(v); + Error += p == &v[0] ? 0 : 1; + } + + { + glm::dvec2 v(1.0); + double * p = glm::value_ptr(v); + Error += p == &v[0] ? 0 : 1; + } + { + glm::dvec3 v(1.0); + double * p = glm::value_ptr(v); + Error += p == &v[0] ? 0 : 1; + } + { + glm::dvec4 v(1.0); + double * p = glm::value_ptr(v); + Error += p == &v[0] ? 0 : 1; + } + + return Error; +} + +int test_value_ptr_vec_const() +{ + int Error = 0; + + { + glm::hvec2 const v(1.0); + glm::half const * p = glm::value_ptr(v); + Error += p == &v[0] ? 0 : 1; + } + { + glm::hvec3 const v(1.0); + glm::half const * p = glm::value_ptr(v); + Error += p == &v[0] ? 0 : 1; + } + { + glm::hvec4 const v(1.0); + glm::half const * p = glm::value_ptr(v); + Error += p == &v[0] ? 0 : 1; + } + + { + glm::vec2 const v(1.0); + float const * p = glm::value_ptr(v); + Error += p == &v[0] ? 0 : 1; + } + { + glm::vec3 const v(1.0); + float const * p = glm::value_ptr(v); + Error += p == &v[0] ? 0 : 1; + } + { + glm::vec4 const v(1.0); + float const * p = glm::value_ptr(v); + Error += p == &v[0] ? 0 : 1; + } + + { + glm::dvec2 const v(1.0); + double const * p = glm::value_ptr(v); + Error += p == &v[0] ? 0 : 1; + } + { + glm::dvec3 const v(1.0); + double const * p = glm::value_ptr(v); + Error += p == &v[0] ? 0 : 1; + } + { + glm::dvec4 const v(1.0); + double const * p = glm::value_ptr(v); + Error += p == &v[0] ? 0 : 1; + } + + return Error; +} + +int test_value_ptr_mat() +{ + int Error = 0; + + { + glm::mat2x2 m(1.0); + float * p = glm::value_ptr(m); + Error += p == &m[0][0] ? 0 : 1; + } + { + glm::mat2x3 m(1.0); + float * p = glm::value_ptr(m); + Error += p == &m[0][0] ? 0 : 1; + } + { + glm::mat2x4 m(1.0); + float * p = glm::value_ptr(m); + Error += p == &m[0][0] ? 0 : 1; + } + { + glm::mat3x2 m(1.0); + float * p = glm::value_ptr(m); + Error += p == &m[0][0] ? 0 : 1; + } + { + glm::mat3x3 m(1.0); + float * p = glm::value_ptr(m); + Error += p == &m[0][0] ? 0 : 1; + } + { + glm::mat3x4 m(1.0); + float * p = glm::value_ptr(m); + Error += p == &m[0][0] ? 0 : 1; + } + { + glm::mat4x2 m(1.0); + float * p = glm::value_ptr(m); + Error += p == &m[0][0] ? 0 : 1; + } + { + glm::mat4x3 m(1.0); + float * p = glm::value_ptr(m); + Error += p == &m[0][0] ? 0 : 1; + } + { + glm::mat4x4 m(1.0); + float * p = glm::value_ptr(m); + Error += p == &m[0][0] ? 0 : 1; + } + + return Error; +} + +int test_value_ptr_mat_const() +{ + int Error = 0; + + { + glm::mat2x2 const m(1.0); + float const * p = glm::value_ptr(m); + Error += p == &m[0][0] ? 0 : 1; + } + { + glm::mat2x3 const m(1.0); + float const * p = glm::value_ptr(m); + Error += p == &m[0][0] ? 0 : 1; + } + { + glm::mat2x4 const m(1.0); + float const * p = glm::value_ptr(m); + Error += p == &m[0][0] ? 0 : 1; + } + { + glm::mat3x2 const m(1.0); + float const * p = glm::value_ptr(m); + Error += p == &m[0][0] ? 0 : 1; + } + { + glm::mat3x3 const m(1.0); + float const * p = glm::value_ptr(m); + Error += p == &m[0][0] ? 0 : 1; + } + { + glm::mat3x4 const m(1.0); + float const * p = glm::value_ptr(m); + Error += p == &m[0][0] ? 0 : 1; + } + { + glm::mat4x2 const m(1.0); + float const * p = glm::value_ptr(m); + Error += p == &m[0][0] ? 0 : 1; + } + { + glm::mat4x3 const m(1.0); + float const * p = glm::value_ptr(m); + Error += p == &m[0][0] ? 0 : 1; + } + { + glm::mat4x4 const m(1.0); + float const * p = glm::value_ptr(m); + Error += p == &m[0][0] ? 0 : 1; + } + + return Error; +} + int test_make_pointer_mat() { int Error = 0; @@ -69,6 +285,10 @@ int main() Error += test_make_pointer_vec(); Error += test_make_pointer_mat(); - + Error += test_value_ptr_vec(); + Error += test_value_ptr_vec_const(); + Error += test_value_ptr_mat(); + Error += test_value_ptr_mat_const(); + return Error; }