diff --git a/glm/detail/setup.hpp b/glm/detail/setup.hpp index 5200fa2b..56e6591a 100644 --- a/glm/detail/setup.hpp +++ b/glm/detail/setup.hpp @@ -293,6 +293,27 @@ # define GLM_CONSTEXPR #endif +// +#if GLM_HAS_CONSTEXPR +# if (GLM_COMPILER & GLM_COMPILER_CLANG) +# define GLM_HAS_IF_CONSTEXPR __has_feature(cxx_if_constexpr) +# elif (GLM_COMPILER & GLM_COMPILER_GCC) +# define GLM_HAS_IF_CONSTEXPR GLM_COMPILER >= GLM_COMPILER_GCC7 +# elif (GLM_LANG & GLM_LANG_CXX17_FLAG) +# define GLM_HAS_IF_CONSTEXPR 1 +# else +# define GLM_HAS_IF_CONSTEXPR 0 +# endif +#else +# define GLM_HAS_IF_CONSTEXPR 0 +#endif + +#if GLM_HAS_IF_CONSTEXPR +# define GLM_IF_CONSTEXPR if constexpr +#else +# define GLM_IF_CONSTEXPR if +#endif + // #if GLM_LANG & GLM_LANG_CXX11_FLAG # define GLM_HAS_ASSIGNABLE 1 diff --git a/glm/ext/matrix_clip_space.inl b/glm/ext/matrix_clip_space.inl index 9b870dc7..baf68cca 100644 --- a/glm/ext/matrix_clip_space.inl +++ b/glm/ext/matrix_clip_space.inl @@ -323,13 +323,13 @@ namespace glm template GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> perspective(T fovy, T aspect, T zNear, T zFar) { - if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO) + GLM_IF_CONSTEXPR(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_ZO) return perspectiveLH_ZO(fovy, aspect, zNear, zFar); - else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO) + else GLM_IF_CONSTEXPR(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_LH_NO) return perspectiveLH_NO(fovy, aspect, zNear, zFar); - else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO) + else GLM_IF_CONSTEXPR(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_ZO) return perspectiveRH_ZO(fovy, aspect, zNear, zFar); - else if(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO) + else GLM_IF_CONSTEXPR(GLM_CONFIG_CLIP_CONTROL == GLM_CLIP_CONTROL_RH_NO) return perspectiveRH_NO(fovy, aspect, zNear, zFar); } diff --git a/glm/ext/matrix_transform.inl b/glm/ext/matrix_transform.inl index 5037ec1b..a415157e 100644 --- a/glm/ext/matrix_transform.inl +++ b/glm/ext/matrix_transform.inl @@ -144,7 +144,7 @@ namespace glm template GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAt(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up) { - if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT) + GLM_IF_CONSTEXPR(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT) return lookAtLH(eye, center, up); else return lookAtRH(eye, center, up);