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Added vector implementation
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@ -58,7 +58,7 @@ namespace ulp
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}
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template <typename T>
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GLM_FUNC_QUALIFIER T next_float(T const & x, std::size_t const & ulps)
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GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps)
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{
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T temp = x;
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for(std::size_t i = 0; i < ulps; ++i)
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@ -66,8 +66,17 @@ namespace ulp
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return temp;
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}
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template<typename T, template<typename> class vecType>
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GLM_FUNC_QUALIFIER vecType<T> next_float(vecType<T> const & x, vecType<uint> const & ulps)
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{
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vecType<T> Result;
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for(std::size_t i = 0; i < Result.length(); ++i)
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Result[i] = next_float(x[i], ulps[i]);
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return Result;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER T prev_float(T const & x, std::size_t const & ulps)
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GLM_FUNC_QUALIFIER T prev_float(T const & x, uint const & ulps)
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{
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T temp = x;
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for(std::size_t i = 0; i < ulps; ++i)
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@ -75,8 +84,17 @@ namespace ulp
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return temp;
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}
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template<typename T, template<typename> class vecType>
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GLM_FUNC_QUALIFIER vecType<T> prev_float(vecType<T> const & x, vecType<uint> const & ulps)
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{
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vecType<T> Result;
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for(std::size_t i = 0; i < Result.length(); ++i)
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Result[i] = prev_float(x[i], ulps[i]);
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return Result;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER std::size_t float_distance(T const & x, T const & y)
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GLM_FUNC_QUALIFIER uint float_distance(T const & x, T const & y)
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{
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std::size_t ulp = 0;
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@ -106,6 +124,15 @@ namespace ulp
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return ulp;
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}
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template<typename T, template<typename> class vecType>
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GLM_FUNC_QUALIFIER vecType<uint> float_distance(vecType<T> const & x, vecType<T> const & y)
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{
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vecType<uint> Result;
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for(std::size_t i = 0; i < Result.length(); ++i)
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Result[i] = float_distance(x[i], y[i]);
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return Result;
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}
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/*
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inline std::size_t ulp
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(
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detail::thalf const & a,
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@ -202,7 +229,7 @@ namespace ulp
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return glm::max(glm::max(ulps[0], ulps[1]), glm::max(ulps[2], ulps[3]));
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}
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*/
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}//namespace ulp
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}//namespace gtx
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}//namespace glm
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