[Aarch64] fix for glm::length

This commit is contained in:
Amaury Le Leyzour 2020-02-05 17:48:31 -08:00
parent 9da0c80e26
commit 16a650ea65

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@ -105,7 +105,7 @@ namespace detail
{
GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& v)
{
return compute_dot<vec<4, float, Q>, float, true>::call(v, v);
return sqrt(compute_dot<vec<4, float, Q>, float, true>::call(v, v));
}
};
@ -126,9 +126,7 @@ namespace detail
{
#if GLM_ARCH & GLM_ARCH_ARMV8_BIT
float32x4_t v = vmulq_f32(x.data, y.data);
v = vpaddq_f32(v, v);
v = vpaddq_f32(v, v);
return vgetq_lane_f32(v, 0);
return vaddvq_f32(v);
#else // Armv7a with Neon
float32x4_t p = vmulq_f32(x.data, y.data);
float32x2_t v = vpadd_f32(vget_low_f32(p), vget_high_f32(p));